Emilee Mancinella (Mark of making human) (izzet engineer) Artilarist/Battlesmith (I haven't decided yet, Artilarist has them nice spells, but battlesmith has that nice SAD) - the race and background combo applied were approved by my gm for the homebrew world. They are essentially just setting neutral-flavored.
She lost an arm in a lab accident, (thus explaining her 8 strength score). She pathologically lies about how she lost her arm. Current favorites. Bees (somber look) Bees. What missing arm? (Insists it is actually just invisible, displaying its invisibility via mage hand) Oh god! When did that happen (gestures to the missing limb), Who stole my arm! I want it back!
General attitude is friendly and happy in a way that is clearly an act, with undertones of "i only act this way because society wants me too" Goals are to find evidence to clear her name of responsibility for the lab accident that took her arm and the lives of the rest of the research lab she worked at.
Maybe eventually make a replacement arm out of bees?
Who needs an arm when you have a swarm of bees to assist you with every day activities
You there, hand me that Sprocket (or just Sprocket to his friends)
Tabaxi Artillirist currently enrolled at Morgrave University in Sharn in the world of Eberron. Chaotic neutral with an affinity for setting things on fire. Also since our DM let us take a non combat feat before the game started - he's telepathic and then at 4th level he picked up telekinesis instead of raising his stats.
He and his classmates are junior researchers of magical items and are just starting to venture out from the University in search of new magical items to discover (and maybe set on fire)
You there, hand me that Sprocket (or just Sprocket to his friends)
Tabaxi Artillirist currently enrolled at Morgrave University in Sharn in the world of Eberron. Chaotic neutral with an affinity for setting things on fire. Also since our DM let us take a non combat feat before the game started - he's telepathic and then at 4th level he picked up telekinesis instead of raising his stats.
He and his classmates are junior researchers of magical items and are just starting to venture out from the University in search of new magical items to discover (and maybe set on fire)
is there like a reson for him manifesting psionic powers or does he just do that? How does setting magic artefacts help research them ? how did an tabaxi even find themselves in the world of ebberon?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
This is the summarized backstory of my backup character
Malus: Fire Genasi Artillerist
Malus was an artisan prodigy, along with some other teens he was recruited in a government program. There they learned to channel magic through their creations. After a few years they got a special assignment: build a fully functional artificial body. After a while they received some stones and were told that those held memories, and were to be implanted in the mind of the body. They didn't think it was right to do it. So they took the stones, escaped the facility and set it ablaze to make sure their work was destroyed.
Now he roams the land with his homunculus; Ekki, that holds the stone, and his eldritch cannon; Infernus
This is the summarized backstory of my backup character
Malus: Fire Genasi Artillerist
Malus was an artisan prodigy, along with some other teens he was recruited in a government program. There they learned to channel magic through their creations. After a few years they got a special assignment: build a fully functional artificial body. After a while they received some stones and were told that those held memories, and were to be implanted in the mind of the body. They didn't think it was right to do it. So they took the stones, escaped the facility and set it ablaze to make sure their work was destroyed.
Now he roams the land with his homunculus; Ekki, that holds the stone, and his eldritch cannon; Infernus
Love that name...Malus. Totally fits a Fire Genasi.
Also love the name for the Eldritch Cannon....Infernus.
Now THAT'S a memorable weapon to be incinerated by.
I should apologize as I thought it was attached to the thread. I would like to see the character sheet for CRebew - Doza Dunben posted 1-7-2020. Thank you! It was exactly what I imagined.
Mishan is a bit of a prodigy. She began her studies at six years old, when her brother realized that an empty tavern room wasn't going to keep her entertained long and began buying or stealing books for her. Children's books were pushed aside for heavier studies and proper manuals and eventually she asked for tools to work with. Soon there were few tools she didn't know how to use.
Now at eight, many people find her sweet and precocious. She delights in creating things, from cute windchimes to the goggles that let her see in the dark. With the help of manuals and charming her way into the use of forges, she built a clockwork cougar and named it 'Clunk'. She also enjoys testing chemicals and solutions, carefully taking samples of strange substances to experiment with later.
Her brother tries to keep her out of danger, with mixed success.
Hjalmar Gunderson, Vuman Guild Artisan. I've been playing him as every iteration of the Alchemist since falling in love with Taryon Darington in 2017 and unlike the majority have loved each version of the subclass.
