I've got a class I'm homebrewing that can occasionally increase an ability score and their maximum to that particular ability score to 22, however I'm having a hard time figuring out how to make that actually function. I need it to both make it possible to increase the ability score to 22, and to make this a non-permanent change. Right now I've just added modifiers to the class feature to give a bonus (2) to "any ability score" and a bonus of 2 to "ability score maximum" for each of the separate ability scores, and that didn't work. It increases the ability score (permanently), and doesn't increase the maximum on any ability score to 22. Anything else I could try?
I've got a class I'm homebrewing that can occasionally increase an ability score and their maximum to that particular ability score to 22, however I'm having a hard time figuring out how to make that actually function. I need it to both make it possible to increase the ability score to 22, and to make this a non-permanent change. Right now I've just added modifiers to the class feature to give a bonus (2) to "any ability score" and a bonus of 2 to "ability score maximum" for each of the separate ability scores, and that didn't work. It increases the ability score (permanently), and doesn't increase the maximum on any ability score to 22. Anything else I could try?
To do what you want requires two separate modifiers, one to add a bonus actually capable of taking a score above 20, and another to increase the potential maximum above the 20.
Modifier: Stacking Bonus->Subtype: [Ability] Score->Fixed Value: N
Modifier: Bonus->Subtype: Ability Score Maximum->Ability Score: [Abil]->Fixed Value: N
DDB currently has no way to add a class feature to a subclass that can turn on/off or in any other way operate/be applied on a temporary basis on the character sheet. You could add 2 “Class Feature Options” to your feature, one named “On” that contains those modifiers, and another named “Off” that contains no modifiers. In order to activate that on/off feature, the player would have to switch from the character sheet to the character builder, “choose” the appropriate option, and then switch back to the character sheet again, but that would have to be done every single time, which might not be convenient.
The popular workaround that most people use is to attach that stuff to a magic item that can be added to a character sheet and then be “equipped/unequipped” in the equipment section directly on the character sheet as a way to turn stuff like that on and off.
I've got a class I'm homebrewing that can occasionally increase an ability score and their maximum to that particular ability score to 22, however I'm having a hard time figuring out how to make that actually function. I need it to both make it possible to increase the ability score to 22, and to make this a non-permanent change. Right now I've just added modifiers to the class feature to give a bonus (2) to "any ability score" and a bonus of 2 to "ability score maximum" for each of the separate ability scores, and that didn't work. It increases the ability score (permanently), and doesn't increase the maximum on any ability score to 22. Anything else I could try?
To do what you want requires two separate modifiers, one to add a bonus actually capable of taking a score above 20, and another to increase the potential maximum above the 20.
Modifier: Stacking Bonus->Subtype: [Ability] Score->Fixed Value: N
Modifier: Bonus->Subtype: Ability Score Maximum->Ability Score: [Abil]->Fixed Value: N
DDB currently has no way to add a class feature to a subclass that can turn on/off or in any other way operate/be applied on a temporary basis on the character sheet. You could add 2 “Class Feature Options” to your feature, one named “On” that contains those modifiers, and another named “Off” that contains no modifiers. In order to activate that on/off feature, the player would have to switch from the character sheet to the character builder, “choose” the appropriate option, and then switch back to the character sheet again, but that would have to be done every single time, which might not be convenient.
The popular workaround that most people use is to attach that stuff to a magic item that can be added to a character sheet and then be “equipped/unequipped” in the equipment section directly on the character sheet as a way to turn stuff like that on and off.
I hope that helps.
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It does, thanks!