i went for a kind of 'saturday morning cartoon" / Astroboy character. named Gun. which was derived from their original model designation, my artificer is warforged, tweaked based on the idea of the now archived Envoy. Gun was custom built by and artificer of the wold war, one of the few remaining who know how to create warforged from scrap. 'she' was designed after his daughter, who died in the war, and was given the duty by him to protect the weak and the innocent. he called her Rose, her team mates call her gun, for her proclivity to sprout all manner of gadgets and gizmos from her body, usually in the form of the artillerists eldritch cannon. she's naive and curious about the world, and most of her inventions are of an innocent nature. its only in combat that her more dangerous attachments activate like the scorch cannon (scorching ray) or the rail cannon (catapult spell loaded with home made alchemist fire or bombs)
uses a repulsor shield in one hand, and with the power of infusions, has an arcane fire arm free handed on a wand sheath. a light cross bow infused with repeating shot, and her eldritch cannon (tiny with legs so it can technically "climb" and latch onto her wrist.) on the other, basically an all in one buster cannon. not to mention a slew of other inspector gadget esque utilities like oil spill (grease) or laser eyes (heat metal).
the entire group dotes on her and i love every second of it.
Well mine is named Ally and she is a shadow elf and her classes when i am done will be a battle master/assassin it totally a legitimate player character that i rolled up so i will show you all her sheet and see what you all think
I know that some will say that rolling up your pc makes it less legitimate but I don't see it that way anyone should be have the right to roll up their own character and get the best scores that they can we're not all the same in reality and we shouldn't be all the same in our role play. It's just a way for snowflakes to try to limit people's abilities they don't get good scores on their character sheets when they roll so they don't think anybody else should get good scores on their character sheets it's trying to be fair life isn't fair you should get what you can get if you have a good character sheet no one should hold that against you.
I should apologize as I thought it was attached to the thread. I would like to see the character sheet for CRebew - Doza Dunben posted 1-7-2020. Thank you! It was exactly what I imagined.
I don't have the sheet on D&D Beyond anymore, but I do have a character sheet lying around my computer somewhere. I'll post it as soon as I can find it. In case you're wondering what happened to her:
The player who was playing our cleric left, leaving us with no healer. As such, I made a second character, an air genasi life cleric named Boreas. The original plan was to switch between the two as needed, but when the other player came back, the DM asked if it was okay if he killed off Doza. I was a little upset, but I decided that I would be fine just playing Boreas.
Not to pry, but is there any particular reason you wanted to see the character sheet?
I also have another artificer now, though I haven't used him yet. I'm using him for an Eberron campaign that starts in about a month or so:
Kodiak:
Race: Shifter (Beasthide)
Subclass: Will be Battle Smith (he's level one right now)
Age: 12 (Shifters mature by 10)
Residence: Lower Northedge, Sharn
Backstory: Growing up in the streets of Sharn, Kodiak was fascinated by the machines around him, though his ability to access many of them was limited by his family's poverty. Eventually he began experimenting with various scraps he found in dumpsters, and learned how to make his own machines. As a child he often used his mechanical talents to make the makeshift Hrazhak courts of his neighborhood a bit more... interesting. He also learned how to harness arcane energies to enhance his creations. One day (a little over a year ago), Kodi discovered a shipment of broken warforged parts being dragged in from a battlefield (this was of course after the war) to be broken down for scrap. He followed the shipment, and stole some of these parts to experiment with them. Eventually, he was able to patch them together to create a makeshift warforged, now known as Smasher (my friend's character, a warforged forge cleric).
Personality: Kodiak's primary goal is to help make a better life for his family, as well as to make his family proud. His parents never directly opposed his interest in machines, but they had many reservations about their son's ambitions (especially when he started hiding a robot in their apartment). He wants to prove them wrong, and he will.
Flavoring: If you couldn't tell from his name, Kodiak specifically takes after the bear, and indeed his steel defender will take the form of a bear once I reach that point. He has terrible dex, so even though he has a light crossbow, he generally depends on his twin light hammers in combat, as well as Fire Bolt. Although he has learned how to enhance his creations with magic, he is a mechanic first and foremost, and thus his spells are very much flavored as little contraptions he makes out of whatever he found in the trash that day. His fire bolt is a miniature flame thrower mounted on the back of his finger. Really, it's more of a lighter than anything else, but the device is enchanted to create larger bolts of flame. He primarily works with metal, often relying on his handy set of smith's tools. Here's a list of some of his spells and how I flavor them:
Fire Bolt: Mini hand mounted flame thrower
Mending: This one's pretty easy. He just whips out his tools and uses them to fix the thing.
