An barb with elk aspect tracking at normal pace Will move faster than an Wolf aspect barb tracking at fast speed, and the same applies to an elk barb stealthing at slow pace vs an Wolf barb stealthing at normal pace, so why would an player with acess to elk ever choose Wolf? Did they forget Wolf when making elk, is this some kind of patch or revision of the Wolf aspect?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The Traveling Pace rules are static numbers so, the Elk doesn't specifically get the ability to Track, ignore Perception penalties or to Stealth by going half it's doubled movement. What it gets is fast movement, if those speeds conflict with the static chart on how abilities are affected, you follow those rules, Hence the reason a link is included to review them.
Elk
Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated (see “Adventuring,” for rules on travel pace). The elk spirit helps you roam far and fast.
The Wolf specifically states:
Wolf
You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see “Adventuring,” for rules on travel pace).
Again, you review the Travel Pace Rules and adjust you movement speed as a Wolf accordingly.
Stealth
While traveling at a slow pace, the characters can move stealthily. As long as they’re not in the open, they can try to surprise or sneak by other creatures they encounter. See the rules for hiding in chapter 7 "Using Ability Scores."
The Traveling Pace rules are static numbers so, the Elk doesn't specifically get the ability to Track, ignore Perception penalties or to Stealth by going half it's doubled movement. What it gets is fast movement, if those speeds conflict with the static chart on how abilities are affected, you follow those rules, Hence the reason a link is included to review them.
Elk
Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated (see “Adventuring,” for rules on travel pace). The elk spirit helps you roam far and fast.
The Wolf specifically states:
Wolf
You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see “Adventuring,” for rules on travel pace).
Again, you review the Travel Pace Rules and adjust you movement speed as a Wolf accordingly.
Stealth
While traveling at a slow pace, the characters can move stealthily. As long as they’re not in the open, they can try to surprise or sneak by other creatures they encounter. See the rules for hiding in chapter 7 "Using Ability Scores."
Slow is 20 ft/round, Normal is 30ft(standard for most races at a walk) and Fast is 40 ft.
if the totem of the elk only effected the maximum movement speed your party can attain, the feature would say so, would it not? but it does not say that, it just says your travel pace is doubled, something most would assume means that your normal movement pace is doubled and with that also your slow and fast speeds whom are both relative to your normal speed, that you just go faster and thus what is slow and what is fast for you changes with that, just like how it works in situations where your movement speed is increased and you need to stop for fewer pauses in your travel?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Except that travel pace rules already tell you whats allowed at what speed. The other thing, the Wolf totem tells you what's affected. Why would you think that what Elk totem doesn't talk about, would be assumed as included? What it actually DOES talk about is movement speed, nothing else.
By your interpretation, you could go at a slow Wind Walk speed of 200(2/3 of the normal 300) ft a turn through a forest and still Stealth perfectly fine. I personally disagree.
Except that travel pace rules already tell you whats allowed at what speed. The other thing, the Wolf totem tells you what's affected. Why would you think that what Elk totem doesn't talk about, would be assumed as included? What it actually DOES talk about is movement speed, nothing else.
By your interpretation, you could go at a slow Wind Walk speed of 200(2/3 of the normal 300) ft a turn through a forest and still Stealth perfectly fine. I personally disagree.
Except that travel pace rules already tell you whats allowed at what speed. The other thing, the Wolf totem tells you what's affected. Why would you think that what Elk totem doesn't talk about, would be assumed as included? What it actually DOES talk about is movement speed, nothing else.
By your interpretation, you could go at a slow Wind Walk speed of 200(2/3 of the normal 300) ft a turn through a forest and still Stealth perfectly fine. I personally disagree.
check the special travel pace rules on pages 242 and 243 of the dungeon masters guide because you can absolutely zoom around at 2000 feet per minute and still be extremely stealthy
Notes: Removed language that was directed towards other site users
I already read it. It only talks about speeds and distances on that whole page. Show me where anything to do with using a skill is even remotely mentioned. You sure like to infer a lot of stuff that isn't specifically stated. That's not how RAW works buddy. ; P
Learn how to use the word "an" in a sentence first, then we can talk about your other problems parsing the English language.
