My players want to use the firearms recently added but no class or race allows the proficiency for firearms so the only way to add one is to add it to an item and give it to them as a work around.
However currently items when adding a modifier to add a proficiency do not have firearms on the list.
Yeah my players have done that for the weapon, it just adds the potential for mistakes as they level as they will forget as everyone else is automated and auto calculates. Its a workaround for sure though!
Arnt firearms listed as Ranged Martial Weapons in the DMG?
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GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links. https://www.twitch.tv/thebonusrole @BonusRole
I second this! I am trying to create a homebrew race that starts with firearms proficiencies. Pretty annoying that the items exist (from DMG) but the proficiencies for them do not exist.
Apparently you should now be able to add non-SRD/basic things to homebrew creations, so I'd say this is a bona fide missing data situation. The DMG weapons need their proficiencies.
Firearms are an optional rule from the DMG. Within that requiring proficiency is a further optional rule within that optional rule.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
I expect Badeye probably has data on how many characters/campaigns on D&D Beyond involve firearms and I also expect it to be a fairly small percentage.
I'm not saying that D&D Beyond shouldn't support this - it should, however adding something like this is going to be a really low priority compared to functionality that will benefit the majority of users.
I expect that when the dev team add functionality for downtime training, to add proficiencies/feats from training, that it would be added then.
Firearms are an optional rule from the DMG. Within that requiring proficiency is a further optional rule within that optional rule.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
I expect Badeye probably has data on how many characters/campaigns on D&D Beyond involve firearms and I also expect it to be a fairly small percentage.
I'm not saying that D&D Beyond shouldn't support this - it should, however adding something like this is going to be a really low priority compared to functionality that will benefit the majority of users.
I expect that when the dev team add functionality for downtime training, to add proficiencies/feats from training, that it would be added then.
Thanks for the reply. I see your point, but I think you may be surprised. Consider that both Matthew Mercer and Jeremy Crawford have gone on record stating they use firearms in their campaigns - and Mercer has even created a class focused around firearms. Maybe the Gunslinger is next up for adding after the Blood Hunter?
Also, since the actual firearms exist in the database (via DMG), not having proficiencies for them just seems more like "oops we overlooked it" than "not a priority to add". Having paid for the DMG, this certainly feels like a missing feature to me.
Firearms are in the DMG. They are not "homebrew". The rules are in the manual, and if we've paid for the manual, the content is supposed to be enabled here.
My players want to use the firearms recently added but no class or race allows the proficiency for firearms so the only way to add one is to add it to an item and give it to them as a work around.
However currently items when adding a modifier to add a proficiency do not have firearms on the list.
Please add this, thanks
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You can customize the weapon by clicking the "+" after expanding the attack. Just add a manual +2 to each of them for now.
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This is probably for the same reason as this.
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Yeah my players have done that for the weapon, it just adds the potential for mistakes as they level as they will forget as everyone else is automated and auto calculates. Its a workaround for sure though!
Check out my new DDB Extension!!
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/7320-d-d-beyond-interaction-chrome-extension
Arnt firearms listed as Ranged Martial Weapons in the DMG?
GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links.
https://www.twitch.tv/thebonusrole
@BonusRole
I think they are but they require the prof of firearms still.
Check out my new DDB Extension!!
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/7320-d-d-beyond-interaction-chrome-extension
I second this! I am trying to create a homebrew race that starts with firearms proficiencies. Pretty annoying that the items exist (from DMG) but the proficiencies for them do not exist.
Apparently you should now be able to add non-SRD/basic things to homebrew creations, so I'd say this is a bona fide missing data situation. The DMG weapons need their proficiencies.
Firearms are an optional rule from the DMG. Within that requiring proficiency is a further optional rule within that optional rule.
I expect Badeye probably has data on how many characters/campaigns on D&D Beyond involve firearms and I also expect it to be a fairly small percentage.
I'm not saying that D&D Beyond shouldn't support this - it should, however adding something like this is going to be a really low priority compared to functionality that will benefit the majority of users.
I expect that when the dev team add functionality for downtime training, to add proficiencies/feats from training, that it would be added then.
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Maybe! A good gunslinger subclass would be awesome! :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Just a ping to request this be fixed. If I own a DMG, I should be able to add Firearms as a proficiency to any character in my campaign.
They still aren't showing up in character creation.