Base Class: Barbarian
Most barbarians prefer to charge into battle with large weapons, you prefer the thrill of over coming your enemies with you bare hands. You find the victory that much sweeter knowing you were able to overcome your foe with nothing but murderous rage, clenched fists and brute strength to rival that of a giant. When you rage you get so angry that your singular focus is that of destroying your enemy and you lose all weapon and armor proficiency.
Angry Fists
After reaching level three:
- Your unarmed strikes now become magical for overcoming resistances.
- Your unarmed strikes use 1d6 + STR Modifier. At level 8 use a D8, 10 a D10 and 12 a D12.
- Guard Slip- When raging after taking damage from a melee attack you can use your reaction to grapple your attacker (contested Athletics check).
- Gain the Tavern Brawler and Tough feat.
- You also learn the Guard slip ability. Guard Slip - When raging and damaged by an enemy by a melee attack, as a reaction, you can grapple your attacker. Roll a contested grapple (athletics) check.
Angry Fist D6 Upgrade
Damage die for Unarmed Strike now uses a D6.
D10 Angry Fist Upgrade
Damage die for Unarmed Strike changes to a D10
D12 Angry Fist
Unarmed strike damage die changes to a D12.
D8 Angry Fists
Upgrade Unarmed Strike to a D8 damage die.
Come Get Some
when raging You let out a Furious roar taunting all nearby enemies. Every hostile creature must make a wisdom saving throw, on a failed save the creature must move towards and attack you until either your rage ends, you fall unconscious, or the enemy falls unconscious. Allies have advantage on taunted enemies. On a successful save nothing happens.
Grave Maker
When raging, After grappling an enemy you can use an action to knock the enemy prone. Roll a contested Athletics check if you lose nothing happens if you win you suplex the grappled enemy slamming them into the ground. The enemy then needs to make a constitution saving throw against your DC. On a fail the enemy is unconscious, and is pinned by you until the end of its next turn, on a success the enemy is knocked prone.
Bathe in their blood
When raging, After a successful attack, against an enemy that is pinned by you, you can make a second attack for free at -5 to hit. you can continue attacking after every successful attack adding another -5 per extra attack until you miss. Can be used again after a short or long rest.
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