Absorb Elements: This one's kind of tricky. For Doza I had it that she inscribed her armor with magical runes that absorbed the damage, but that doesn't really make sense for Kodiak. Any suggestions?
Cure wounds: There's a lot of ways to flavor this one, so I'm not going to go into that much detail.
Detect Magic: Goggles that allow him to spot magic.
Expeditious Retreat/Longstrider: Roller skates.
Grease: Just a literal container of grease.
Identify: Just spending a bunch of time closely investigating the item in question.
Jump: SPRINGY SHOES!
He's still level one, so I don't have infusions yet, but when I do I'm taking Enhanced Weapon, Enhanced Defense, Bag of Holding, and Armblade (for smasher)
Absorb elements: as many artificers have dangerous prototypes, and there can be dangerous things in the trash like compressed gas canisters, poisonous vapors and the like (assuming an eberron city), then you can flavor absorb elements as an "emergency containment unit" that is either incorporated into their gloves or worn on the chest (either as a necklace or maybe some sort of badge) Once it detects dangerous conditions it vacuums them inside like a Ghostbusters trap. Tubing routes the energy into your hammer.
Edit: it only provides resistance because it takes a moment to determine that there is danger, so you get a little singed from that fireball before it gets sucked into the device.
I also have another artificer now, though I haven't used him yet. I'm using him for an Eberron campaign that starts in about a month or so:
Kodiak:
Race: Shifter (Beasthide)
Subclass: Will be Battle Smith (he's level one right now)
Age: 12 (Shifters mature by 10)
Residence: Lower Northedge, Sharn
Backstory: Growing up in the streets of Sharn, Kodiak was fascinated by the machines around him, though his ability to access many of them was limited by his family's poverty. Eventually he began experimenting with various scraps he found in dumpsters, and learned how to make his own machines. As a child he often used his mechanical talents to make the makeshift Hrazhak courts of his neighborhood a bit more... interesting. He also learned how to harness arcane energies to enhance his creations. One day (a little over a year ago), Kodi discovered a shipment of broken warforged parts being dragged in from a battlefield (this was of course after the war) to be broken down for scrap. He followed the shipment, and stole some of these parts to experiment with them. Eventually, he was able to patch them together to create a makeshift warforged, now known as Smasher (my friend's character, a warforged forge cleric).
Personality: Kodiak's primary goal is to help make a better life for his family, as well as to make his family proud. His parents never directly opposed his interest in machines, but they had many reservations about their son's ambitions (especially when he started hiding a robot in their apartment). He wants to prove them wrong, and he will.
Flavoring: If you couldn't tell from his name, Kodiak specifically takes after the bear, and indeed his steel defender will take the form of a bear once I reach that point. He has terrible dex, so even though he has a light crossbow, he generally depends on his twin light hammers in combat, as well as Fire Bolt. Although he has learned how to enhance his creations with magic, he is a mechanic first and foremost, and thus his spells are very much flavored as little contraptions he makes out of whatever he found in the trash that day. His fire bolt is a miniature flame thrower mounted on the back of his finger. Really, it's more of a lighter than anything else, but the device is enchanted to create larger bolts of flame. He primarily works with metal, often relying on his handy set of smith's tools. Here's a list of some of his spells and how I flavor them:
Fire Bolt: Mini hand mounted flame thrower
Mending: This one's pretty easy. He just whips out his tools and uses them to fix the thing.
Absorb Elements: This one's kind of tricky. For Doza I had it that she inscribed her armor with magical runes that absorbed the damage, but that doesn't really make sense for Kodiak. Any suggestions?
Cure wounds: There's a lot of ways to flavor this one, so I'm not going to go into that much detail.
Detect Magic: Goggles that allow him to spot magic.
Expeditious Retreat/Longstrider: Roller skates.
Grease: Just a literal container of grease.
Identify: Just spending a bunch of time closely investigating the item in question.
Jump: SPRINGY SHOES!
