No official eta has been given, beyond sometime in Q2. Q2 doesn't need until June 30. Badeye hinted during May's developer updTe and a subsequent related tweet that it would be released sometime in June.
I'm not sure if this was already covered in previous posts so if it was please ignore.
There are a couple things I would like to see built into the D&D Beyond character sheet.
Right now we can't track multiple levels of exhaustion in the conditions. This would be a nice addition for Barbarians that are always raging.
Keeping with the Barbarians it would be nice to have the rage increase damage on attacks added when in rage. e.g. instead of saying a rage was used, have an 'in rage' condition that increases the stats temporarily.
And a general thing I'd like to see is to be able to rearrange the sections on the screen. I would like to move sections I use a lot closer together so I don't have to scroll so much.
Thanks!
Keeping up with the Barbarians would be a kick ass SyFy show.
Not sure if this was mentioned here before, but I would love to see "normal" items.
I dm Mines of Phandelver atm and the Mobs there have Pearls and so on them but I can't hand them to my players, because they can't put them in their inventory.
In the Item-Creator there could be a new category beside (common rare etc) called "normal" (or what ever). Those "normal" Items can't be magical or have any effect. You could make a magicitem without any effect, but this way you would need to create all thoses items youself, I had another thought to this.
With the category of "normal" you would not need to publish the item, everyone could see or search for those items, for example
Diamond worth 50g, 100g, 300g etc Silver Wire Smiling Stone (a stone that looks like the face of an old smiling man) Copperblock . . .
I think this would be a cool addition to the Items we already have.
Not sure if this was mentioned here before, but I would love to see "normal" items.
I dm Mines of Phandelver atm and the Mobs there have Pearls and so on them but I can't hand them to my players, because they can't put them in their inventory.
In the Item-Creator there could be a new category beside (common rare etc) called "normal" (or what ever). Those "normal" Items can't be magical or have any effect. You could make a magicitem without any effect, but this way you would need to create all thoses items youself, I had another thought to this.
With the category of "normal" you would not need to publish the item, everyone could see or search for those items, for example
Diamond worth 50g, 100g, 300g etc Silver Wire Smiling Stone (a stone that looks like the face of an old smiling man) Copperblock . . .
I think this would be a cool addition to the Items we already have.
The new character sheet revamp (supposed to come out this month) will have ad hoc items built into the sheet! So all of that fun stuff can be added. :)
Ahh thanks, that's good to know. I'm kinda hyped about the new sheet in general :)
Everyone is which is why it's going to be a massive disappointment.
That's the difficulty with these things, the longer they wait the higher the expectations get. They need to just release it already.
Hate to agree, but... Yep. Anticipation is too high at this point, so the only thing to expect now is disappointment. Hopefully if we prepare ourselves for that, maybe we won't be? Haha
Not sure if this was mentioned here before, but I would love to see "normal" items.
I dm Mines of Phandelver atm and the Mobs there have Pearls and so on them but I can't hand them to my players, because they can't put them in their inventory.
In the Item-Creator there could be a new category beside (common rare etc) called "normal" (or what ever). Those "normal" Items can't be magical or have any effect. You could make a magicitem without any effect, but this way you would need to create all thoses items youself, I had another thought to this.
With the category of "normal" you would not need to publish the item, everyone could see or search for those items, for example
Diamond worth 50g, 100g, 300g etc Silver Wire Smiling Stone (a stone that looks like the face of an old smiling man) Copperblock . . .
I think this would be a cool addition to the Items we already have.
The new character sheet revamp (supposed to come out this month) will have ad hoc items built into the sheet! So all of that fun stuff can be added. :)
Is there a post with a list of things confirmed to be added?
Not sure if this was mentioned here before, but I would love to see "normal" items.
I dm Mines of Phandelver atm and the Mobs there have Pearls and so on them but I can't hand them to my players, because they can't put them in their inventory.
In the Item-Creator there could be a new category beside (common rare etc) called "normal" (or what ever). Those "normal" Items can't be magical or have any effect. You could make a magicitem without any effect, but this way you would need to create all thoses items youself, I had another thought to this.
With the category of "normal" you would not need to publish the item, everyone could see or search for those items, for example
Diamond worth 50g, 100g, 300g etc Silver Wire Smiling Stone (a stone that looks like the face of an old smiling man) Copperblock . . .
