The rules for levels below 21 are still the same. This set of variant rules applies only when characters reach level 21.
Level 50 becomes the new maximum character level a player can have.
Ability scores now have a maximum of 30.
Upon reaching level 21, your proficiency bonus becomes +7, then increases to +8 at level 25, +9 at level 29, +10 at level 33, +11 at level 37, +12 at level 41, +13 at level 45, and +14 at level 49.
If a player continues leveling the same class through level 21 to 49, they gain epic boons at levels 21, 25, 29, 31, 35, 39, 41, 45, and 49, and ability score increases at levels 22, 26, 30, 34, 38, 42, 46, and 50. Any and all ability score improvements give 3 points rather than the traditional 2, and 4 points after level 40, or 2 feats if using the optional feats rule.
Cantrips that deal damage increase by 1 additional damage die at levels 22 (5), 28 (6), 35 (7), 39 (8), 45 (9), and 50 (10).
If you're a Dragonborn, your breath weapon moves up to 6d6 at 21st level, 7d6 at 26th level, 8d6 at 31st level, 9d6 at 36th level, 10d6 at 41st level, and 11d6 at 46th levels
Upon reaching past level 20 you may pick a second subclass. You gain the features of the subclass at level 20+the original features level. For example a Rouge with the Thief subclass would get Fast Hands at level 23, Supreme Sneak at level 29, and Thief's Reflexes at level 37.
Starting at level 32 and every 4th level onward, the maximum for your Strength and Constitution score increases by 2, and both scores are increased by 2.
At level 22, you gain an extra divinity point to use per day, again another extra divinity point at level 30, a third extra point at 38, and a 4th extra at level 46.
At level 30, select a domain other than the one you started with. You gain access to the spells granted by that domain. Choose a spell from each line of the domain's spell table.
At level 26, the max CR of your wild shape increases by 1 (land = CR 2, moon = CR 9), it increases by 1 again every 3 levels. level 29: (land = CR 3, moon = CR 13), again at level 32 (land = CR 4, moon = CR 15), ecet,
At level 38, you gain immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons.
At level 42, you gain resistance to bludgeoning, piercing, and slashing damage from magical weapons.
At level 46, you gain immunity to three damage types of your choice.
At level 50 choose one damage type you aren't resistant or immune from, you gain vulnerability to that damage, all other damage types you don’t already resist or immune, you gain resistance to those damage, all damage you resist before gaining this feature, you gain immunity to those damage, all immunes you have before gaining this feature, you gain absorption to those damage.
At level 21, your martial arts die increases to 1d12, then 1d12 + 1d4 at level 29, 1d12 + 1d6 at level 33, 1d20 at level 37, and 1d20 + 1d4 at level 45
Additionally at level 21, your maximum number of ki points is 21, and increase by 1 per monk level.
At level 22, the effects of perfect self and empty body are doubled (the number of Ki points required isn't doubled). Additionally at level 46, the effects of perfect self and empty body are quadrupled (the number of Ki points required is doubled).
At level 24, Movement speed increases to 35 feet, and you can walk and stand on walls, ceilings, and liquid without falling. Your movement speed increases by an additional 5 feet every 4th level (level 28, 32 etc).
Additionally at level 42, jumping distance is doubled, you can sprint using a bonus action, and your unarmed attacks reach increases by 5 feet.
At level 30, whenever you use an action that requires spending ki points, roll 1d4. If the result is a 3 or a 4, cut the ki cost of that action in half, rounding up. Additionally, at level 50 You have no max ki points and when recovering all ki from sleep you get ki = your old max multiplied by 2.
At level 30, all friendly creatures within 30 feet of you are healed a number of hit points per minute equal to their Constitution modifier + their proficiency bonus (minimum 1). This feature does not heal you, and if a friendly creature leaves the range, the minute timer pauses for that creature until it re-enters your aura.
At level 26, while camouflaged, you can move at half speed and remain camouflaged. At level 34, you can camouflage yourself using your whole turn (6 seconds) instead of 1 minute. At level 38, you can take either an action or a bonus action and stay camouflaged, but not both.
