I saw a post today about how the tool tips for homebrew creation has been updated and i wanted to take a crack at it. All seems well, except that only two tool tips display as normal while the others claim "tool tip not found" This is somewhat confusing as i have a tool tip referencing AC 3 times, but it only works twice, despite it being the exact same code.
TL;DR, i dont know if im formatting wrong or if there is a genuine bug.
Here is the item as written. (i added spaces to the tool tips so their set up could be visible)
The shield of the first Dragon knight belonged to a great paladin whose morals were as incorruptible as they were strong. The paladin used their great strength for the singular purpose of protecting the common folk and bringing law into an otherwise chaotic world. This is a sentient item with 10 Intelligence, 13 Wisdom and 18 Charisma, and speaks in a deep authoritative voice. The shield can see within 30ft of itself and speaks aloud.
While holding this shield, you have a +3 bonus to [rule]armor class;AC[/ rule]. This bonus is in addition to the shield's normal bonus to [rule]armor class;AC[/ rule]. When you take a [action]dodge;Dodge action[/ action] you gain a +2 bonus to [rule]armor class;AC[/ rule] on top of the bonus already provided by the shield. Additionally, when you take a [action]dodge;Dodge action[/ action], you provide [rule]total cover[/ rule] for allies within 5ft of you.
This sentient item is very stubborn and unyielding on its morals. Should the wielder come into conflict with the shields ideals, they must succeed a DC: 21 [rule]saving throw;Wisdom saving throw[/ rule]. On a success, the wielder remains in control of the shield. on a failure, the shield will possess the wielder for 1d12 hours. If the wielder were to do something that would go against the shields morals, it can end the wielders attunement to itself instantly. if it does so, the shield functions as a normal shield.
I think this is a general problem with the editor; if you go into the source code for your description (the </> button) you'll probably see a load of here and there, these are HTML entities, specifically an unbreakable space, and the tooltips choke on them. You should replace them with a regular space if they appear within a tooltip, and probably want to replace them most other places as well. They can be useful in a rare few cases, but most of the time they're an annoyance.
If you don't want to dive into the source code; remove the broken tooltip and type it out again in full, and try not to change it after the fact (or replace it again if you need to) as it's when you edit parts of text that you can end up with these damnable spaces for some reason.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
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It seems that is not the problem? i looked at the source code and none of the tool tips included that command, and rewriting the entire tool tip changed nothing.
Here is the source code if it helps. again, spaces added to the tooltips.
<p>The shield of the first Dragon knight belonged to a great paladin whose morals were as incorruptible as they were strong. The paladin used their great strength for the singular purpose of protecting the common folk and bringing law into an otherwise chaotic world. <br />This is a sentient item with 10 Intelligence, 13 Wisdom and 18 Charisma, and speaks in a deep authoritative voice. The shield can see within 30ft of itself and speaks aloud.<br /><br />While holding this shield, you have a +3 bonus to [rule]armor class;AC[/ rule]. This bonus is in addition to the shield's normal bonus to [rule]armor class;AC[/ rule].<br />When you take a [action]dodge[/ action] action you gain a +2 bonus to [rule]armor class;AC[/ rule] on top of the bonus already provided by the shield. Additionally, when you take a [action]dodge[/ action] action, you provide [rule]total cover[/ rule] for allies within 5ft of you with the wielder being the source of the cover.<br /><br />This sentient item is very stubborn and unyielding on its morals. Should the wielder come into conflict with the shields ideals, they must succeed a DC: 21 [rule]saving throws;Wisdom saving throw[/ rule]. On a success, the wielder remains in control of the shield. on a failure, the shield will possess the wielder for 1d12 hours. <br />If the wielder were to do something that would go against the shields morals, it can end the wielders attunement to itself instantly. if it does so, the shield functions as a normal shield.</p>
<p><b>The Shield of the First Dragon Knight</b> belonged to a great paladin whose morals were as incorruptible as they were strong. The paladin used their great strength for the singular purpose of protecting the common folk and bringing law into an otherwise chaotic world.</p> <p>While holding this shield, you have a +3 bonus to your [rule]armor class;AC[/ rule] in addition to the shield's normal bonus to your [rule]armor class;AC[/ rule].</p> <h6>Protect the Righteous</h6> <p>Whenever you take a [action]dodge[/ action] action you gain an additional +2 bonus to your [rule]armor class;AC[/ rule], and you provide [rule]total cover[/ rule] for allies within 5ft. These benefits last until the beginning of your next turn.</p> <h6>Sentience</h6> <p><b>The Shield of the First Dragon Knight</b> is a sentient item with 10 Intelligence, 13 Wisdom and 18 Charisma. The shield can see and hear out to a range of 30 ft.</p> <p>The shield can speak, read, and understand Common, and can communicate with you verbally, its voice is deep and authoritative.</p> <h6>Personality</h6> <p>This sentient item is very stubborn and unyielding on its morals. Should you come into conflict with the shields ideals, you must succeed a (DC 21) [rule]saving throws;Wisdom saving throw[/ rule]. On a success, you remain in control of the shield. on a failure, the shield possesses you for 1d12 hours.<br />If you do something that would go against the shields morals, it can end your attunement to itself instantly. If it does so, the shield functions as a normal shield.</p>
It will look like this:
The Shield of the First Dragon Knight belonged to a great paladin whose morals were as incorruptible as they were strong. The paladin used their great strength for the singular purpose of protecting the common folk and bringing law into an otherwise chaotic world.