I think this would be a cool addition to the Items we already have.
The new character sheet revamp (supposed to come out this month) will have ad hoc items built into the sheet! So all of that fun stuff can be added. :)
Is there a post with a list of things confirmed to be added?
I don't think there's a list, no. You can see the most recent updates about them in the Dev Updates, on DNDBeyond's Twitch and Youtube channels. The most recent one showed the PDF Export (which is massively improved), and the one before that showed the most recent Desktop view of the character sheet (also massively improved). No preview of the mobile version yet, I don't think.
Limited Use page: channel divinity should show the specific divinity powers that you've chosen. Instead, currently you have to go to character class features, despite the usage checkbox still being under the limited use page.
Custom background option should let you select skill and tool proficiencies in the character builder. My DM has a customized adventure with homebrewed options like backgrounds; there's no way for me to select the proficiencies for my character.
Spell Sniper feat gives you a cantrip, but that spell doesn't show up in Spells Known or in the Attacks page.
I'll be the broken record and request a spell points option again. That would be boss!
They've confirmed that variant rules provided in the DMG are planned, but they are going to work on ensuring the standard rules are at their best first. Same reason they're focusing on the character sheet revamp before implementing DM tools: Trying to cover as many people as possible before moving onto the smaller crowds. But at least your spell points are being planned for. :)
I agree with all of this, though another option i would include on the possessions page, would be extra dimensional storage such as secret chest, demiplane, or Bag of holding (dont know if these tooltips work in the comments section)
Limited Use page: channel divinity should show the specific divinity powers that you've chosen. Instead, currently you have to go to character class features, despite the usage checkbox still being under the limited use page.
Custom background option should let you select skill and tool proficiencies in the character builder. My DM has a customized adventure with homebrewed options like backgrounds; there's no way for me to select the proficiencies for my character.
Spell Sniper feat gives you a cantrip, but that spell doesn't show up in Spells Known or in the Attacks page.
The option to add tool profincies learnt in a campaign/adventure to the profincies tab.
When creating a hexblade, you can add you charisma modifier to your atttack roll instead of STR, but the combat tab doesn't portray this. It auto-selects STR. we can modify this by using the Customize option, but it still calculates STR into the modification. Allow us to selct which modifer to use for an attack roll, if the class allows the change.
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What's the ETA on the new character sheet revamp? I thought it was supposed to be the end of this month.
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No official eta has been given, beyond sometime in Q2. Q2 doesn't need until June 30. Badeye hinted during May's developer updTe and a subsequent related tweet that it would be released sometime in June.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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This is actually the only reason I came to the forums.
Only wish I have now is for the new character sheet to to be released, even in beta format.
Not sure if this was mentioned here before, but I would love to see "normal" items.
I dm Mines of Phandelver atm and the Mobs there have Pearls and so on them but I can't hand them to my players, because they can't put them in their inventory.
In the Item-Creator there could be a new category beside (common rare etc) called "normal" (or what ever). Those "normal" Items can't be magical or have any effect.
You could make a magicitem without any effect, but this way you would need to create all thoses items youself, I had another thought to this.
With the category of "normal" you would not need to publish the item, everyone could see or search for those items, for example
Diamond worth 50g, 100g, 300g etc
Silver Wire
Smiling Stone (a stone that looks like the face of an old smiling man)
Copperblock
.
.
.
I think this would be a cool addition to the Items we already have.
Ahh thanks, that's good to know. I'm kinda hyped about the new sheet in general :)
Limited Use page: channel divinity should show the specific divinity powers that you've chosen. Instead, currently you have to go to character class features, despite the usage checkbox still being under the limited use page.
Custom background option should let you select skill and tool proficiencies in the character builder. My DM has a customized adventure with homebrewed options like backgrounds; there's no way for me to select the proficiencies for my character.
Spell Sniper feat gives you a cantrip, but that spell doesn't show up in Spells Known or in the Attacks page.
Amen about spell Sniper. It should also show in the attacks box.
I'm eagerly awaiting the new character sheet updates!
I'll be the broken record and request a spell points option again. That would be boss!
I agree with all of this, though another option i would include on the possessions page, would be extra dimensional storage such as secret chest, demiplane, or Bag of holding (dont know if these tooltips work in the comments section)
Allow us to selct which modifer to use for an attack roll, if the class allows the change.