I have been adamantly looking for one or more digital tools since D&D 3.5 first released E-Tools. Back then I purchased everything released for E-Tools and PCGEN. When WOTC released their digital tools it was for D&D 4.0. I spent zero on anything D&D 4.0. However I am a fan of 5.0. So I started purchasing books. And started looking for digital tools again. So for Printed material I have purchased everything released through 2018. I also purchased everything Fantasy Grounds has released (thru 2018). and somewhere in there I also purchase the core rules for Roll20. I also purchased a second set of core books for my wife and some of the digital content for her. The issue I am having now is justifying the $1000 or so needed to get everything offered by D&D Beyond.
So I am looking for feedback on the pros of D&D Beyond. Why should I spend more money on this tool?
Here's a post I made a while back that still holds true today, about the benefits of D&D beyond over physical books. Given that you've already purchased the physical books, it sounds like what you really want/need is the character builder content. If you purchased just that content, and forgo the adventures and the compendium content, you'd be looking at a much lower price tag.
If you check out the Player's Handbook, for example, you can purchase just the elements you need when you need them and spend much less than the full price. And every element you purchase is subtracted from the price of the full book should you later decide to buy the whole thing.
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The Legendary Bundle (almost everything) is $514, so I'm not sure where your $1000 cost comes from.
More importantly, the best way to find out if D&D Beyond has any value to you is to use it for free. You don't have to spend anything.
If you do like it enough to spend money on it, you don't need to buy every single thing. There's not much point buying the adventures if you already own the books. You don't really need another copy of the DMG. You can get away with buying the parts of the PHB and XGtE that you want.
For example, I own a paper copy of Saltmarsh, so all I've bought here is the character backgrounds.
Given what you've already purchased, you might have already surpassed what I consider one of the biggest benefits, which is sharing content. As you know, you can share in Fantasy Grounds, but only what the GM owns, and only while connected. With DnDBeyond, with the subscription, anyone in a campaign can share, be it content owned by the GM or a player. Also, it's available (via sharing) 24/7 instead of just when logged on together.
I have been adamantly looking for one or more digital tools since D&D 3.5 first released E-Tools. Back then I purchased everything released for E-Tools and PCGEN. When WOTC released their digital tools it was for D&D 4.0. I spent zero on anything D&D 4.0. However I am a fan of 5.0. So I started purchasing books. And started looking for digital tools again. So for Printed material I have purchased everything released through 2018. I also purchased everything Fantasy Grounds has released (thru 2018). and somewhere in there I also purchase the core rules for Roll20. I also purchased a second set of core books for my wife and some of the digital content for her. The issue I am having now is justifying the $1000 or so needed to get everything offered by D&D Beyond.
So I am looking for feedback on the pros of D&D Beyond. Why should I spend more money on this tool?
Here's a post I made a while back that still holds true today, about the benefits of D&D beyond over physical books. Given that you've already purchased the physical books, it sounds like what you really want/need is the character builder content. If you purchased just that content, and forgo the adventures and the compendium content, you'd be looking at a much lower price tag.
If you check out the Player's Handbook, for example, you can purchase just the elements you need when you need them and spend much less than the full price. And every element you purchase is subtracted from the price of the full book should you later decide to buy the whole thing.
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The Legendary Bundle (almost everything) is $514, so I'm not sure where your $1000 cost comes from.
More importantly, the best way to find out if D&D Beyond has any value to you is to use it for free. You don't have to spend anything.
If you do like it enough to spend money on it, you don't need to buy every single thing. There's not much point buying the adventures if you already own the books. You don't really need another copy of the DMG. You can get away with buying the parts of the PHB and XGtE that you want.
For example, I own a paper copy of Saltmarsh, so all I've bought here is the character backgrounds.
Given what you've already purchased, you might have already surpassed what I consider one of the biggest benefits, which is sharing content. As you know, you can share in Fantasy Grounds, but only what the GM owns, and only while connected. With DnDBeyond, with the subscription, anyone in a campaign can share, be it content owned by the GM or a player. Also, it's available (via sharing) 24/7 instead of just when logged on together.