so i need to make a bunch of polls for an school project and organise them into several diagrams and would like to ask you all what arcane tradition from the players handbook you like the most and why?
as for me, divination is probably a lot of fun if you play it as this mysterious individual who can see into the weave and going around with an face veil (assuming you get ritual caster for cleric to get those sweet auguries and divination and commune), and necromancy as an play style i think is just really cool
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
To be honest, i am torn between necromancy having a horde of servants cleaning up a city and farming or being an illusionist that sends their enemies to brink of madness even though they know it's an illusion with Eldritch horror and optical illusions.
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Necromancy is second to illusionists, they aren't for groups of more than 1 player because they are real disruptive to playtime, because of all of their minions. They are overall the most potent subclass.
I picked necromancy. I often hear about the problem that their minions make things take so long time. That might be if you go full out, but there is the middle way also with having a smaller number of minions and then use spells for other things as well. 4-8 skeletons in armor and with heavy crossbows should be pretty fast to roll for, while boosting the every round damage a bit.
I get the damage potential from having a huge mob of undeads but subjected to AOE damage you might have a big problem.
Illusion is almost silly good but it is not my cup of tea.
1. Evocation - there will come that moment when you just want to cut loose. This is the class for that moment.
2. Illusion - I enjoy the customization which comes with Malleable Illusions...plus, they suit those wizards who prefer to be thieves or con artists. The Illusory Double is a nice short rest feature for those moments when your wizard gets hit. Illusory Reality is one of the most powerful wizard capstones.
I made an illusion wizard a while ago, drew some inspiration from Mysterio from Spider-man: Far From Home. I was essentially planting seeds in the world for a new cult our party would have to battle, and the god they were trying to summon, named Sevra, would be the apparent BBEG of the campaign, with my character creating his avatar out of mainly the Greater Illusion spell, and would have abjuring wards causing the players to actually think they were doing damage. Good times, my wizard wasn't bad, he was just an over-achiever, and he wanted to prove the world was growing complacent and naive.
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Please check out my homebrew, I would appreciate feedback:
Well, my favorite is actually War Magic, but that's not on the poll so out of the original schools it would be Abjuration. I like the idea of a mage compensating for their natural frailty with arcane power and becoming potentially the tankiest person in their group. An abjuration wizard with medium armor can reasonably match the AC of a melee fighter, and with constant usage of their wards, their HP becomes higher and higher over time. The imagery of a lone wizard walking into a horde of enemies as they all harmlessly bounce off of his barriers is just awesome imo.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Conjuration all the way. I command the very forces of physics to bring creatures from other realms under my sway, or to travel vast distances with a thought. In combat, my galeb duhr is distracting my opponent while I teleport away from his cronies, always staying 3 steps ahead. Not to mention my familiar helping out my more physically oriented friends by distracting the big bad.
but if you really wanna go for an high AC wizard you should try blade singer, free light armor proficiency and the ability to add your intelligence to your AC. Only problem is that that subclass wants you to use swords, and swords suck. also at 18th level you can basically permanently increase your armor class by 5
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
what is your opinion of planar binding and demon/devil summoning? and whatcha think of the new mark of handling humans who gets conjure animals among other things added to thei spell list of all their spell casting classes?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Conjuration all the way. I command the very forces of physics to bring creatures from other realms under my sway, or to travel vast distances with a thought. In combat, my galeb duhr is distracting my opponent while I teleport away from his cronies, always staying 3 steps ahead. Not to mention my familiar helping out my more physically oriented friends by distracting the big bad.
And, as a wise person once said, "Wish" is a Conjuration spell.
And your Conjuration "concentration" spells cannot be interrupted.
but if you really wanna go for an high AC wizard you should try blade singer, free light armor proficiency and the ability to add your intelligence to your AC. Only problem is that that subclass wants you to use swords, and swords suck. also at 18th level you can basically permanently increase your armor class by 5
See that sounds good in theory, but here's how the abjuration wizard I wanna play as works in practice.