Starting at level 26 and each 4th level onward, your maximum for your Dexterity scores increase by 2, and your Dexterity score also increases by 2.
Favored Enemy or Natural Explorer Improvement:[edit]
At level 30, choose either favored enemy or natural explorer. If you chose favored enemy, all known types of monsters (except for humanoids) are treated as favored enemies. If you chose natural explorer, all terrain types are treated as favored terrain. You gain the other choice at level 42.
At level 30, if you havent attacked yet this turn, you can focus on a single attack, and sacrifice your extra attack to choose to turn your attack into a critical hit once per long rest.
At level 34 you can chose and additional 2 skills you have proficiency in or one skill and your proficiency in thieves tools and double your proficiency modifier, If you do not have any skills without expertise gain proficiency in a skill You gain another additional expertise at level 44
Additionally at level 21, you can now create 1st level spell slots for 2 points, 2nd level for 3 points, 3rd level for 4 points, 4th level for 5 points, 5th level for 6 points, 6th level for 7 points, 7th level for 8 points, 8th level for 9 points, and 9th level for 10 points.
At level 50 you may now convert spell slots of lower level into higher ones. Example: converting two level one spell slots into one level 2 spell slot, the spell slots don't have to be of the same level and can work down or up, you can also convert something like a sixth level spell slot and a third level spell slot to a ninth level spell slot, or convert a ninth level spell slot into a sixth and a third, or a seventh and second, ect.
The rules for levels below 21 are still the same. This set of variant rules applies only when characters reach level 21.
Level 50 becomes the new maximum character level a player can have.
Ability scores now have a maximum of 30.
Upon reaching level 21, your proficiency bonus becomes +7, then increases to +8 at level 25, +9 at level 29, +10 at level 33, +11 at level 37, +12 at level 41, +13 at level 45, and +14 at level 49.
If a player continues leveling the same class through level 21 to 49, they gain epic boons at levels 21, 25, 29, 31, 35, 39, 41, 45, and 49, and ability score increases at levels 22, 26, 30, 34, 38, 42, 46, and 50. Any and all ability score improvements give 3 points rather than the traditional 2, and 4 points after level 40, or 2 feats if using the optional feats rule.
Cantrips that deal damage increase by 1 additional damage die at levels 22 (5), 28 (6), 35 (7), 39 (8), 45 (9), and 50 (10).
If you're a Dragonborn, your breath weapon moves up to 6d6 at 21st level, 7d6 at 26th level, 8d6 at 31st level, 9d6 at 36th level, 10d6 at 41st level, and 11d6 at 46th levels
Upon reaching past level 20 you may pick a second subclass. You gain the features of the subclass at level 20+the original features level. For example a Rouge with the Thief subclass would get Fast Hands at level 23, Supreme Sneak at level 29, and Thief's Reflexes at level 37.
Starting at level 32 and every 4th level onward, the maximum for your Strength and Constitution score increases by 2, and both scores are increased by 2.
At level 22, you gain an extra divinity point to use per day, again another extra divinity point at level 30, a third extra point at 38, and a 4th extra at level 46.
At level 30, select a domain other than the one you started with. You gain access to the spells granted by that domain. Choose a spell from each line of the domain's spell table.
At level 26, the max CR of your wild shape increases by 1 (land = CR 2, moon = CR 9), it increases by 1 again every 3 levels. level 29: (land = CR 3, moon = CR 13), again at level 32 (land = CR 4, moon = CR 15), ecet,
At level 38, you gain immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons.
At level 42, you gain resistance to bludgeoning, piercing, and slashing damage from magical weapons.
At level 46, you gain immunity to three damage types of your choice.
At level 50 choose one damage type you aren't resistant or immune from, you gain vulnerability to that damage, all other damage types you don’t already resist or immune, you gain resistance to those damage, all damage you resist before gaining this feature, you gain immunity to those damage, all immunes you have before gaining this feature, you gain absorption to those damage.
At level 21, your martial arts die increases to 1d12, then 1d12 + 1d4 at level 29, 1d12 + 1d6 at level 33, 1d20 at level 37, and 1d20 + 1d4 at level 45
Additionally at level 21, your maximum number of ki points is 21, and increase by 1 per monk level.