I already read it. It only talks about speeds and distances on that whole page. Show me where anything to do with using a skill is even remotely mentioned. You sure like to infer a lot of stuff that isn't specifically stated. That's not how RAW works buddy. ; P
It showcases how if one movement speed is influenced, all of them are, if an person using phantom steed or Wild walk was unable to move stealthily whilst moving at slow pace, they would have no need to tell you how much your slow pace increases becuase nobody would do so
The players handbook gives us the benefit and drawbacks of each travel pace, just becuase i am suddenly faster does not mean those benefits go away, and when using any one of them as an elk totem you Will travel twice as fast, the pace by wich you travel outside of combat is doubled, it matters not if Wolf man can stealth at normal pace when the slow pace of elk man is still faster
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I answered your original question. If your interpretation of how Elk Totem works makes Wolf Totem seem worthless, I suggest you consider the following possibilities.
Wolf Totem is worthless compared to Elk Totem.
Wolf Totem and Elk Totem are both very good, if you let them only do what they specifically say they do.
If you asked the question just so you could tell people they're wrong, then I don't know what to tell you. It's already been answered. The wolf can track and stealth at fast pace and the elk can't, it can just move faster but once it is going faster, it can't stealth anymore.
Yeah, Crawford has repeatedly said if a rule doesn't say it does something, then it doesn't do the thing. Only the speeds specifies are affected.
Exactly, nowhere does it state anything about treating different travel paces diffrently, in all Three you move twice as fast as normal
I already told you, the original Travel Pace rules are static movement amounts. These speeds tell you what you can and can't do when moving at said speed. Having any ability that increases your speed doesn't allow you to do these things at a greater speed. Having an ability that says you can do these things at a greater speed is what you need which, Wolf Totem does.
The only answer I can come up with is: it makes no sense.
I'm not sure why Wtfdndad is bringing speed into this. Elk doesn't mention your walking speed, it says it doubles your travel pace. Fast (400 ft/min), Normal (300 ft/min) and Slow(200 ft/min) are all travel paces, so Elk doubles all of these, indeed allowing you to travel Stealthily at 400 ft/min. Not that it really matters, because if Elkdid say it doubled your speed, it would also double your travel pace; travel pace is typically determined by your speed x 10 = how fast you travel in 1 minute. As it stands, Elk only does the latter.
The Wolf aspect makes no sense; being able to move stealthily at Normal (300ft/min) is great and all - though yes, it's less than what Elk allows for - but it says you can track at a Fast (400 ft/min) pace... which was already possible. No rule that I know of states you can't track other creatures at a Fast pace. All traveling at a Fast pace does is give a -5 penalty to Wisdom (Perception) scores, but tracking is done with Wisdom (Survival) so that doesn't even matter.
PHB: Track. A character can follow the tracks of another creature, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules for tracking.) DMG:
Tracking
Adventurers sometimes choose their path by following the tracks of other creatures — or other creatures might track the adventurers! To track, one or more creatures must succeed on a Wisdom (Survival) check. You might require trackers to make a new check in any of the following circumstances:
They stop tracking and resume after finishing a short or long rest.
The trail crosses an obstacle, such as a river, that shows no tracks.
The weather conditions or terrain changes in a way that makes tracking harder.
The DC for the check depends on how well the ground shows signs of a creature’s passage. No roll is necessary in situations where the tracks are obvious. For example, no check is needed to track an army advancing along a muddy road. Spotting tracks on a bare stone floor is more challenging, unless the creature being tracked leaves a distinct trail. Additionally, the passage of time often makes tracks harder to follow. In a situation where there is no trail to follow, you can rule that tracking is impossible.
The Tracking DCs table offers guidelines for setting the DC or, if you prefer, you can choose a DC based on your assessment of the difficulty. You can also grant advantage on the check if there’s more than one set of tracks to follow, or disadvantage if the trail being followed passes through a well-trafficked area.
