Are the info popups that align to the left or right supposed to cover up text below them? Would rather they actually lock outside the character sheet on the right or left, instead of covering up 15% of the text below them. (using Chrome)
The pop-up box navigation controls could be darker, or bounded by a box of some kind. They're hard to see on some color themes.
I really, really wish the iPad mini screen looked like the desktop, instead of the mobile app. I don't like the button navigation on iPad, it feels clunky. Ran a large session last night, and that was the only negative feedback, but it was universal from iPad mini owners at the table.
Been looking forward to this upgrade since you first announced it, and I'm excited to see how far you're able to take this new format.
Are the info popups that align to the left or right supposed to cover up text below them? Would rather they actually lock outside the character sheet on the right or left, instead of covering up 15% of the text below them. (using Chrome)
What is your screen resolution? On my standard desktop there is no overlap, but on my Chromebook there is some overlap with the sidebar and the core screen content.
I LOVE the idea that all feats are shown so that groups who allow any choice regardless of race, level or source book have that option. Great job. For those groups that don't, or allow somewhere in between, could we append some information to the name of each feat like "Racial" if it is a racial feat and source book and page number like we see on other abilities? For instance:
Dwarven Fortitude XGE 74, racial
Or some such?
Nevermind, Tonio's ideas in the Bugs thread might be a more elegant solution.
Loving the changes and theme customization! I agree with some of the feedback here about visibility... for example, it's kind of frustrating to have to choose between seeing combat and spells, especially since the sidebar for a spell will disappear if you leave the spell tab and there's currently nowhere that I can find to click and open the spell in a new browser tab. I'd also prefer to have a separate Equipment block that can be reorganized and items nested into expandable and collapsible containers (long campaign = I have a house and three bags and lots of knickknacks to shuffle between them). The actions tab is fantastic - not sure if I simply overlooked it before or if it's new, but I'm the kind of person that keeps the standard action list in front of me during every ttrpg because otherwise I forget the full spectrum of what I can do and get caught up in repetitive actions. The search functions are useful, as are the updates to the edit features (less clicks to get to, better integrated into the design). Design-wise, it's easy on the eyes and I love that it looks more like the book <3 Very readable and a solid improvement overall - thank you!
I searched the forum and saw a post-update comment that familiars are Coming Soon and I want to say I'm very excited, as a Pact of the Chain Warlock. Hopefully we can customize their name, notes, photo, etc. because my psuedodragon is a good good boy. It'd also be cool to see the pact features that depend on him in his section, like Pact of the Chain description and Eldritch Invocations (Gift of the Ever-Living Ones, Voice of the Chain Master, etc).
I see mention of swiping here, and I'd like to voice my support for that with the menu. In my opinion, the be all end all format of a project like this would be a module format where users can drag and drop widgets/sections, headers, etc. to create their own "pages" and flip or swipe between them (bonus points for being able to lock a widget in place so it shows up in the same spot across all "pages"). I recently upgraded my monitor to an Ultra Wide and thought how awesome a system like that would be on there for a DM screen type of application through DNDB, but I digress. Keep up the good work!
Loving the new look of the sheet, my only piece of feed back would be:
On my desktop, it is REALLY hard to notice the "+" and "-" signs in front of the ability score modifiers, as they are light grey and at the top of the box instead of in front of the number itself. It is made much worse when you switch to "Scores Top" instead of "ModifiersTop" as then the +/- is actually overlapping the frame, and impossible to see.
This is really only important for characters that have a negative modifier, as it is just assumed to be a positive when no "-" is present, but on the mobile version you just have the +/- in front of the number, so if you could do the same on the desktop version that would be a big improvement.
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
One thing that REALLY bothers me about the new character page are the styles. Absolutely none of the styling is created to be reactive. You are using absolute positioning for gods sake! Flexbox is entirely designed for things like this and it would solve a huge amount of complaints that I have seen about this new design. I mean, you use it in other places in the design, why couldn't you use it for the rest of the page? I was able to make the same layout quite easily with about 2 modified styles, and 2 added <divs> while removing a TON of absolute position styling.
EDIT: Another thing that also makes me cringe is that the site seems to be heavily dependent on jQuery, but the site is built on React. Using jQuery defeats the purpose of using React in so many ways, why would you mix the two?!
