The AS7-K Atlas, a Draconis Combine refit of the venerable old titan. If one with a questionable design philosophy, as the extensive use of rediscovered Lostech drove up the price of the machine considerably whilst significantly reducing its battlefield survivability. The 300XL engine was often considered a mistake in this model of Atlas, as the machine's admittedly terrifying long-range armament made it a prime target on the battlefield - an issue amplified by its painful lack of mobility. Nor did its ER large lasers particularly do it any favors, given the entirely inadequate cooling of its SuccessioN Wars-era heat dissipation network. Nevertheless, few Sphere 'Mechs of its time could really match the AS7-K in a long-range duel, provided the pilot was patient enough not to overheat himself with overuse of the extended-range large lasers. How one ended up in the hands of a Lyran pilot is likely a story in and of itself, given the expense of such a machine and how fiercely the Combine would guard such an expensive, high-profile BattleMech.
It's a joke. The 7-K, 7-S, 7-S2, and 7-S3 all use the same image, and their weapons placement is almost identical. The image is just tagged as the 7-K because that's the configuration that's listed as the main one in the TRO.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I styled one version of a Steel Defender to be like a larger version of a Robosapien toy. So a robotic ape picked up a fire genasi and hauled her like King Kong. Did that specifically so I could convince the DM to allow it to scale a building. Was going for an artificer that operated like a thief.
I've made a Gnome Battle smith and since it's a small race I'm obviously going to make the defender some sort of mount. My current plan is to make it look like a chocobo.
Also this is just my assumption but based on the this wording: "At the end of a long rest, you can create a new steel defender if you have your smith’s tools with you. If you already have a steel defender from this feature, the first one immediately perishes." Whenever you create a new defender, you could theoretically give it a new form. This is helpful because it means you don't have to commit to it's form at level 3. You could also change the form to suit the environment you plan to go to, such as a small mammoth in a snowy area, or a crocodile in a swamp.
Whenever you create a new defender, you could theoretically give it a new form. This is helpful because it means you don't have to commit to it's form at level 3. You could also change the form to suit the environment you plan to go to, such as a small mammoth in a snowy area, or a crocodile in a swamp.
This is true. Remember though that the stats of the SD will always be the same. So you wouldn't get any benefits from your Steel Mammoth/Croc.
Whenever you create a new defender, you could theoretically give it a new form. This is helpful because it means you don't have to commit to it's form at level 3. You could also change the form to suit the environment you plan to go to, such as a small mammoth in a snowy area, or a crocodile in a swamp.
This is true. Remember though that the stats of the SD will always be the same. So you wouldn't get any benefits from your Steel Mammoth/Croc.
Yeah, it's more of an RP thing. I was just giving example of why you'd want to change it's form. Of course, since the stats don't change you could also go the opposite route, and take a (medium sized) Giraffe through a rainforest, or a (medium sized) beaver into a desert.
I also have a Gnomish Artificer, currently playing a re-skin of Tomb of Annhilation and have contemplating skinning my Steel Defender as a cross between a Deinonychus and a Pteranodon, which I use as a mount... which can also (potentially) fly. Am I missing something about the Steel Defender that would specifically preclude a flying Steel Defender? I know it doesn't have a fly speed listed, but there doesnt' seem to be anything in the text that would overrule it...
I know Homunculus has a potential fly speed listed... but in the same way, one could potentially create a Homunculus that was incapable of flight, right?
I also have a Gnomish Artificer, currently playing a re-skin of Tomb of Annhilation and have contemplating skinning my Steel Defender as a cross between a Deinonychus and a Pteranodon, which I use as a mount... which can also (potentially) fly. Am I missing something about the Steel Defender that would specifically preclude a flying Steel Defender? I know it doesn't have a fly speed listed, but there doesnt' seem to be anything in the text that would overrule it...
I know Homunculus has a potential fly speed listed... but in the same way, one could potentially create a Homunculus that was incapable of flight, right?
Since the Steel Defender doesn't have a fly speed it can't fly, simple as that. It also can't shoot lasers from it's eyes or poop gold because neither of those abilities are in the stat block for teh Steel Defender. You could probably convince your DM to give it a pair of Boots of Flying and have it fly that way but RAW, it can't fly.
It would be homebrew to give a Steel Defender flight, but if it was my game I'd allow it if the player took the amount of time and resources necessary to say... craft a pair of winged boots, and just instead of attaching the wings to the boots they attach them to their Steel Defender. Any magic item that grants a fly speed could theoretically be attached to your Steel Defender to allow it to fly.
A creature only has the speeds listed. If a creature doesn't have the fly speed listed, it doesn't have a fly speed. The steel defender feature also specifically state that the Steel Defender's stats don't change based on its appearance: "You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics."
So while yes, your DM could let you get a flying Steel Defender, it does not inherently have the capability to fly.
