Few things I ended up adding or changing with regard to Kodiak sense I last brought him up:
1. I swapped dexterity as his dump stat with wisdom, and I also decided to give him some degree of trouble understanding social cues as well as having him be a terrible liar, so I willingly gave him disadvantage on most (but not quite all) deception and insight checks.
2. In order to rebuild the warforged, he took out a loan and is now in debt with the Boromar Clan. So that happened.
This is my latest artificer creation totally legal completely playable and with one single stat upgrade you're out of the negatives with your dexterity during your wisdom or your charisma or you can play it the way I was going to play it and get out of debt with your dexterity and then dump everything into your strength wisdom or strength intelligence and Constitution and just make a Bruiser let me know what everyone thinks https://ddb.ac/characters/32163663/l31JCt
This is my latest artificer creation totally legal completely playable and with one single stat upgrade you're out of the negatives with your dexterity during your wisdom or your charisma or you can play it the way I was going to play it and get out of debt with your dexterity and then dump everything into your strength wisdom or strength intelligence and Constitution and just make a Bruiser let me know what everyone thinks https://ddb.ac/characters/32163663/l31JCt
Why is he a barbarian? Where do you plan to spend your remaining levels? Since barbarians are already proficient with martial weapons and your highest stat is strength the battle ready feature is completely redundant, and your spellcasting will not help in combat, the Only benefit i can see from having artificer levels is using your Steel defender to deal extra damage, something you Will have to be very careful with since it will have low health and your character has no means of restoring hit points to it (cure wounds has no effects on constructs).
Also since your character is a melee combatant favouring weapon use it seems, having two attack cantrips might be a Bit redundant, consider substituting ray of frost for a less combat focused cantrip like prestidigitation or mending, you might want to pick totem of the Wolf instead of totem of the bear to aid the attacks of your Steel defender and your other party members, and remember you can use any of your infused Magic items as a spellcasting focus for your spells
Lewis Prescott is the Frankenstein of his generation, and proud of it. His adoptive human parents (he is a High Elf) taught him human ingenuity and determination, and he earned the nickname "Flumph" after the knowledgable Underdark creature of the same name. He lived a risky life, experimenting on dangerous potions alone looking for a breakthrough. When he met a human named Kat who had similar aspirations, they became scientific partners (and, with time, romantic partners). While experimenting on a way to bring a 50-year old Hobgoblin corpse back to life, a bad chemical reaction led to a major explosion that knocked both alchemists unconcious. When he woke up, the Hobgoblin was alive, but Kat was entirely missing. He immediately sold his potions and elixirs, bought armor and weapons, and set out to find her (and forced the Hobgoblin to join too, the Hobgoblin was an old NPC from another campaign who died and we needed a reason to resurrect him)
My name is Gisborn Mortimer, but you can call me Gizmo. I'm a Warforged but as you might know them. My father built them and repaired them. When I was five I was very ill and Father placed my spirit into a Warforged body he'd made for me. He's gone now so I travel about with my Homonculous Gewgull and my Steel Defender Harley. I'm small (Father was a Goblin and he made my body to suit) so Harley can carry me. My favorite weapon at the moment is a crossbow with the Repeating Shot Infusion. The group I'm with has melee combat covered and then some so I ride around the edge of the battle sniping down enemies and casting spells.
So this is an upcoming character, but I'm finally going to be playing as an Artificer in an actual campaign rather than just periodic one-shots. Introducing Archimedes Screw (character sheet), the gnome armourer obsessed with increasing his height:
The armour is a cunning invention of his own making and named using the tortured (and rude) backronym: Powered Height-Adjusted Liquid Lightning Utility Suit.
This is using a slight homebrew that while armoured he is medium, and while unarmoured his physical stats are very different (-1 STR, +2 DEX, -1 CON) with excess HP retained by the armour itself for when he puts it back on; so while he has legal stats while armoured (starting at 3rd level with a bonus feat) he is at a huge disadvantage out of his armour.