On the “Features & Traits” tab (running on tablet), I’d find the order of:
Class Features, Racial Traits, Feats
to be more useful than the current order, since Feats are not always used whereas Racial Traits are. The big grey void between the two constant sections is rather annoying.
FEATS
Manage Feats
You have no feats chosen, you can add feats outside of normal progression in the manage screen.
The equipment list has a column for "location" but there's no way to add custom locations on the sheet. It's kind of annoying because my wizard doesn't carry his cart and mule around on his back.
One thing that REALLY bothers me about the new character page are the styles. Absolutely none of the styling is created to be reactive. You are using absolute positioning for gods sake! Flexbox is entirely designed for things like this and it would solve a huge amount of complaints that I have seen about this new design. I mean, you use it in other places in the design, why couldn't you use it for the rest of the page? I was able to make the same layout quite easily with about 2 modified styles, and 2 added <divs> while removing a TON of absolute position styling.
EDIT: Another thing that also makes me cringe is that the site seems to be heavily dependent on jQuery, but the site is built on React. Using jQuery defeats the purpose of using React in so many ways, why would you mix the two?!
It isn't React, it's "React" because reloading the entire page on clicks is never, never React. :)
Also, React isn't powered by a .net back end. That is anathema :D
(as a former .net guy I can say I am muuuch happier in react/node and angular/node. And sites are way more performant)
That isn't true. You can easily do React and Angular with .Net back ends. The views can host a react static site easily, I've done it before. It is full react, if you have the react developer plugin installed it registers as production react, and you can see the reminance of the generated code in the minified system. Also, since it isn't using things like react-router, they are using .Net to use different viewers with React in different sections it will reload when it goes to a different route. React isn't always a one page application and having it this way actually is more performant than a node background since react-router technically does weird hacks with caching and state injection. So yes, it is React it just isn't a one page application. Which is smart becuase not everything on the site uses it.
Rollback Post to RevisionRollBack
INTP - Software Engineer. Builder of tools, Gamer, and Early Adopter.
One thing that REALLY bothers me about the new character page are the styles. Absolutely none of the styling is created to be reactive. You are using absolute positioning for gods sake! Flexbox is entirely designed for things like this and it would solve a huge amount of complaints that I have seen about this new design. I mean, you use it in other places in the design, why couldn't you use it for the rest of the page? I was able to make the same layout quite easily with about 2 modified styles, and 2 added <divs> while removing a TON of absolute position styling.
Or CSS Grid for that matter. Literally designed for two-dimensional layout.
First of all, I think this redesign is great, but obviously needs some wiggling about to make it what we all can determine is "good enough." Thank you for your thoughtful work. I see a lot of neat bits and bobs here and there.
How my group and I play are mostly on mobile. I think that this revamp is very much mobile unfriendly. On my Amazon Fire HD 10, which I have been using for months on the old version with few issues, I am having a harder time tapping on the interactions I am wanting. More specifically, when I want to switch my view between "Class Features" and "Feats" or "Racial Traits," I will often either tap on the row above it or on the information below. either way, I get a result that I do not want. It's either the sidebar starts to obscure my view or I am now looking at a new batch of info I was not expecting. I realize that can be attributed to fat fingering the button, but it's still really small on my device. The solution I see as easiest from a UX view is being able to swipe between these sub menus. being able to slide from "Inventory" to "Attunement" and the like would be a big help for those of us on touch devices, I think.
When Accessing Notes, or anything else in that area, it would be nice to either be able to edit in current sidebar action and then also be able to browse the rest of my sheet, OR be able to edit the notes in line with where notes are displayed. On my tablet, when I tap on Notes >Other> *tap to edit* I get a huge, blank looking sidebar. After this showing up a couple of times, I realized that all my notes were all the way at the top of the page. I had to scroll to the top to look at my notes which are still there, just now behind the sidebar.
When playing on my phone (Pixel XL) the new mobile layout is...interesting... I miss being able to swipe between different blocks of information. The new button is very convenient, but I wish I still had that functionality. I don't play this way most of the time anyways, so I don't have much to say about this form of the mobileWebUI. The TabletUI is more what I am versed with.
