Well there is a good reason for this, if you go into a store like the barns and nobles in my town you have almost every book and you go in there scan a QR code or something on the book without buying it and tada. Plus people will 100% post whatever is in the book so you don’t have to even go in the store. People who have every book post the Code or something online and everyone wins, one person buys it, the whole world gets it wiz kids would go out of business. So while i wish I could become a level 20(19) wizard and cast wish for this to happen it would stop all dnd for the future because wiz kids went bankrupt.
I know the "packages" like Spelljammer and Planescape come plastic-wrapped, so they could just put a little slip of paper with a QR code inside the wrapping
Would you expect the book to cost $10 more if that was the case?
I feel like they could easily cost either the same or there could be a same-price one without the QR code for non-ddb users
Well there is a good reason for this, if you go into a store like the barns and nobles in my town you have almost every book and you go in there scan a QR code or something on the book without buying it and tada. Plus people will 100% post whatever is in the book so you don’t have to even go in the store. People who have every book post the Code or something online and everyone wins, one person buys it, the whole world gets it wiz kids would go out of business. So while i wish I could become a level 20(19) wizard and cast wish for this to happen it would stop all dnd for the future because wiz kids went bankrupt.
I know the "packages" like Spelljammer and Planescape come plastic-wrapped, so they could just put a little slip of paper with a QR code inside the wrapping
Would you expect the book to cost $10 more if that was the case?
I feel like they could easily cost either the same or there could be a same-price one without the QR code for non-ddb users
Cost the same? I take it you don't put any value into the work done by the DDB developers then, right?
It seems to be true, just not right. Now that WOTC own DND Beyond, it really makes no sense. They're undercutting game stores and other retailers by enabling you to bundle your purchase through DND Beyond online, but forcing you to pay full price for the digital version if you buy the hardcopy from your local store. They could work this out very easily.
It seems to be true, just not right. Now that WOTC own DND Beyond, it really makes no sense. They're undercutting game stores and other retailers by enabling you to bundle your purchase through DND Beyond online, but forcing you to pay full price for the digital version if you buy the hardcopy from your local store. They could work this out very easily.
Then what do you think is right without screwing someone over in the process? You got bills to pay and mouths to feed, and so do other people. It is just that other people happen to be employees that you do not see nor think about, but they still need to be paid for their labor.
It seems to be true, just not right. Now that WOTC own DND Beyond, it really makes no sense. They're undercutting game stores and other retailers by enabling you to bundle your purchase through DND Beyond online, but forcing you to pay full price for the digital version if you buy the hardcopy from your local store. They could work this out very easily.
If you're dedicate to researching this argument enough, you'd see the multiple comments I've made about Hasbro/WotC building a business relationship with preferred PoS providers that would be suggested for the LGS affiliate programs which could easily have a module installed on that PoS device/app enabling the LGS to upsell digital access when someone purchases a hard copy. I cannot see of any easier way of making all parties on this happy and honestly believe that Local Game Store Early Access Program for Major D&D Book Releases that was announced back in March should have been the place to roll a program like that out. They may very well be working on something that makes this possible, but the lack of transparency is a result of this late stage capitalism world which we live in.
they can solve the qr code problem by providing the receipt instead of the qr code, you can replicate that and each one has its own special code
That's surely just replacing one code with another? Regardless, as mentioned before, someone will be screwed over in the process (either the D&D Beyond staff or the LFGS) so it's unlikely this would be implemented.
See also comment 37 on this thread posted by myself.
Rollback Post to RevisionRollBack
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
they can solve the qr code problem by providing the receipt instead of the qr code, you can replicate that and each one has its own special code
Ah, now the problem with this is that it requires every merchant who wants to honour this system (and those who don't will miss out on sales to those who do) to have a PoS (point of sale) system capable of generating those QR codes. This means that the PoS unit needs to be able to
Connect to the internet
Connect to and communicate with the DDB backend that generates codes
Authenticate and validate transactions with the backend via an approved vendor ID (so DDB knows the request for a code is coming from an actual store)
Receive the code and accurately convert it into a QR code (or just print out a key)
Imagine you're a gaming store who is running on a 20 year PoS system and you don't have the budget to replace your existing system with one that has the fancy internet connected features. Or better yet, you're a store running on a whitelabel, out of the box stock management app and a square reader. Or perhaps a google sheet and the paypal app (believe me, there are stores with margins so narrow that's how they operate). Well either you upgrade or hand over your D&D sales to a competitor.
