An minor rare consumable Magic item with a Range of effects, each of whom would be useful on their own. Shure you'd need to seperate each token into a sepperate infusion, and they might be a little prone to abuse but i Think they could fit right in with the other 14th level infusions
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I personally think this is a good idea, but most of them would probably have to be limited to relatively high levels. The Tree one could probably be given access to at level 2 or 6, but other than that, they should probably be levels 10-15.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I personally think this is a good idea, but most of them would probably have to be limited to relatively high levels. The Tree one could probably be given access to at level 2 or 6, but other than that, they should probably be levels 10-15.
i would argue the tree one is probably the most dangerous one to give out as an infusion, as unlike the others the tree does not go away, once the artificer uses that token once there is a tree there forever and that is something clever and enterprising players could easily abuse by for instance slowly walling of the entire base of the bbeg or starting an woodcutting enterprise
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I personally think this is a good idea, but most of them would probably have to be limited to relatively high levels. The Tree one could probably be given access to at level 2 or 6, but other than that, they should probably be levels 10-15.
i would argue the tree one is probably the most dangerous one to give out as an infusion, as unlike the others the tree does not go away, once the artificer uses that token once there is a tree there forever and that is something clever and enterprising players could easily abuse by for instance slowly walling of the entire base of the bbeg or starting an woodcutting enterprise
I don't think that is abuse, that is clever use of an infusion.
Rollback Post to RevisionRollBack
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
I personally think this is a good idea, but most of them would probably have to be limited to relatively high levels. The Tree one could probably be given access to at level 2 or 6, but other than that, they should probably be levels 10-15.
i would argue the tree one is probably the most dangerous one to give out as an infusion, as unlike the others the tree does not go away, once the artificer uses that token once there is a tree there forever and that is something clever and enterprising players could easily abuse by for instance slowly walling of the entire base of the bbeg or starting an woodcutting enterprise
I don't think that is abuse, that is clever use of an infusion.
fair, but it is still an extremely useful infusion, there are incredibly many uses, to climb tall places, as an weapon against enemies directly above you, to set up an effective fast travel network for the druid's transport via plants, its a little too powerful to get once per long rest for an 2nd or even an 6th level artificer.
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
An minor rare consumable Magic item with a Range of effects, each of whom would be useful on their own. Shure you'd need to seperate each token into a sepperate infusion, and they might be a little prone to abuse but i Think they could fit right in with the other 14th level infusions
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I personally think this is a good idea, but most of them would probably have to be limited to relatively high levels. The Tree one could probably be given access to at level 2 or 6, but other than that, they should probably be levels 10-15.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
i would argue the tree one is probably the most dangerous one to give out as an infusion, as unlike the others the tree does not go away, once the artificer uses that token once there is a tree there forever and that is something clever and enterprising players could easily abuse by for instance slowly walling of the entire base of the bbeg or starting an woodcutting enterprise
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I don't think that is abuse, that is clever use of an infusion.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
fair, but it is still an extremely useful infusion, there are incredibly many uses, to climb tall places, as an weapon against enemies directly above you, to set up an effective fast travel network for the druid's transport via plants, its a little too powerful to get once per long rest for an 2nd or even an 6th level artificer.
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I'd like an infusion inspired but not directly identical to the Robe of Useful Items.
The "pit" and "window" options on their own could be especially useful as part of an infusion.
But better still would be the generic ability to make your own patches to safely store and transport objects and (especially) creatures.