I understand that your forum post keeps saying that most of the work is happening on desktop. (I read as full desktop/laptop) In your post you mention that the resolutions of devices is what made you determine what it's being played on, my amazon fire HD 10 it has a resolution of 1920x1200. My work Apple cinema display has the exact same resolution. My tablet is definitely not a desktop, nor do I want my experience to be as such.
To sum up my feelings. I think it's a great start for a new ux on here. I wish that the character sheet had a lot more touch-friendly bits implemented. all the bones seem right, just needs more robust flesh.
Overall, thank you for all of your work, I think it's showing off well.
One thing that REALLY bothers me about the new character page are the styles. Absolutely none of the styling is created to be reactive. You are using absolute positioning for gods sake! Flexbox is entirely designed for things like this and it would solve a huge amount of complaints that I have seen about this new design. I mean, you use it in other places in the design, why couldn't you use it for the rest of the page? I was able to make the same layout quite easily with about 2 modified styles, and 2 added <divs> while removing a TON of absolute position styling.
EDIT: Another thing that also makes me cringe is that the site seems to be heavily dependent on jQuery, but the site is built on React. Using jQuery defeats the purpose of using React in so many ways, why would you mix the two?!
It sounds like you are a very knowledgeable engineer. *tips hat*
Curse, having the largest network of gaming websites in the world, has a vast underlying core framework created over the last decade plus. That framework has evolved over the years and was originally built using jQuery. As we develop new tools, we are leveraging newer frameworks like React (which which you've noted the character sheet is built). However, if we focused on rewriting all the jQuery from the site's core framework, we wouldn't have time to build things like this character sheet revamp.
If we polled the community to ask which was more important to players A) character sheet updates or B) rewrite the core framework from DDB from the ground up, I'm fairly certain I know the outcome. Legacy code and striking the balance between feature and framework updates, especially with a team of only 5 developers for more than a year, is a challenge.
As you well know, CSS provides different tools. Sometimes there are two tools that do the same job. As we were prototyping and developing the sheet revamp, absolute positioning was the better choice for moving the specific "boxes" around into pixel-perfect locations to realize our vision. We knew that we were not going to responsively stack things in the desktop view as we changed resolution, and were instead going to leverage other component views in React. So in this situation, we wanted to place the components into very specific locations that would not be responsive at all, and so the absolute positioning fit all of that criteria. If you look at the tablet views and the mobile views, you will see that those are fully responsive and leverage flexbox instead of absolute positioning. Different tools for different jobs. We will assess where that needs to go from there.
I'm certainly not saying you're wrong, but I (personally) like to understand context and alternative perspectives.
I wanted to jump in here and again emphasize that the feedback is appreciated, being read, and considered as we move into the next several weeks.
The other update is that, starting tomorrow, I am taking my first actual vacation in over a year with my family. I, therefore, will not be reading, commenting, or otherwise engaged here on the forums - I'll instead be relaxing and recharging on a beach.
I'll catch up to it all next Monday, I assure you. Catch you on the flip side!
I love the new design. The only problem I know of is that the Wizard features Spell Mastery and Signature Spells work a bit backwards of how they should when considering your prepared spells. I would want it to work so that Spell Mastery makes a copy of the spells you chose that you can prepare and has them say they can be cast at will. Currently, Spell Mastery requires you to prepare the original spells to have the “at will” version pop up which doubles the space that the spells take up. Signature Spells currently makes the two spells you chose be always prepared but doesn’t remove the spells from counting against your prepared spells.
I wanted to jump in here and again emphasize that the feedback is appreciated, being read, and considered as we move into the next several weeks.
The other update is that, starting tomorrow, I am taking my first actual vacation in over a year with my family. I, therefore, will not be reading, commenting, or otherwise engaged here on the forums - I'll instead be relaxing and recharging on a beach.
I'll catch up to it all next Monday, I assure you. Catch you on the flip side!
Careful not to wash up in Skullport! I hear that place is dangerous.
I wanted to jump in here and again emphasize that the feedback is appreciated, being read, and considered as we move into the next several weeks.
The other update is that, starting tomorrow, I am taking my first actual vacation in over a year with my family. I, therefore, will not be reading, commenting, or otherwise engaged here on the forums - I'll instead be relaxing and recharging on a beach.
I'll catch up to it all next Monday, I assure you. Catch you on the flip side!
Booyah. I speak for many, I'm sure, in saying we hope you have a great time. Thanks for your passion with this site.