At level 22, the effects of perfect self and empty body are doubled (the number of Ki points required isn't doubled). Additionally at level 46, the effects of perfect self and empty body are quadrupled (the number of Ki points required is doubled).
At level 24, Movement speed increases to 35 feet, and you can walk and stand on walls, ceilings, and liquid without falling. Your movement speed increases by an additional 5 feet every 4th level (level 28, 32 etc).
Additionally at level 42, jumping distance is doubled, you can sprint using a bonus action, and your unarmed attacks reach increases by 5 feet.
At level 30, whenever you use an action that requires spending ki points, roll 1d4. If the result is a 3 or a 4, cut the ki cost of that action in half, rounding up. Additionally, at level 50 You have no max ki points and when recovering all ki from sleep you get ki = your old max multiplied by 2.
At level 30, all friendly creatures within 30 feet of you are healed a number of hit points per minute equal to their Constitution modifier + their proficiency bonus (minimum 1). This feature does not heal you, and if a friendly creature leaves the range, the minute timer pauses for that creature until it re-enters your aura.
At level 26, while camouflaged, you can move at half speed and remain camouflaged. At level 34, you can camouflage yourself using your whole turn (6 seconds) instead of 1 minute. At level 38, you can take either an action or a bonus action and stay camouflaged, but not both.
Starting at level 26 and each 4th level onward, your maximum for your Dexterity scores increase by 2, and your Dexterity score also increases by 2.
Favored Enemy or Natural Explorer Improvement:[edit]
At level 30, choose either favored enemy or natural explorer. If you chose favored enemy, all known types of monsters (except for humanoids) are treated as favored enemies. If you chose natural explorer, all terrain types are treated as favored terrain. You gain the other choice at level 42.
At level 30, if you havent attacked yet this turn, you can focus on a single attack, and sacrifice your extra attack to choose to turn your attack into a critical hit once per long rest.
At level 34 you can chose and additional 2 skills you have proficiency in or one skill and your proficiency in thieves tools and double your proficiency modifier, If you do not have any skills without expertise gain proficiency in a skill You gain another additional expertise at level 44
Additionally at level 21, you can now create 1st level spell slots for 2 points, 2nd level for 3 points, 3rd level for 4 points, 4th level for 5 points, 5th level for 6 points, 6th level for 7 points, 7th level for 8 points, 8th level for 9 points, and 9th level for 10 points.
At level 50 you may now convert spell slots of lower level into higher ones. Example: converting two level one spell slots into one level 2 spell slot, the spell slots don't have to be of the same level and can work down or up, you can also convert something like a sixth level spell slot and a third level spell slot to a ninth level spell slot, or convert a ninth level spell slot into a sixth and a third, or a seventh and second, ect.
I'm considering handing out Legendary Resistences and Actions, scaling up as they advance.
Lv 21, Legendary Resistance 1x/day
Lv 22: Legendary Action x1/turn (Use one of their already extant abilities for free on an enemy's turn)
Lv 23, Legendary Resistance 2x/day
Lv 24 Legendary Action x2/turn, ASI
and so on to a max of 5. A lv 30 PC should have as many legendary actions/resistances as a CR30 monster. Haven't considered any kind of balance with this, but it seems fairly innocuous, esp since the enemies available to fight at this level also have these kinds of resistances. A party of five lv24 adventurers facing six Ancient Red dragons or three Terrasques, or Tiamat and her Simulacrum will have a rough time of it pretty much no matter what..
Sidebar here: You really don't want to give PCs legendary actions. Legendary actions exist for the sole purpose of balancing the action economy of solo monsters against that of an entire party. You give each PC legendary actions, and the game grinds to a halt.
My DM is allowing all his players to go beyond lv 20, so we can have a lv 20 Cleric/ lv 6 Sorceress/lv 4 Rogue/ lv 6 Bard, but unfortunately the D&D Beyond character sheet won't let us. It will make it confusing as time goes on when I have to look at multiple character sheets for 1 character, instead of just ONE.
PLEASE add this to the "planned upcoming features" schedule. I believe I'm not alone in saying that there are a huge number of players that would greatly appreciate this simple addition to the app.
