So this is a bit tricky due to the fact that this particular damage expression can have two separate damage types.
To accommodate this - I went ahead and made the rollable dice tag part of the damage type itself - that way you can use the damage type of your choice.
Thanks for the feedback!
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It is not possible to roll critical hit damage with the crawling claw. Turns out the dice rolltype is wrong.
The attack is:
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice).
and it should be:
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice).
I got the text for the attack by creating a duplicate of the crawling claw in the homebrew.
Uhhh…. You typed the same thing twice.
Creating Epic Boons on DDB
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Thanks for pointing that out, it looks the same but the, no longer, visible JSON isn't the same. So let try again:
Currently is:
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 rollable (1d4 + 1);{"diceNotation":"1d4+1","rollType":"roll","rollAction":"Claw"} /rollable bludgeoning or slashing damage (claw’s choice).
Should be:
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 rollable (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Claw"} /rollable bludgeoning or slashing damage (claw’s choice).
I can confirm it is listed as “"rollType":"roll"” instead of “"rollType":"damage"” as it’s sposta be.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
So this is a bit tricky due to the fact that this particular damage expression can have two separate damage types.
To accommodate this - I went ahead and made the rollable dice tag part of the damage type itself - that way you can use the damage type of your choice.
Thanks for the feedback!