When creating a homebrew magic weapon, is there a way to override the base weapon's damage and replace it with different damage dice and number of dice?
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C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."
When creating a homebrew magic weapon, is there a way to override the base weapon's damage and replace it with different damage dice and number of dice?
C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."
Unfortunately not, no. For this and other answers please see the Homebrew FAQ: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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Thanks, this will be very helpful!
C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."