D&D Beyond has to support the rules as they are designed by Wizards of the Coast. Currently there are no rules for levelling beyond 20, so as such, D&D Beyond can't make up rules. If WotC does publish such rules, I'm sure DDB will support them
Homebrew is homebrew. It exists “specifically” to break core rules.. it currently allows you to create broken items, races, and classes... so what’s the harm of turning off the limit for lvling up?
All it would require is to put a on/off switch on the first page of character creation called “Overide max level cap for multiclassing?”. It would seriously do much less harm than most homebrews, and it would be SOOOOO easy to program in..
In the meantime, I sudgest people just create a homebrew class that has all of your lvl 21 character’s stuff at lvl 1 and continue it from there.
Homebrew is homebrew. It exists “specifically” to break core rules.. it currently allows you to create broken items, races, and classes... so what’s the harm of turning off the limit for lvling up?
All it would require is to put a on/off switch on the first page of character creation called “Overide max level cap for multiclassing?”. It would seriously do much less harm than most homebrews, and it would be SOOOOO easy to program in..
In the meantime, I sudgest people just create a homebrew class that has all of your lvl 21 character’s stuff at lvl 1 and continue it from there.
Never say something is "SOOOOO easy" to program in, because unless you yourself are a coder and have knowledge of the code base that DDB is working with, you don't know jack about what is or is not easy to code.
Also, you can't just "create a homebrew class" because we can't homebrew classes wholesale in Beyond at this time.
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Homebrew is homebrew. It exists “specifically” to break core rules.. it currently allows you to create broken items, races, and classes... so what’s the harm of turning off the limit for lvling up?
All it would require is to put a on/off switch on the first page of character creation called “Overide max level cap for multiclassing?”. It would seriously do much less harm than most homebrews, and it would be SOOOOO easy to program in..
In the meantime, I sudgest people just create a homebrew class that has all of your lvl 21 character’s stuff at lvl 1 and continue it from there.
As I mentioned, D&D Beyond has to respect the core game rules of D&D, this is part of their agreement with WotC. One of these core game rules is a maximum level of 20.
This isn't even touching on how phenomenally complex a homebrew system that enables additional levels for every single class would be.
Quote from DevanAvalon>>Never say something is "SOOOOO easy" to program in, because unless you yourself are a coder and have knowledge of the code base that DDB is working with, you don't know jack about what is or is not easy to code.
Never say something is "SOOOOO easy" to program in, because unless you yourself are a coder and have knowledge of the code base that DDB is working with, you don't know jack about what is or is not easy to code.
Also, you can't just "create a homebrew class" because we can't homebrew classes wholesale in Beyond at this time.
I would not comment on something like code being easy if I did not have experience in it. I have a lot of experience in C++, C#, and HTML. And honestly it wouldn’t take much more than a bool and an “if statement” (or their similar counter parts in whatever software they are using, they are the most basic functions in coding..) but yeah, sure, maybe it’s a “little” more complicated since I have no idea what language they are using. But I feel confident in my statement on this.
As for the homebrew: it DEFINITELY won’t be as pretty, but it can be done using the homebrew subclass, homebrew feats, and with some stat overriding within the character sheet.
but that’s a lot of work for something that would be so much better, prettier, and easier to just allow the cap removal. Cause that’s all that’s stopping us from adding extra levels (a background calculation that says STOP when the number totals 20)... add a button that simply stops that code from triggering would literally give us what we want.
hopefully WOTC creates something official, so this stops being even a thing... but it is weird to have so much restrictions on a game that literally encourages us to use our imaginations and make things up. *shrug*
Quote from DevanAvalon>>Never say something is "SOOOOO easy" to program in, because unless you yourself are a coder and have knowledge of the code base that DDB is working with, you don't know jack about what is or is not easy to code.
Never say something is "SOOOOO easy" to program in, because unless you yourself are a coder and have knowledge of the code base that DDB is working with, you don't know jack about what is or is not easy to code.
Also, you can't just "create a homebrew class" because we can't homebrew classes wholesale in Beyond at this time.