On a failed check, the character loses the trail but can attempt to find it again by making a careful search of the area. It takes 10 minutes to find a trail in a confined area such as a dungeon, or 1 hour outdoors.
Put it in a spoiler 'cause it's long.
Nothing in either of those talk about not being able to Track at a Fast pace.
By your interpretation, you could go at a slow Wind Walk speed of 200(2/3 of the normal 300) ft a turn through a forest and still Stealth perfectly fine. I personally disagree.
The rules literally say you can do this: For example, a character under the effect of a wind walk spell gains a flying speed of 300 feet. In 1 minute, the character can move 3,000 feet at a normal pace, 4,000 feet at a fast pace, or 2,000 feet at a slow pace. The character can also cover 20, 30, or 40 miles in an hour. The spell lasts for 8 hours, allowing the character to travel 160, 240, or 320 miles in a day.
Travel Pace is not "static numbers," it is (typically) determined by your speed x 10 per minute, unless something - like the Elk aspect - specifically changes your travel pace and not speed.
Why can't they sneak? They're still allowed to move at a Slow Pace, which is doubled from the standard 200 ft/min to 400 ft/min. Slow travel is not always fixed to 200 ft/min, I don't know why you guys think this. The Elk's Travel Speed is doubled, Slow Pace is one of the three Travel Speeds, therefore the Elk's Slow Pace is 400 ft/min and they can sneak while doing it.
"The table states how far the party can move in a period of time and whether the pace has any effect. A fast pace makes characters less perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully."
once you are moving faster than 200 ft/min, you are no longer moving at a slow pace and can not sneak around and search more carefully. an elk is moving at a fast pace when they double their slow speed, therefore, they can not sneak around.
You're confusing me, what are you talking about? For one thing, you cut out the sentence right before that: While traveling, a group of adventurers can move at a normal, fast, or slow pace, as shown on the Travel Pace table. The Elk Aspect says "Whether mounted or on foot, your travel pace is doubled." This means all the numbers in that table are doubled, why are you insisting that it makes it so you're not allowed to travel at a Slow Pace anymore? You absolutely are, and when you're traveling at a Slow Pace you can be stealthy no matter how fast that Slow Pace is, whether it's 200 or 2000 ft/min.
Slow Pace travel is not locked into 200 ft/minute. Travel Pace is not a static number. Your Normal Travel Pace is your speed multiplied by 10, so if you have the default speed of 30, it's 30*10=300 ft/min. Your Fast Travel Pace is your Normal Pace increased by a third (300*1.33=399, rounded to 400) and your Slow Pace is your Normal Pace decreased by a third (300*0.67=201, rounded to 200.) If your Speed isn't 30, then these Paces change. The Elk Aspect doubles your Travel Pace; that's all it does. That means your Normal Pace goes from 300 to 600, your Fast Pace goes from 400 to 800, and your Slow Pace goes from 200 to 400. Thus, you can Travel stealthily at 400 ft/min.
Here is the rule copied straight out of the DMG:
In 1 minute, you can move a number of feet equal to your speed times 10.
In 1 hour, you can move a number of miles equal to your speed divided by 10.
For daily travel, multiply your hourly rate of travel by the number of hours traveled (typically 8 hours).
For a fast pace, increase the rate of travel by one-third.
For a slow pace, multiply the rate by two-thirds.
For all intents and purposes, the Elk Aspect doubles your speed - albeit only while traveling - from 30 to 60. Do the above calculations with 60 as your base speed, and you will find that you can travel at a Slow, Stealthy pace at 400 ft/min.
You're confusing me, what are you talking about? For one thing, you cut out the sentence right before that: While traveling, a group of adventurers can move at a normal, fast, or slow pace, as shown on the Travel Pace table. The Elk Aspect says "Whether mounted or on foot, your travel pace is doubled." This means all the numbers in that table are doubled, why are you insisting that it makes it so you're not allowed to travel at a Slow Pace anymore? You absolutely are, and when you're traveling at a Slow Pace you can be stealthy no matter how fast that Slow Pace is, whether it's 200 or 2000 ft/min.