He's a field medic, disease and poisons specialist and have always modelled him on a potion hurling plague doctor. He one of two left from the original line up from our party and I have never loved a personal PC more. I always described his appearance as thin, slender and athletic with his waxen plague doctor outfit tight fitting to his body (he needs to run around the battlefield reviving his friends)and a leather apron held in place by two bandoleer carrying glowing green vials and bottles. He always swapped between a tricorn hat or his hooded cloak. A year later Dim Mak Igor came to Fortnite and it was pretty much EXACTLY how I imagined Hjalmar (NB I dont play Fortnite but how could I miss this character art!). He is VERY bookish and often misses social cues, appropriate conversation timing and obvious faux pas, while being a little socially awkward himself. By far the youngest in the party but definitely the smartest, he cares greatly for is party but has no emotional alignment with any other being they come across. He speaks with a lisp and has a voice modulator built into his plague doctor's beak and rarely takes it off due to embarrassment of his appearance and his lisp. In conversation with NPC or BBEGs, they often mistake him for a brooding dark character because of his aesthetic, so he never actually speaks in those moments, inadvertently continuing the mystique while in actual fact he just doesn't know or care enough to say anything. He's been called the loveable dork of the party on many occasions. Ultimately Im very happy with his place in the party; as a 'forever-DM' most of the time I don't want the lime light and much more prefer support roles and the Alchemist is an awesome support role class.
Backstory:
Hjalmar Gunderson has always been an eclectic man: whatever the norm was, he was focusing on something different. Growing up in his family’s large farming estate in Nesmyth, north of Marsember, while all his siblings and peers (not ‘friends’ as such) were doing normal kid things, Hjalmar was staring at the stars, pulling apart clocks or researching famous arcane inventions and inventors, dreaming his name would one day be on that list too.
In his late teens, Hjalmar received his calling, a scholarship to study at the University of Suzail. In true Gunderson form, he majored in engineering and minored in medicinal sciences and remained at the top of the cohort in both degrees for some time. Then the Sembian nation attacked. Being a staunch loyalist, he signed up instantly and luckily he was drafted into a special unit headed by one of his former professors, a gnome named Llewellyn D’Smond. The unit was based outside Suzail in the fortified village of Kew. They were tasked with creating never before seen tactics and tools in warfare. Hjalmar performed strongly, and took the lead on several projects. This was much to the irritation of a competitive fellow R&D member, Harro Le D’Gween, who harboured resentment and jealousy of Hjalmar’s success.
Hjalmar soon began working as a field tester, getting sent into battle to test inventions. He also spent a lot of time in the field as a medic. He fought alongside a War Wizard named Kal, who bought him time to save many lives. He felt like an actual soldier under the battlefield advice, protection and kind words of a soldier named Ja’mie. He stood in awe of the dauntless warrior Gronn who courageously ‘had no time for healing’, among many others. These chance encounters (with now lifelong friends) inspired his interest in continuing field ops.
Close to the end of the war, Hjalmar was posted along the Dragonmere, when he was sent several prototypes of a new device for field testing. He recognised these as The Thundermonger, an arcane smokepowder weapon that he had helped Llewellyn develop. After successful testing (albeit in a fairly quiet area of the war at that time), it was stamped for approval to go into wider production. One of the most climactic moments of the war saw these prototype Thundermongers used to devastating effect against a Sembian advance. A surprise push on the front where Hjalmar and his comrades were stationed was repelled, narrowly, and in many ways turned the fate of the war. All the prototypes were unfortunately lost, but the day was won. When Hjalmar returned to Kew, he found that Llewellyn had disappeared, Harro Le D'Gween had taken over, and all the schemata and reports on the Thundermongers were gone.
With the war over, Hjalmar could not stand to be in the same building as Harro. He resigned his commission and started a adventurer's guild with other veterans. He now hopes to track down wondrous items, catalogue them and hopefully learn enough to make his own name in the wondrous item creation business.
N.B. Just last week, we finally tracked down Harro after he had sold the original plans plus newer models to armies of hobgoblins, fire giants and drow, after killing me twice from a distance with his thundermonger and after visiting my sick sister three times taunting her in her hospice bed. I got the killing blow too! I burnt his face and jaw off completely with acid so he could never tell anyone about the thundermonger plans ever again, even through Speak With Dead. It was righteous!!!