I would not comment on something like code being easy if I did not have experience in it. I have a lot of experience in C++, C#, and HTML. And honestly it wouldn’t take much more than a bool and an “if statement” (or their similar counter parts in whatever software they are using, they are the most basic functions in coding..) but yeah, sure, maybe it’s a “little” more complicated since I have no idea what language they are using. But I feel confident in my statement on this.
As for the homebrew: it DEFINITELY won’t be as pretty, but it can be done using the homebrew subclass, homebrew feats, and with some stat overriding within the character sheet.
but that’s a lot of work for something that would be so much better, prettier, and easier to just allow the cap removal. Cause that’s all that’s stopping us from adding extra levels (a background calculation that says STOP when the number totals 20)... add a button that simply stops that code from triggering would literally give us what we want.
hopefully WOTC creates something official, so this stops being even a thing... but it is weird to have so much restrictions on a game that literally encourages us to use our imaginations and make things up. *shrug*
Oh look, you admit you have no understanding of their codebase, which is the other part of my comment that you conveniently ignored. You have no authority here as a consequence on that statement.
And, as David pointed out, they *have* to abide by WotC's demands in this endeavor. And WotC doesn't want the level cap to be above 20 at this time, so there's no further point asking for it from Beyond. It's not going to happen.
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
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This website has Epic Boons.
https://www.gmbinder.com/share/-LgsHw4Fqlz8BdtmzM35
General Rules[edit]
Level 50[edit]
If a player chooses to level up their class beyond level 20 and they don't multiclass, these are the features each class gains:
Artificer[edit]
Additional Spells and Spell Slots:[edit]
Spell Slots
Infusion and Infused Item Improvement:[edit]
Spell Storing Item Improvement:[edit]
Barbarian[edit]
Critical Hits:[edit]
Strength and Constitution Score Increases:[edit]
Additional Rage Damage:[edit]
Bard[edit]
Additional Spells and Spell Slots:[edit]
Spell Slots
Magical Secrets:[edit]
Bardic Inspiration Improvement:[edit]
Cleric[edit]
Additional Spells and Spell Slots:[edit]
Spell Slots
Extra Divinity Points:[edit]
Divine Intervention Increase:[edit]
Additional Domain:[edit]
Druid[edit]
Additional Spells and Spell Slots:[edit]
Spell Slots
Plant and Beast Communication Improvement:[edit]
Wild Shape Improvement:[edit]
Fighter[edit]
Additional Indomitable and Second Wind Charges:[edit]
Strength and Dexterity Score Improvements:[edit]
Additional Extra Attacks:[edit]
Damage Immunities and Resistances:[edit]
Monk[edit]
Martial Arts and Ki Point Increase[edit]
Perfect Self and Empty Body Improvement:[edit]
Movement Speed Increase:[edit]
Ki Point Improvement:[edit]
Paladin[edit]
Additional Spell Slots:[edit]
Spell Slots
Aura of Protection Improvement:[edit]
Healing Aura Feature:[edit]
Sacred Oath Improvement:[edit]
Ranger[edit]
Additional Spells and Spell Slots:[edit]
Spell Slots
Feral Senses Increase:[edit]
Hide in Plain Sight Improvement:[edit]
Dexterity Score Improvements:[edit]
Favored Enemy or Natural Explorer Improvement:[edit]
Critical Strike[edit]
Rogue[edit]
Blindsense Increase:[edit]
Sneak Attack Increase:[edit]
Stroke of Luck Improvement:[edit]
Additional Expertise:[edit]
Sorcerer[edit]
Additional Spells and Spell Slots:[edit]
Spell Slots
Sorcery Point Improvement:[edit]
Sorcery Point Spell Slot Improvement:[edit]
Warlock[edit]
Additional Spells and Spell Slots:[edit]
Eldritch Invocation Increase:[edit]
At level 21, the number of eldritch invocation you can know is increased by 4. This increases to 6 at level 30, 8 at level 40, and 10 at level 50.
Eldritch Master Increase:[edit]
Mystic Arcanum Increase:[edit]
Wizard[edit]
Additional Spells and Spell Slots:[edit]
Spell Slots
Signiture Spell Improvement:[edit]
Arcane Tradition Increase:[edit]
Spell Mastery Increase:[edit]
this is what I found online I use it all the time. its great!
