Enduring unity is the capstone of the unearthed arcana cleric domain unity. It allows bonded creatures to roll hit dice and heal the other as an action. This currently can't be done in the character sheet.
The feature isn't missing, it's present under Features and Traits when you make a 17th level Unity Domain cleric.
However, due the subclass being UA, some features aren't fully integrated into the sheet, such as the ability to spend hit dice from a class feature. Should this subclass get an official release, the implementation will be revisited.
You're right I guess I shouldn't say missing and instead say unusable. I just figured it was important to bring up as the team normally does add in the functionality for the unearthed arcana subclasses when they are posted such as the kensai weapons where impemented before the kensai was made official.
The team adds functionality for UA features where possible. However some features are more complex than the current system can support and considering UA is not content guaranteed to persist (for example, some recent UA hasn't survived more than 2 or 3 UA release cycles), it's not always viable to implement full functionality.
However, if UA content does see full release, how it's implemented will be revised.
That's totally fair, and thank you by the way, I appreciate the conversation, glad to know these things get seen too. I would like to add to this though that from looking around the forums this has been a heavily requested feature for a long time, not just for accessibility but also for homebrew content. My original goal with the post was just to say "hey, this can't be used right now," and as a software and web developer I spent some time thinking about it and I'm pretty sure it would take minimal effort to produce. Although I don't know how exactly they have certain things implemented so perhaps there is some hidden complexity involved.
Sorry for the tangent, I do appreciate your time and response.
That's okay. UA has to be handled in an intelligent way by the team as it's sometimes content that can be removed after a relatively short period (poor aberrant mind, you were taken too soon). But DDB does endeavour to make the experience of using the site as seemless as possible, even with UA content.
That's okay. UA has to be handled in an intelligent way by the team as it's sometimes content that can be removed after a relatively short period (poor aberrant mind, you were taken too soon). But DDB does endeavour to make the experience of using the site as seemless as possible, even with UA content.
Poor Aberrant Mind?!? The Psi Knight died before the ink was even dry! Was one of the most fun characters I have ever played in 5e and it was just a 6th level one-shot.
What do you think about having the hit dice count accessible outside of the short rest location or just adding a save button next to it in the short rest tab to be able to change and update the count. It seems like a very simple adjustment and a popular enough request. Also there is an optional rule in xanathar's that has you only recovering 1/4 hit dice on long rests in armor, so that's official content (while optional) that isn't usable in the current state of things. It's really just something I'm trying to bring to the attention of the developers because it seems like a really useful change to be made while requiring maybe an hour of effort (again this is just an assessment based on my experience as a developer but not knowing how they have things laid out there could be more work involved). With their more recent work on making feats and proficiency more adjustable and less restricted and hard set it makes me think that this sort of thing is something they would definitely support but just might be an oversight which I totally get, thing's fall through the cracks all the time, it's just another reason I'm hoping to bring this to the attention of the developers.
Also I haven't gotten the chance to experiment with any of the psi stuff yet but I loved the flavor of it in 3rd edition so I'm sure it's just as exciting now, hopefully it makes its way back to beyond.
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Enduring unity is the capstone of the unearthed arcana cleric domain unity. It allows bonded creatures to roll hit dice and heal the other as an action. This currently can't be done in the character sheet.
The feature isn't missing, it's present under Features and Traits when you make a 17th level Unity Domain cleric.
However, due the subclass being UA, some features aren't fully integrated into the sheet, such as the ability to spend hit dice from a class feature. Should this subclass get an official release, the implementation will be revisited.
Find my D&D Beyond articles here
You're right I guess I shouldn't say missing and instead say unusable. I just figured it was important to bring up as the team normally does add in the functionality for the unearthed arcana subclasses when they are posted such as the kensai weapons where impemented before the kensai was made official.
The team adds functionality for UA features where possible. However some features are more complex than the current system can support and considering UA is not content guaranteed to persist (for example, some recent UA hasn't survived more than 2 or 3 UA release cycles), it's not always viable to implement full functionality.
However, if UA content does see full release, how it's implemented will be revised.
Find my D&D Beyond articles here
That's totally fair, and thank you by the way, I appreciate the conversation, glad to know these things get seen too. I would like to add to this though that from looking around the forums this has been a heavily requested feature for a long time, not just for accessibility but also for homebrew content. My original goal with the post was just to say "hey, this can't be used right now," and as a software and web developer I spent some time thinking about it and I'm pretty sure it would take minimal effort to produce. Although I don't know how exactly they have certain things implemented so perhaps there is some hidden complexity involved.
Sorry for the tangent, I do appreciate your time and response.
That's okay. UA has to be handled in an intelligent way by the team as it's sometimes content that can be removed after a relatively short period (poor aberrant mind, you were taken too soon). But DDB does endeavour to make the experience of using the site as seemless as possible, even with UA content.
Find my D&D Beyond articles here
Poor Aberrant Mind?!? The Psi Knight died before the ink was even dry! Was one of the most fun characters I have ever played in 5e and it was just a 6th level one-shot.
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What do you think about having the hit dice count accessible outside of the short rest location or just adding a save button next to it in the short rest tab to be able to change and update the count. It seems like a very simple adjustment and a popular enough request. Also there is an optional rule in xanathar's that has you only recovering 1/4 hit dice on long rests in armor, so that's official content (while optional) that isn't usable in the current state of things. It's really just something I'm trying to bring to the attention of the developers because it seems like a really useful change to be made while requiring maybe an hour of effort (again this is just an assessment based on my experience as a developer but not knowing how they have things laid out there could be more work involved). With their more recent work on making feats and proficiency more adjustable and less restricted and hard set it makes me think that this sort of thing is something they would definitely support but just might be an oversight which I totally get, thing's fall through the cracks all the time, it's just another reason I'm hoping to bring this to the attention of the developers.
Also I haven't gotten the chance to experiment with any of the psi stuff yet but I loved the flavor of it in 3rd edition so I'm sure it's just as exciting now, hopefully it makes its way back to beyond.