Hobgoblin automatically gets light armor and some martial weapons, so the proficiency bonuses from bladesinger are automatically useless, and if you're not actively trying to be a gish then most of bladesinger's stuff is unappealing. Hobgoblin also gets boosts to con and int, and if you're playing AL you would be unable to use bladesinger as a hobgoblin anyway, so. Keep in mind that getting light armor proficiency essentially frees up one spell other wizards would need to learn and have prepared at all times (mage armor), so you're also getting an extra spell to use for other things. Finally, if you rolled well, you can give your hobgoblin moderately armored pretty early on, which means he can get an even higher AC. This is something you can also get with a bladesinger, yes, but you can't use bladesinger's main benefit, the bladesong.
Abjuration grants the use of the ward, which compensates for the wizard's naturally low HP. Simply using shield or absorb elements (two spells that would be very useful at low levels when you can often do more damage swinging a stick/using a bow over cantrips) will increase your HP to be on par with your melee companions, as the projected ward adds health equal to twice your wizard level plus your int mod. Assuming you only had 16 int and 16 con at level 2, you would get 7 HP on top of your average HP of 15, giving you a total of 22 health. As you level up and learn more powerful abjuration spells, your ward also increases in effectiveness and strength. your spells that activate the ward also increase in versatility and usefulness; Counterspell, Dispel Magic, Invulnerability, Stoneskin, Banishment, etc. It would not be absurd to see a level 10 wizard with 90~ HP thanks to this class feature, which is about the same as the average HP of a fighter at level 10.
I'm not trying to say Bladesinger is bad or anything, just that I would never play it if I wanted to be a tanky wizard. It's much more suited to be a skirmisher similar to Sword Bard and Swashbuckler.
so i need to make a bunch of polls for an school project and organise them into several diagrams and would like to ask you all what arcane tradition from the players handbook you like the most and why?
as for me, divination is probably a lot of fun if you play it as this mysterious individual who can see into the weave and going around with an face veil (assuming you get ritual caster for cleric to get those sweet auguries and divination and commune), and necromancy as an play style i think is just really cool
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I've always like the idea of turning lead into gold, or changing people into other things. That and werewolves are my favorite fantasy creature.
Transmutation for me.
I like the "LOL, NOPE" of Abjuration.
Of course, I'm biased because my OC was an Abjurer. ;)
To be honest, i am torn between necromancy having a horde of servants cleaning up a city and farming or being an illusionist that sends their enemies to brink of madness even though they know it's an illusion with Eldritch horror and optical illusions.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
ROLEPLAYNG: Enchantment. Why destroy your enemies with fireballs when you can make your enemies do it?
MECHANICAL: Evocation. Destroy enemies with fireballs is funny.
Illusion for the creative mind
Abjuration and Divination for mechanics. Abjuration for sure once u hit legendary resistances.
Evo is solid if you follow RAWritten for persistence spell party saves
Necro is a decent idea but a slog in play to manage
Necromancy is second to illusionists, they aren't for groups of more than 1 player because they are real disruptive to playtime, because of all of their minions. They are overall the most potent subclass.
I picked necromancy. I often hear about the problem that their minions make things take so long time. That might be if you go full out, but there is the middle way also with having a smaller number of minions and then use spells for other things as well. 4-8 skeletons in armor and with heavy crossbows should be pretty fast to roll for, while boosting the every round damage a bit.
I get the damage potential from having a huge mob of undeads but subjected to AOE damage you might have a big problem.
Illusion is almost silly good but it is not my cup of tea.
Necromancy. I don't think anything else needs to be said.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
1. Evocation - there will come that moment when you just want to cut loose. This is the class for that moment.
2. Illusion - I enjoy the customization which comes with Malleable Illusions...plus, they suit those wizards who prefer to be thieves or con artists. The Illusory Double is a nice short rest feature for those moments when your wizard gets hit. Illusory Reality is one of the most powerful wizard capstones.
