they are part of the optionnal class features from tasha. nope i haven't tryed that yet. but based on what tasha is doing, it adds stuff or replace actual abilities. they might have limited it to subclasses considering the only thing that does this is to the ranger and it is to a subclass. so i wouldn't be suprised if it did.
i know its part of the optionnal class features... i have a lot of stuff i need done for my world. and i'm still in the races. but i have dabbed in it for a few hours. need more testing to get what the limits are.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I made a homebrew subclass, and I had no troubles creating it, but I am not in the know anout how to put it to use. So I humbly ask that you may reply to this with an answer if you have one, if not, that is also OK.
I made a homebrew subclass, and I had no troubles creating it, but I am not in the know anout how to put it to use. So I humbly ask that you may reply to this with an answer if you have one, if not, that is also OK.
Sincerely,
Norok
I am not Mellie, but you can use homebrew subclasses by turning on the Content toggle for homebrew in the character builder. The toggle is on if it is red and the circle is to the right.
Unless you are in a campaign with heavy restrictions or something, I recommend turning all Content toggles on.
So I don't know if this has been suggested or not, but wouldn't it be easier to just let us make a "variant" class like a "variant" race? Just take the base class and be able to swap out or replace some of the base class features? Again not sure if someone else has suggested this, didn't really feel like plodding through 3 years of posts, but I would think that would be simpler than being able to create a whole new homebrew class from scratch. Just my thoughts for whatever it is worth. I would love to be able to have a Dogfighter variant in DDB, Dogfighter as in fights with dogs not planes, as is I have to just ignore the fact that Dogfighters are not proficient in martial weapons and heavier armors.
yet where it matters the most... homebrew classes are the number 6 most voted feature... with VTT being first with about twice the votes.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Yes, but considering the ease of implementing home brew classes based on what we’ve been asking for in the last few years, home brew classes are probably 6 times less complex to implement than a full vtt solution.
that doesn't matter though, they are working on what people want the most. in the last 3 years we've been getting things that further the VTT experience. Dice, Encounter Builder, Initiative Tracker, Game Log, etc...
that said the problem with homebrew classes are the number of people wanting to add tons of stuff we don't have access to. on the contrary to what people believe, homebrew classes are much harder to develop then subclasses. look at subclasses, wealready have people wanting to add spell slots. people wanting to add features that D&D is not designed to modify. and thats just for subclasses... now imagine having to develop a system that allow for invocations, metamagics, more stuff that basic classes have. thats already a hell of a thing to develop for already. now imagine that once all that is done, people are not having enough, they want more then that. they want to develop their own mechanics which now the devs have to develop for it to work as well. all of that in itself, is more work to do then the VTT itself.
so how do they do it ? slowly, little by little... first they ask us what we wnat in homebrews ? the answer we give them... EVERYTHING WE CAN POSSIBLY THINK OF ! how do you expect the dev to work with that ? in the end, its obvious that we will never be satisfyed by the homebrew system. so why lose time to make a system people will always be crying about ? they have better things to do with their time then that.
at least thats how i would be thinking after seeing the huge amount of work that would be going into making homebrews a real thing !
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
and again that argument means nothing because it has been easily outmatched byt he actual sub class homebrews which people were demanding the same thing. and now look at what everyone is asking for.
more and more and more and more abilities to add to that homebrew maker 9000 ! again just look at threads like the ones for homebrew subclasses and you get a real down glimpse of how people just want to have a stats for everything included in this very engine.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
that doesn't matter though, they are working on what people want the most. in the last 3 years we've been getting things that further the VTT experience. Dice, Encounter Builder, Initiative Tracker, Game Log, etc...
that said the problem with homebrew classes are the number of people wanting to add tons of stuff we don't have access to. on the contrary to what people believe, homebrew classes are much harder to develop then subclasses. look at subclasses, wealready have people wanting to add spell slots. people wanting to add features that D&D is not designed to modify. and thats just for subclasses... now imagine having to develop a system that allow for invocations, metamagics, more stuff that basic classes have. thats already a hell of a thing to develop for already. now imagine that once all that is done, people are not having enough, they want more then that. they want to develop their own mechanics which now the devs have to develop for it to work as well. all of that in itself, is more work to do then the VTT itself.
so how do they do it ? slowly, little by little... first they ask us what we wnat in homebrews ? the answer we give them... EVERYTHING WE CAN POSSIBLY THINK OF ! how do you expect the dev to work with that ? in the end, its obvious that we will never be satisfyed by the homebrew system. so why lose time to make a system people will always be crying about ? they have better things to do with their time then that.
at least thats how i would be thinking after seeing the huge amount of work that would be going into making homebrews a real thing !