Slow Pace travel is not locked into 200 ft/minute. Travel Pace is not a static number. Your Normal Travel Pace is your speed multiplied by 10, so if you have the default speed of 30, it's 30*10=300 ft/min. Your Fast Travel Pace is your Normal Pace increased by a third (300*1.33=399, rounded to 400) and your Slow Pace is your Normal Pace decreased by a third (300*0.67=201, rounded to 200.) If your Speed isn't 30, then these Paces change. The Elk Aspect doubles your Travel Pace; that's all it does. That means your Normal Pace goes from 300 to 600, your Fast Pace goes from 400 to 800, and your Slow Pace goes from 200 to 400. Thus, you can Travel stealthily at 400 ft/min.
Here is the rule copied straight out of the DMG:
In 1 minute, you can move a number of feet equal to your speed times 10.
In 1 hour, you can move a number of miles equal to your speed divided by 10.
For daily travel, multiply your hourly rate of travel by the number of hours traveled (typically 8 hours).
For a fast pace, increase the rate of travel by one-third.
For a slow pace, multiply the rate by two-thirds.
For all intents and purposes, the Elk Aspect doubles your speed - albeit only while traveling - from 30 to 60. Do the above calculations with 60 as your base speed, and you will find that you can travel at a Slow, Stealthy pace at 400 ft/min.
While I don't necessarily disagree with Elk aspects being able to move faster, remember that there is a difference between your normal speed and travelling speed. Travelling speed (without adding special abilities) si supposed to represent an average over changing terrains, with maybe a few short stops for your basic needs not just power walking along a perfectly flat surface. Just a thought on how to interpret "travelling".
Yes, that's true for when you're just hiking it across the land by default. But there's a section for Special Travel Pace in the DMG for a reason. The Elk Aspect is a special travel pace.
Maybe I'm just missing something here, but it seems the core of the issue is that people in this thread think you're not allowed to be stealthy if you're moving faster than 200 ft/min. This is incorrect; you are allowed to be stealthy so long as you are traveling at a Slow Pace, and the Elk Aspect doubles the parties Slow Pace from 200 ft/min to 400 ft/min.
An barb with elk aspect tracking at normal pace Will move faster than an Wolf aspect barb tracking at fast speed, and the same applies to an elk barb stealthing at slow pace vs an Wolf barb stealthing at normal pace, so why would an player with acess to elk ever choose Wolf? Did they forget Wolf when making elk, is this some kind of patch or revision of the Wolf aspect?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The Traveling Pace rules are static numbers so, the Elk doesn't specifically get the ability to Track, ignore Perception penalties or to Stealth by going half it's doubled movement. What it gets is fast movement, if those speeds conflict with the static chart on how abilities are affected, you follow those rules, Hence the reason a link is included to review them.
Elk
Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated (see “Adventuring,” for rules on travel pace). The elk spirit helps you roam far and fast.
The Wolf specifically states:
Wolf
You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see “Adventuring,” for rules on travel pace).
Again, you review the Travel Pace Rules and adjust you movement speed as a Wolf accordingly.
Stealth
While traveling at a slow pace, the characters can move stealthily. As long as they’re not in the open, they can try to surprise or sneak by other creatures they encounter. See the rules for hiding in chapter 7 "Using Ability Scores."
Slow is 20 ft/round, Normal is 30ft(standard for most races at a walk) and Fast is 40 ft.
if the totem of the elk only effected the maximum movement speed your party can attain, the feature would say so, would it not? but it does not say that, it just says your travel pace is doubled, something most would assume means that your normal movement pace is doubled and with that also your slow and fast speeds whom are both relative to your normal speed, that you just go faster and thus what is slow and what is fast for you changes with that, just like how it works in situations where your movement speed is increased and you need to stop for fewer pauses in your travel?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Except that travel pace rules already tell you whats allowed at what speed. The other thing, the Wolf totem tells you what's affected. Why would you think that what Elk totem doesn't talk about, would be assumed as included? What it actually DOES talk about is movement speed, nothing else.