He fancies himself a knight, but more than a century of feeling inadequate has made him bitter and angry, and that doesn't disappear overnight; so while he's a bit comical and silly, he also has a darker edge to him. Basically he has all the self-entitlement of believing himself to be a glorious knight, but none of the honour or selflessness that knights (are supposed to but historically probably never did) embody.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Vedalken battle smith named Zataz. His steel defender is bipedal, has compartments built in to house some tools, has been trained to pull a rickshaw style chariot and avoid the bad pot holes so while he is not large enough to qualify as a mount he still gets me around. The chariot has several built in accommodations, a fold out padded seat with parasol for more comfortable travel can fold out upside down to be used as a small workbench or lay across the back of the chariot to form something more like a supply cart for toting heavier loot back to base.
One side of the chariot has a portable tinkered out ballistae for defense, can swivel to fire 360 and is often enhanced with infusion.
Zataz is a loyal member of the Azorius Senate, tasked with researching cultural and governmental practices of our distant neighbors, his homunculus resembles a thopter and is mainly used to convey reports back home and request additional funding and more Aether for his creations. He does some adventuring to raise additional funds and because it so often is requested my local nobility it endears him to the benefactor and supports his research. He suspects the purpose of his research is either to promote trade or to seek out easily manipulated quirks of these foreigners for future conflict, his promoting thesis was based on strengthening the guildpact by uniting the guilds against a common foreign threat. He is including notes for both purposes in his research as well as travel tips, recipes, and renowned artisans.
In combat he relies heavily on his steel defender and the small handheld projector that emits his ray of frost cantrip (freeze ray), he avoids melee but carries a rapier just in case and his walking stick converts to a staff sling if you know where to twist and push
Sir Virfneblin comes from a Svirf village in an underground mushroom forest that was under constant threat from an evil alchemist known as Gargoyle Mel. Sir Virfneblin was an apprentice of the village matriarch Mama Svirf, and after a particularly bad incident in which Gargoyle Mel tried to turn some of the villagers into gold (or maybe eat them?), Sir Virfneblin vowed to travel the world in search of some magic that would protect the village for all time.
Martel Rosewood's great grandfather was a guard in the city watch, his grandfather was a guard, his father is a guard, uncle, aunts, most of his living male cousins guards every one. So Martel joined the guard. It wasn't exactly a secret that he would much rather work a forge, spending much of his spare time working at his cousin's smithy. It didn't take long for his younger brother to pass him in the ranks, even with Martel's 2 year head start. During his time in the guard, he started to experiment with arcane creations.
Martel was assigned to a patrol that was sent down into the sewers. The masons had reported that workers were going missing, the guard sent a patrol of 7 men and women to sort the problem or return with news. Martel was the only one that returned. The city put out the call for adventurers, a company 20 strong was assembled and descended below the city. 4 days later, 3 survivors returned with the deflated remains of a great eye. Martel still has nightmares from the encounter, Wisdom save required when encountering Aberrations or frightened.
Martel quit the guard, buying out the remaining 6 months of his enlistment. He made his way out to the Sword Coast, to the City of Skilled Hands. He heard stories of a gnomish enclave to the southeast that was renown for invention and crafting. While on his way, he fell in with a bard and a quiet swordswoman. He has written home a few times, letting his mother know he's still okay. There's a dragon in the area that has lead to all manor of trouble. Maybe all that weapons drill will be put to good use after all.
Martel is the tank of the short party, Lvl 5 Battlesmith, Variant Human. He's wielding an infused war hammer and has infused the bard's armor (my wife is playing a College of Eloquence Aasimar) because she wasn't sensible enough to learn the use of proper armor. The swordswoman is a Hexblade warlock. Martel and his steel companion Dagon (steel wolf) work to keep the other members of the party out of melee as much as possible. Grease is a favorite combat control spell if the terrain is restrictive. His combat mending spells use strips of a flexible mesh with adhesive on one side. So do his cure spells. Out of combat, he uses his tools (thieves, tinker, smith, and alchemist's supplies). With the highest strength in the group, Martel is the one that is asked to carry heavy things. Both of his companions can be persuasive.