Thanks for completely writing off my comment by saying it doesn't matter.
Also, we've already come up with a very simple and easily employable solution. It's convenient how you continue overlooking these things for the sake of your arguments.
the basis of your argument is meaningless to a staff that doens'T look at the same things as you and have data that you do not have. and as i said, which is a valid argument as well... why work on system that only 10% will use and complain about everyday when you can simply focus your time on what matters the most and is actually what most of the people are asking for.
whats funny to me, is that you say you have solutions and all, you even say i completely write you off... but you've been doing the very same thing and writing off those who do not care for that system saying they are minority while the fact is... homebrew people are the minority here.
i love homebrewing... but im not wanting a full class system cause i dont have any use for it. i'd prefer them working on real stuff that would help promoted D&D. like adventurers league which is official and should become an official thing on beyond yet they haven't done anything about it. you can say we're a minority there as well... but fact is... adventurers league is "OFFICIAL" business. it should have priority over any homebrew stuff.
but hey, think or say whatever you want...at this point i think the DEVhave been clear about it. yet here we are still talking about something the dev themselves said wouldn'T happen.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Honestly, there's a pretty easy fix. If dndbeyond would allow us to "Hide" features on a page like they do the unarmed strike, then you could use the fighter class for martial, ranger for half-caster, and wizard for full caster, redo your proficiecies on your character sheet, and create feats like (1st Level Gunslinger), (2nd Level Gunslinger) and then create subclasses for the fighter that would be for your gunslinger and there you go. Done. Currently you can still do it this way, but all of the fighter features will still be on your sheet which just makes it messy. Just let us be able to hide features and this will work in the meantime.
And Wizards VTT stuff that's coming with it will drop before DnDBeyond finished giving us the VTT stuff we didn't want from them. Yet still everyone will just keep using Foundry or Roll20 anyway.
[Note: It will not be referred to as 6th Edition, probably not 5.5e either, likely 50th Anniversary Edition or something along those lines and folks will shorten it to D&D 50 or whatever.]
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they are part of the optionnal class features from tasha.
nope i haven't tryed that yet. but based on what tasha is doing, it adds stuff or replace actual abilities.
they might have limited it to subclasses considering the only thing that does this is to the ranger and it is to a subclass.
so i wouldn't be suprised if it did.
i know its part of the optionnal class features...
i have a lot of stuff i need done for my world. and i'm still in the races.
but i have dabbed in it for a few hours. need more testing to get what the limits are.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Dear MellieDM,
I made a homebrew subclass, and I had no troubles creating it, but I am not in the know anout how to put it to use. So I humbly ask that you may reply to this with an answer if you have one, if not, that is also OK.
Sincerely,
Norok
I am not Mellie, but you can use homebrew subclasses by turning on the Content toggle for homebrew in the character builder. The toggle is on if it is red and the circle is to the right.
Unless you are in a campaign with heavy restrictions or something, I recommend turning all Content toggles on.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
So I don't know if this has been suggested or not, but wouldn't it be easier to just let us make a "variant" class like a "variant" race? Just take the base class and be able to swap out or replace some of the base class features? Again not sure if someone else has suggested this, didn't really feel like plodding through 3 years of posts, but I would think that would be simpler than being able to create a whole new homebrew class from scratch. Just my thoughts for whatever it is worth. I would love to be able to have a Dogfighter variant in DDB, Dogfighter as in fights with dogs not planes, as is I have to just ignore the fact that Dogfighters are not proficient in martial weapons and heavier armors.
In those "3 years of posts" you can be sure everything has been suggested.
They don't care.
Cue the "But it's Hard" responses by the apologists.
We need homebrew classes, I wanted to combine wizard and sorcerer.
Multi class, anyway… the real question, who voted to homebrew classes!?!?!
