I just set up my Way of Tranquility monk for our current game. The problem is that I can't easily figure out how to add resources like healing points. Am I missing something? I currently use the Limited Use feature, but I think it's not working correctly and has no scaling options. Any hints what I could do? It would have been great to track my remaining HP, but I'm now going over to my Paladin to see how it works there.
I was also wondering how you got it to be a choice of Performance or Persuasion. Did you just make it an Option? Because I compared it to the Cavalier and that seemed very simple, just put the two options into Modifiers, but when I tried that, it didn't work.
So, level scaling attached to a limited use ability is someone that is still "behind the scenes" for us admins, as its receiving an overhaul in conjunction with the new character sheet. We chose not to expose that yet, otherwise a lot of existing data would potentially be affected. We will be adding that into the Limited Use form as part of the character sheet revamp deploy.
I was also wondering how you got it to be a choice of Performance or Persuasion. Did you just make it an Option? Because I compared it to the Cavalier and that seemed very simple, just put the two options into Modifiers, but when I tried that, it didn't work.
Ok, to do the choice you create each one as an choice, then put the modifier in each! Just got it to work!
So, level scaling attached to a limited use ability is someone that is still "behind the scenes" for us admins, as its receiving an overhaul in conjunction with the new character sheet. We chose not to expose that yet, otherwise a lot of existing data would potentially be affected. We will be adding that into the Limited Use form as part of the character sheet revamp deploy.
Thanks Hartless! I was trying to create Moxie Points for the Pugilist subclass using the Monk as a parent class, I copied what the Superiority Dice were doing, but I could not get it to work. This explains why. For those who are looking for an interim fix, create a magic item that has limited uses and set it to whatever the current count is.
Will something like Ki Points or Martial Arts die scaling be able to be altered through subclasses? Also the ability to change/override a parent class saving throw or skill proficiency?
Hey there!
I just set up my Way of Tranquility monk for our current game. The problem is that I can't easily figure out how to add resources like healing points. Am I missing something? I currently use the Limited Use feature, but I think it's not working correctly and has no scaling options. Any hints what I could do? It would have been great to track my remaining HP, but I'm now going over to my Paladin to see how it works there.
Zev Georg Mir, creator of Michtim: Fluffy Adventures
Game Designer, Storyteller, UX Gamedev, Homebrewer, Michtim
Get Michtim For D&D
The Tavern (casual RP socializing) game: DM, feel free to join, but read rules in first post and post questions if you have any!
Tym Eisenfuchs: ambiguous Michtim Warlock
Click links to find out more!
I'm having the same problem as you right now.
I was also wondering how you got it to be a choice of Performance or Persuasion. Did you just make it an Option? Because I compared it to the Cavalier and that seemed very simple, just put the two options into Modifiers, but when I tried that, it didn't work.
So, level scaling attached to a limited use ability is someone that is still "behind the scenes" for us admins, as its receiving an overhaul in conjunction with the new character sheet. We chose not to expose that yet, otherwise a lot of existing data would potentially be affected. We will be adding that into the Limited Use form as part of the character sheet revamp deploy.
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
Let me know if you figure this out!
That's what I ended up doing. An inelegant solution, and leads to this:
which isn't the prettiest, but it works.
Oh, I cant fig out how to add a pic on here, but I got it to work the normal way.