My daughter wanted to give DM'ing a try, so she's running a beginner module.
Arcavios "Veiss" Drachen has found himself quite changed by his particular journey.
He began some weeks ago as what would be considered an adolescent Vedalken named Veiss (Aged 27). He comes from a small tribe of Vedalken living in Lanten, a small island in Faerun, popular for its mechanical marvels, which is what drew his family there in the first place, his great-great-great-grandparents having found themselves transported to Faerun in a massive planar accident that displaced an entire ward on Ravnica some several hundred years prior to the present day. At home he has left behind several elder siblings, and journeys to find his fortune.
A fledgling Artificer, similar to many of his kin, he has found himself on a particular adventure starting in a small mountain town. He writes letters home to Lanten regularly, but is currently somewhat... out of touch, as he is on an inter-planar adventure into the Feywild which has been the source of quite a bit of change for our young Vedalken. He lost his name to one Archfey's capriciousness, and found himself changed by another's whims. He is now a Harengon, whose lifespan is a far cry from his long-lived Vedalken form, but he has obtained with that body, a new name, and a zest for life that he may have been lacking due to the half-century that lay before him.
Endlessly curious, he has begun to dabble in the arcane. He is fascinated with the magics of conjuration and evocation, the basic elements of which have taught him how to manipulate (albeit in small ways) the warp and weft of space and time. He seeks to explore more, though he knows he will never be a true master of the art.
Arcavios is a level 4 Battlesmith, level 2 Chronurgy Wizard, (What I like to call a Techno-Wizard) and is the party's "big idea" guy and the only midrange fighter. He wields an infused flintlock Shotgun which he also uses as a spellbook and arcane focus. He has personally developed a method of using Tinker's Tools to inscribe spells in shorthand on the barrel of this shotgun, combining the magic of artifice with the traditional methodology of arcane wizardry. This enables him to cast his massive repertoire of spells (16 prepared spells and 5 cantrips) in a fashion similar to Outlaw Star's Caster Shells while in combat. He has recently acquired a (possibly cursed?) Double-Bladed Scimitar which hosts the soul of one of his dead companions (One of our friends who was evil but had to quit the campaign for work, and became an NPC, which we promptly killed). He has infused the party Cleric's armor to help him maintain concentration (We are power-gaming just a little, so I gave him a Mind Sharpener infusion to help him out). His companion, Aphonsia has taken several forms over the course of the game so far, from a humanoid with clawed hands, to a fey nymph, and is currently in the form of a scaled down brass dragon, which Arcavios now rides into battle and often otherwise.
My artificer is a rock gnome alchemist named Jerick Copperhand with a copper prosthetic right hand, being his namesake. Over the course of the campaign, he upgraded his hand adding new functions like artisan's tools, armblade, and a flammable gas, eventually becoming a magic item in its own right. Alchemy is his most used trade, but he also dabbles a lot in other trades, notably engineering and smithing.
Adam Tesla human male Artificer Artillerist of noble background, while he did get to live a guarded life in his youth he witnessed subjects his family governed over struggle with death pillage and theft that their court had the duty to guard, hearing news from all around the kingdoms of raiders pillaging and burning villages, litches and other evils praying on the weak, he noticed one thing set predator from prey, it's skill at first Adam was a bit hopeless and slowly started to to apprechiate that he's at least given lessons in fencing and having guards watching him, he just accepted that strong just pray upon the weak that weak need heroes, that was the case untill Adam first saw a weapon knows as a cannon, seing it and trmedus force that blackpowder can offer Adam cam up with many ideas, begged his parents to enroll him in artificer academy , his goal is simple, to make men ,elves and dragons equal, to brign them a weapon that requeres little skill that would still be extremely deadly, the repeating handcannons, known as firearms,
this is a chaotic good artillerist who's basically Samuel Colt of the fantasy world tho i named him Tesla mainly due to aesthetics as most art i use of him is him modeled after serbian scientist
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Hueh. The reference is not what one would call subtle. But heck - at least it isn't another Tonee Snark.
