Base Class: Ranger
Deathseeker rangers wander the world, trying to moderate the balance between the forces of life and death. They believe that obtaining equilibrium between the living and the undead will usher a new age of peace and harmony, where death is no longer something to be feared. However, while they want perfect stability between the dead and they living, they won't hesitate to slay an enemy that attacks them, since their own survival is crucial to reaching this balance.
Deathseeker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Deathseeker Spells table. The spell counts as a ranger spell for you, but doesn't count against the number of ranger spells you know.
RANGER LEVEL | SPELL |
---|---|
3rd |
|
5th |
|
9th |
|
13th |
|
17th |
Deathseeker’s Hand
At 3rd level, you gain one of the following features of your choice.
Devourer of the Living
Once on each of your turns, when you make a weapon attack against a creature that is not a construct or undead, you can deal an additional 1d4 necrotic damage to the creature on a hit.
Igniter of the Fallen
When an undead that you can see within 60 feet of you hits you with an attack, you can use your reaction to deal radiant damage to that undead equal to your ranger level.
Warden of Balance
You gain resistance to radiant and necrotic damage.
Lifeweaver
At 7th level, you gain one of the following features of your choice.
Death Warden
When you are reduced to 0 hit points, you can use your reaction to gain advantage on all death saving throws for 1 minute.
Once you use this feature, you cannot use it again until you complete a short or long rest.
Empowering Vigor
When you are healed by a spell, ability, of feature, you regain the maximum number of hit points possible.
Walker of Twilight
When you are hit by an attack that would knock you unconscious but not kill you outright, you can use your reaction to drop to 1 hit point instead.
Once you use this feature, you can't use it again until you complete a long rest.
Undying Zeal
At 11th level, your hit point maximum cannot be reduced by any means. Additionally, you are resistant to bludgeoning, piercing and slashing damage from nonmagical attacks.
Deathseeker's Might
At 15th level, you gain one of the following features of your choice.
Bane of the Dead
You have advantage on attack rolls against undead, and you are immune to poison damage and the poisoned condition.
Blade of Life and Death
As a bonus action, you can force each creature of your choice within 30 feet of you to make a Dexterity save against your spell save DC, taking 3d10 radiant damage and 3d10 necrotic damage on a failed save, or half as much on a successful one.
Once you use this feature, you can't use it again until you complete a long rest.
Grim Demise
When you knock a creature unconscious but don't kill it outright, you can use your reaction to kill it. 24 hours later, the creature rises as a zombie permanently under your control.
I mean, attacks that lower ability scores barely exist in 5e, so it shouldn't really be much of a problem. But if it did come up, it'd probably be up to the DM's ruling.
With undying zeal at 11th level. What if the PC takes constitution damage? Reducing the modifier would reduce the maximum hit points.