By your interpretation, you could go at a slow Wind Walk speed of 200(2/3 of the normal 300) ft a turn through a forest and still Stealth perfectly fine. I personally disagree.
check the special travel pace rules on pages 242 and 243 of the dungeon masters guide because you can absolutely zoom around at 2000 feet per minute and still be extremely stealthy
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I already read it. It only talks about speeds and distances on that whole page. Show me where anything to do with using a skill is even remotely mentioned. You sure like to infer a lot of stuff that isn't specifically stated. That's not how RAW works buddy. ; P
Learn how to use the word "an" in a sentence first, then we can talk about your other problems parsing the English language.
Guys, this is off topic. I would suggest either stopping, or leaving the discussion. Just an idea.
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It showcases how if one movement speed is influenced, all of them are, if an person using phantom steed or Wild walk was unable to move stealthily whilst moving at slow pace, they would have no need to tell you how much your slow pace increases becuase nobody would do so
The players handbook gives us the benefit and drawbacks of each travel pace, just becuase i am suddenly faster does not mean those benefits go away, and when using any one of them as an elk totem you Will travel twice as fast, the pace by wich you travel outside of combat is doubled, it matters not if Wolf man can stealth at normal pace when the slow pace of elk man is still faster
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I answered your original question. If your interpretation of how Elk Totem works makes Wolf Totem seem worthless, I suggest you consider the following possibilities.
Wolf Totem is worthless compared to Elk Totem.
Wolf Totem and Elk Totem are both very good, if you let them only do what they specifically say they do.
Yeah, Crawford has repeatedly said if a rule doesn't say it does something, then it doesn't do the thing. Only the speeds specifies are affected.
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
Exactly, nowhere does it state anything about treating different travel paces diffrently, in all Three you move twice as fast as normal
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you asked the question just so you could tell people they're wrong, then I don't know what to tell you. It's already been answered. The wolf can track and stealth at fast pace and the elk can't, it can just move faster but once it is going faster, it can't stealth anymore.
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
I already told you, the original Travel Pace rules are static movement amounts. These speeds tell you what you can and can't do when moving at said speed. Having any ability that increases your speed doesn't allow you to do these things at a greater speed. Having an ability that says you can do these things at a greater speed is what you need which, Wolf Totem does.
The only answer I can come up with is: it makes no sense.
I'm not sure why Wtfdndad is bringing speed into this. Elk doesn't mention your walking speed, it says it doubles your travel pace. Fast (400 ft/min), Normal (300 ft/min) and Slow(200 ft/min) are all travel paces, so Elk doubles all of these, indeed allowing you to travel Stealthily at 400 ft/min. Not that it really matters, because if Elk did say it doubled your speed, it would also double your travel pace; travel pace is typically determined by your speed x 10 = how fast you travel in 1 minute. As it stands, Elk only does the latter.
The Wolf aspect makes no sense; being able to move stealthily at Normal (300ft/min) is great and all - though yes, it's less than what Elk allows for - but it says you can track at a Fast (400 ft/min) pace... which was already possible. No rule that I know of states you can't track other creatures at a Fast pace. All traveling at a Fast pace does is give a -5 penalty to Wisdom (Perception) scores, but tracking is done with Wisdom (Survival) so that doesn't even matter.
PHB: Track. A character can follow the tracks of another creature, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules for tracking.)
DMG:
Tracking
Adventurers sometimes choose their path by following the tracks of other creatures — or other creatures might track the adventurers! To track, one or more creatures must succeed on a Wisdom (Survival) check. You might require trackers to make a new check in any of the following circumstances:
The DC for the check depends on how well the ground shows signs of a creature’s passage. No roll is necessary in situations where the tracks are obvious. For example, no check is needed to track an army advancing along a muddy road. Spotting tracks on a bare stone floor is more challenging, unless the creature being tracked leaves a distinct trail. Additionally, the passage of time often makes tracks harder to follow. In a situation where there is no trail to follow, you can rule that tracking is impossible.
The Tracking DCs table offers guidelines for setting the DC or, if you prefer, you can choose a DC based on your assessment of the difficulty. You can also grant advantage on the check if there’s more than one set of tracks to follow, or disadvantage if the trail being followed passes through a well-trafficked area.