Please do not contact or message me.
Obvious: he is based on Superman... ;)
I am about to make a goblin Artaficer/battlemaster/arcane trickster and i will show it off once its made
And here it is my goblin Artaficer battlemaster/arcane trickster
https://ddb.ac/characters/31860877/ofNH4f
Few things I ended up adding or changing with regard to Kodiak sense I last brought him up:
1. I swapped dexterity as his dump stat with wisdom, and I also decided to give him some degree of trouble understanding social cues as well as having him be a terrible liar, so I willingly gave him disadvantage on most (but not quite all) deception and insight checks.
2. In order to rebuild the warforged, he took out a loan and is now in debt with the Boromar Clan. So that happened.
This is my latest artificer creation totally legal completely playable and with one single stat upgrade you're out of the negatives with your dexterity during your wisdom or your charisma or you can play it the way I was going to play it and get out of debt with your dexterity and then dump everything into your strength wisdom or strength intelligence and Constitution and just make a Bruiser let me know what everyone thinks https://ddb.ac/characters/32163663/l31JCt
Why is he a barbarian? Where do you plan to spend your remaining levels? Since barbarians are already proficient with martial weapons and your highest stat is strength the battle ready feature is completely redundant, and your spellcasting will not help in combat, the Only benefit i can see from having artificer levels is using your Steel defender to deal extra damage, something you Will have to be very careful with since it will have low health and your character has no means of restoring hit points to it (cure wounds has no effects on constructs).
Also since your character is a melee combatant favouring weapon use it seems, having two attack cantrips might be a Bit redundant, consider substituting ray of frost for a less combat focused cantrip like prestidigitation or mending, you might want to pick totem of the Wolf instead of totem of the bear to aid the attacks of your Steel defender and your other party members, and remember you can use any of your infused Magic items as a spellcasting focus for your spells
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Lewis Prescott is the Frankenstein of his generation, and proud of it. His adoptive human parents (he is a High Elf) taught him human ingenuity and determination, and he earned the nickname "Flumph" after the knowledgable Underdark creature of the same name. He lived a risky life, experimenting on dangerous potions alone looking for a breakthrough. When he met a human named Kat who had similar aspirations, they became scientific partners (and, with time, romantic partners). While experimenting on a way to bring a 50-year old Hobgoblin corpse back to life, a bad chemical reaction led to a major explosion that knocked both alchemists unconcious. When he woke up, the Hobgoblin was alive, but Kat was entirely missing. He immediately sold his potions and elixirs, bought armor and weapons, and set out to find her (and forced the Hobgoblin to join too, the Hobgoblin was an old NPC from another campaign who died and we needed a reason to resurrect him)
My name is Gisborn Mortimer, but you can call me Gizmo. I'm a Warforged but as you might know them. My father built them and repaired them. When I was five I was very ill and Father placed my spirit into a Warforged body he'd made for me. He's gone now so I travel about with my Homonculous Gewgull and my Steel Defender Harley. I'm small (Father was a Goblin and he made my body to suit) so Harley can carry me. My favorite weapon at the moment is a crossbow with the Repeating Shot Infusion. The group I'm with has melee combat covered and then some so I ride around the edge of the battle sniping down enemies and casting spells.
So this is an upcoming character, but I'm finally going to be playing as an Artificer in an actual campaign rather than just periodic one-shots. Introducing Archimedes Screw (character sheet), the gnome armourer obsessed with increasing his height:
The armour is a cunning invention of his own making and named using the tortured (and rude) backronym: Powered Height-Adjusted Liquid Lightning Utility Suit.
This is using a slight homebrew that while armoured he is medium, and while unarmoured his physical stats are very different (-1 STR, +2 DEX, -1 CON) with excess HP retained by the armour itself for when he puts it back on; so while he has legal stats while armoured (starting at 3rd level with a bonus feat) he is at a huge disadvantage out of his armour.