Tactics:
Hjalmar has a signature knee slide as a fellow party member goes down to heal them. Other than running all over the battlefield, dip, dodge and ducking, he often employs the Sanctuary spell and the help action (now he doesn't have the homunculus anymore) while concentrating on Haste or something similarly awesome for his party members. His SSI is infused with Healing Word and the item itself the plague doctor's cane he's been carrying since the start. I've got the infusions attached to him currently (as we're in the Fire Giants' Stronghold from Against the Giants) but he normally dolls out all his infusions to the weaker ones like the wizard or the rogue. Damage dealing is his last choice as an action in initiative.
He's my favourite character I've ever played and hope you like him too.
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
This one pushes the limits of character design a bit...but I wanted to try out this Armorer subclass, and the synergy worked out too well not to try it.
Name: Larson
Race: Warforged
Subclass: Armorer
Backstory:
Not your typical warforged, Lars was a construct taken from the bones of some dead humanoid creature. The bones reinforced through a combination of strange alchemy and metallic alloys, Lars has the appearance of a skeleton...an appearance that frequently gets him into trouble.
Lars has no memories prior to his animation...he does not know who the skeleton belonged to, who his personality is based off, or if it is completely new...and he does not know who his creator was, the laboratory dust-covered and long since abandoned.
They may have been Gnomish...Lars seems to have knowledge of their language, and the notes and books strewn about the laboratory seem to indicate this. "Larson" is the name signed at the bottom of various arcane notes and journal entries, and so this warforged adopted this name for himself.
Lars does not seek to unravel his past, per se...he is more concerned with travelling the country without freaking out the general populace.
Thankfully, he possesses the considerable knowledge of an artificer...notes that he inherited from his alleged-creator. Lars created a suit of medieval armor, which he wears to conceal his skeletal appearance.
He jokingly refers to this armor as his "exoskeleton".
Despite being a warforged-skeleton, he is most assuredly not undead...a fact made clear when a frightened cleric attempted to "turn" and "destroy" him with divine magic, which Lars merely shrugged off.
Wearing his armor, Lars decides to pass himself off as a paladin...one sworn never to remove his armor to others as part of a "solemn, holy vow".
...which is complete bullsh*t, but Larson doesn't like prolonged silences and being alone, so this is the lie he tells so he can safely be around people.
He settles into the role of a fake paladin rather well, however..."smiting" evil creatures with thunderous fists.
Without his armor, though, Larson IS just a skeleton...his strength is only 11. The "Magical Armor" infusion allows him to use his Intelligence in place of Strength for checks and damage.
My plans is for this warforged to gradually ease into the role of being this folk hero..."the undead paladin" who isn't actually one or the other, but everyone thinks he is.
Mainly, it's just fun scaring people when they see him without his helmet.
This one pushes the limits of character design a bit...but I wanted to try out this Armorer subclass, and the synergy worked out too well not to try it.
Name: Larson
Race: Warforged
Subclass: Armorer
Backstory:
Not your typical warforged, Lars was a construct taken from the bones of some dead humanoid creature. The bones reinforced through a combination of strange alchemy and metallic alloys, Lars has the appearance of a skeleton...an appearance that frequently gets him into trouble.
Lars has no memories prior to his animation...he does not know who the skeleton belonged to, who his personality is based off, or if it is completely new...and he does not know who his creator was, the laboratory dust-covered and long since abandoned.
They may have been Gnomish...Lars seems to have knowledge of their language, and the notes and books strewn about the laboratory seem to indicate this. "Larson" is the name signed at the bottom of various arcane notes and journal entries, and so this warforged adopted this name for himself.
Lars does not seek to unravel his past, per se...he is more concerned with travelling the country without freaking out the general populace.
Thankfully, he possesses the considerable knowledge of an artificer...notes that he inherited from his alleged-creator. Lars created a suit of medieval armor, which he wears to conceal his skeletal appearance.
He jokingly refers to this armor as his "exoskeleton".
Despite being a warforged-skeleton, he is most assuredly not undead...a fact made clear when a frightened cleric attempted to "turn" and "destroy" him with divine magic, which Lars merely shrugged off.
Wearing his armor, Lars decides to pass himself off as a paladin...one sworn never to remove his armor to others as part of a "solemn, holy vow".
...which is complete bullsh*t, but Larson doesn't like prolonged silences and being alone, so this is the lie he tells so he can safely be around people.
He settles into the role of a fake paladin rather well, however..."smiting" evil creatures with thunderous fists.
Without his armor, though, Larson IS just a skeleton...his strength is only 11. The "Magical Armor" infusion allows him to use his Intelligence in place of Strength for checks and damage.
