I want to give a warlock player in one of my campaigns a homebrew spell based on his pact. I've made the spell and went to add it to his spell list but i can't add anything beyond the specified number for class. Is there a way to add spells that don't count towards that?
Is he playing with anything else homebrew? Like a magic item or subclass or race? You could add the spell to one of the homebrew items. And under the details for the spell, you can make it to where it doesn't count against his "known" spells and is "always prepared" and "uses a spell slot".
If not, then I would just create a homebrew magic item and do what I described above. You could even just name it after the spell and put it into their inventory.
Putting it into an item was my backup, i was just hoping there was a way to add it as an actual spell beyond what he already has. I would think features like this would be included at least for the person who is running the campaign.
How would I limit the number of casts to the amount of spellslots available using you method StormKnight?
If anybody has knowledge on how to do this, that would be awesome.
In our campaign the DM granted my character two additional warlock spells, but they still need to be used within the number of pact slots I have. If I create it the way Stormknight suggests, then they are at-will or use per rest and fall outside of the normal spellcasting slot rules!
Is he playing with anything else homebrew? Like a magic item or subclass or race? You could add the spell to one of the homebrew items. And under the details for the spell, you can make it to where it doesn't count against his "known" spells and is "always prepared" and "uses a spell slot".
If not, then I would just create a homebrew magic item and do what I described above. You could even just name it after the spell and put it into their inventory.
I've looked for these options, but I haven't seen them.. doesn't count towards known limit, always prepared, uses spell slot.. where is this located?
Pretty sure the only way to do what you are looking for would be to homebrew a duplicate class/subclass for his character and add the spell in while making the homebrew subclass. If you do that, then the spell will have the red cast button next to it that when clicked will also check off a spell slot box, and it will count against the spells known/prepared. Changing the character over to your homebrew subclass is pretty seamless. All you would do is go to the "manage levels" section of the character sheet and switch it to your homebrew subclass. All of the character data should update accordingly. I just tested it out by making a great old one warlock, then flipped it over to a "test great old one" subclass I made that had chromatic orb added in to the "additional specific spells" field. Then flipped the subclass in the manage levels section of the character sheet. Seems to be doing exactly what you are looking for.
People talk about them like they are obvious but I cant find it. I have a feat that grants the spell but it shows as "At Will" casting and not using a spellslot as it should and dont seem to find where to fix it.
People talk about them like they are obvious but I cant find it. I have a feat that grants the spell but it shows as "At Will" casting and not using a spellslot as it should and dont seem to find where to fix it.
Hello Adamendor. If you'd like this to be an additional spell that uses a spell slot, I would recommend making a homebrew copy of your chosen subclass, and adding an additional feature that grants the spell. This should allow you to add a spell that will use your class' spell slots.
Why this ridiculous workaround rather than simply allowing people to add additional spells to spontaneous casters? If I was playing with paper, I could just have my players write a spell on their list and we'd be done in seconds. The idea that I have to homebrew an entire subclass and spend all that time just to add a spell to a character is completely backwards. Why is this so user-unfriendly?
It is absolutely user-friendly to the DM. If you put yourself into the shoes of a newer DM, the fact that things like this can't be added outside of a homebrew option is a way to ensure that all your players have official characters.
Plus, from a business perspective, DnDBeyond has to ensure official rules accuracy to get the license to even have the material on their site from WotC. It may be a few extra steps to homebrew, but I'm glad it's even an option. WotC could have easily said "official only or no license", and thus, no online books or character tools.
It is absolutely user-friendly to the DM. If you put yourself into the shoes of a newer DM, the fact that things like this can't be added outside of a homebrew option is a way to ensure that all your players have official characters.
Plus, from a business perspective, DnDBeyond has to ensure official rules accuracy to get the license to even have the material on their site from WotC. It may be a few extra steps to homebrew, but I'm glad it's even an option. WotC could have easily said "official only or no license", and thus, no online books or character tools.
You realize those statements are contradictory, right? You can't say "official only" and "homebrew" at the same time.
Second, it's a much bigger pain for me, the DM, to homebrew a subclass than it is to glance at Spells Known and compare that to a table if I think my players are out of line. Especially if I see "17/14" on the counter.
This isn't DM-friendly at all, which is why you specifically see DM's complaining here.
It is absolutely user-friendly to the DM. If you put yourself into the shoes of a newer DM, the fact that things like this can't be added outside of a homebrew option is a way to ensure that all your players have official characters.
Plus, from a business perspective, DnDBeyond has to ensure official rules accuracy to get the license to even have the material on their site from WotC. It may be a few extra steps to homebrew, but I'm glad it's even an option. WotC could have easily said "official only or no license", and thus, no online books or character tools.