I made an illusion wizard a while ago, drew some inspiration from Mysterio from Spider-man: Far From Home. I was essentially planting seeds in the world for a new cult our party would have to battle, and the god they were trying to summon, named Sevra, would be the apparent BBEG of the campaign, with my character creating his avatar out of mainly the Greater Illusion spell, and would have abjuring wards causing the players to actually think they were doing damage. Good times, my wizard wasn't bad, he was just an over-achiever, and he wanted to prove the world was growing complacent and naive.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
wait, were you the dm, or did the dm let you play an "villain" of sorts?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Well, my favorite is actually War Magic, but that's not on the poll so out of the original schools it would be Abjuration. I like the idea of a mage compensating for their natural frailty with arcane power and becoming potentially the tankiest person in their group. An abjuration wizard with medium armor can reasonably match the AC of a melee fighter, and with constant usage of their wards, their HP becomes higher and higher over time. The imagery of a lone wizard walking into a horde of enemies as they all harmlessly bounce off of his barriers is just awesome imo.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Conjuration all the way. I command the very forces of physics to bring creatures from other realms under my sway, or to travel vast distances with a thought. In combat, my galeb duhr is distracting my opponent while I teleport away from his cronies, always staying 3 steps ahead. Not to mention my familiar helping out my more physically oriented friends by distracting the big bad.
but if you really wanna go for an high AC wizard you should try blade singer, free light armor proficiency and the ability to add your intelligence to your AC. Only problem is that that subclass wants you to use swords, and swords suck. also at 18th level you can basically permanently increase your armor class by 5
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
what is your opinion of planar binding and demon/devil summoning? and whatcha think of the new mark of handling humans who gets conjure animals among other things added to thei spell list of all their spell casting classes?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
And, as a wise person once said, "Wish" is a Conjuration spell.
And your Conjuration "concentration" spells cannot be interrupted.
So..."Wish" becomes even more ridiculous.
Meh, demons aren't worth the trouble. They're so picky about wording it's almost impossible to get them to actually do what you want.
And I haven't seen the mark of handling! I'll have to look into that!
See that sounds good in theory, but here's how the abjuration wizard I wanna play as works in practice.
Hobgoblin automatically gets light armor and some martial weapons, so the proficiency bonuses from bladesinger are automatically useless, and if you're not actively trying to be a gish then most of bladesinger's stuff is unappealing. Hobgoblin also gets boosts to con and int, and if you're playing AL you would be unable to use bladesinger as a hobgoblin anyway, so. Keep in mind that getting light armor proficiency essentially frees up one spell other wizards would need to learn and have prepared at all times (mage armor), so you're also getting an extra spell to use for other things. Finally, if you rolled well, you can give your hobgoblin moderately armored pretty early on, which means he can get an even higher AC. This is something you can also get with a bladesinger, yes, but you can't use bladesinger's main benefit, the bladesong.
Abjuration grants the use of the ward, which compensates for the wizard's naturally low HP. Simply using shield or absorb elements (two spells that would be very useful at low levels when you can often do more damage swinging a stick/using a bow over cantrips) will increase your HP to be on par with your melee companions, as the projected ward adds health equal to twice your wizard level plus your int mod. Assuming you only had 16 int and 16 con at level 2, you would get 7 HP on top of your average HP of 15, giving you a total of 22 health. As you level up and learn more powerful abjuration spells, your ward also increases in effectiveness and strength. your spells that activate the ward also increase in versatility and usefulness; Counterspell, Dispel Magic, Invulnerability, Stoneskin, Banishment, etc. It would not be absurd to see a level 10 wizard with 90~ HP thanks to this class feature, which is about the same as the average HP of a fighter at level 10.
I'm not trying to say Bladesinger is bad or anything, just that I would never play it if I wanted to be a tanky wizard. It's much more suited to be a skirmisher similar to Sword Bard and Swashbuckler.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
See https://www.dndbeyond.com/forums/class-forums/wizard/21735-melee-wizard-builds-help-wanted