This is a topic that has been debated since DDB launched and ultimately almost every solution hurts gaming stores. WotC however seems to be very committed to uplifting gaming stores, not competing with them
they can solve the qr code problem by providing the receipt instead of the qr code, you can replicate that and each one has its own special code
Ah, now the problem with this ....
I love this answer so much I've added it to the Hardcover FAQ.
Rollback Post to RevisionRollBack
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
There is a solution. Remember the days when DVDs came with digital copy codes for Vudu? Hell, I’d even pay $5 and upload my photos of my marked up books. Or pay a fee to use content from shared books that I already own. I seriously dislike sacrificing my book shelf aesthetic for online privileges.
There is a solution. Remember the days when DVDs came with digital copy codes for Vudu? Hell, I’d even pay $5 and upload my photos of my marked up books. Or pay a fee to use content from shared books that I already own. I seriously dislike sacrificing my book shelf aesthetic for online privileges.
You have to pay more for those, just like how you will have to pay more if you want the physical-digital bundle of D&D books here. If you go to store like Walmart, you can find several options for a movie that you want to watch, you can get just the DVD, or get the bundle with DVD and online access. Some movies do not have just the DVD option, particularly the newer ones, and they make you buy the physical-digital bundle. With D&D, you can choose to buy just the physical book, just the digital book, or the physical-digital bundle. Having all books with QR codes will just make it more expensive for everyone.
It costs money to run and maintain this site, and developers got bills to pay and mouths to feed like you and me, so lowballing them is not doing them nor us any favors longterm. Beyond's development has slowed to crawl on some fronts, and I do not want them to go any slower.
DDB and retail stores could offer redemption keys for digital media when a physical sale is made with optional digital add-on , printed at time and point of sale by receipt via the same methods that various other companies use. How often does the key redeeming software get used?
DDB and retail stores could offer redemption keys for digital media when a physical sale is made with optional digital add-on , printed at time and point of sale by receipt via the same methods that various other companies use. How often does the key redeeming software get used?
Key redemption nowadays is mostly used when purchasing a digital-physical bundle on Wizards' website (Beyond sells the digital-physical bundle too now, but I have not tried it yet). The physical copy gets shipped to the desired address, and an email gets sent with a redemption key to enter into Beyond.
You can pay your local store and have them buy the digital-physical bundle for you, have the copy shipped to the store, the store gives you the redemption key to redeem on the spot, the store lets you take the physical copy home the same day from their inventory, and their inventory gets refilled whenever the physical copy gets to the store. That is also a lot of extra hassle to go through, with many points of potential failure to make the experience less than pleasant for the game store to experience, and it only takes one bad customer to ruin it for everyone else. Unless you are a regular with a good relationship with the store, I do not think most stores would be willing to do all that for regular customers. Additionally, based on my experience with Wizard's digital-physical bundles, Wizard's shipping and handling quality is abysmally unacceptable for business. I have yet to receive a book that is free from minor but noticeable cosmetic damage, as their packaging is simply inadequate and subpar for protection. There is always something physically wrong with their delivered books, ranging from noticeable dents to crumpled corners on book corners. I cannot imagine a store being okay with a customer taking home a mint condition book off the shelf only to get a semi-beat up replacement in the mail.
Wizards can invest in a more sophisticated and streamlined point-of-sale system with local stores (such as codes in books or reciepts), but that costs money Wizards is unlikely to invest in on its own, and stores are unlikely to invest in due to the sheer cost even if Wizards can split the cost with them 50/50. I just do not see such a system yielding a meaningful return. If D&D books cost the same as textbooks, I can see that happening, but people will be complaining about the price at that point.