No not multiclass, like actually combine. Sorcerer traits and wizard casting.
Well, as of this post, 4003 out of the 4033 votes cast voted for homebrew classes.
So, it's reasonably safe to say "Everyone".
yet where it matters the most... homebrew classes are the number 6 most voted feature...
with VTT being first with about twice the votes.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Yes, but considering the ease of implementing home brew classes based on what we’ve been asking for in the last few years, home brew classes are probably 6 times less complex to implement than a full vtt solution.
that doesn't matter though, they are working on what people want the most.
in the last 3 years we've been getting things that further the VTT experience.
Dice, Encounter Builder, Initiative Tracker, Game Log, etc...
that said the problem with homebrew classes are the number of people wanting to add tons of stuff we don't have access to.
on the contrary to what people believe, homebrew classes are much harder to develop then subclasses.
look at subclasses, wealready have people wanting to add spell slots. people wanting to add features that D&D is not designed to modify.
and thats just for subclasses... now imagine having to develop a system that allow for invocations, metamagics, more stuff that basic classes have. thats already a hell of a thing to develop for already. now imagine that once all that is done, people are not having enough, they want more then that. they want to develop their own mechanics which now the devs have to develop for it to work as well. all of that in itself, is more work to do then the VTT itself.
so how do they do it ?
slowly, little by little...
first they ask us what we wnat in homebrews ?
the answer we give them... EVERYTHING WE CAN POSSIBLY THINK OF !
how do you expect the dev to work with that ?
in the end, its obvious that we will never be satisfyed by the homebrew system.
so why lose time to make a system people will always be crying about ?
they have better things to do with their time then that.
at least thats how i would be thinking after seeing the huge amount of work that would be going into making homebrews a real thing !
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/14813-homebrew-classes?comment=141
and again that argument means nothing because it has been easily outmatched byt he actual sub class homebrews which people were demanding the same thing. and now look at what everyone is asking for.
more and more and more and more abilities to add to that homebrew maker 9000 !
again just look at threads like the ones for homebrew subclasses and you get a real down glimpse of how people just want to have a stats for everything included in this very engine.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Thanks for completely writing off my comment by saying it doesn't matter.
Also, we've already come up with a very simple and easily employable solution. It's convenient how you continue overlooking these things for the sake of your arguments.
the basis of your argument is meaningless to a staff that doens'T look at the same things as you and have data that you do not have.
and as i said, which is a valid argument as well...
why work on system that only 10% will use and complain about everyday when you can simply focus your time on what matters the most and is actually what most of the people are asking for.
whats funny to me, is that you say you have solutions and all, you even say i completely write you off... but you've been doing the very same thing and writing off those who do not care for that system saying they are minority while the fact is... homebrew people are the minority here.
i love homebrewing... but im not wanting a full class system cause i dont have any use for it.
i'd prefer them working on real stuff that would help promoted D&D. like adventurers league which is official and should become an official thing on beyond yet they haven't done anything about it. you can say we're a minority there as well... but fact is... adventurers league is "OFFICIAL" business. it should have priority over any homebrew stuff.
but hey, think or say whatever you want...at this point i think the DEVhave been clear about it. yet here we are still talking about something the dev themselves said wouldn'T happen.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Boys. Could you not? Getting notifications for this is not awesome.
Honestly, there's a pretty easy fix. If dndbeyond would allow us to "Hide" features on a page like they do the unarmed strike, then you could use the fighter class for martial, ranger for half-caster, and wizard for full caster, redo your proficiecies on your character sheet, and create feats like (1st Level Gunslinger), (2nd Level Gunslinger) and then create subclasses for the fighter that would be for your gunslinger and there you go. Done. Currently you can still do it this way, but all of the fighter features will still be on your sheet which just makes it messy. Just let us be able to hide features and this will work in the meantime.
Published Subclasses
think 6th edition drops before we get homebrew classes?
Yes. Absolutely.
And Wizards VTT stuff that's coming with it will drop before DnDBeyond finished giving us the VTT stuff we didn't want from them.
Yet still everyone will just keep using Foundry or Roll20 anyway.
[Note: It will not be referred to as 6th Edition, probably not 5.5e either, likely 50th Anniversary Edition or something along those lines and folks will shorten it to D&D 50 or whatever.]