While holding this shield, you have a +3 bonus to your AC in addition to the shield's normal bonus to your AC.
Protect the Righteous
Whenever you take a dodge action you gain an additional +2 bonus to your AC, and you provide total cover for allies within 5ft. These benefits last until the beginning of your next turn.
Sentience
The Shield of the First Dragon Knight is a sentient item with 10 Intelligence, 13 Wisdom and 18 Charisma. The shield can see and hear out to a range of 30 ft.
The shield can speak, read, and understand Common, and can communicate with you verbally, its voice is deep and authoritative.
Personality
This sentient item is very stubborn and unyielding on its morals. Should you come into conflict with the shields ideals, you must succeed a (DC 21) Wisdom saving throw. On a success, you remain in control of the shield. on a failure, the shield possesses you for 1d12 hours. If you do something that would go against the shields morals, it can end your attunement to itself instantly. If it does so, the shield functions as a normal shield.
I hope that helps.
Edit: I cleaned up the language a bit more to more closely match other magic items, such as replacing all of the awkward 3rd person language with the usual 2nd person language used in official publications.
Hmm, this is strange, if I remove the spaces from the closing tags this appears to work as expected for me, like so:
The shield of the first Dragon knight belonged to a great paladin whose morals were as incorruptible as they were strong. The paladin used their great strength for the singular purpose of protecting the common folk and bringing law into an otherwise chaotic world. This is a sentient item with 10 Intelligence, 13 Wisdom and 18 Charisma, and speaks in a deep authoritative voice. The shield can see within 30ft of itself and speaks aloud.
While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. When you take a dodge action you gain a +2 bonus to AC on top of the bonus already provided by the shield. Additionally, when you take a dodge action, you provide total cover for allies within 5ft of you with the wielder being the source of the cover.
This sentient item is very stubborn and unyielding on its morals. Should the wielder come into conflict with the shields ideals, they must succeed a DC: 21 Wisdom saving throw. On a success, the wielder remains in control of the shield. on a failure, the shield will possess the wielder for 1d12 hours. If the wielder were to do something that would go against the shields morals, it can end the wielders attunement to itself instantly. if it does so, the shield functions as a normal shield.
Could you clarify which exact tooltips aren't working? Maybe there's some other issue?
As a general comment though; while tooltips are great, personally when using them I don't bother with tooltips for things like AC (which players should be familiar with) and I would only do a tooltip the first time something comes up, for example the references to the Dodge action, I'd do the first one and then just leave the second one as plain text.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Thank you for also taking the time to show me a better format for the text on the shield. it is much better than what i had.
Sadly, it seems your code does not work for me. i am getting the same errors. The first 2 tool tips on this paragraph(While holding this shield, you have a +3 bonus to your AC in addition to the shield's normal bonus to your AC.) display as normal, but all the others are marked as "tool tip not found"
Considering the same format works for you and not me is a bit weird, but at worst i can just skip the tool tips.
Could you clarify which exact tooltips aren't working? Maybe there's some other issue?
The first 2 tool tips on this paragraph(While holding this shield, you have a +3 bonus to your AC in addition to the shield's normal bonus to your AC.) display as normal, but all the others are marked as "tool tip not found"
I will also take what you said about using too many tooltips to heart. your advice is most appreciated.
Thank you for also taking the time to show me a better format for the text on the shield. it is much better than what i had.
Sadly, it seems your code does not work for me. i am getting the same errors. The first 2 tool tips on this paragraph(While holding this shield, you have a +3 bonus to your AC in addition to the shield's normal bonus to your AC.) display as normal, but all the others are marked as "tool tip not found"
Considering the same format works for you and not me is a bit weird, but at worst i can just skip the tool tips.
Happy to help. I want back and cleaned up the language some more for you, see the “edit” note I added.
To be honest, I would skip the second and third “AC” tooltips as they are not really needed and kinda clutter up the display a bit.
Please post a link to your homebrew so a Mod or Staff member can look at it for you. They can even read unpublished homebrews. They might be able to see what’s wrong.
i have followed your and Haravikk's advice and have fewer tool tips.
Fortunately, i believe i have discovered what was making the code go bonkers. I had written into the items weight that it was "45 pounds" and upon realizing i should have just written in pure numbers, i corrected it and then all the tool tips functioned properly. It's a bit strange how that is connected, but hopefully my difficulties can help someone else with their problems in the future.
Greetings,
I saw a post today about how the tool tips for homebrew creation has been updated and i wanted to take a crack at it. All seems well, except that only two tool tips display as normal while the others claim "tool tip not found" This is somewhat confusing as i have a tool tip referencing AC 3 times, but it only works twice, despite it being the exact same code.
