So I have an Eldritch Knight character named "Rhilan Moonfall," who only recently discovered his potential in the ways of the arcane but has a ways to go. I want an effect to reflect this. Why, you may ask? Well, why not? I thought it would perfectly reflect his progression in a campaign. Is there an effect where you roll debuffs on spells and cantrips until you reach a certain level, or should I make one up?
There is no such effect, so you’d have to homebrew. I would question using such an effect. For one, while you may enjoy your character being not very good at their job, the rest of the party will probably not enjoy having a character who doesn’t quite pull their weight. Second, the idea is already captured in the base game mechanics. You level up, your proficiency bonus gets higher, now you’re better than you were. Or you take an asi to boost your int score, and you’re better. The idea of growth is baked into the system. Starting at an artificial -1 instead of the natural 0 doesn’t mean you grow any differently.
The whole “only recently discovered his potential in the ways of the arcane but has a ways to go” thing is pretty much built into the Eldritch Knight with its slower spell progression, limited spell selection, and limited spell slots anyway. You really don’t need to add anything extra to it to get that feeling, trust me.
So I have an Eldritch Knight character named "Rhilan Moonfall," who only recently discovered his potential in the ways of the arcane but has a ways to go. I want an effect to reflect this. Why, you may ask? Well, why not? I thought it would perfectly reflect his progression in a campaign. Is there an effect where you roll debuffs on spells and cantrips until you reach a certain level, or should I make one up?
There is no such effect, so you’d have to homebrew.
I would question using such an effect. For one, while you may enjoy your character being not very good at their job, the rest of the party will probably not enjoy having a character who doesn’t quite pull their weight.
Second, the idea is already captured in the base game mechanics. You level up, your proficiency bonus gets higher, now you’re better than you were. Or you take an asi to boost your int score, and you’re better. The idea of growth is baked into the system. Starting at an artificial -1 instead of the natural 0 doesn’t mean you grow any differently.
The whole “only recently discovered his potential in the ways of the arcane but has a ways to go” thing is pretty much built into the Eldritch Knight with its slower spell progression, limited spell selection, and limited spell slots anyway. You really don’t need to add anything extra to it to get that feeling, trust me.
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