One thing that REALLY bothers me about the new character page are the styles. Absolutely none of the styling is created to be reactive. You are using absolute positioning for gods sake! Flexbox is entirely designed for things like this and it would solve a huge amount of complaints that I have seen about this new design. I mean, you use it in other places in the design, why couldn't you use it for the rest of the page? I was able to make the same layout quite easily with about 2 modified styles, and 2 added <divs> while removing a TON of absolute position styling.
EDIT: Another thing that also makes me cringe is that the site seems to be heavily dependent on jQuery, but the site is built on React. Using jQuery defeats the purpose of using React in so many ways, why would you mix the two?!
It sounds like you are a very knowledgeable engineer. *tips hat*
Curse, having the largest network of gaming websites in the world, has a vast underlying core framework created over the last decade plus. That framework has evolved over the years and was originally built using jQuery. As we develop new tools, we are leveraging newer frameworks like React (which which you've noted the character sheet is built). However, if we focused on rewriting all the jQuery from the site's core framework, we wouldn't have time to build things like this character sheet revamp.
If we polled the community to ask which was more important to players A) character sheet updates or B) rewrite the core framework from DDB from the ground up, I'm fairly certain I know the outcome. Legacy code and striking the balance between feature and framework updates, especially with a team of only 5 developers for more than a year, is a challenge.
As you well know, CSS provides different tools. Sometimes there are two tools that do the same job. As we were prototyping and developing the sheet revamp, absolute positioning was the better choice for moving the specific "boxes" around into pixel-perfect locations to realize our vision. We knew that we were not going to responsively stack things in the desktop view as we changed resolution, and were instead going to leverage other component views in React. So in this situation, we wanted to place the components into very specific locations that would not be responsive at all, and so the absolute positioning fit all of that criteria. If you look at the tablet views and the mobile views, you will see that those are fully responsive and leverage flexbox instead of absolute positioning. Different tools for different jobs. We will assess where that needs to go from there.
I'm certainly not saying you're wrong, but I (personally) like to understand context and alternative perspectives.
Thanks!
I can understand where that is coming from. I figured with a new product you would have built the new site with frameworks you were trying to gear towards. I didn't realize you were reusing older systems for a new site, so that makes sense (Yay Tech Debt). It just fealt like there is a lot going on that makes managing the site harder than it really needs to be, when some styling and systems could do quite a bit of the work for you instead of you making it from scratch.
Otherwise, I understand there are going to be bugs and rough spots especially when you rewrite so much, so I'm quite happy with the results personally. I appreciate you going through all of the feedback and taking everything into account. I hope you enjoy your vacation!
Two pieces of feedback from me are:
Been looking forward to this upgrade since you first announced it, and I'm excited to see how far you're able to take this new format.
What is your screen resolution? On my standard desktop there is no overlap, but on my Chromebook there is some overlap with the sidebar and the core screen content.
RE: Manage FeatsI LOVE the idea that all feats are shown so that groups who allow any choice regardless of race, level or source book have that option. Great job. For those groups that don't, or allow somewhere in between, could we append some information to the name of each feat like "Racial" if it is a racial feat and source book and page number like we see on other abilities? For instance:Dwarven Fortitude XGE 74, racialOr some such?Nevermind, Tonio's ideas in the Bugs thread might be a more elegant solution.
Loving the changes and theme customization! I agree with some of the feedback here about visibility... for example, it's kind of frustrating to have to choose between seeing combat and spells, especially since the sidebar for a spell will disappear if you leave the spell tab and there's currently nowhere that I can find to click and open the spell in a new browser tab. I'd also prefer to have a separate Equipment block that can be reorganized and items nested into expandable and collapsible containers (long campaign = I have a house and three bags and lots of knickknacks to shuffle between them). The actions tab is fantastic - not sure if I simply overlooked it before or if it's new, but I'm the kind of person that keeps the standard action list in front of me during every ttrpg because otherwise I forget the full spectrum of what I can do and get caught up in repetitive actions. The search functions are useful, as are the updates to the edit features (less clicks to get to, better integrated into the design). Design-wise, it's easy on the eyes and I love that it looks more like the book <3 Very readable and a solid improvement overall - thank you!
