I am not seeing any way to flag a weapon as your Pact Weapon to add the appropriate proficiency to your character. Making a Custom Attack is ponderous and unnecessary for a core feature of a subclass.
moderator note - this thread contains posts from multiple threads on the same topic that have been merged to keep information together.
Hex Blade: "Hex Warrior" allows a character to designate a weapon of my characters choice to mystically channel their will through. The weapon gains bonuses to hit and damage derived from their Charisma. Is this option built into the character sheet or automated? Does the Pact Boon, Pact of the Blade have something similar that we can drop down automatically into the character sheet?
Hexblade has been one of my favorite class concepts since I found out about the UA. I even built an entire quest line that my party has been working on involving them, where the BBEG of the arc is a Hex blade. With the excitement of XGTE being out on DDB I set out to create him officially. I don't see any way to intuitively set a weapon as being g chosen for Hex Warrior. Nothing shows up in limited abilities, in the attack customization, or the weapon to check and make my chosen weapon automatically adjust for the ability. Of course, I can manually change the attack, but this isn't intuitive and means remembering to undo it and do it again if I ever chose a different weapon.
Neither can I designate a weapon for the Hex warrior ability, nor can I designate any weapon to be my pact (of the blade) weapon, i.e improved pact blade invocation does nothing.
Did I miss something or is this know thing to be worked on?
Hopefully these will be addressed with the Character creation revamp (which I hope will come out soon :P), but yeah, for now it's a shame, I was looking forward to make a fully functional Hexblade as well
Thankfully this is something I can work around easily because it's an NPC that probably won't last more than a session, by giving the attack custom values, but I was planning to make a Hex blade pact of the blade warlock the next time I got to be a player, so this would be annoying long term.
Following this post by BadEye, in which he suggests using the Custom Attack option to create a Warlock's Pact Blade/Hexblade's weapon I thought I would use this for my own Hexblade Warlock. This Warlock has the Improved Pact Blade Invocation, which grants a +1 bonus to attack and damage rolls with the weapon.
I am able to create a weapon the character is proficient with that uses the character's Charisma for the attack and damage bonuses, however I cannot add the +1 to the attack roll. In the Customize options there are two boxes: one labelled "To Hit" and another labelled "Additional Bonus". Entering a value in the "Additional Bonus" box adds that to the damage roll, however entering anything in the "To Hit" box overrides the calculation rather than adding to it.
Dropbox link to an example. This character has a +4 Charisma modifier, a +3 Proficiency bonus and should also have a +1 bonus from the Improved Pact Blade Invocation for a +8 attack bonus. Instead, by entering a 1 in the "To Hit" box the modifier displays as +1.
Yes I had the same issue, I think they really need to add a bonus box that effects to hit and damage to simplify this issue. I do not like having to override calculated to hit, just means at certain levels if we forget to change something our sheets are wrong. If they add a magical weapon bonus box the we will never have that issue.
Agreed it doesn't make sense! I tried to make a +1 pact weapon as a custom attack (so i wouldn't have to go around adding random +1 weapons to my inventory) but the "to hit" modifier overwrites the Proficiency and and Ability modifiers making it only +1 to hit.
Yeah, the "To Hit" field is a static value, not a modifier field. I hope they consider reworking it, as it is neither the most intuitive nor ideal implementation.
Yeah it doesn't make sense... Is there any attack at all that has a fixed value? I can't think of a single item that does this or situation where being able to do it would be helpful.
I think they do it that way in case you wanted to create a non-weapon/spell related attack. It adds more flexibility to make it static to hit the edge cases, but it overcomplicates things to do so.
For my next campaign I’m attempting to make a warlock with the hexblade patron. However, I am unable to calculate the attack with my melee weapon using my charisma. Is there anyway to fix this?
I am not seeing any way to flag a weapon as your Pact Weapon to add the appropriate proficiency to your character. Making a Custom Attack is ponderous and unnecessary for a core feature of a subclass.
moderator note - this thread contains posts from multiple threads on the same topic that have been merged to keep information together.
A checkbox for "Pact Weapon" under the Customize Settings would be good and would be inline with similarly settings things as Off-hand weapons.