I’ve read the FAQ, still if I can go to the local game store and they can print a reciept for a videogame DLC redeem code, they can print a redeem code on reciept for DDB DLC with purchase of physical. ( DLC in case would be Digitally Licensed Content ).
I’ve read the FAQ, still if I can go to the local game store and they can print a reciept for a videogame DLC redeem code, they can print a redeem code on reciept for DDB DLC with purchase of physical. ( DLC in case would be Digitally Licensed Content ).
The videogame industry is massive. TTRPGs on the other hand are niche, and will remain niche. D&D's biggest competitor is Pathfinder, and that is a very distant second place. Both pale in comparison to major videogame series.
I am just pulling numbers off Google, so it might not be accurate, but it is good enough to highlight the difference in economy of scale. The videogame market is worth about $200 billion, while the TTRPG market is worth about $2 billion. For every dollar the TTRPG market gets, the videogame market gets a hundred, and that extra money makes a huge difference in the investment companies can make into their infrastructure to further support their business. There is a reason why people run D&D and Pathfinder over other TTRPGs, and it is because they are easier to run with the most dedicated tools, products, and infrastructure, not to mention how much easier it is to find a game for them. And even between D&D and Pathfinder, D&D with corporate backing have a huge edge over Pathfinder, being able to invest in better infrastructure and pump out more varied and more quantity of products.
TTRPGs in essence is sitting around a table to play pretend. That is not very exciting and it is quite frankly pretty boring, and watching paint dry to fall asleep is probably a better way to pass the time quicker. Obviously, you and I do not see it that way or else we would not be here, but that is not how most people see TTRPGs. So if the TTRPG market cannot get more money from a bigger market size, the only other way to have more money for infrastructure investment is to increase the price of products. The textbook market is about the same size at $3 billion, so if we want D&D to have QR codes or some other more streamlined POS system, it is safe to assume we will have to pay a similar amount in the hundreds of dollars. Asking people to pay hundreds for books for education is one thing, but asking people to pay a similar amount for a hobby is simply unrealistic.
And as I have mentioned previously, you can walk into a store and get a code, but that is up to the store's discretion, not Wizards. The current system is not set up for that purpose, but you can use it for that purpose. It is clunky and a pain in the ass, but it is there. You pay the store to have them buy the physical-digital bundle, and you can redeem the code on the spot and walk out the store with physical copy right after. No store wants that hassle and a beatup replacement, but maybe you can convince them or something.
I’ve read the FAQ, still if I can go to the local game store and they can print a reciept for a videogame DLC redeem code, they can print a redeem code on reciept for DDB DLC with purchase of physical. ( DLC in case would be Digitally Licensed Content ).
The videogame industry is massive. TTRPGs on the other hand are niche, and will remain niche. D&D's biggest competitor is Pathfinder, and that is a very distant second place. Both pale in comparison to major videogame series.
I am just pulling numbers off Google, so it might not be accurate, but it is good enough to highlight the difference in economy of scale. The videogame market is worth about $200 billion, while the TTRPG market is worth about $2 billion. For every dollar the TTRPG market gets, the videogame market gets a hundred, and that extra money makes a huge difference in the investment companies can make into their infrastructure to further support their business. There is a reason why people run D&D and Pathfinder over other TTRPGs, and it is because they are easier to run with the most dedicated tools, products, and infrastructure, not to mention how much easier it is to find a game for them. And even between D&D and Pathfinder, D&D with corporate backing have a huge edge over Pathfinder, being able to invest in better infrastructure and pump out more varied and more quantity of products.
TTRPGs in essence is sitting around a table to play pretend. That is not very exciting and it is quite frankly pretty boring, and watching paint dry to fall asleep is probably a better way to pass the time quicker. Obviously, you and I do not see it that way or else we would not be here, but that is not how most people see TTRPGs. So if the TTRPG market cannot get more money from a bigger market size, the only other way to have more money for infrastructure investment is to increase the price of products. The textbook market is about the same size at $3 billion, so if we want D&D to have QR codes or some other more streamlined POS system, it is safe to assume we will have to pay a similar amount in the hundreds of dollars. Asking people to pay hundreds for books for education is one thing, but asking people to pay a similar amount for a hobby is simply unrealistic.