I searched the forum and saw a post-update comment that familiars are Coming Soon and I want to say I'm very excited, as a Pact of the Chain Warlock. Hopefully we can customize their name, notes, photo, etc. because my psuedodragon is a good good boy. It'd also be cool to see the pact features that depend on him in his section, like Pact of the Chain description and Eldritch Invocations (Gift of the Ever-Living Ones, Voice of the Chain Master, etc).
I see mention of swiping here, and I'd like to voice my support for that with the menu. In my opinion, the be all end all format of a project like this would be a module format where users can drag and drop widgets/sections, headers, etc. to create their own "pages" and flip or swipe between them (bonus points for being able to lock a widget in place so it shows up in the same spot across all "pages"). I recently upgraded my monitor to an Ultra Wide and thought how awesome a system like that would be on there for a DM screen type of application through DNDB, but I digress. Keep up the good work!
Loving the new look of the sheet, my only piece of feed back would be:
On my desktop, it is REALLY hard to notice the "+" and "-" signs in front of the ability score modifiers, as they are light grey and at the top of the box instead of in front of the number itself. It is made much worse when you switch to "Scores Top" instead of "ModifiersTop" as then the +/- is actually overlapping the frame, and impossible to see.
This is really only important for characters that have a negative modifier, as it is just assumed to be a positive when no "-" is present, but on the mobile version you just have the +/- in front of the number, so if you could do the same on the desktop version that would be a big improvement.
Hi,
Conditions - When a condition is turned on. Can there be a way of knowing what it does without having to find it separately?
Second, can conditions trigger changes in the character sheet? So for example if we are Stunned, can the following happen:
1) Incapacitated condition also lights up
2) Strength and Dexterity Saving throws become black (unusable so background and foreground just black out)
3) Under the Combat section under Defenses a Weaknesses heading appears and lists "Attack rolls against you have advantage"
Since we're also Incapacitated it does the following:
1) Strike through in red every action and reaction under the Actions header (or the the headers themselves become Red with Strike-through)
A possible color schema - black (both foreground and background) is unusable, red is disadvantage (or highlight some penalty).
Thanks,
Envaris
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
One thing that REALLY bothers me about the new character page are the styles. Absolutely none of the styling is created to be reactive. You are using absolute positioning for gods sake! Flexbox is entirely designed for things like this and it would solve a huge amount of complaints that I have seen about this new design. I mean, you use it in other places in the design, why couldn't you use it for the rest of the page? I was able to make the same layout quite easily with about 2 modified styles, and 2 added <divs> while removing a TON of absolute position styling.
EDIT: Another thing that also makes me cringe is that the site seems to be heavily dependent on jQuery, but the site is built on React. Using jQuery defeats the purpose of using React in so many ways, why would you mix the two?!
INTP - Software Engineer. Builder of tools, Gamer, and Early Adopter.
More notes from play -
On the “Features & Traits” tab (running on tablet), I’d find the order of:
Class Features, Racial Traits, Feats
to be more useful than the current order, since Feats are not always used whereas Racial Traits are. The big grey void between the two constant sections is rather annoying.
You have no feats chosen, you can add feats outside of normal progression in the manage screen.
MANAGE FEATS
Like that. Annoying.
The equipment list has a column for "location" but there's no way to add custom locations on the sheet. It's kind of annoying because my wizard doesn't carry his cart and mule around on his back.
It isn't React, it's "React" because reloading the entire page on clicks is never, never React. :)
Also, React isn't powered by a .net back end. That is anathema :D
(as a former .net guy I can say I am muuuch happier in react/node and angular/node. And sites are way more performant)
Playtesting Fugare Draconis, an epic tale of adventure, loss, and redemption
That isn't true. You can easily do React and Angular with .Net back ends. The views can host a react static site easily, I've done it before. It is full react, if you have the react developer plugin installed it registers as production react, and you can see the reminance of the generated code in the minified system. Also, since it isn't using things like react-router, they are using .Net to use different viewers with React in different sections it will reload when it goes to a different route. React isn't always a one page application and having it this way actually is more performant than a node background since react-router technically does weird hacks with caching and state injection. So yes, it is React it just isn't a one page application. Which is smart becuase not everything on the site uses it.
INTP - Software Engineer. Builder of tools, Gamer, and Early Adopter.