My plans is for this warforged to gradually ease into the role of being this folk hero..."the undead paladin" who isn't actually one or the other, but everyone thinks he is.
Mainly, it's just fun scaring people when they see him without his helmet.
having your spellcasting focus be attached to your body as an warfogred artificer, ether as part of your infused armor or with an armblade, but hell yeah i like this, but how exactly will this pretend paladin explain to his friends why he attacks his enemies with punches, as part of ze combat armor, also is the skeleton itself an enlarged gnome skeleton?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
This one pushes the limits of character design a bit...but I wanted to try out this Armorer subclass, and the synergy worked out too well not to try it.
Name: Larson
Race: Warforged
Subclass: Armorer
Backstory:
Not your typical warforged, Lars was a construct taken from the bones of some dead humanoid creature. The bones reinforced through a combination of strange alchemy and metallic alloys, Lars has the appearance of a skeleton...an appearance that frequently gets him into trouble.
Lars has no memories prior to his animation...he does not know who the skeleton belonged to, who his personality is based off, or if it is completely new...and he does not know who his creator was, the laboratory dust-covered and long since abandoned.
They may have been Gnomish...Lars seems to have knowledge of their language, and the notes and books strewn about the laboratory seem to indicate this. "Larson" is the name signed at the bottom of various arcane notes and journal entries, and so this warforged adopted this name for himself.
Lars does not seek to unravel his past, per se...he is more concerned with travelling the country without freaking out the general populace.
Thankfully, he possesses the considerable knowledge of an artificer...notes that he inherited from his alleged-creator. Lars created a suit of medieval armor, which he wears to conceal his skeletal appearance.
He jokingly refers to this armor as his "exoskeleton".
Despite being a warforged-skeleton, he is most assuredly not undead...a fact made clear when a frightened cleric attempted to "turn" and "destroy" him with divine magic, which Lars merely shrugged off.
Wearing his armor, Lars decides to pass himself off as a paladin...one sworn never to remove his armor to others as part of a "solemn, holy vow".
...which is complete bullsh*t, but Larson doesn't like prolonged silences and being alone, so this is the lie he tells so he can safely be around people.
He settles into the role of a fake paladin rather well, however..."smiting" evil creatures with thunderous fists.
Without his armor, though, Larson IS just a skeleton...his strength is only 11. The "Magical Armor" infusion allows him to use his Intelligence in place of Strength for checks and damage.
My plans is for this warforged to gradually ease into the role of being this folk hero..."the undead paladin" who isn't actually one or the other, but everyone thinks he is.
Mainly, it's just fun scaring people when they see him without his helmet.
having your spellcasting focus be attached to your body as an warfogred artificer, ether as part of your infused armor or with an armblade, but hell yeah i like this, but how exactly will this pretend paladin explain to his friends why he attacks his enemies with punches, as part of ze combat armor, also is the skeleton itself an enlarged gnome skeleton?
The fun part is keeping it a secret from the party...at least at first.
"Why do you never take that armor off?"
"...uh...it's a...holy vow. Yeah...that."
"Like never? What about when you sleep, bathe, or use the bathroom?"
"I don't...I mean, I do that privately."
"I bet you smell pretty bad."
"Like death!" ; )
Also, the skeleton and the armor is roughly human sized...the "gnome" was the mad scientist that animated him. The skeleton / corpse had been donated to the gnome for reasons yet unexplained.
Though a not an actual PC, but a DM PC, and a wizard multiclassing as a Artificer. Carric Laidon: a 7th level Evocation wizard and 1st level artificer. An Acolyte of Ohgma, one of my brothers allies in the lost mines of phindelver campaign. As a wizard, he relies on his spellbook for all of his heavy damage dealing spells, and his pistol for light damage dealing, and support spells
so, he is able to use a firearm as an spellcasting focus? does that mean that he is actiually an second level artificer who uses his abillity to cast spells via infused items, or did you just take some creative liberties?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
so, he is able to use a firearm as an spellcasting focus? does that mean that he is actiually an second level artificer who uses his abillity to cast spells via infused items, or did you just take some creative liberties?
Yes he does use it as a spellcasting focus. Mostly creative liberties. Such as using haste or magic missile for the pistol. sadly I dont have money to get the second Eberron book. Maybe I can purchase the Artificer alone on the sight.
Numu is a little goblin artificer, when she becomes lvl 3 she will be a battlesmith.
Her family played a big part within the clan crafting all of their weapons. When she was 7 months old, the clan was forced to scatter from their home when a young black dragon made their cave his new lair.