And as I have mentioned previously, you can walk into a store and get a code, but that is up to the store's discretion, not Wizards. The current system is not set up for that purpose, but you can use it for that purpose. It is clunky and a pain in the ass, but it is there. You pay the store to have them buy the physical-digital bundle, and you can redeem the code on the spot and walk out the store with physical copy right after. No store wants that hassle and a beatup replacement, but maybe you can convince them or something.
Actually i like watching paint dry, its neat to watch how heat, humidity, and wind currents affect the process.
So basically your trying to tell me WotC never used a brain cell when DDB was purchased to think, if I sell physical via a third party store, work the same system used like video games to push this new digital media we have, maybe we might be on to something?
Actually i like watching paint dry, its neat to watch how heat, humidity, and wind currents affect the process.
So basically your trying to tell me WotC never used a brain cell when DDB was purchased to think, if I sell physical via a third party store, work the same system used like video games to push this new digital media we have, maybe we might be on to something?
Sounds about right.
Hasbro should use their brain cell and innovate, but at the same time you also have to realize that innovation costs money. R&D is not cheap. Infrastructure is not cheap either. It is easy for people on the outside to tell a company to do something, but people on the outside do not realize how much things costs. If people think it is so easy to do something, they should do it themselves instead of waiting for a company to do it for them. I do not think you realize how much things cost. Hasbro is not a small company, but they are small compared to larger companies. You are essentially asking a mom and pop store to compete and innovate at the level of Walmart.
I want Beyond to have multilingual support. I want Beyond to implement all the normal and optional rules. I want Beyond to include all past UAs. I want Beyond to be so much more than its current self, but all that costs money and not all of them generate a return. I thought going multilingual is a good idea, and Beyond thought so too, but they tested the waters with the Italian PHB compendium and it did not sell very well. Beyond's software is a mess, and there are plenty of optional and normal rules that are either missing or do not work. UAs do not sell, so they are a waste of time to implement.
What about proving a purchase of the book with a photo of the receipt showing the purchase of the physical book with date and time (only able to do so after X amount of days thereby eliminating the chance to refund the book) ? Once confirmed, then a one time digital code be sent to the owners email allowing them to redeem the book digitaly.
What about proving a purchase of the book with a photo of the receipt showing the purchase of the physical book with date and time (only able to do so after X amount of days thereby eliminating the chance to refund the book) ? Once confirmed, then a one time digital code be sent to the owners email allowing them to redeem the book digitaly.
It is not happening. If you want both the physical and digital copies, you have to either buy them separately or purchase them in a physical-digital bundle on Beyond (if you are a US customer) or on Wizards' website (if you are international).
I feel like they could easily cost either the same or there could be a same-price one without the QR code for non-ddb users
Cost the same? I take it you don't put any value into the work done by the DDB developers then, right?
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
It seems to be true, just not right. Now that WOTC own DND Beyond, it really makes no sense. They're undercutting game stores and other retailers by enabling you to bundle your purchase through DND Beyond online, but forcing you to pay full price for the digital version if you buy the hardcopy from your local store. They could work this out very easily.
Then what do you think is right without screwing someone over in the process? You got bills to pay and mouths to feed, and so do other people. It is just that other people happen to be employees that you do not see nor think about, but they still need to be paid for their labor.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
If you're dedicate to researching this argument enough, you'd see the multiple comments I've made about Hasbro/WotC building a business relationship with preferred PoS providers that would be suggested for the LGS affiliate programs which could easily have a module installed on that PoS device/app enabling the LGS to upsell digital access when someone purchases a hard copy. I cannot see of any easier way of making all parties on this happy and honestly believe that Local Game Store Early Access Program for Major D&D Book Releases that was announced back in March should have been the place to roll a program like that out. They may very well be working on something that makes this possible, but the lack of transparency is a result of this late stage capitalism world which we live in.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
they can solve the qr code problem by providing the receipt instead of the qr code, you can replicate that and each one has its own special code
That's surely just replacing one code with another? Regardless, as mentioned before, someone will be screwed over in the process (either the D&D Beyond staff or the LFGS) so it's unlikely this would be implemented.