Lol I should have known from your avatar it was a deliberate reference.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Hey, my avatar is a Battlemech, not a Transformer.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The AS7-K Atlas, a Draconis Combine refit of the venerable old titan. If one with a questionable design philosophy, as the extensive use of rediscovered Lostech drove up the price of the machine considerably whilst significantly reducing its battlefield survivability. The 300XL engine was often considered a mistake in this model of Atlas, as the machine's admittedly terrifying long-range armament made it a prime target on the battlefield - an issue amplified by its painful lack of mobility. Nor did its ER large lasers particularly do it any favors, given the entirely inadequate cooling of its SuccessioN Wars-era heat dissipation network. Nevertheless, few Sphere 'Mechs of its time could really match the AS7-K in a long-range duel, provided the pilot was patient enough not to overheat himself with overuse of the extended-range large lasers. How one ended up in the hands of a Lyran pilot is likely a story in and of itself, given the expense of such a machine and how fiercely the Combine would guard such an expensive, high-profile BattleMech.
...I'm sorry. What were we talking about again?
Please do not contact or message me.
Good write-up, but this is an AS7-S2 model.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Is it? Hm. Sarna had it listed as an AS7-K. Oh well. So much for being smart in a subject nobody else here cares about :P
Please do not contact or message me.
It's a joke. The 7-K, 7-S, 7-S2, and 7-S3 all use the same image, and their weapons placement is almost identical. The image is just tagged as the 7-K because that's the configuration that's listed as the main one in the TRO.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I have a Artificer named Seamus Zelazny Harper whose Steel Defender is the Andromeda Ascendant Avatar :)
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
We don't talk about that show!
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I wonder if my DM will let me go for an orrery on legs?
That would certainly be . . . uh . . . unique
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The character is a navigator/cartographer. . . I am looking for something thematic. I was thinking like a servitor from 40k
Just let the legs fold themselves underneath when it is at rest. :)
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
I styled one version of a Steel Defender to be like a larger version of a Robosapien toy. So a robotic ape picked up a fire genasi and hauled her like King Kong. Did that specifically so I could convince the DM to allow it to scale a building. Was going for an artificer that operated like a thief.
I've made a Gnome Battle smith and since it's a small race I'm obviously going to make the defender some sort of mount. My current plan is to make it look like a chocobo.
Also this is just my assumption but based on the this wording:
"At the end of a long rest, you can create a new steel defender if you have your smith’s tools with you. If you already have a steel defender from this feature, the first one immediately perishes."
Whenever you create a new defender, you could theoretically give it a new form. This is helpful because it means you don't have to commit to it's form at level 3. You could also change the form to suit the environment you plan to go to, such as a small mammoth in a snowy area, or a crocodile in a swamp.
How to add tooltips on dndbeyond
This is true. Remember though that the stats of the SD will always be the same. So you wouldn't get any benefits from your Steel Mammoth/Croc.
Yeah, it's more of an RP thing. I was just giving example of why you'd want to change it's form. Of course, since the stats don't change you could also go the opposite route, and take a (medium sized) Giraffe through a rainforest, or a (medium sized) beaver into a desert.
How to add tooltips on dndbeyond
I also have a Gnomish Artificer, currently playing a re-skin of Tomb of Annhilation and have contemplating skinning my Steel Defender as a cross between a Deinonychus and a Pteranodon, which I use as a mount... which can also (potentially) fly. Am I missing something about the Steel Defender that would specifically preclude a flying Steel Defender? I know it doesn't have a fly speed listed, but there doesnt' seem to be anything in the text that would overrule it...
I know Homunculus has a potential fly speed listed... but in the same way, one could potentially create a Homunculus that was incapable of flight, right?
Corpulent.
Superannuated.
Hyperquadragesimal
Hirsute.
Polyamorous.
Sapiosexual.
Liberterian.
Paterfamilias.
Technologist.
Theologian.
Aesthetician.
Eclecticist.
Poetaster.
Anonymuncule.
Witzelsucht.
Wisenheimer.
Franion.
Latitudinarian.
Voluble.
Jocose.
Seriocomical.
(...in no particular order)
Since the Steel Defender doesn't have a fly speed it can't fly, simple as that. It also can't shoot lasers from it's eyes or poop gold because neither of those abilities are in the stat block for teh Steel Defender. You could probably convince your DM to give it a pair of Boots of Flying and have it fly that way but RAW, it can't fly.
It would be homebrew to give a Steel Defender flight, but if it was my game I'd allow it if the player took the amount of time and resources necessary to say... craft a pair of winged boots, and just instead of attaching the wings to the boots they attach them to their Steel Defender. Any magic item that grants a fly speed could theoretically be attached to your Steel Defender to allow it to fly.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
A creature only has the speeds listed. If a creature doesn't have the fly speed listed, it doesn't have a fly speed. The steel defender feature also specifically state that the Steel Defender's stats don't change based on its appearance:
"You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics."
So while yes, your DM could let you get a flying Steel Defender, it does not inherently have the capability to fly.
How to add tooltips on dndbeyond