This is going to be far from an exhaustive list (so please feel free to add any other bugs for mordenkainen's races here if you want) but these are just a few things I've noticed that should really be sorted (and most should be easy two minute changes). I'll try to update this post to cover anything mentioned by others to build up a complete list:
All Races
[Tweak] Size, Speed, Type: For most races these don't need to appear as racial features on the character sheet; on legacy races these are usually hidden from the sheet and it reduces the amount of clutter as speed appears in its own section, size appears under Description, and type for the vast majority of races in humanoid. Only those with selectable size and/or a non-standard type should need these features to appear on the sheet.
Goliath:
[Bug] Stone's Endurance: This doesn't include the Constitution modifier on the rollable, but it should be possible for it to do so (set Constitution as the ability score).
Rollback Post to RevisionRollBack
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[Bug] Stone's Endurance: This doesn't include the Constitution modifier on the rollable, but it should be possible for it to do so (set Constitution as the ability score).
The reason why for that one is because “General Actions” don’t add modifiers to rolls, they would have to change it to a “Weapon” or “Spell” action and they won’t do that.
The reason why for that one is because “General Actions” don’t add modifiers to rolls, they would have to change it to a “Weapon” or “Spell” action and they won’t do that.
Why wouldn't they do that? It's no worse a fit than a general action considering the general action is displaying the wrong value, but then neither of the three types support healing either.
They might as well set it as a "weapon" as that will at least solve one of those problems and make the rollable actually produce the correct result, because in its current form it would be better not to list it as an attack at all when it's simply incorrect.
Or they could allow general actions to factor in a chosen ability score for damage.
Any of these options shouldn't take a developer more than two minutes to do, and this is content people are being asked to pay money for.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
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This is going to be far from an exhaustive list (so please feel free to add any other bugs for mordenkainen's races here if you want) but these are just a few things I've noticed that should really be sorted (and most should be easy two minute changes). I'll try to update this post to cover anything mentioned by others to build up a complete list:
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
The reason why for that one is because “General Actions” don’t add modifiers to rolls, they would have to change it to a “Weapon” or “Spell” action and they won’t do that.
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Why wouldn't they do that? It's no worse a fit than a general action considering the general action is displaying the wrong value, but then neither of the three types support healing either.
They might as well set it as a "weapon" as that will at least solve one of those problems and make the rollable actually produce the correct result, because in its current form it would be better not to list it as an attack at all when it's simply incorrect.
Or they could allow general actions to factor in a chosen ability score for damage.
Any of these options shouldn't take a developer more than two minutes to do, and this is content people are being asked to pay money for.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.