TL;DR, i dont know if im formatting wrong or if there is a genuine bug.
I think this is a general problem with the editor; if you go into the source code for your description (the </> button) you'll probably see a load of here and there, these are HTML entities, specifically an unbreakable space, and the tooltips choke on them. You should replace them with a regular space if they appear within a tooltip, and probably want to replace them most other places as well. They can be useful in a rare few cases, but most of the time they're an annoyance.
If you don't want to dive into the source code; remove the broken tooltip and type it out again in full, and try not to change it after the fact (or replace it again if you need to) as it's when you edit parts of text that you can end up with these damnable spaces for some reason.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Thank you for the quick reply Haravikk.
I will look into what you told me and see if i can't fix it. your help is much appreciated.
Greetings haravikk,
It seems that is not the problem? i looked at the source code and none of the tool tips included that command, and rewriting the entire tool tip changed nothing.
Here is the source code if it helps. again, spaces added to the tooltips.
Try this:
<p><b>The Shield of the First Dragon Knight</b> belonged to a great paladin whose morals were as incorruptible as they were strong. The paladin used their great strength for the singular purpose of protecting the common folk and bringing law into an otherwise chaotic world.</p>
<p>While holding this shield, you have a +3 bonus to your [rule]armor class;AC[/ rule] in addition to the shield's normal bonus to your [rule]armor class;AC[/ rule].</p>
<h6>Protect the Righteous</h6>
<p>Whenever you take a [action]dodge[/ action] action you gain an additional +2 bonus to your [rule]armor class;AC[/ rule], and you provide [rule]total cover[/ rule] for allies within 5ft. These benefits last until the beginning of your next turn.</p>
<h6>Sentience</h6>
<p><b>The Shield of the First Dragon Knight</b> is a sentient item with 10 Intelligence, 13 Wisdom and 18 Charisma. The shield can see and hear out to a range of 30 ft.</p>
<p>The shield can speak, read, and understand Common, and can communicate with you verbally, its voice is deep and authoritative.</p>
<h6>Personality</h6>
<p>This sentient item is very stubborn and unyielding on its morals. Should you come into conflict with the shields ideals, you must succeed a (DC 21) [rule]saving throws;Wisdom saving throw[/ rule]. On a success, you remain in control of the shield. on a failure, the shield possesses you for 1d12 hours.<br />If you do something that would go against the shields morals, it can end your attunement to itself instantly. If it does so, the shield functions as a normal shield.</p>
It will look like this:
I hope that helps.
Edit: I cleaned up the language a bit more to more closely match other magic items, such as replacing all of the awkward 3rd person language with the usual 2nd person language used in official publications.
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Hmm, this is strange, if I remove the spaces from the closing tags this appears to work as expected for me, like so:
Could you clarify which exact tooltips aren't working? Maybe there's some other issue?
As a general comment though; while tooltips are great, personally when using them I don't bother with tooltips for things like AC (which players should be familiar with) and I would only do a tooltip the first time something comes up, for example the references to the Dodge action, I'd do the first one and then just leave the second one as plain text.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Greetings IamSposta,
Thank you for also taking the time to show me a better format for the text on the shield. it is much better than what i had.
Sadly, it seems your code does not work for me. i am getting the same errors. The first 2 tool tips on this paragraph(While holding this shield, you have a +3 bonus to your AC in addition to the shield's normal bonus to your AC.) display as normal, but all the others are marked as "tool tip not found"
Considering the same format works for you and not me is a bit weird, but at worst i can just skip the tool tips.
Greetings Haravikk,
The first 2 tool tips on this paragraph(While holding this shield, you have a +3 bonus to your AC in addition to the shield's normal bonus to your AC.) display as normal, but all the others are marked as "tool tip not found"
I will also take what you said about using too many tooltips to heart. your advice is most appreciated.
Happy to help. I want back and cleaned up the language some more for you, see the “edit” note I added.
To be honest, I would skip the second and third “AC” tooltips as they are not really needed and kinda clutter up the display a bit.
Please post a link to your homebrew so a Mod or Staff member can look at it for you. They can even read unpublished homebrews. They might be able to see what’s wrong.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Greetings IamSposta,
i have followed your and Haravikk's advice and have fewer tool tips.
Fortunately, i believe i have discovered what was making the code go bonkers. I had written into the items weight that it was "45 pounds" and upon realizing i should have just written in pure numbers, i corrected it and then all the tool tips functioned properly. It's a bit strange how that is connected, but hopefully my difficulties can help someone else with their problems in the future.
Here is the item link in case mods are interested in looking into it. https://www.dndbeyond.com/magic-items/2181783-shield-of-the-first-dragon-knight
Thank you again IamSposta and Haravikk for your continued patience and assistance. i am most grateful.
I’m glad it’s fixed!
That is a strange bug indeed.
Happy to help, anytime.
Creating Epic Boons on DDB
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