He's still level one, so I don't have infusions yet, but when I do I'm taking Enhanced Weapon, Enhanced Defense, Bag of Holding, and Armblade (for smasher)
I would say absorb elements is some sort of vacuum tube that sucks in the elemental blasts, then ejects them onto your blade?
for detect magic I had a great idea, you grind up a powder from plants and magical ingredients and use eye drops that allow you to see the powder glow, then you sprinkle the powder around, and it is attracted to magical objects. the powder glows in the colour of the school of magic
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“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
NICE that sounds cool mending is always the bread and butter for this kind if pc as i view it fire bolt is also a niche bread and butter cantrip for all of my magic users i always love to roll up my pc as it seems that you do as well the only thing that sucks some times is the low dex that you said that he has that can hurt or help depending if you want to be front line or not also when you have dex checks it can suck bad and very fast as well just saying
Not a character, just some advice for people coming up with artificers(not mine, saw it on DnD beyond somewhere) if wizards are scientists, artificers are engineers.
Artus, the Blind Marksman, a Half-Elf Artificer, with two levels in the UA Artificer (Gunsmith) and one in the official (I made him just before the official on came out, and overhauling his levels wouldn't work. He'll be in the official one from now on, and he'll take Artillerist). He is blind and sees through boots of his own design, that grant him imperfect tremorsense (can be fooled by illusion magic and invisibility). He was tutored by the dragon that destroyed his home. Little does he know, he is the illegitimate child of a High Elven king (the father of our wizard, me and her figured this plot point out early on) who was also the king who branded his eyes, as Artus supported his dragon tutor in a war against the elves.
Edit: Forgot to mention, all his damaging spells are reflavoured to be unique firearms.
Race: Kithkin (a Magic the Gathering race; I homebrewed a mix between a lotusden halfling and a forest gnome)
Background: Foundling (homebrew; raised by mortals, but born in the the fey realm)
Subclass: Artillerist
Level: 3
Concept: Floromancer
Teek is friend with many: her frog Dopp, insects, trees, flowers, mushrooms and also creatures of the fey realm. She is a botanist and always interested to see how nature works. Her magic is that of nature itself... slightly modified of course:
Cantrips:
Fire Bolt (flaming pinecones that she throws)
Mending (regenerating spores)
Level 1 spells:
Alarm (whimper grass, that whines when someone is near)
Cure Wounds (a healing fungus)
Detect Magic (moos that glows when magic is near)
Faerie Fire (a small firefly that flies to the enemies and explodes in a cloud of violet dust)
Shield (the same moos from Detect Magic; in case of a imminent danger the moos flashes in a bright light, avoiding attacks)
Thunderwave (exploding acorns)
Infusions:
Enhanced Arcane Focus (woodworms that enhance their wand or staff host)
Enhanced Defense (a material strenghening fungus)
Enhanced Weapon (glittering spores)
Replicate Magic Item:Bag of Holding (a bag, butterflies are sewn in, still flapping with their wings)
Eldritch Canon: Bitterweed (image: https://imgur.com/a/iQGUQq3), a tiny or small aggressive flower that can spit fire (Flamethrower), shot needles (Force Balista) or spray a cloud a strenghtening spores (Protector)
Teek is a friendly and naiv young woman. She comes from a world where the sun never sets down and where there is neither night nor winter. Through a strange event she is acutally in Barovia (Curse of Strahd) - and she is having a difficult time adapting to the dark and cruel place she is now...
Tenawa, That's a really interesting concept. It completely inverts everything I associate with the Artificer, and yet it's still very recognizably an artificer. That's cool.
Tenawa, That's a really interesting concept. It completely inverts everything I associate with the Artificer, and yet it's still very recognizably an artificer. That's cool.
That is a interesting artificer concept, I like it
Thanks. :) I think the Artificer has a lot of potential from a roleplaying perspective. Unfortunately most concepts seem to be focused around a mechanical point of view. But Artificers can be much more than engineers.
Another concept I once played was a "necro-alchemist" (subclass was actually battlesmith): Inspired from the forgemasters of "castlevania" on netflix (very good series!) a science-necromancer which revived a dead dog as his "steel defender".
But the "Floromancer" is one of the coolest concepts I ever played in DnD - it's awesome. :)
wait so no usage of thorn whip nor using your infusion slots to make pots of awakening from xanatar's guide to everything so that you can make an army of awakened shrubs for free? of the two things the class has that is actually has your character seems to have none of them, also while your typo is delightful and i want you to keep it, it is actually spelled "moss". Besides that fantastic idea, all its elements seem delightful
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Spanner is a "humble" guild merchant (semi-customized) who chafes under what he feels is a lack of recognition from his guild. As such, he has taken to travelling abroad peddling his wares and fulfilling custom orders in order to demonstrate his superior abilities and craft. However, his attitude has often resulted in him traveling alone or having to deal with clients who can't quite remember how much they offered to pay him. His response to both situations results in a smoking hole in the ground and/or him having a little more coin in his bag.
