Hi there. I have a 5 Aaracockra Hunter Ranger 2 Fighter with Sharpshooter. I just leveled to 7 tonight and will be taking Action Surge. We fought a Hydra tonight. It was a low AC target and for the first time since having Sharpshooter, I rolled well enough to hit every shot in the combat. I have a 16 DEX, 14 CON, 15 AC and a 1 WIS save... I stayed out of melee range and I shot the Hydra as often as I could. He eventually died and we won. A player in the group I was in tonight didn't like the fact that I was doing 50ish damage a turn with Sharpshooter. When I mentioned that I was taking Action Surge due to leveling, he became even less pleased. He said that my damage "threatened" the group. This player was a druid who was frontlining a 12 head hydra while AoE healing, AoE Snaring, and doing Moonbeam damage all in the same turn with 16 AC. This druid said that my damage would make the rest of the group feel inadequate. Then he bragged about how he was able to summon like... an army of elks and do way more damage. The naked druid, tanking, healing, CC'ing, and carrying the fight said MY damage would make the GROUP feel inadequate. The only 2 other people there were a cleric that was also a healer, and a Wizard that was consistently putting out 30-50 damage per turn. They did not agree with him. He then complained to the DM that I needed to be nerfed and the DM agreed. I thanked the DM for having me and I left the group. The DM later messaged me and advised that if I'd work with him to nerf my character that he'd consider taking me back. I told him thanks but no thanks. I didn't leave only to be considered to be taken back... I left because I do not feel I should be made to feel like a bad person for playing my character's strengths, nor will I accept being told I can't play my character the way he was designed to be played. Do any other Ranger/Fighters with AS have this issue? If so, how did you resolve this?
Anyone ever complaining for a class or character doing what it is designed to do* is not someone worth playing with, imho.
If you outshine someone in combat, that's fine, as long as the DM is thoughtful enough to build situations where other players can shine as well. This is a clear problem of table/group, not yours by any stretch of imagination.
*as long as it does not disrupt the game or other people's fun
If there was legit reason to think you were overpowered the GM should talk to you, but it is totally impossible to make a ranger/fighter even close to that. As yoi mentioned the others do well in variois fields.
only classes I can think could potentially be disruptively powerful are druids, variois sorcerer types (sorcadin) and maybe diviners and others that can force saving throws.
I would leave. Fighters, Rangers, Rogues, and Monks are all meant to be dealing out some serious single target damage. Fighters are great at this, but very quickly fall when fighting more than 1 enemy. Ranger isn’t even that good imho. The first character I made for 5e was a year and a half ago and he’s currently level 9 and only does about 35 damage a turn, which is measly compared the the rogues, fighters, and monks. If the DM is complaining about the worst class needing a nerf, he is out of his mind. There is a reason they are working to buff ranger in UA
The problem is with how the G.M. made the encounter. There could have been ranged support for the Hydra, he could have said Multiclassing was not allowed, or he could have made the area of the fight in a closed area where you couldn't fly around outside of the Hydra's range (or all 3).
Eh, the problem is that this other player feels the need for competition instead of teamwork. You're all working towards the same goal... If another player is complaining because your damage is taking the spotlight instead of them - good riddance. Better to find a group that can cooperate and play to each others' strengths.
Me and one other person are playing rangers. We've by far done the most damage, me even killing a Skeleton Troll by myself in 2 shots. Whenever we kill a monster, our bard says "It's just because you're a ranger."
Edit: Our bard USED to say that. His corpse doesn't say much anymore. He shouldn't have complained so much.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
My group found a magic bow and refused to let my ranger have it. They claimed rangers do too much damage with non magical bows and are too overpowered to have a magical bow, the druid and bard complained the most
The sad part to me is the DM said its not rangers are overpowered, its that I know what I am doing and they don't but agreed I should not get the bow
I just don't get why people are so obsessed with damage output. It's not a videogame, there's more to classes and character than just damage, even when dungeon-crawling, skills and utility are often more helpful than higher damage - which just shaves a round or two off combat. Your damage output means nothing to traps, sneaking, etc.
In a battle my monk was the the key to victory, despite doing, comparatively, little damage. How? Stunlocking.
In a different battle my Bladesinger was vitally important (I run 2 chars), Again, it wasn't due to damage, it was because the others were seriously hurt and he was able to occupy the enemy single-handedly so the others could regroup, heal, and reposition - thanks to his insane AC.
Even in battle, other things are more important and crucial than just doing higher damage. Crowd-control and working together is (or should) often be the only way you survive some encounters.
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I just don't get why people are so obsessed with damage output. It's not a videogame, there's more to classes and character than just damage, even when dungeon-crawling, skills and utility are often more helpful than higher damage - which just shaves a round or two off combat. Your damage output means nothing to traps, sneaking, etc.
