One of the banes of my new monk existence is the amount of hit dice I need to roll. I know...my bad on the choice of character. For example a single attack could have me rolling 4 hit dice and 4 damage dice. The way I do this is to tap the attack button, then damage button...it takes me probably 30-45 seconds to get through a full attack turn because I must chain the attacks in the unlikely event a 20 is rolled which affects the following damage roll.
In short, I'm a noob monk player and have terrible mental struggle when switching between roll-play and combat math. Any help or advice is greatly appreciated. Is it possible to streamline this with code or a custom action?
Issues I've run into - please tell me if I'm wrong.
Custom actions do not allow modifications of hit dice quantity.
Selecting multiple dice in the lower dice tray results in adding all d20 together which is not effective.
Selecting Hit button followed by the Damage button for unarmed strike takes roughly 5-8 seconds each, then I have to keep a running math sheet off to the side, plus ask my DM each time if I hit. Very painful when trying to get lost in the world.
Ideal Solution:
An idea you have that is better than my ideas...
Button that rolls two D20 Hit Dice simultaneously + Dex to each individually and displays each as a result.
If possible to roll damage simultaneously that would be EPIC, but I can create a custom action to do that.
If two dice cannot be rolled simultaneously with the above parameters, It would be fine if they rolled in succession to each-other automatically or automatically rolled damage after.
There is absolutely no reason that making a single attack should ever require more than a single attack roll. If you mean the combination of making two attacks as your action and then another two attacks as your bonus action from Flurry of Blows, then that’s four attacks. Making four attacks will always require making four attack rolls. Each successful attack will require its own damage roll. Every 20th level Fighter is in a similar situation since they can make four attacks just with their action alone, and potentially another one as a bonus action. (And another when hasted.)
You don’t have to roll attack->damage like that though. You can instead roll all of your attacks in rapid succession and find out how many actually hit. Afterwards you can make all of your necessary damage rolls in rapid succession too. Whenever you go to roll for damage, if you right click the damage button with your mouse (or hold it instead of tapping it on a touchscreen device), a popup will appear and you can designate if that roll is supposed to be a crit or not there. That ought to expedite things for you quite a bit. (That same right click/long tap technique works for attack rolls too whenever you need to roll with either advantage or disadvantage.)
One of the banes of my new monk existence is the amount of hit dice I need to roll. I know...my bad on the choice of character. For example a single attack could have me rolling 4 hit dice and 4 damage dice. The way I do this is to tap the attack button, then damage button...it takes me probably 30-45 seconds to get through a full attack turn because I must chain the attacks in the unlikely event a 20 is rolled which affects the following damage roll.
In short, I'm a noob monk player and have terrible mental struggle when switching between roll-play and combat math. Any help or advice is greatly appreciated. Is it possible to streamline this with code or a custom action?
Issues I've run into - please tell me if I'm wrong.
Ideal Solution:
There is absolutely no reason that making a single attack should ever require more than a single attack roll. If you mean the combination of making two attacks as your action and then another two attacks as your bonus action from Flurry of Blows, then that’s four attacks. Making four attacks will always require making four attack rolls. Each successful attack will require its own damage roll. Every 20th level Fighter is in a similar situation since they can make four attacks just with their action alone, and potentially another one as a bonus action. (And another when hasted.)
You don’t have to roll attack->damage like that though. You can instead roll all of your attacks in rapid succession and find out how many actually hit. Afterwards you can make all of your necessary damage rolls in rapid succession too. Whenever you go to roll for damage, if you right click the damage button with your mouse (or hold it instead of tapping it on a touchscreen device), a popup will appear and you can designate if that roll is supposed to be a crit or not there. That ought to expedite things for you quite a bit. (That same right click/long tap technique works for attack rolls too whenever you need to roll with either advantage or disadvantage.)
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That's excellent. I will roll for hits in succession. Any successful hits I can roll damage for. That should speed things up.
I didn't know about Crit selection on the damage roll. Thank you.
As usual, happy to help.
Creating Epic Boons on DDB
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