Sorry if anything here is wrong as I am new to Dungeons and Dragons
I have a longbow which I am proficient with (+2) and my dexterity modifier is +3. The character sheet says the damage dice is 1d8+3. Is that right? I thought the base damage of a longbow is 1d8, and you have to add both the proficiency bonus and the dexterity modifier, which would be 1d8+5 ( 1d8 + 3 [dex] +2 [proficiency bonus] ).
The proficiency bonus is added to your attack rolls, along with the appropriate ability modifier. So, based on the info you provided, you should have +5 to hit, and +3 to damage. [As an aside, the proficiency bonus or PB has--since the release of Tasha's--shown up in other places, like summon spells and "pets" that certain classes or subclasses get. But that probably doesn't apply to your character at this point]
For reference, here are the relevant sections from the Basic Rules, although I will say these could have been explained better, and there's a lot of stuff between the info on attack rolls and the info on Damage Rolls.
Attack Rolls
When you make an attack, your attack roll determines whether the attack hits or misses. To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target's Armor Class (AC), the attack hits. The AC of a character is determined at character creation, whereas the AC of a monster is in its stat block.
Modifiers to the Roll
When a character makes an attack roll, the two most common modifiers to the roll are an ability modifier and the character's proficiency bonus. When a monster makes an attack roll, it uses whatever modifier is provided in its stat block.
Damage Rolls
Each weapon, spell, and harmful monster ability specifies the damage it deals. You roll the damage die or dice, add any modifiers, and apply the damage to your target. Magic weapons, special abilities, and other factors can grant a bonus to damage.
With a penalty, it is possible to deal 0 damage, but never negative damage.
When attacking with a weapon, you add your ability modifier--the same modifier used for the attack roll--to the damage. A spell tells you which dice to roll for damage and whether to add any modifiers.
Sorry if anything here is wrong as I am new to Dungeons and Dragons
I have a longbow which I am proficient with (+2) and my dexterity modifier is +3. The character sheet says the damage dice is 1d8+3. Is that right? I thought the base damage of a longbow is 1d8, and you have to add both the proficiency bonus and the dexterity modifier, which would be 1d8+5 ( 1d8 + 3 [dex] +2 [proficiency bonus] ).
You don't add your PB to damage.
I have a weird sense of humor.
I also make maps.(That's a link)
What is the proficiency bonus for?
The proficiency bonus is added to your attack rolls, along with the appropriate ability modifier. So, based on the info you provided, you should have +5 to hit, and +3 to damage. [As an aside, the proficiency bonus or PB has--since the release of Tasha's--shown up in other places, like summon spells and "pets" that certain classes or subclasses get. But that probably doesn't apply to your character at this point]
For reference, here are the relevant sections from the Basic Rules, although I will say these could have been explained better, and there's a lot of stuff between the info on attack rolls and the info on Damage Rolls.
Attack Rolls
When you make an attack, your attack roll determines whether the attack hits or misses. To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target's Armor Class (AC), the attack hits. The AC of a character is determined at character creation, whereas the AC of a monster is in its stat block.
Modifiers to the Roll
When a character makes an attack roll, the two most common modifiers to the roll are an ability modifier and the character's proficiency bonus. When a monster makes an attack roll, it uses whatever modifier is provided in its stat block.
Damage Rolls
Each weapon, spell, and harmful monster ability specifies the damage it deals. You roll the damage die or dice, add any modifiers, and apply the damage to your target. Magic weapons, special abilities, and other factors can grant a bonus to damage.
With a penalty, it is possible to deal 0 damage, but never negative damage.
When attacking with a weapon, you add your ability modifier--the same modifier used for the attack roll--to the damage. A spell tells you which dice to roll for damage and whether to add any modifiers.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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