During the chaos she was separated from her parents & suffered an injury that had dislocated her wrist. As she traveled across the plains, she found a city that she hoped to survive in & find someone who would tend her injury. For the first few days she stole food from farmers & gardens.
One day she tried to take food from a human, but she was not aware that he was a wizard. After a failed attempt she believed he would hurt her or worse, but instead saw that she was hurt & brought her to an elven friend of his that put a cast on her wrist. The wizard introduced himself as Aleister Varovich, he had originally planned to teach her magic as he had been trying to find someone to pass his knowledge onto. Unfortunately, due to how long her injury had gone untreated, it made her performing magic a little dangerous (like wild magic sorcerers) so instead they tried to teach her other things.
He discovered that she had a gift for creating things from wood carvings with intricate design to her own homemade tinkerers tools. After researching for a few months, Aleister had discovered in one of the capital holds their is a dwarf who can perform magic with basic everyday items & such. Aleister made arrangements for this dwarf to teach her what she knew about Artificer magic & agreed to do so after receiving a large bag of platinum coins.
Maalash is a minor official for the Dragonborn government. This is the same government that enslaves Ravenites. As the campaign opens, he's visiting another nation (the actual campaign setting) as an envoy. His particular task is to make maps of anything interesting and report back (I took the Cartographer kit ;) ). He is thinking about trying to defect and assist in forming an "Underground Railroad" for the Ravenites.
I'm still torn on whether to go Artillerist or Battlesmith.
Definitely going battlesmith. Likely going Battlesmith 5 / Echo Knight 3, using a polearm or a GS.
Plain old female Rock Gnome. Dabbled in alchemy as a kid, two levels in Transmutation Wizard. Discovered her love of machinery and became an Artillerist. Professor of Engineering at the University.
Appearance: 120-ish, but looks about 11. Crazy burst of pink cotton candy hair tied down under a red durag. Fundamental Theorem of Calculus tattooed on her right arm. Usually wears something that looks like a fantasy version of denim overalls, Doc Martens, and a Carhartt jacket. Surrounded by a small swarm of metallic hummingbirds of her own design, who create many of her non-combat spell effects for flavor.
Personality: Imagine if Tony Stark were the nineties Robert Downey Jr. The one who was constantly getting arrested for insane crap and we all had him pretty high up in the dead pool.
Adventure highlights: Served as fairy godmother to daughter of former comrade, prevented from attending ball by wicked stepmother. Invented V8 engine. Invented 1930 Ford Roadster Hot Rod (flames painted on side by local gang of helpful mice). Crashed ball, flamethrowered some things. Happy ending; Recently invented fellow PC, the first Warforged of our homebrew world; currently working with local druid on ecological reclamation of lake turned to cyanide by dissolving corpse of green dragon.
He lived a long life as a sailor and has the scars to prove it. During the long voyages he started tinkering with items and soon found he was good at it. He spent a long time saving up coins with his friends so they could buy there own boat and after many years they did it. The antelope the fastest Sloop in the sea or so he says. However on it’s first voyage tragedy stuck. They sailed by the lair of a Young Kraken he was the only survivor and he lost his eye. the kraken was blocking the mouth of the bay and he hand not the men to pilot it but he could not bear to leave the last memory of his friends. So he spent the last few years drinking at the tavern until a young sailer came up with a cursed map and promises of treasure and glory. So he sets off to brave to storm in search of a treasure Beyond Human comprehension.
Who needs an arm when you have a swarm of bees to assist you with every day activities
You there, hand me that Sprocket (or just Sprocket to his friends)
Tabaxi Artillirist currently enrolled at Morgrave University in Sharn in the world of Eberron. Chaotic neutral with an affinity for setting things on fire. Also since our DM let us take a non combat feat before the game started - he's telepathic and then at 4th level he picked up telekinesis instead of raising his stats.
He and his classmates are junior researchers of magical items and are just starting to venture out from the University in search of new magical items to discover (and maybe set on fire)
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
is there like a reson for him manifesting psionic powers or does he just do that? How does setting magic artefacts help research them ? how did an tabaxi even find themselves in the world of ebberon?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
This is the summarized backstory of my backup character
Malus: Fire Genasi Artillerist
Malus was an artisan prodigy, along with some other teens he was recruited in a government program. There they learned to channel magic through their creations. After a few years they got a special assignment: build a fully functional artificial body. After a while they received some stones and were told that those held memories, and were to be implanted in the mind of the body. They didn't think it was right to do it. So they took the stones, escaped the facility and set it ablaze to make sure their work was destroyed.