In a battle my monk was the the key to victory, despite doing, comparatively, little damage. How? Stunlocking.
In a different battle my Bladesinger was vitally important (I run 2 chars), Again, it wasn't due to damage, it was because the others were seriously hurt and he was able to occupy the enemy single-handedly so the others could regroup, heal, and reposition - thanks to his insane AC.
Even in battle, other things are more important and crucial than just doing higher damage. Crowd-control and working together is (or should) often be the only way you survive some encounters.
Murderhobo culture. Min maxers. Power gamers.
i agree wholeheartedly that there’s more to D&D than damage output. And frankly, I don’t want to play D&D games where each battle is literally luck based who rolls the highest initiative to one shot kill anything in the battle. That’s no fun, boring as hell, and overall makes the campaign dull regardless of how good the non combat is.
That DM is a coward and the Druid and Bard are sore losers who couldn't stand that you took an 'under powered' class and showed them up even though they were playing 'powerful' classes. I am playing a level 9 Gloomstalker Ranger in a 3.5 Eberron set into 5e rules and no one in my group complains that I have a +13 to hit (+5 from max dex, +4 from prof bonus, +2 from fighting style, +2 from crossbow). They just love it when I snipe something in the head and drop it, I also have a bard and druid in my party and they think its great that I have such high accuracy since that is how I built my character.
Glad you left that party, it wasn't right for you.
There's nothing underpowered about archer rangers.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
As someone who plays a lot of characters that usually DON'T do a lot of damage (healing focused clerics, buffing bards, tanky fighters focused on locking down enemies) I am always super grateful to have people in my party that can dish out damage. We're a team, and sometimes in fights one character stands out as clutch or key, but overall we work as a group to solve combat problems. I value those who can take out enemies just as much as they value me for keeping them alive.
If you have created your character abiding by the rules the DM has laid out, then there should be no problems.
I am sorry that this group did not work out for you, and I hope you can find another group of players who will be thrilled to have your best bird!
This is a great summary. Some people try to get the most damage or min max ability roles so they’re a Jack of All trades, but DND is about fun and working as a team.
Seems to me like that group may have an inexperienced DM and or simply immature players. It’s their fault for choosing classes they seemingly are unhappy with or don’t know how to optimally play. Childlike jabs, passive aggressive behaviors, and literally asking you to nerf your character to coddle their insecurities are huge red flags indicating that this is not a group to be a part of. A D&D party is all about teamwork and collaboratively pooling skills and expertise to get the job done. Attempting to shame you for doing your job well is never acceptable. I believe your better off finding a more mature and knowledgeable group to play with.
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Ranger: Beastmaster
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Hi there. I have a 5 Aaracockra Hunter Ranger 2 Fighter with Sharpshooter. I just leveled to 7 tonight and will be taking Action Surge. We fought a Hydra tonight. It was a low AC target and for the first time since having Sharpshooter, I rolled well enough to hit every shot in the combat. I have a 16 DEX, 14 CON, 15 AC and a 1 WIS save... I stayed out of melee range and I shot the Hydra as often as I could. He eventually died and we won. A player in the group I was in tonight didn't like the fact that I was doing 50ish damage a turn with Sharpshooter. When I mentioned that I was taking Action Surge due to leveling, he became even less pleased. He said that my damage "threatened" the group. This player was a druid who was frontlining a 12 head hydra while AoE healing, AoE Snaring, and doing Moonbeam damage all in the same turn with 16 AC. This druid said that my damage would make the rest of the group feel inadequate. Then he bragged about how he was able to summon like... an army of elks and do way more damage. The naked druid, tanking, healing, CC'ing, and carrying the fight said MY damage would make the GROUP feel inadequate. The only 2 other people there were a cleric that was also a healer, and a Wizard that was consistently putting out 30-50 damage per turn. They did not agree with him. He then complained to the DM that I needed to be nerfed and the DM agreed. I thanked the DM for having me and I left the group. The DM later messaged me and advised that if I'd work with him to nerf my character that he'd consider taking me back. I told him thanks but no thanks. I didn't leave only to be considered to be taken back... I left because I do not feel I should be made to feel like a bad person for playing my character's strengths, nor will I accept being told I can't play my character the way he was designed to be played. Do any other Ranger/Fighters with AS have this issue? If so, how did you resolve this?
Anyone ever complaining for a class or character doing what it is designed to do* is not someone worth playing with, imho.
If you outshine someone in combat, that's fine, as long as the DM is thoughtful enough to build situations where other players can shine as well. This is a clear problem of table/group, not yours by any stretch of imagination.
*as long as it does not disrupt the game or other people's fun
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
The only person at my table who grumbles is the DM, but that's at all of us because she let us roll stats, and we're all a little OP. LOL
If there was legit reason to think you were overpowered the GM should talk to you, but it is totally impossible to make a ranger/fighter even close to that. As yoi mentioned the others do well in variois fields.
only classes I can think could potentially be disruptively powerful are druids, variois sorcerer types (sorcadin) and maybe diviners and others that can force saving throws.
Thank you all for the feedback.
I would leave. Fighters, Rangers, Rogues, and Monks are all meant to be dealing out some serious single target damage. Fighters are great at this, but very quickly fall when fighting more than 1 enemy. Ranger isn’t even that good imho. The first character I made for 5e was a year and a half ago and he’s currently level 9 and only does about 35 damage a turn, which is measly compared the the rogues, fighters, and monks. If the DM is complaining about the worst class needing a nerf, he is out of his mind. There is a reason they are working to buff ranger in UA
The problem is with how the G.M. made the encounter. There could have been ranged support for the Hydra, he could have said Multiclassing was not allowed, or he could have made the area of the fight in a closed area where you couldn't fly around outside of the Hydra's range (or all 3).
You can find my published homebrew Spells here.
Eh, the problem is that this other player feels the need for competition instead of teamwork. You're all working towards the same goal... If another player is complaining because your damage is taking the spotlight instead of them - good riddance. Better to find a group that can cooperate and play to each others' strengths.
Me and one other person are playing rangers. We've by far done the most damage, me even killing a Skeleton Troll by myself in 2 shots. Whenever we kill a monster, our bard says "It's just because you're a ranger."
Edit: Our bard USED to say that. His corpse doesn't say much anymore. He shouldn't have complained so much.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
My group found a magic bow and refused to let my ranger have it. They claimed rangers do too much damage with non magical bows and are too overpowered to have a magical bow, the druid and bard complained the most
The sad part to me is the DM said its not rangers are overpowered, its that I know what I am doing and they don't but agreed I should not get the bow
I just don't get why people are so obsessed with damage output. It's not a videogame, there's more to classes and character than just damage, even when dungeon-crawling, skills and utility are often more helpful than higher damage - which just shaves a round or two off combat. Your damage output means nothing to traps, sneaking, etc.
In a battle my monk was the the key to victory, despite doing, comparatively, little damage. How? Stunlocking.
In a different battle my Bladesinger was vitally important (I run 2 chars), Again, it wasn't due to damage, it was because the others were seriously hurt and he was able to occupy the enemy single-handedly so the others could regroup, heal, and reposition - thanks to his insane AC.
Even in battle, other things are more important and crucial than just doing higher damage. Crowd-control and working together is (or should) often be the only way you survive some encounters.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Murderhobo culture. Min maxers. Power gamers.
i agree wholeheartedly that there’s more to D&D than damage output. And frankly, I don’t want to play D&D games where each battle is literally luck based who rolls the highest initiative to one shot kill anything in the battle. That’s no fun, boring as hell, and overall makes the campaign dull regardless of how good the non combat is.
Blank
That DM is a coward and the Druid and Bard are sore losers who couldn't stand that you took an 'under powered' class and showed them up even though they were playing 'powerful' classes. I am playing a level 9 Gloomstalker Ranger in a 3.5 Eberron set into 5e rules and no one in my group complains that I have a +13 to hit (+5 from max dex, +4 from prof bonus, +2 from fighting style, +2 from crossbow). They just love it when I snipe something in the head and drop it, I also have a bard and druid in my party and they think its great that I have such high accuracy since that is how I built my character.
Glad you left that party, it wasn't right for you.
There's nothing underpowered about archer rangers.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
As someone who plays a lot of characters that usually DON'T do a lot of damage (healing focused clerics, buffing bards, tanky fighters focused on locking down enemies) I am always super grateful to have people in my party that can dish out damage. We're a team, and sometimes in fights one character stands out as clutch or key, but overall we work as a group to solve combat problems. I value those who can take out enemies just as much as they value me for keeping them alive.
If you have created your character abiding by the rules the DM has laid out, then there should be no problems.
I am sorry that this group did not work out for you, and I hope you can find another group of players who will be thrilled to have your best bird!
Find me on Twitter: @OboeLauren
This is a great summary. Some people try to get the most damage or min max ability roles so they’re a Jack of All trades, but DND is about fun and working as a team.
Seems to me like that group may have an inexperienced DM and or simply immature players. It’s their fault for choosing classes they seemingly are unhappy with or don’t know how to optimally play. Childlike jabs, passive aggressive behaviors, and literally asking you to nerf your character to coddle their insecurities are huge red flags indicating that this is not a group to be a part of. A D&D party is all about teamwork and collaboratively pooling skills and expertise to get the job done. Attempting to shame you for doing your job well is never acceptable. I believe your better off finding a more mature and knowledgeable group to play with.
Ranger: Beastmaster