Since the artificer is basically using science and technology to produce "magic", how would they replicate enlarge/reduce? I don't want them to just "cast a spell" I want to be able to describe how they produce the effect, but that one has me stumped.
I thought of having Inspecter Gadget style arms and legs that just extend. That would make him taller and extend his reach but I don't know how I would use Reduce.
They cultivate a rare mushroom that grows in the Underdark that when ingeste, can make them grow or shrink. It's Alice in Wonderland meets Pym Particles.
Depending on Whackyness of the world and your character you could also have the target take some drugs etc. that make them think they are smaller and explain any effects such as them fitting through somewhere they normally wouldn't that they are now "able to squeeze more" and "it's all about believing you'll fit".
Something I've started leaning into with my Artificer is the idea that he relies heavily on a "Hard Light Projector". It's my usual go-to if I can't think of a more technical justification for some of his spells. Within my own game I'm partied with a Rune Knight Fighter, so I present it more like he reverse-engineered growth by analyzing her runes... but if I didn't have that in-universe explanation, I would just have the hard light project an enlarged version of the player and flavor it as kind of like...a Mech that they're piloting.
My artificer wears a gauntlet that has different "modules" slot into the knuckles like Infinity Stones. Each module is a brass bauble that contains the spell's material component suspended in powder from ground up pearls of power. She then pushes power through that specific module to replicate the spell's effects.
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Since the artificer is basically using science and technology to produce "magic", how would they replicate enlarge/reduce? I don't want them to just "cast a spell" I want to be able to describe how they produce the effect, but that one has me stumped.
I thought of having Inspecter Gadget style arms and legs that just extend. That would make him taller and extend his reach but I don't know how I would use Reduce.
They cultivate a rare mushroom that grows in the Underdark that when ingeste, can make them grow or shrink. It's Alice in Wonderland meets Pym Particles.
Depending on Whackyness of the world and your character you could also have the target take some drugs etc. that make them think they are smaller and explain any effects such as them fitting through somewhere they normally wouldn't that they are now "able to squeeze more" and "it's all about believing you'll fit".
Something I've started leaning into with my Artificer is the idea that he relies heavily on a "Hard Light Projector". It's my usual go-to if I can't think of a more technical justification for some of his spells. Within my own game I'm partied with a Rune Knight Fighter, so I present it more like he reverse-engineered growth by analyzing her runes... but if I didn't have that in-universe explanation, I would just have the hard light project an enlarged version of the player and flavor it as kind of like...a Mech that they're piloting.
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I used to have my Artificer use an “Embiggening/Reducing Ray” and zap people with it.
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My artificer wears a gauntlet that has different "modules" slot into the knuckles like Infinity Stones. Each module is a brass bauble that contains the spell's material component suspended in powder from ground up pearls of power. She then pushes power through that specific module to replicate the spell's effects.