Rollback Post to RevisionRollBack
Bark side up, bark side down, it really, truly does not matter.
When Brandt Dayne's parents were murdered in a back alley in Baldurs Gate, poor Brandt was traumatized by the ordeal. Unable to cope with his grief and burning hatred for the criminal element in Baldurs Gate, young Brandt ran away to wander the land.
Then he came across the Zhentarim, an organization which sought to dominate the corrupt & the criminal, shaping the world to their own ideal image of perfection. The Zhentarim leader, Manshoon, took on a mentorship role with Brandt, believing his social status in Baldurs Gate could be of some influence. Brandt was fascinated by the Zhentarim, and Manshoon in particular...who apparently was ressurected each time he died, seemingly immortal.
The Zhentarim taught Brandt how to fight, and how to use fear & intimidation to defeat his enemies. However, Brandt discovered that the Zhentarim had villainous goals of world domination, and weren't any better than the scum that killed his parents...causing Brandt to violently break away from the Zhentarim & Manshoon.
Returning to Baldurs Gate, Brandt took his family's wealth & and his own remarkable intelligence to develop magical tinkering that would help him fight crime on his own terms. Creating a magic suit of armor, Brandt became a vigilante who punishes criminals & thieves guilds at night, while assuming his Noble persona during the day.
The suit let's him either become a bruiser who pummels crooks with his fists...or a stealthy skulked who flings lightning-shuriken from the shadows.
With the help of his loyal retainers...his faithful butler, local artificer consultant, and young squire / sidekick...Brandt becomes a symbol all villains fear.
...kudos if you understand the reference ; )
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i went for a kind of 'saturday morning cartoon" / Astroboy character. named Gun. which was derived from their original model designation, my artificer is warforged, tweaked based on the idea of the now archived Envoy. Gun was custom built by and artificer of the wold war, one of the few remaining who know how to create warforged from scrap. 'she' was designed after his daughter, who died in the war, and was given the duty by him to protect the weak and the innocent. he called her Rose, her team mates call her gun, for her proclivity to sprout all manner of gadgets and gizmos from her body, usually in the form of the artillerists eldritch cannon. she's naive and curious about the world, and most of her inventions are of an innocent nature. its only in combat that her more dangerous attachments activate like the scorch cannon (scorching ray) or the rail cannon (catapult spell loaded with home made alchemist fire or bombs)
uses a repulsor shield in one hand, and with the power of infusions, has an arcane fire arm free handed on a wand sheath. a light cross bow infused with repeating shot, and her eldritch cannon (tiny with legs so it can technically "climb" and latch onto her wrist.) on the other, basically an all in one buster cannon. not to mention a slew of other inspector gadget esque utilities like oil spill (grease) or laser eyes (heat metal).
the entire group dotes on her and i love every second of it.
Well mine is named Ally and she is a shadow elf and her classes when i am done will be a battle master/assassin it totally a legitimate player character that i rolled up so i will show you all her sheet and see what you all think
https://ddb.ac/characters/29906744/YjfTOa
I know that some will say that rolling up your pc makes it less legitimate but I don't see it that way anyone should be have the right to roll up their own character and get the best scores that they can we're not all the same in reality and we shouldn't be all the same in our role play. It's just a way for snowflakes to try to limit people's abilities they don't get good scores on their character sheets when they roll so they don't think anybody else should get good scores on their character sheets it's trying to be fair life isn't fair you should get what you can get if you have a good character sheet no one should hold that against you.
Artificer probably coulda used another balance pass in the endgame.
https://ddb.ac/characters/30046851/0JjzAF
28AC (haste and fortified position), 33 with shield
Lowest save is +12
I don't have the sheet on D&D Beyond anymore, but I do have a character sheet lying around my computer somewhere. I'll post it as soon as I can find it. In case you're wondering what happened to her:
The player who was playing our cleric left, leaving us with no healer. As such, I made a second character, an air genasi life cleric named Boreas. The original plan was to switch between the two as needed, but when the other player came back, the DM asked if it was okay if he killed off Doza. I was a little upset, but I decided that I would be fine just playing Boreas.
Not to pry, but is there any particular reason you wanted to see the character sheet?