You realize those statements are contradictory, right? You can't say "official only" and "homebrew" at the same time.
Second, it's a much bigger pain for me, the DM, to homebrew a subclass than it is to glance at Spells Known and compare that to a table if I think my players are out of line. Especially if I see "17/14" on the counter.
This isn't DM-friendly at all, which is why you specifically see DM's complaining here.
Could really use this functionality. My DM allowed me to use MCDM's Strongholds and Followers ruleset, which allows me to study spells at my Warlock Tower. I learned Clone, but I can't add it to my spell list.
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I want to give a warlock player in one of my campaigns a homebrew spell based on his pact. I've made the spell and went to add it to his spell list but i can't add anything beyond the specified number for class. Is there a way to add spells that don't count towards that?
Is he playing with anything else homebrew? Like a magic item or subclass or race? You could add the spell to one of the homebrew items. And under the details for the spell, you can make it to where it doesn't count against his "known" spells and is "always prepared" and "uses a spell slot".
If not, then I would just create a homebrew magic item and do what I described above. You could even just name it after the spell and put it into their inventory.
Published Subclasses
Putting it into an item was my backup, i was just hoping there was a way to add it as an actual spell beyond what he already has. I would think features like this would be included at least for the person who is running the campaign.
Agreed!
Published Subclasses
I'm also having this issue, has anyone found a solution?
Homebrew FAQs: FAQ, 101, 102, Snippets, Tooltips, Rollables
If I was doing this, I would do the following:
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How would I limit the number of casts to the amount of spellslots available using you method StormKnight?
If anybody has knowledge on how to do this, that would be awesome.
In our campaign the DM granted my character two additional warlock spells, but they still need to be used within the number of pact slots I have. If I create it the way Stormknight suggests, then they are at-will or use per rest and fall outside of the normal spellcasting slot rules!
Did you figure out a good way to do this?
I did not, I'm having my players manually keep track of spellslots when using the extra spells
I've looked for these options, but I haven't seen them.. doesn't count towards known limit, always prepared, uses spell slot.. where is this located?
Pretty sure the only way to do what you are looking for would be to homebrew a duplicate class/subclass for his character and add the spell in while making the homebrew subclass. If you do that, then the spell will have the red cast button next to it that when clicked will also check off a spell slot box, and it will count against the spells known/prepared. Changing the character over to your homebrew subclass is pretty seamless. All you would do is go to the "manage levels" section of the character sheet and switch it to your homebrew subclass. All of the character data should update accordingly. I just tested it out by making a great old one warlock, then flipped it over to a "test great old one" subclass I made that had chromatic orb added in to the "additional specific spells" field. Then flipped the subclass in the manage levels section of the character sheet. Seems to be doing exactly what you are looking for.
That's how I did it, I'm playing a Celestial Bladelock so I recreated the Celestial as homebrew, and had to modify everything in
Did you find it?
People talk about them like they are obvious but I cant find it.
I have a feat that grants the spell but it shows as "At Will" casting and not using a spellslot as it should and dont seem to find where to fix it.
Hello Adamendor. If you'd like this to be an additional spell that uses a spell slot, I would recommend making a homebrew copy of your chosen subclass, and adding an additional feature that grants the spell. This should allow you to add a spell that will use your class' spell slots.
Why this ridiculous workaround rather than simply allowing people to add additional spells to spontaneous casters? If I was playing with paper, I could just have my players write a spell on their list and we'd be done in seconds. The idea that I have to homebrew an entire subclass and spend all that time just to add a spell to a character is completely backwards. Why is this so user-unfriendly?
It is absolutely user-friendly to the DM. If you put yourself into the shoes of a newer DM, the fact that things like this can't be added outside of a homebrew option is a way to ensure that all your players have official characters.
Plus, from a business perspective, DnDBeyond has to ensure official rules accuracy to get the license to even have the material on their site from WotC. It may be a few extra steps to homebrew, but I'm glad it's even an option. WotC could have easily said "official only or no license", and thus, no online books or character tools.
You realize those statements are contradictory, right? You can't say "official only" and "homebrew" at the same time.
Second, it's a much bigger pain for me, the DM, to homebrew a subclass than it is to glance at Spells Known and compare that to a table if I think my players are out of line. Especially if I see "17/14" on the counter.
This isn't DM-friendly at all, which is why you specifically see DM's complaining here.
Agree with you here.
Could really use this functionality. My DM allowed me to use MCDM's Strongholds and Followers ruleset, which allows me to study spells at my Warlock Tower. I learned Clone, but I can't add it to my spell list.