He fancies himself a knight, but more than a century of feeling inadequate has made him bitter and angry, and that doesn't disappear overnight; so while he's a bit comical and silly, he also has a darker edge to him. Basically he has all the self-entitlement of believing himself to be a glorious knight, but none of the honour or selflessness that knights (are supposed to but historically probably never did) embody.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Vedalken battle smith named Zataz.
His steel defender is bipedal, has compartments built in to house some tools, has been trained to pull a rickshaw style chariot and avoid the bad pot holes so while he is not large enough to qualify as a mount he still gets me around.
The chariot has several built in accommodations, a fold out padded seat with parasol for more comfortable travel can fold out upside down to be used as a small workbench or lay across the back of the chariot to form something more like a supply cart for toting heavier loot back to base.
One side of the chariot has a portable tinkered out ballistae for defense, can swivel to fire 360 and is often enhanced with infusion.
Zataz is a loyal member of the Azorius Senate, tasked with researching cultural and governmental practices of our distant neighbors, his homunculus resembles a thopter and is mainly used to convey reports back home and request additional funding and more Aether for his creations. He does some adventuring to raise additional funds and because it so often is requested my local nobility it endears him to the benefactor and supports his research.
He suspects the purpose of his research is either to promote trade or to seek out easily manipulated quirks of these foreigners for future conflict, his promoting thesis was based on strengthening the guildpact by uniting the guilds against a common foreign threat. He is including notes for both purposes in his research as well as travel tips, recipes, and renowned artisans.
In combat he relies heavily on his steel defender and the small handheld projector that emits his ray of frost cantrip (freeze ray), he avoids melee but carries a rapier just in case and his walking stick converts to a staff sling if you know where to twist and push
Sir Virfneblin comes from a Svirf village in an underground mushroom forest that was under constant threat from an evil alchemist known as Gargoyle Mel. Sir Virfneblin was an apprentice of the village matriarch Mama Svirf, and after a particularly bad incident in which Gargoyle Mel tried to turn some of the villagers into gold (or maybe eat them?), Sir Virfneblin vowed to travel the world in search of some magic that would protect the village for all time.
Martel Rosewood's great grandfather was a guard in the city watch, his grandfather was a guard, his father is a guard, uncle, aunts, most of his living male cousins guards every one. So Martel joined the guard. It wasn't exactly a secret that he would much rather work a forge, spending much of his spare time working at his cousin's smithy. It didn't take long for his younger brother to pass him in the ranks, even with Martel's 2 year head start. During his time in the guard, he started to experiment with arcane creations.
Martel was assigned to a patrol that was sent down into the sewers. The masons had reported that workers were going missing, the guard sent a patrol of 7 men and women to sort the problem or return with news. Martel was the only one that returned. The city put out the call for adventurers, a company 20 strong was assembled and descended below the city. 4 days later, 3 survivors returned with the deflated remains of a great eye. Martel still has nightmares from the encounter, Wisdom save required when encountering Aberrations or frightened.
Martel quit the guard, buying out the remaining 6 months of his enlistment. He made his way out to the Sword Coast, to the City of Skilled Hands. He heard stories of a gnomish enclave to the southeast that was renown for invention and crafting. While on his way, he fell in with a bard and a quiet swordswoman. He has written home a few times, letting his mother know he's still okay. There's a dragon in the area that has lead to all manor of trouble. Maybe all that weapons drill will be put to good use after all.
Martel is the tank of the short party, Lvl 5 Battlesmith, Variant Human. He's wielding an infused war hammer and has infused the bard's armor (my wife is playing a College of Eloquence Aasimar) because she wasn't sensible enough to learn the use of proper armor. The swordswoman is a Hexblade warlock. Martel and his steel companion Dagon (steel wolf) work to keep the other members of the party out of melee as much as possible. Grease is a favorite combat control spell if the terrain is restrictive. His combat mending spells use strips of a flexible mesh with adhesive on one side. So do his cure spells. Out of combat, he uses his tools (thieves, tinker, smith, and alchemist's supplies). With the highest strength in the group, Martel is the one that is asked to carry heavy things. Both of his companions can be persuasive.