That it is. Will be using this when my players hit 20 if they wanna keep going.
Definitely will use this in future campaigns :)
You could have just linked the D&D Wiki instead of copy/pasting the entire thing.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
That *someday* just seems like .... *the next century*
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
I only beg you to don't lie in those ""sneakpeaks"" you've spammed right now.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Thx
Sidebar here: You really don't want to give PCs legendary actions. Legendary actions exist for the sole purpose of balancing the action economy of solo monsters against that of an entire party. You give each PC legendary actions, and the game grinds to a halt.
I like that. maybe some epic boons and spell slots too?
I'm starting to make a campaign going from level 1-50 using the rules I posted above. I will post it when I'm done!
I back this suggestion greatly.
My DM is allowing all his players to go beyond lv 20, so we can have a lv 20 Cleric/ lv 6 Sorceress/lv 4 Rogue/ lv 6 Bard, but unfortunately the D&D Beyond character sheet won't let us. It will make it confusing as time goes on when I have to look at multiple character sheets for 1 character, instead of just ONE.
PLEASE add this to the "planned upcoming features" schedule. I believe I'm not alone in saying that there are a huge number of players that would greatly appreciate this simple addition to the app.
D&D Beyond has to support the rules as they are designed by Wizards of the Coast. Currently there are no rules for levelling beyond 20, so as such, D&D Beyond can't make up rules. If WotC does publish such rules, I'm sure DDB will support them
Find my D&D Beyond articles here
I think people are moreso asking to homebrew over 20. Dmg says that they can multiclass, or take boons
Epic boon support is being worked on, although you can homebrew them in using feats.
As for nulticlassing, that still has a limit based on character level. DDB still has to respect core rules even when it comes to homebrew tools
Find my D&D Beyond articles here
Homebrew is homebrew. It exists “specifically” to break core rules.. it currently allows you to create broken items, races, and classes... so what’s the harm of turning off the limit for lvling up?
All it would require is to put a on/off switch on the first page of character creation called “Overide max level cap for multiclassing?”. It would seriously do much less harm than most homebrews, and it would be SOOOOO easy to program in..
In the meantime, I sudgest people just create a homebrew class that has all of your lvl 21 character’s stuff at lvl 1 and continue it from there.
Never say something is "SOOOOO easy" to program in, because unless you yourself are a coder and have knowledge of the code base that DDB is working with, you don't know jack about what is or is not easy to code.
Also, you can't just "create a homebrew class" because we can't homebrew classes wholesale in Beyond at this time.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
As I mentioned, D&D Beyond has to respect the core game rules of D&D, this is part of their agreement with WotC. One of these core game rules is a maximum level of 20.
This isn't even touching on how phenomenally complex a homebrew system that enables additional levels for every single class would be.
Find my D&D Beyond articles here
I would not comment on something like code being easy if I did not have experience in it. I have a lot of experience in C++, C#, and HTML. And honestly it wouldn’t take much more than a bool and an “if statement” (or their similar counter parts in whatever software they are using, they are the most basic functions in coding..) but yeah, sure, maybe it’s a “little” more complicated since I have no idea what language they are using. But I feel confident in my statement on this.
As for the homebrew: it DEFINITELY won’t be as pretty, but it can be done using the homebrew subclass, homebrew feats, and with some stat overriding within the character sheet.
but that’s a lot of work for something that would be so much better, prettier, and easier to just allow the cap removal. Cause that’s all that’s stopping us from adding extra levels (a background calculation that says STOP when the number totals 20)... add a button that simply stops that code from triggering would literally give us what we want.
hopefully WOTC creates something official, so this stops being even a thing... but it is weird to have so much restrictions on a game that literally encourages us to use our imaginations and make things up. *shrug*
Oh look, you admit you have no understanding of their codebase, which is the other part of my comment that you conveniently ignored. You have no authority here as a consequence on that statement.
And, as David pointed out, they *have* to abide by WotC's demands in this endeavor. And WotC doesn't want the level cap to be above 20 at this time, so there's no further point asking for it from Beyond. It's not going to happen.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"