I can't seem to find a way to use the Hollow One race, either on a new character or converting a current character from another race. It simply does not show up as an option? Does anyone know how to get this working?
Hollow One isn't a race, so that's probably why.
I would recommend making a feat to apply the additional stuff and add that to character.
I can't seem to find a way to use the Hollow One race, either on a new character or converting a current character from another race. It simply does not show up as an option? Does anyone know how to get this working?
Hollow One isn't a race, so that's probably why.
I would recommend making a feat to apply the additional stuff and add that to character.
I already have the feat made. If you want it and have a subscription here then PM me and I’ll hook you up.
Seems like this passage in the Unwelcome Spirits adventure has a typo, 'Exploring Brokenveil Marsh' section. The specific dies seems to be reversed, d12 vs d20. How can a d12 exceed 16? Then the table referenced is based on d12.
Random Encounters
In addition to the fixed locations the characters pass through, encounters can occur at any point as the characters venture through the unwelcoming environs of Brokenveil Marsh. While the characters are traveling or camping in the swampy wilderness, roll a d12 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Brokenveil Marsh Encounters table to determine what the characters encounter, or choose an encounter you like.
Brokenveil Marsh Encounters
d12
Encounter
1
The characters stumble onto an underwater sinkhole of indeterminate size. All plants, earth, and structures within the area are slowly receding into a watery pit beneath the marsh. Any character with a passive Wisdom (Perception) score of 10 or higher notices the sinkhole, making it easy to avoid. If not spotted, the area of the sinkhole is deep water, forcing characters to swim through it with successful DC 10 Strength (Athletics) checks.
2
While passing through a copse of blackened mangrove trees, the characters are ambushed by 1d4 vine blights that emerge from the trees’ tangled roots. Any character with a passive Wisdom (Perception) score of 13 or higher spots the blights, but all others are surprised.
3
Any character with a passive Wisdom (Perception) score of 13 or higher spots a swarm of ravens flying overhead. A character with access to a map of the area who succeeds on a DC 10 Wisdom (Insight) check intuits that the ravens are flying in the opposite direction of Fort Venture.
4
The characters cross paths with 1d4 + 1 bullywugs. The bullywugs are hostile but can be pacified with a successful DC 18 Charisma (Intimidation) check, or a DC 15 Charisma (Persuasion) check if the characters are able to communicate with them.
5
Any character with a passive Wisdom (Perception) score of 11 or higher spots a swarm of ravenous dragonflies hovering above the nearby marsh. The swarm uses the swarm of insects stat block.
6
A Dwendalian veteran leads a patrol of 1d4 + 2 guards from Fort Venture through the marsh, searching for goblinoids out of Urzin to be interrogated. If the party includes any goblinoids, the Dwendalian forces demand those goblinoids’ immediate surrender, then attack in response to any resistance.
7
The characters discover the bones of a long-dead adventurer whose skeletal remains have been picked clean by swamp vermin and years of decay. If any character searches the bones, roll on the Trinkets table in chapter 5 of the Player’s Handbook to determine the skeleton’s last worldly possession.
8
The characters are ambushed by a giant constrictor snake while wading through the murky swamp. Any character with a passive Wisdom (Perception) score of 16 or higher spots the snake, but all others are surprised by it.
9
Any character with a passive Wisdom (Perception) score of 15 or higher spots a hummock of dry earth. The hummock is 1d6 feet above ground, and a successful DC 10 Strength (Athletics) check is required to climb it. The hummock is 10 feet square and firm enough to support six characters and their gear. Characters who take a long or short rest on this hummock avoid exposure to the swamp’s sewer plague (see “Exploring Brokenveil Marsh” earlier in this adventure).
10
The characters disturb 2d4 stirges as they move through an area of the marsh set with overgrown ruins and rotting trees. Alternatively, the same number of stirges descend on the party’s camp during a rest.
11
Any character with a passive Wisdom (Perception) score of 12 or higher sees and hears 1d3 + 1 crocodiles moments before they attack. All other characters are surprised by the reptiles.
12
Any character with a passive Wisdom (Perception) score of 12 or higher hears and smells a pack of 2d4 goblinoid ghouls approaching. There is a 20 percent chance that the ghoul pack contains a freshly undead guard or two from nearby Fort Venture. These ghouls are of an aquatic variety known as lacedons. In addition to the statistics of a normal ghoul, each has a swimming speed of 30 feet.
I've just purchased this sourcebook digitally. I can see the Chronurgy description, but it doesn't appear as a dropdown option in the character creation section.
I've just purchased this sourcebook digitally. I can see the Chronurgy description, but it doesn't appear as a dropdown option in the character creation section.