My daughter wanted to give DM'ing a try, so she's running a beginner module.
https://ddb.ac/characters/45526283/wcYwuC
Arcavios "Veiss" Drachen has found himself quite changed by his particular journey.
He began some weeks ago as what would be considered an adolescent Vedalken named Veiss (Aged 27). He comes from a small tribe of Vedalken living in Lanten, a small island in Faerun, popular for its mechanical marvels, which is what drew his family there in the first place, his great-great-great-grandparents having found themselves transported to Faerun in a massive planar accident that displaced an entire ward on Ravnica some several hundred years prior to the present day. At home he has left behind several elder siblings, and journeys to find his fortune.
A fledgling Artificer, similar to many of his kin, he has found himself on a particular adventure starting in a small mountain town. He writes letters home to Lanten regularly, but is currently somewhat... out of touch, as he is on an inter-planar adventure into the Feywild which has been the source of quite a bit of change for our young Vedalken. He lost his name to one Archfey's capriciousness, and found himself changed by another's whims. He is now a Harengon, whose lifespan is a far cry from his long-lived Vedalken form, but he has obtained with that body, a new name, and a zest for life that he may have been lacking due to the half-century that lay before him.
Endlessly curious, he has begun to dabble in the arcane. He is fascinated with the magics of conjuration and evocation, the basic elements of which have taught him how to manipulate (albeit in small ways) the warp and weft of space and time. He seeks to explore more, though he knows he will never be a true master of the art.
Arcavios is a level 4 Battlesmith, level 2 Chronurgy Wizard, (What I like to call a Techno-Wizard) and is the party's "big idea" guy and the only midrange fighter. He wields an infused flintlock Shotgun which he also uses as a spellbook and arcane focus. He has personally developed a method of using Tinker's Tools to inscribe spells in shorthand on the barrel of this shotgun, combining the magic of artifice with the traditional methodology of arcane wizardry. This enables him to cast his massive repertoire of spells (16 prepared spells and 5 cantrips) in a fashion similar to Outlaw Star's Caster Shells while in combat. He has recently acquired a (possibly cursed?) Double-Bladed Scimitar which hosts the soul of one of his dead companions (One of our friends who was evil but had to quit the campaign for work, and became an NPC, which we promptly killed). He has infused the party Cleric's armor to help him maintain concentration (We are power-gaming just a little, so I gave him a Mind Sharpener infusion to help him out). His companion, Aphonsia has taken several forms over the course of the game so far, from a humanoid with clawed hands, to a fey nymph, and is currently in the form of a scaled down brass dragon, which Arcavios now rides into battle and often otherwise.
My artificer is a rock gnome alchemist named Jerick Copperhand with a copper prosthetic right hand, being his namesake. Over the course of the campaign, he upgraded his hand adding new functions like artisan's tools, armblade, and a flammable gas, eventually becoming a magic item in its own right. Alchemy is his most used trade, but he also dabbles a lot in other trades, notably engineering and smithing.
Adam Tesla
human male Artificer Artillerist of noble background, while he did get to live a guarded life in his youth he witnessed subjects his family governed over struggle with death pillage and theft that their court had the duty to guard, hearing news from all around the kingdoms of raiders pillaging and burning villages, litches and other evils praying on the weak, he noticed one thing set predator from prey, it's skill at first Adam was a bit hopeless and slowly started to to apprechiate that he's at least given lessons in fencing and having guards watching him, he just accepted that strong just pray upon the weak that weak need heroes, that was the case untill Adam first saw a weapon knows as a cannon, seing it and trmedus force that blackpowder can offer Adam cam up with many ideas, begged his parents to enroll him in artificer academy , his goal is simple, to make men ,elves and dragons equal, to brign them a weapon that requeres little skill that would still be extremely deadly, the repeating handcannons, known as firearms,
this is a chaotic good artillerist who's basically Samuel Colt of the fantasy world tho i named him Tesla mainly due to aesthetics as most art i use of him is him modeled after serbian scientist