Now he roams the land with his homunculus; Ekki, that holds the stone, and his eldritch cannon; Infernus
Love that name...Malus. Totally fits a Fire Genasi.
Also love the name for the Eldritch Cannon....Infernus.
Now THAT'S a memorable weapon to be incinerated by.
Do you happen to have a character sheet made for her?
Thank you,
It would be helpful to know who you are responding to
I should apologize as I thought it was attached to the thread. I would like to see the character sheet for CRebew - Doza Dunben posted 1-7-2020. Thank you! It was exactly what I imagined.
Hjalmar Gunderson, Vuman Guild Artisan. I've been playing him as every iteration of the Alchemist since falling in love with Taryon Darington in 2017 and unlike the majority have loved each version of the subclass.
He's a field medic, disease and poisons specialist and have always modelled him on a potion hurling plague doctor. He one of two left from the original line up from our party and I have never loved a personal PC more. I always described his appearance as thin, slender and athletic with his waxen plague doctor outfit tight fitting to his body (he needs to run around the battlefield reviving his friends)and a leather apron held in place by two bandoleer carrying glowing green vials and bottles. He always swapped between a tricorn hat or his hooded cloak. A year later Dim Mak Igor came to Fortnite and it was pretty much EXACTLY how I imagined Hjalmar (NB I dont play Fortnite but how could I miss this character art!). He is VERY bookish and often misses social cues, appropriate conversation timing and obvious faux pas, while being a little socially awkward himself. By far the youngest in the party but definitely the smartest, he cares greatly for is party but has no emotional alignment with any other being they come across. He speaks with a lisp and has a voice modulator built into his plague doctor's beak and rarely takes it off due to embarrassment of his appearance and his lisp. In conversation with NPC or BBEGs, they often mistake him for a brooding dark character because of his aesthetic, so he never actually speaks in those moments, inadvertently continuing the mystique while in actual fact he just doesn't know or care enough to say anything. He's been called the loveable dork of the party on many occasions. Ultimately Im very happy with his place in the party; as a 'forever-DM' most of the time I don't want the lime light and much more prefer support roles and the Alchemist is an awesome support role class.
Backstory:
Hjalmar Gunderson has always been an eclectic man: whatever the norm was, he was focusing on something different. Growing up in his family’s large farming estate in Nesmyth, north of Marsember, while all his siblings and peers (not ‘friends’ as such) were doing normal kid things, Hjalmar was staring at the stars, pulling apart clocks or researching famous arcane inventions and inventors, dreaming his name would one day be on that list too.
In his late teens, Hjalmar received his calling, a scholarship to study at the University of Suzail. In true Gunderson form, he majored in engineering and minored in medicinal sciences and remained at the top of the cohort in both degrees for some time. Then the Sembian nation attacked. Being a staunch loyalist, he signed up instantly and luckily he was drafted into a special unit headed by one of his former professors, a gnome named Llewellyn D’Smond. The unit was based outside Suzail in the fortified village of Kew. They were tasked with creating never before seen tactics and tools in warfare. Hjalmar performed strongly, and took the lead on several projects. This was much to the irritation of a competitive fellow R&D member, Harro Le D’Gween, who harboured resentment and jealousy of Hjalmar’s success.
Hjalmar soon began working as a field tester, getting sent into battle to test inventions. He also spent a lot of time in the field as a medic. He fought alongside a War Wizard named Kal, who bought him time to save many lives. He felt like an actual soldier under the battlefield advice, protection and kind words of a soldier named Ja’mie. He stood in awe of the dauntless warrior Gronn who courageously ‘had no time for healing’, among many others. These chance encounters (with now lifelong friends) inspired his interest in continuing field ops.
Close to the end of the war, Hjalmar was posted along the Dragonmere, when he was sent several prototypes of a new device for field testing. He recognised these as The Thundermonger, an arcane smokepowder weapon that he had helped Llewellyn develop. After successful testing (albeit in a fairly quiet area of the war at that time), it was stamped for approval to go into wider production. One of the most climactic moments of the war saw these prototype Thundermongers used to devastating effect against a Sembian advance. A surprise push on the front where Hjalmar and his comrades were stationed was repelled, narrowly, and in many ways turned the fate of the war. All the prototypes were unfortunately lost, but the day was won. When Hjalmar returned to Kew, he found that Llewellyn had disappeared, Harro Le D'Gween had taken over, and all the schemata and reports on the Thundermongers were gone.