See also comment 37 on this thread posted by myself.
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
Ah, now the problem with this is that it requires every merchant who wants to honour this system (and those who don't will miss out on sales to those who do) to have a PoS (point of sale) system capable of generating those QR codes. This means that the PoS unit needs to be able to
Imagine you're a gaming store who is running on a 20 year PoS system and you don't have the budget to replace your existing system with one that has the fancy internet connected features. Or better yet, you're a store running on a whitelabel, out of the box stock management app and a square reader. Or perhaps a google sheet and the paypal app (believe me, there are stores with margins so narrow that's how they operate). Well either you upgrade or hand over your D&D sales to a competitor.
This is a topic that has been debated since DDB launched and ultimately almost every solution hurts gaming stores. WotC however seems to be very committed to uplifting gaming stores, not competing with them
Find my D&D Beyond articles here
I love this answer so much I've added it to the Hardcover FAQ.
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
There is a solution. Remember the days when DVDs came with digital copy codes for Vudu? Hell, I’d even pay $5 and upload my photos of my marked up books. Or pay a fee to use content from shared books that I already own. I seriously dislike sacrificing my book shelf aesthetic for online privileges.
You have to pay more for those, just like how you will have to pay more if you want the physical-digital bundle of D&D books here. If you go to store like Walmart, you can find several options for a movie that you want to watch, you can get just the DVD, or get the bundle with DVD and online access. Some movies do not have just the DVD option, particularly the newer ones, and they make you buy the physical-digital bundle. With D&D, you can choose to buy just the physical book, just the digital book, or the physical-digital bundle. Having all books with QR codes will just make it more expensive for everyone.
It costs money to run and maintain this site, and developers got bills to pay and mouths to feed like you and me, so lowballing them is not doing them nor us any favors longterm. Beyond's development has slowed to crawl on some fronts, and I do not want them to go any slower.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
Sur wharmmer on peut ajouter ses livre phisique dans kaolin via un code unique à usage unique
DDB and retail stores could offer redemption keys for digital media when a physical sale is made with optional digital add-on , printed at time and point of sale by receipt via the same methods that various other companies use.
How often does the key redeeming software get used?
Key redemption nowadays is mostly used when purchasing a digital-physical bundle on Wizards' website (Beyond sells the digital-physical bundle too now, but I have not tried it yet). The physical copy gets shipped to the desired address, and an email gets sent with a redemption key to enter into Beyond.
You can pay your local store and have them buy the digital-physical bundle for you, have the copy shipped to the store, the store gives you the redemption key to redeem on the spot, the store lets you take the physical copy home the same day from their inventory, and their inventory gets refilled whenever the physical copy gets to the store. That is also a lot of extra hassle to go through, with many points of potential failure to make the experience less than pleasant for the game store to experience, and it only takes one bad customer to ruin it for everyone else. Unless you are a regular with a good relationship with the store, I do not think most stores would be willing to do all that for regular customers. Additionally, based on my experience with Wizard's digital-physical bundles, Wizard's shipping and handling quality is abysmally unacceptable for business. I have yet to receive a book that is free from minor but noticeable cosmetic damage, as their packaging is simply inadequate and subpar for protection. There is always something physically wrong with their delivered books, ranging from noticeable dents to crumpled corners on book corners. I cannot imagine a store being okay with a customer taking home a mint condition book off the shelf only to get a semi-beat up replacement in the mail.
Wizards can invest in a more sophisticated and streamlined point-of-sale system with local stores (such as codes in books or reciepts), but that costs money Wizards is unlikely to invest in on its own, and stores are unlikely to invest in due to the sheer cost even if Wizards can split the cost with them 50/50. I just do not see such a system yielding a meaningful return. If D&D books cost the same as textbooks, I can see that happening, but people will be complaining about the price at that point.
If you want more info on the matter, you can visit this thread stickied to the top of this subforum:
https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/96069-hardcover-books-d-d-beyond-and-you-faq
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
I’ve read the FAQ, still if I can go to the local game store and they can print a reciept for a videogame DLC redeem code, they can print a redeem code on reciept for DDB DLC with purchase of physical. ( DLC in case would be Digitally Licensed Content ).