Am I doing something wrong or is this a bug?
Enable Critical Role content in the home page of the character builder.
As a future suggestion, even for threads with lots of pages: read the first and last page before posts.
To use content from Explorer's Guide to Wildemount in the character builder, you will need to set the character preferences to include the Critical Role source category (click the "spoiler" link below to see how).
Did you purchase the full book ($29.99) or the Compendium ($19.99). The latter is read-only, the former interacts with the character builder. If you bought the latter, you can get the former for only the difference in price between the two. If you bought the former, go here and check at the top that your entitlements are in sync.
I may have missed this in an earlier post, but I can't add the Vox Seeker to my artificer's extras page. I've toggled Critical Role content, I own the book, and I've even made a duplicate in homebrew. It still never shows up as an option. Does anyone have a solutions for this?
Update: It appears that none of the monsters from Explorers Guide to Wildemount are showing up in extras for me. I've also tried clearing the cache on my browser and the issue is still there.
I may have missed this in an earlier post, but I can't add the Vox Seeker to my artificer's extras page. I've toggled Critical Role content, I own the book, and I've even made a duplicate in homebrew. It still never shows up as an option. Does anyone have a solutions for this?
Update: It appears that none of the monsters from Explorers Guide to Wildemount are showing up in extras for me. I've also tried clearing the cache on my browser and the issue is still there.
The same thing is happening to me, in addition to some of the magic items not showing up. I even went to the search bar in the home page and one of the items from the TCSR didn’t show up.
I may have missed this in an earlier post, but I can't add the Vox Seeker to my artificer's extras page. I've toggled Critical Role content, I own the book, and I've even made a duplicate in homebrew. It still never shows up as an option. Does anyone have a solutions for this?
Update: It appears that none of the monsters from Explorers Guide to Wildemount are showing up in extras for me. I've also tried clearing the cache on my browser and the issue is still there.
I’m seeing this too. Critical role and “non core” turned on. Entitlements in sync.
I may have missed this in an earlier post, but I can't add the Vox Seeker to my artificer's extras page. I've toggled Critical Role content, I own the book, and I've even made a duplicate in homebrew. It still never shows up as an option. Does anyone have a solutions for this?
Update: It appears that none of the monsters from Explorers Guide to Wildemount are showing up in extras for me. I've also tried clearing the cache on my browser and the issue is still there.
I’m seeing this too. Critical role and “non core” turned on. Entitlements in sync.
I'm also experiencing this issue
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Hollow One isn't a race, so that's probably why.
I would recommend making a feat to apply the additional stuff and add that to character.
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
See My Youtube Videos for Tips & Tricks using D&D Beyond
I already have the feat made. If you want it and have a subscription here then PM me and I’ll hook you up.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
Seems like this passage in the Unwelcome Spirits adventure has a typo, 'Exploring Brokenveil Marsh' section. The specific dies seems to be reversed, d12 vs d20. How can a d12 exceed 16? Then the table referenced is based on d12.
Random Encounters
In addition to the fixed locations the characters pass through, encounters can occur at any point as the characters venture through the unwelcoming environs of Brokenveil Marsh. While the characters are traveling or camping in the swampy wilderness, roll a d12 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Brokenveil Marsh Encounters table to determine what the characters encounter, or choose an encounter you like.
Brokenveil Marsh Encounters
I've just purchased this sourcebook digitally. I can see the Chronurgy description, but it doesn't appear as a dropdown option in the character creation section.
Am I doing something wrong or is this a bug?
Enable Critical Role content in the home page of the character builder.
As a future suggestion, even for threads with lots of pages: read the first and last page before posts.
Literally from the 1st post:
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
See My Youtube Videos for Tips & Tricks using D&D Beyond
Did you purchase the full book ($29.99) or the Compendium ($19.99). The latter is read-only, the former interacts with the character builder. If you bought the latter, you can get the former for only the difference in price between the two. If you bought the former, go here and check at the top that your entitlements are in sync.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
I may have missed this in an earlier post, but I can't add the Vox Seeker to my artificer's extras page. I've toggled Critical Role content, I own the book, and I've even made a duplicate in homebrew. It still never shows up as an option. Does anyone have a solutions for this?
Update: It appears that none of the monsters from Explorers Guide to Wildemount are showing up in extras for me. I've also tried clearing the cache on my browser and the issue is still there.
Thanks, Will do.
The same thing is happening to me, in addition to some of the magic items not showing up. I even went to the search bar in the home page and one of the items from the TCSR didn’t show up.
I’m seeing this too. Critical role and “non core” turned on. Entitlements in sync.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I'm also experiencing this issue