With the war over, Hjalmar could not stand to be in the same building as Harro. He resigned his commission and started a adventurer's guild with other veterans. He now hopes to track down wondrous items, catalogue them and hopefully learn enough to make his own name in the wondrous item creation business.
N.B. Just last week, we finally tracked down Harro after he had sold the original plans plus newer models to armies of hobgoblins, fire giants and drow, after killing me twice from a distance with his thundermonger and after visiting my sick sister three times taunting her in her hospice bed. I got the killing blow too! I burnt his face and jaw off completely with acid so he could never tell anyone about the thundermonger plans ever again, even through Speak With Dead. It was righteous!!!
Tactics:
Hjalmar has a signature knee slide as a fellow party member goes down to heal them. Other than running all over the battlefield, dip, dodge and ducking, he often employs the Sanctuary spell and the help action (now he doesn't have the homunculus anymore) while concentrating on Haste or something similarly awesome for his party members. His SSI is infused with Healing Word and the item itself the plague doctor's cane he's been carrying since the start. I've got the infusions attached to him currently (as we're in the Fire Giants' Stronghold from Against the Giants) but he normally dolls out all his infusions to the weaker ones like the wizard or the rogue. Damage dealing is his last choice as an action in initiative.
He's my favourite character I've ever played and hope you like him too.
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
This one pushes the limits of character design a bit...but I wanted to try out this Armorer subclass, and the synergy worked out too well not to try it.
Name: Larson
Race: Warforged
Subclass: Armorer
Backstory:
Not your typical warforged, Lars was a construct taken from the bones of some dead humanoid creature. The bones reinforced through a combination of strange alchemy and metallic alloys, Lars has the appearance of a skeleton...an appearance that frequently gets him into trouble.
Lars has no memories prior to his animation...he does not know who the skeleton belonged to, who his personality is based off, or if it is completely new...and he does not know who his creator was, the laboratory dust-covered and long since abandoned.
They may have been Gnomish...Lars seems to have knowledge of their language, and the notes and books strewn about the laboratory seem to indicate this. "Larson" is the name signed at the bottom of various arcane notes and journal entries, and so this warforged adopted this name for himself.
Lars does not seek to unravel his past, per se...he is more concerned with travelling the country without freaking out the general populace.
Thankfully, he possesses the considerable knowledge of an artificer...notes that he inherited from his alleged-creator. Lars created a suit of medieval armor, which he wears to conceal his skeletal appearance.
He jokingly refers to this armor as his "exoskeleton".
Despite being a warforged-skeleton, he is most assuredly not undead...a fact made clear when a frightened cleric attempted to "turn" and "destroy" him with divine magic, which Lars merely shrugged off.
Wearing his armor, Lars decides to pass himself off as a paladin...one sworn never to remove his armor to others as part of a "solemn, holy vow".
...which is complete bullsh*t, but Larson doesn't like prolonged silences and being alone, so this is the lie he tells so he can safely be around people.
He settles into the role of a fake paladin rather well, however..."smiting" evil creatures with thunderous fists.
Without his armor, though, Larson IS just a skeleton...his strength is only 11. The "Magical Armor" infusion allows him to use his Intelligence in place of Strength for checks and damage.
My plans is for this warforged to gradually ease into the role of being this folk hero..."the undead paladin" who isn't actually one or the other, but everyone thinks he is.
Mainly, it's just fun scaring people when they see him without his helmet.
having your spellcasting focus be attached to your body as an warfogred artificer, ether as part of your infused armor or with an armblade, but hell yeah i like this, but how exactly will this pretend paladin explain to his friends why he attacks his enemies with punches, as part of ze combat armor, also is the skeleton itself an enlarged gnome skeleton?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The fun part is keeping it a secret from the party...at least at first.
"Why do you never take that armor off?"
"...uh...it's a...holy vow. Yeah...that."
"Like never? What about when you sleep, bathe, or use the bathroom?"
"I don't...I mean, I do that privately."
"I bet you smell pretty bad."
"Like death!" ; )
Also, the skeleton and the armor is roughly human sized...the "gnome" was the mad scientist that animated him. The skeleton / corpse had been donated to the gnome for reasons yet unexplained.