I also have another artificer now, though I haven't used him yet. I'm using him for an Eberron campaign that starts in about a month or so:
Kodiak:
Race: Shifter (Beasthide)
Subclass: Will be Battle Smith (he's level one right now)
Age: 12 (Shifters mature by 10)
Residence: Lower Northedge, Sharn
Backstory: Growing up in the streets of Sharn, Kodiak was fascinated by the machines around him, though his ability to access many of them was limited by his family's poverty. Eventually he began experimenting with various scraps he found in dumpsters, and learned how to make his own machines. As a child he often used his mechanical talents to make the makeshift Hrazhak courts of his neighborhood a bit more... interesting. He also learned how to harness arcane energies to enhance his creations. One day (a little over a year ago), Kodi discovered a shipment of broken warforged parts being dragged in from a battlefield (this was of course after the war) to be broken down for scrap. He followed the shipment, and stole some of these parts to experiment with them. Eventually, he was able to patch them together to create a makeshift warforged, now known as Smasher (my friend's character, a warforged forge cleric).
Personality: Kodiak's primary goal is to help make a better life for his family, as well as to make his family proud. His parents never directly opposed his interest in machines, but they had many reservations about their son's ambitions (especially when he started hiding a robot in their apartment). He wants to prove them wrong, and he will.
Flavoring: If you couldn't tell from his name, Kodiak specifically takes after the bear, and indeed his steel defender will take the form of a bear once I reach that point. He has terrible dex, so even though he has a light crossbow, he generally depends on his twin light hammers in combat, as well as Fire Bolt. Although he has learned how to enhance his creations with magic, he is a mechanic first and foremost, and thus his spells are very much flavored as little contraptions he makes out of whatever he found in the trash that day. His fire bolt is a miniature flame thrower mounted on the back of his finger. Really, it's more of a lighter than anything else, but the device is enchanted to create larger bolts of flame. He primarily works with metal, often relying on his handy set of smith's tools. Here's a list of some of his spells and how I flavor them:
He's still level one, so I don't have infusions yet, but when I do I'm taking Enhanced Weapon, Enhanced Defense, Bag of Holding, and Armblade (for smasher)
Absorb elements: as many artificers have dangerous prototypes, and there can be dangerous things in the trash like compressed gas canisters, poisonous vapors and the like (assuming an eberron city), then you can flavor absorb elements as an "emergency containment unit" that is either incorporated into their gloves or worn on the chest (either as a necklace or maybe some sort of badge) Once it detects dangerous conditions it vacuums them inside like a Ghostbusters trap. Tubing routes the energy into your hammer.
Edit: it only provides resistance because it takes a moment to determine that there is danger, so you get a little singed from that fireball before it gets sucked into the device.
I would say absorb elements is some sort of vacuum tube that sucks in the elemental blasts, then ejects them onto your blade?
for detect magic I had a great idea, you grind up a powder from plants and magical ingredients and use eye drops that allow you to see the powder glow, then you sprinkle the powder around, and it is attracted to magical objects. the powder glows in the colour of the school of magic
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
NICE that sounds cool mending is always the bread and butter for this kind if pc as i view it fire bolt is also a niche bread and butter cantrip for all of my magic users i always love to roll up my pc as it seems that you do as well the only thing that sucks some times is the low dex that you said that he has that can hurt or help depending if you want to be front line or not also when you have dex checks it can suck bad and very fast as well just saying
Thanks for the suggestions! The containment unit idea in particular was really interesting, and I think I might use that one. Thank you all.
Not a character, just some advice for people coming up with artificers(not mine, saw it on DnD beyond somewhere) if wizards are scientists, artificers are engineers.
Artus, the Blind Marksman, a Half-Elf Artificer, with two levels in the UA Artificer (Gunsmith) and one in the official (I made him just before the official on came out, and overhauling his levels wouldn't work. He'll be in the official one from now on, and he'll take Artillerist). He is blind and sees through boots of his own design, that grant him imperfect tremorsense (can be fooled by illusion magic and invisibility). He was tutored by the dragon that destroyed his home. Little does he know, he is the illegitimate child of a High Elven king (the father of our wizard, me and her figured this plot point out early on) who was also the king who branded his eyes, as Artus supported his dragon tutor in a war against the elves.
Edit: Forgot to mention, all his damaging spells are reflavoured to be unique firearms.
