My Artificer/Armorer with Infiltrator Power Armor Plate's movement is 25', which it should be 35'.
It's not Strength, "If the armor normally has a Strength requirement, the power armor lacks this requirement for you". However, taking her Str up to 15 makes it go away so clearly it *IS* Strength, it's just that the "ignores strength" doesn't seem to be being applied.
It's not Encumbrance, I have it turned off on the character to test, and she lists as unencumbered.
Any ideas? Tried everything I can think of. I don't see a way to designate my Plate as her Power Armor in the editor.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
The Armorer UA currently doesn't suport the feature to remove this requirement. However homebrewing a Suit of Plate with the Modifier > Ignore > Heavy Armor Speed Reduction would have the same effect.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Sadly I can't make a custom piece of equipment, only custom magic items, and I can't apply infusions to magic armor, so no go.
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Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
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My Artificer/Armorer with Infiltrator Power Armor Plate's movement is 25', which it should be 35'.
It's not Strength, "If the armor normally has a Strength requirement, the power armor lacks this requirement for you". However, taking her Str up to 15 makes it go away so clearly it *IS* Strength, it's just that the "ignores strength" doesn't seem to be being applied.
It's not Encumbrance, I have it turned off on the character to test, and she lists as unencumbered.
Any ideas? Tried everything I can think of. I don't see a way to designate my Plate as her Power Armor in the editor.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Good Afternoon,
The Armorer UA currently doesn't suport the feature to remove this requirement.
However homebrewing a Suit of Plate with the Modifier > Ignore > Heavy Armor Speed Reduction would have the same effect.
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Ok, I'll do that, and thank you.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Sadly I can't make a custom piece of equipment, only custom magic items, and I can't apply infusions to magic armor, so no go.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.