Though a not an actual PC, but a DM PC, and a wizard multiclassing as a Artificer. Carric Laidon: a 7th level Evocation wizard and 1st level artificer. An Acolyte of Ohgma, one of my brothers allies in the lost mines of phindelver campaign. As a wizard, he relies on his spellbook for all of his heavy damage dealing spells, and his pistol for light damage dealing, and support spells
so, he is able to use a firearm as an spellcasting focus? does that mean that he is actiually an second level artificer who uses his abillity to cast spells via infused items, or did you just take some creative liberties?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yes he does use it as a spellcasting focus. Mostly creative liberties. Such as using haste or magic missile for the pistol. sadly I dont have money to get the second Eberron book. Maybe I can purchase the Artificer alone on the sight.
Numu is a little goblin artificer, when she becomes lvl 3 she will be a battlesmith.
Her family played a big part within the clan crafting all of their weapons. When she was 7 months old, the clan was forced to scatter from their home when a young black dragon made their cave his new lair.
During the chaos she was separated from her parents & suffered an injury that had dislocated her wrist. As she traveled across the plains, she found a city that she hoped to survive in & find someone who would tend her injury. For the first few days she stole food from farmers & gardens.
One day she tried to take food from a human, but she was not aware that he was a wizard. After a failed attempt she believed he would hurt her or worse, but instead saw that she was hurt & brought her to an elven friend of his that put a cast on her wrist. The wizard introduced himself as Aleister Varovich, he had originally planned to teach her magic as he had been trying to find someone to pass his knowledge onto. Unfortunately, due to how long her injury had gone untreated, it made her performing magic a little dangerous (like wild magic sorcerers) so instead they tried to teach her other things.
He discovered that she had a gift for creating things from wood carvings with intricate design to her own homemade tinkerers tools. After researching for a few months, Aleister had discovered in one of the capital holds their is a dwarf who can perform magic with basic everyday items & such. Aleister made arrangements for this dwarf to teach her what she knew about Artificer magic & agreed to do so after receiving a large bag of platinum coins.
I hope I get a chance to play this character soon
Maalash Prathaedion, (Draconblood)
Maalash is a minor official for the Dragonborn government. This is the same government that enslaves Ravenites. As the campaign opens, he's visiting another nation (the actual campaign setting) as an envoy. His particular task is to make maps of anything interesting and report back (I took the Cartographer kit ;) ). He is thinking about trying to defect and assist in forming an "Underground Railroad" for the Ravenites.
I'm still torn on whether to go Artillerist or Battlesmith.Definitely going battlesmith. Likely going Battlesmith 5 / Echo Knight 3, using a polearm or a GS.
Gizzy Strangegears
Plain old female Rock Gnome. Dabbled in alchemy as a kid, two levels in Transmutation Wizard. Discovered her love of machinery and became an Artillerist. Professor of Engineering at the University.
Appearance: 120-ish, but looks about 11. Crazy burst of pink cotton candy hair tied down under a red durag. Fundamental Theorem of Calculus tattooed on her right arm. Usually wears something that looks like a fantasy version of denim overalls, Doc Martens, and a Carhartt jacket. Surrounded by a small swarm of metallic hummingbirds of her own design, who create many of her non-combat spell effects for flavor.
Personality: Imagine if Tony Stark were the nineties Robert Downey Jr. The one who was constantly getting arrested for insane crap and we all had him pretty high up in the dead pool.
Adventure highlights: Served as fairy godmother to daughter of former comrade, prevented from attending ball by wicked stepmother. Invented V8 engine. Invented 1930 Ford Roadster Hot Rod (flames painted on side by local gang of helpful mice). Crashed ball, flamethrowered some things. Happy ending; Recently invented fellow PC, the first Warforged of our homebrew world; currently working with local druid on ecological reclamation of lake turned to cyanide by dissolving corpse of green dragon.
Ericsson “one eye” Sulfur
He lived a long life as a sailor and has the scars to prove it. During the long voyages he started tinkering with items and soon found he was good at it. He spent a long time saving up coins with his friends so they could buy there own boat and after many years they did it. The antelope the fastest Sloop in the sea or so he says. However on it’s first voyage tragedy stuck. They sailed by the lair of a Young Kraken he was the only survivor and he lost his eye. the kraken was blocking the mouth of the bay and he hand not the men to pilot it but he could not bear to leave the last memory of his friends. So he spent the last few years drinking at the tavern until a young sailer came up with a cursed map and promises of treasure and glory. So he sets off to brave to storm in search of a treasure Beyond Human comprehension.
subclass artillerist
Mostly nocturnal
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