Name: Teek (image: https://imgur.com/a/5lgOr28)
Gender: female
Race: Kithkin (a Magic the Gathering race; I homebrewed a mix between a lotusden halfling and a forest gnome)
Background: Foundling (homebrew; raised by mortals, but born in the the fey realm)
Subclass: Artillerist
Level: 3
Concept: Floromancer
Teek is friend with many: her frog Dopp, insects, trees, flowers, mushrooms and also creatures of the fey realm. She is a botanist and always interested to see how nature works. Her magic is that of nature itself... slightly modified of course:
Cantrips:
Fire Bolt (flaming pinecones that she throws)
Mending (regenerating spores)
Level 1 spells:
Alarm (whimper grass, that whines when someone is near)
Cure Wounds (a healing fungus)
Detect Magic (moos that glows when magic is near)
Faerie Fire (a small firefly that flies to the enemies and explodes in a cloud of violet dust)
Shield (the same moos from Detect Magic; in case of a imminent danger the moos flashes in a bright light, avoiding attacks)
Thunderwave (exploding acorns)
Infusions:
Enhanced Arcane Focus (woodworms that enhance their wand or staff host)
Enhanced Defense (a material strenghening fungus)
Enhanced Weapon (glittering spores)
Replicate Magic Item: Bag of Holding (a bag, butterflies are sewn in, still flapping with their wings)
Eldritch Canon: Bitterweed (image: https://imgur.com/a/iQGUQq3), a tiny or small aggressive flower that can spit fire (Flamethrower), shot needles (Force Balista) or spray a cloud a strenghtening spores (Protector)
Teek is a friendly and naiv young woman. She comes from a world where the sun never sets down and where there is neither night nor winter. Through a strange event she is acutally in Barovia (Curse of Strahd) - and she is having a difficult time adapting to the dark and cruel place she is now...
That is a interesting artificer concept, I like it
Tenawa, That's a really interesting concept. It completely inverts everything I associate with the Artificer, and yet it's still very recognizably an artificer. That's cool.
Thanks. :) I think the Artificer has a lot of potential from a roleplaying perspective. Unfortunately most concepts seem to be focused around a mechanical point of view. But Artificers can be much more than engineers.
Another concept I once played was a "necro-alchemist" (subclass was actually battlesmith): Inspired from the forgemasters of "castlevania" on netflix (very good series!) a science-necromancer which revived a dead dog as his "steel defender".
But the "Floromancer" is one of the coolest concepts I ever played in DnD - it's awesome. :)
Now I want to make a floromancer, shoot
More power to the flower! ;)
wait so no usage of thorn whip nor using your infusion slots to make pots of awakening from xanatar's guide to everything so that you can make an army of awakened shrubs for free? of the two things the class has that is actually has your character seems to have none of them, also while your typo is delightful and i want you to keep it, it is actually spelled "moss". Besides that fantastic idea, all its elements seem delightful
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Spanner, warforged artificer (artillerist)
Spanner is a "humble" guild merchant (semi-customized) who chafes under what he feels is a lack of recognition from his guild. As such, he has taken to travelling abroad peddling his wares and fulfilling custom orders in order to demonstrate his superior abilities and craft. However, his attitude has often resulted in him traveling alone or having to deal with clients who can't quite remember how much they offered to pay him. His response to both situations results in a smoking hole in the ground and/or him having a little more coin in his bag.
Bark side up, bark side down, it really, truly does not matter.
Name: Brandt Dayne
Background: Noble (Knight Variant)
Subclass: Armorer
Backstory:
When Brandt Dayne's parents were murdered in a back alley in Baldurs Gate, poor Brandt was traumatized by the ordeal. Unable to cope with his grief and burning hatred for the criminal element in Baldurs Gate, young Brandt ran away to wander the land.
Then he came across the Zhentarim, an organization which sought to dominate the corrupt & the criminal, shaping the world to their own ideal image of perfection. The Zhentarim leader, Manshoon, took on a mentorship role with Brandt, believing his social status in Baldurs Gate could be of some influence. Brandt was fascinated by the Zhentarim, and Manshoon in particular...who apparently was ressurected each time he died, seemingly immortal.
The Zhentarim taught Brandt how to fight, and how to use fear & intimidation to defeat his enemies. However, Brandt discovered that the Zhentarim had villainous goals of world domination, and weren't any better than the scum that killed his parents...causing Brandt to violently break away from the Zhentarim & Manshoon.
Returning to Baldurs Gate, Brandt took his family's wealth & and his own remarkable intelligence to develop magical tinkering that would help him fight crime on his own terms. Creating a magic suit of armor, Brandt became a vigilante who punishes criminals & thieves guilds at night, while assuming his Noble persona during the day.
The suit let's him either become a bruiser who pummels crooks with his fists...or a stealthy skulked who flings lightning-shuriken from the shadows.
With the help of his loyal retainers...his faithful butler, local artificer consultant, and young squire / sidekick...Brandt becomes a symbol all villains fear.
...kudos if you understand the reference ; )