The videogame industry is massive. TTRPGs on the other hand are niche, and will remain niche. D&D's biggest competitor is Pathfinder, and that is a very distant second place. Both pale in comparison to major videogame series.
I am just pulling numbers off Google, so it might not be accurate, but it is good enough to highlight the difference in economy of scale. The videogame market is worth about $200 billion, while the TTRPG market is worth about $2 billion. For every dollar the TTRPG market gets, the videogame market gets a hundred, and that extra money makes a huge difference in the investment companies can make into their infrastructure to further support their business. There is a reason why people run D&D and Pathfinder over other TTRPGs, and it is because they are easier to run with the most dedicated tools, products, and infrastructure, not to mention how much easier it is to find a game for them. And even between D&D and Pathfinder, D&D with corporate backing have a huge edge over Pathfinder, being able to invest in better infrastructure and pump out more varied and more quantity of products.
TTRPGs in essence is sitting around a table to play pretend. That is not very exciting and it is quite frankly pretty boring, and watching paint dry to fall asleep is probably a better way to pass the time quicker. Obviously, you and I do not see it that way or else we would not be here, but that is not how most people see TTRPGs. So if the TTRPG market cannot get more money from a bigger market size, the only other way to have more money for infrastructure investment is to increase the price of products. The textbook market is about the same size at $3 billion, so if we want D&D to have QR codes or some other more streamlined POS system, it is safe to assume we will have to pay a similar amount in the hundreds of dollars. Asking people to pay hundreds for books for education is one thing, but asking people to pay a similar amount for a hobby is simply unrealistic.
And as I have mentioned previously, you can walk into a store and get a code, but that is up to the store's discretion, not Wizards. The current system is not set up for that purpose, but you can use it for that purpose. It is clunky and a pain in the ass, but it is there. You pay the store to have them buy the physical-digital bundle, and you can redeem the code on the spot and walk out the store with physical copy right after. No store wants that hassle and a beatup replacement, but maybe you can convince them or something.
$200 billion videogame market
https://www.grandviewresearch.com/industry-analysis/video-game-market
$2 billion TTRPG market
https://www.businessresearchinsights.com/market-reports/tabletop-role-playing-game-ttrpg-market-110856
$3 billion textbook market
https://wordsrated.com/college-textbook-sales-statistics/
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
Actually i like watching paint dry, its neat to watch how heat, humidity, and wind currents affect the process.
So basically your trying to tell me WotC never used a brain cell when DDB was purchased to think, if I sell physical via a third party store, work the same system used like video games to push this new digital media we have, maybe we might be on to something?
Sounds about right.
Hasbro should use their brain cell and innovate, but at the same time you also have to realize that innovation costs money. R&D is not cheap. Infrastructure is not cheap either. It is easy for people on the outside to tell a company to do something, but people on the outside do not realize how much things costs. If people think it is so easy to do something, they should do it themselves instead of waiting for a company to do it for them. I do not think you realize how much things cost. Hasbro is not a small company, but they are small compared to larger companies. You are essentially asking a mom and pop store to compete and innovate at the level of Walmart.
I want Beyond to have multilingual support. I want Beyond to implement all the normal and optional rules. I want Beyond to include all past UAs. I want Beyond to be so much more than its current self, but all that costs money and not all of them generate a return. I thought going multilingual is a good idea, and Beyond thought so too, but they tested the waters with the Italian PHB compendium and it did not sell very well. Beyond's software is a mess, and there are plenty of optional and normal rules that are either missing or do not work. UAs do not sell, so they are a waste of time to implement.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
What about proving a purchase of the book with a photo of the receipt showing the purchase of the physical book with date and time (only able to do so after X amount of days thereby eliminating the chance to refund the book) ? Once confirmed, then a one time digital code be sent to the owners email allowing them to redeem the book digitaly.
It is not happening. If you want both the physical and digital copies, you have to either buy them separately or purchase them in a physical-digital bundle on Beyond (if you are a US customer) or on Wizards' website (if you are international).
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >