Damn, look at all of you playing rogues seriously.
See, what I do is I play the rogue only to be able to pop up out of literally nowhere and do one of the following:
meme
meme then kill
cause a problem/instigate shit
piss off the local NPCs
do something extremely f**king stupid and end up causing massive amounts of damage
that last one actually happened, in the case of me single handedly creating a sinkhole larger than most villages.
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he/him asexual panromantic legally certified dumb piece of shit who will **** around and find out, one way or another Monster Hunter fan (Stygian Zinogre and Ivory Lagiacrus are kickass; change my mind)
"I'm not evil, I'm just a problem. Like, the government is aware of that fact, but since I'm never a high priority, I'm constantly just a significant inconvenience to society."
After wading through all of the 2024 changes to the classes, I think Rogue might be my favorite updated class. Weapon mastery is a game changer. And I also love both the Thief and Assassin subclasses (both have their origins in AD&D). I've built a thief and assassin. Full disclosure: I have not played these PCs, but I have them built and am looking for an opportunity to play either/both of them soon.
First off, I couldn't pass up the benefits of Deep Gnomes for my assassin:
Small (benefits hiding behind cover)
120 ft Darkvision
Gnomish Magic Resistance: advantage on Intelligence, Wisdom, and Charisma saving throws against spells.
Svirfneblin Camouflage: when you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest
Gift of the Svirfneblin: starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the nondetection spell without requiring a material component
In combat:
Rathbone has many weapons, and will change proficiency on different days (after a long rest)
Two-weapon fighting: since I use light weapons, I get a second attack as a bonus action. So my max attacks per turn is: i. Attack with Scimitar (regular attack), which has the Nick property, which allows another attack (on a hit) ii. Bonus attack action with Short sword (I don't add my STR/DEX modifier to the damage roll, unless that modifier is negative), which has the Vex property (gives me Advantage on the next round)
General goals/themes: incorporate as much:
INT- & Gnome-based abilities, especially spell, casting, especially illusionism, e.g., wand, etc., which is part of my Gnomish ancestry
Poison - use poisoner's kit, find materials (plants, extract from monsters) for making poison, envenoming weapons.
Seeking magic weapons: Baleful Talon, Dagger of Venom, Dancing Sword, Any Enspelled Weapon that enhances flavor (ray of sickness, contagion; Other: darkness, dimension door, maze, poison spray, etc.)
Background: born to parents/community from both the Black Forest (forest gnome) and the Underdark (deep gnome). His childhood was unstable due to local/regional conflicts, and his family was poor. As a result he engaged in crime starting at a young age, then joined an assassin's guild for a little over a year, and just decided to start venturing out. Left behind some enemies but also retained some friends in the criminal underworld.
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Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in 2023
Zeff has many weapons, and will change proficiency on different days (after a long rest)
Two-weapon fighting: since I use light weapons, I get a second attack as a bonus action. So my max attacks per turn is: i. Attack with Scimitar (regular attack), which has the Nick property, which allows another attack (on a hit) ii. Bonus attack action with Short sword (I don't add my STR/DEX modifier to the damage roll, unless that modifier is negative), which has the Vex property (gives me Advantage on the next round)
Sneak Attack: extra 2d6 damage when I have Advantage Cunning Action: as a Bonus Action I can Hide, Dash, or Disengage.
Steady Aim: as a Bonus Action, I have Advantage only if you haven’t moved during your turn; after you use it, your Speed is 0 until the end of the current turn.
Fast Hands: as a bonus action, I can use take the magic action, e.g., use a wand. Zeff will seek out: Wand of fireballs, magic missile.
General goals/themes: incorporate as much INT- & Gnome-based abilities, especially spellcasting, e.g., Illusionism which is part of my Gnomish ancestry
Backstory: Zeff's mom is a forest gnome and his dad is a deep gnome. For this reason, he has dark features. He spent most of his life in a community of forest gnomes, although he has family in both the Underdark and the forest. He had parents who provided for his physical and emotional needs, but was given a lot of freedom to explore and pursue his own interests, which lead him to hang out with both members of the thief and arcane communities. He has a decent sized family (4 other siblings) and aunts/uncles and grandparent adventurers, thieves and wizards/illusionists. These family members have made a strong impression on his life, interests and values. In short, he sees himself as someone who uses his thief and arcane abilities for good (think ~ Robin Hood).
Seeking weapons: Fools Blade, Baleful Talon, Any Enspelled Weapon that enhances flavor (Illusion: minor illusion, color spray, blur, silent image, mirror image, phantasmal force, fear, hypnotic pattern, greater invisibility, phantasmal killer, mental prison, simulacrum, weird; Other: conjure volley, maze, web).
Other magic items seeking: Boots of Speed, Flying, Cloak of Invisibility, the Manta Ray, Elvin kind, Arachnida, Mountebank (teleport/dimension door), Staff: Hither-Thither, Defense, Frost, Rings: Invisibility, Protection, X-Ray vision, Free Action, Jumping, Ram (2d10 force damage, push), Stone of Good Luck, Gloves of Thievery, Sword: Weapon of warning, 9 lives stealer, Dagger of Venom, Bag of Tricks, Holding, Tattoo: Ghost Step (passwall)
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Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in 2023
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Damn, look at all of you playing rogues seriously.
See, what I do is I play the rogue only to be able to pop up out of literally nowhere and do one of the following:
that last one actually happened, in the case of me single handedly creating a sinkhole larger than most villages.
he/him
asexual panromantic
legally certified dumb piece of shit who will **** around and find out, one way or another
Monster Hunter fan (Stygian Zinogre and Ivory Lagiacrus are kickass; change my mind)
"I'm not evil, I'm just a problem. Like, the government is aware of that fact, but since I'm never a high priority, I'm constantly just a significant inconvenience to society."
After wading through all of the 2024 changes to the classes, I think Rogue might be my favorite updated class. Weapon mastery is a game changer. And I also love both the Thief and Assassin subclasses (both have their origins in AD&D). I've built a thief and assassin. Full disclosure: I have not played these PCs, but I have them built and am looking for an opportunity to play either/both of them soon.
Assassin: https://www.dndbeyond.com/characters/135752007
First off, I couldn't pass up the benefits of Deep Gnomes for my assassin:
Svirfneblin Camouflage: when you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest
Gift of the Svirfneblin: starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the nondetection spell without requiring a material component
In combat:
General goals/themes: incorporate as much:
Seeking magic weapons: Baleful Talon, Dagger of Venom, Dancing Sword, Any Enspelled Weapon that enhances flavor (ray of sickness, contagion; Other: darkness, dimension door, maze, poison spray, etc.)
Background: born to parents/community from both the Black Forest (forest gnome) and the Underdark (deep gnome). His childhood was unstable due to local/regional conflicts, and his family was poor. As a result he engaged in crime starting at a young age, then joined an assassin's guild for a little over a year, and just decided to start venturing out. Left behind some enemies but also retained some friends in the criminal underworld.
Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in 2023
And here's my Thief: https://www.dndbeyond.com/characters/135872989
Combat:
Seeking weapons: Fools Blade, Baleful Talon, Any Enspelled Weapon that enhances flavor (Illusion: minor illusion, color spray, blur, silent image, mirror image, phantasmal force, fear, hypnotic pattern, greater invisibility, phantasmal killer, mental prison, simulacrum, weird; Other: conjure volley, maze, web).
Other magic items seeking: Boots of Speed, Flying, Cloak of Invisibility, the Manta Ray, Elvin kind, Arachnida, Mountebank (teleport/dimension door), Staff: Hither-Thither, Defense, Frost, Rings: Invisibility, Protection, X-Ray vision, Free Action, Jumping, Ram (2d10 force damage, push), Stone of Good Luck, Gloves of Thievery, Sword: Weapon of warning, 9 lives stealer, Dagger of Venom, Bag of Tricks, Holding, Tattoo: Ghost Step (passwall)
Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in 2023