Wondering the same thing found your post through search any news on planned implitation?
Hope we can get some traction on this since Warlock is my favorite class. :-)
Hex Blade: "Hex Warrior" allows a character to designate a weapon of my characters choice to mystically channel their will through. The weapon gains bonuses to hit and damage derived from their Charisma. Is this option built into the character sheet or automated? Does the Pact Boon, Pact of the Blade have something similar that we can drop down automatically into the character sheet?
Why can't we all just get along?
Hexblade has been one of my favorite class concepts since I found out about the UA. I even built an entire quest line that my party has been working on involving them, where the BBEG of the arc is a Hex blade. With the excitement of XGTE being out on DDB I set out to create him officially. I don't see any way to intuitively set a weapon as being g chosen for Hex Warrior. Nothing shows up in limited abilities, in the attack customization, or the weapon to check and make my chosen weapon automatically adjust for the ability. Of course, I can manually change the attack, but this isn't intuitive and means remembering to undo it and do it again if I ever chose a different weapon.
DM for the Adventures in Erylia Podcast
Where five friends sit around the table and record themselves playing Dungeons and Dragons
I agree.
Neither can I designate a weapon for the Hex warrior ability, nor can I designate any weapon to be my pact (of the blade) weapon, i.e improved pact blade invocation does nothing.
Did I miss something or is this know thing to be worked on?
Hopefully these will be addressed with the Character creation revamp (which I hope will come out soon :P), but yeah, for now it's a shame, I was looking forward to make a fully functional Hexblade as well
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Thankfully this is something I can work around easily because it's an NPC that probably won't last more than a session, by giving the attack custom values, but I was planning to make a Hex blade pact of the blade warlock the next time I got to be a player, so this would be annoying long term.
DM for the Adventures in Erylia Podcast
Where five friends sit around the table and record themselves playing Dungeons and Dragons
" Is this option built into the character sheet or automated"
According to my understanding it is a "no" on both accounts.
Hopefully something that is coming
Following this post by BadEye, in which he suggests using the Custom Attack option to create a Warlock's Pact Blade/Hexblade's weapon I thought I would use this for my own Hexblade Warlock. This Warlock has the Improved Pact Blade Invocation, which grants a +1 bonus to attack and damage rolls with the weapon.
I am able to create a weapon the character is proficient with that uses the character's Charisma for the attack and damage bonuses, however I cannot add the +1 to the attack roll. In the Customize options there are two boxes: one labelled "To Hit" and another labelled "Additional Bonus". Entering a value in the "Additional Bonus" box adds that to the damage roll, however entering anything in the "To Hit" box overrides the calculation rather than adding to it.
Dropbox link to an example. This character has a +4 Charisma modifier, a +3 Proficiency bonus and should also have a +1 bonus from the Improved Pact Blade Invocation for a +8 attack bonus. Instead, by entering a 1 in the "To Hit" box the modifier displays as +1.
Yes I had the same issue, I think they really need to add a bonus box that effects to hit and damage to simplify this issue. I do not like having to override calculated to hit, just means at certain levels if we forget to change something our sheets are wrong. If they add a magical weapon bonus box the we will never have that issue.
Agreed it doesn't make sense! I tried to make a +1 pact weapon as a custom attack (so i wouldn't have to go around adding random +1 weapons to my inventory) but the "to hit" modifier overwrites the Proficiency and and Ability modifiers making it only +1 to hit.
Yeah, the "To Hit" field is a static value, not a modifier field. I hope they consider reworking it, as it is neither the most intuitive nor ideal implementation.
Yeah it doesn't make sense... Is there any attack at all that has a fixed value? I can't think of a single item that does this or situation where being able to do it would be helpful.
I think they do it that way in case you wanted to create a non-weapon/spell related attack. It adds more flexibility to make it static to hit the edge cases, but it overcomplicates things to do so.
For my next campaign I’m attempting to make a warlock with the hexblade patron. However, I am unable to calculate the attack with my melee weapon using my charisma. Is there anyway to fix this?
In the Attacks section of the sheet, you can create a custom attack with Charisma as the ability score.
Thank you