On a failed check, the character loses the trail but can attempt to find it again by making a careful search of the area. It takes 10 minutes to find a trail in a confined area such as a dungeon, or 1 hour outdoors.
Put it in a spoiler 'cause it's long.
Nothing in either of those talk about not being able to Track at a Fast pace.
The rules literally say you can do this: For example, a character under the effect of a wind walk spell gains a flying speed of 300 feet. In 1 minute, the character can move 3,000 feet at a normal pace, 4,000 feet at a fast pace, or 2,000 feet at a slow pace. The character can also cover 20, 30, or 40 miles in an hour. The spell lasts for 8 hours, allowing the character to travel 160, 240, or 320 miles in a day.
Travel Pace is not "static numbers," it is (typically) determined by your speed x 10 per minute, unless something - like the Elk aspect - specifically changes your travel pace and not speed.
but the elk can't stealth. you can literally only stealth at the speed of slow travel. anything above that and you can't unless you're a wolf.
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
Why can't they sneak? They're still allowed to move at a Slow Pace, which is doubled from the standard 200 ft/min to 400 ft/min. Slow travel is not always fixed to 200 ft/min, I don't know why you guys think this. The Elk's Travel Speed is doubled, Slow Pace is one of the three Travel Speeds, therefore the Elk's Slow Pace is 400 ft/min and they can sneak while doing it.
"The table states how far the party can move in a period of time and whether the pace has any effect. A fast pace makes characters less perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully."
once you are moving faster than 200 ft/min, you are no longer moving at a slow pace and can not sneak around and search more carefully. an elk is moving at a fast pace when they double their slow speed, therefore, they can not sneak around.
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
You're confusing me, what are you talking about? For one thing, you cut out the sentence right before that: While traveling, a group of adventurers can move at a normal, fast, or slow pace, as shown on the Travel Pace table. The Elk Aspect says "Whether mounted or on foot, your travel pace is doubled." This means all the numbers in that table are doubled, why are you insisting that it makes it so you're not allowed to travel at a Slow Pace anymore? You absolutely are, and when you're traveling at a Slow Pace you can be stealthy no matter how fast that Slow Pace is, whether it's 200 or 2000 ft/min.
Slow Pace travel is not locked into 200 ft/minute. Travel Pace is not a static number. Your Normal Travel Pace is your speed multiplied by 10, so if you have the default speed of 30, it's 30*10=300 ft/min. Your Fast Travel Pace is your Normal Pace increased by a third (300*1.33=399, rounded to 400) and your Slow Pace is your Normal Pace decreased by a third (300*0.67=201, rounded to 200.) If your Speed isn't 30, then these Paces change. The Elk Aspect doubles your Travel Pace; that's all it does. That means your Normal Pace goes from 300 to 600, your Fast Pace goes from 400 to 800, and your Slow Pace goes from 200 to 400. Thus, you can Travel stealthily at 400 ft/min.
Here is the rule copied straight out of the DMG:
For all intents and purposes, the Elk Aspect doubles your speed - albeit only while traveling - from 30 to 60. Do the above calculations with 60 as your base speed, and you will find that you can travel at a Slow, Stealthy pace at 400 ft/min.
While I don't necessarily disagree with Elk aspects being able to move faster, remember that there is a difference between your normal speed and travelling speed. Travelling speed (without adding special abilities) si supposed to represent an average over changing terrains, with maybe a few short stops for your basic needs not just power walking along a perfectly flat surface. Just a thought on how to interpret "travelling".
Yes, that's true for when you're just hiking it across the land by default. But there's a section for Special Travel Pace in the DMG for a reason. The Elk Aspect is a special travel pace.
Maybe I'm just missing something here, but it seems the core of the issue is that people in this thread think you're not allowed to be stealthy if you're moving faster than 200 ft/min. This is incorrect; you are allowed to be stealthy so long as you are traveling at a Slow Pace, and the Elk Aspect doubles the parties Slow Pace from 200 ft/min to 400 ft/min.