Or CSS Grid for that matter. Literally designed for two-dimensional layout.
~ Kristian
Manifest Zone
So here's my handful of $.02's
First of all, I think this redesign is great, but obviously needs some wiggling about to make it what we all can determine is "good enough." Thank you for your thoughtful work. I see a lot of neat bits and bobs here and there.
How my group and I play are mostly on mobile. I think that this revamp is very much mobile unfriendly. On my Amazon Fire HD 10, which I have been using for months on the old version with few issues, I am having a harder time tapping on the interactions I am wanting. More specifically, when I want to switch my view between "Class Features" and "Feats" or "Racial Traits," I will often either tap on the row above it or on the information below. either way, I get a result that I do not want. It's either the sidebar starts to obscure my view or I am now looking at a new batch of info I was not expecting. I realize that can be attributed to fat fingering the button, but it's still really small on my device. The solution I see as easiest from a UX view is being able to swipe between these sub menus. being able to slide from "Inventory" to "Attunement" and the like would be a big help for those of us on touch devices, I think.
When Accessing Notes, or anything else in that area, it would be nice to either be able to edit in current sidebar action and then also be able to browse the rest of my sheet, OR be able to edit the notes in line with where notes are displayed. On my tablet, when I tap on Notes >Other> *tap to edit* I get a huge, blank looking sidebar. After this showing up a couple of times, I realized that all my notes were all the way at the top of the page. I had to scroll to the top to look at my notes which are still there, just now behind the sidebar.
When playing on my phone (Pixel XL) the new mobile layout is...interesting... I miss being able to swipe between different blocks of information. The new button is very convenient, but I wish I still had that functionality. I don't play this way most of the time anyways, so I don't have much to say about this form of the mobileWebUI. The TabletUI is more what I am versed with.
I understand that your forum post keeps saying that most of the work is happening on desktop. (I read as full desktop/laptop) In your post you mention that the resolutions of devices is what made you determine what it's being played on, my amazon fire HD 10 it has a resolution of 1920x1200. My work Apple cinema display has the exact same resolution. My tablet is definitely not a desktop, nor do I want my experience to be as such.
To sum up my feelings. I think it's a great start for a new ux on here. I wish that the character sheet had a lot more touch-friendly bits implemented. all the bones seem right, just needs more robust flesh.
Overall, thank you for all of your work, I think it's showing off well.
It sounds like you are a very knowledgeable engineer. *tips hat*
Curse, having the largest network of gaming websites in the world, has a vast underlying core framework created over the last decade plus. That framework has evolved over the years and was originally built using jQuery. As we develop new tools, we are leveraging newer frameworks like React (which which you've noted the character sheet is built). However, if we focused on rewriting all the jQuery from the site's core framework, we wouldn't have time to build things like this character sheet revamp.
If we polled the community to ask which was more important to players A) character sheet updates or B) rewrite the core framework from DDB from the ground up, I'm fairly certain I know the outcome. Legacy code and striking the balance between feature and framework updates, especially with a team of only 5 developers for more than a year, is a challenge.
As you well know, CSS provides different tools. Sometimes there are two tools that do the same job. As we were prototyping and developing the sheet revamp, absolute positioning was the better choice for moving the specific "boxes" around into pixel-perfect locations to realize our vision. We knew that we were not going to responsively stack things in the desktop view as we changed resolution, and were instead going to leverage other component views in React. So in this situation, we wanted to place the components into very specific locations that would not be responsive at all, and so the absolute positioning fit all of that criteria. If you look at the tablet views and the mobile views, you will see that those are fully responsive and leverage flexbox instead of absolute positioning. Different tools for different jobs. We will assess where that needs to go from there.
I'm certainly not saying you're wrong, but I (personally) like to understand context and alternative perspectives.
Thanks!
Hello everyone!
I wanted to jump in here and again emphasize that the feedback is appreciated, being read, and considered as we move into the next several weeks.
The other update is that, starting tomorrow, I am taking my first actual vacation in over a year with my family. I, therefore, will not be reading, commenting, or otherwise engaged here on the forums - I'll instead be relaxing and recharging on a beach.
I'll catch up to it all next Monday, I assure you. Catch you on the flip side!
I love the new design. The only problem I know of is that the Wizard features Spell Mastery and Signature Spells work a bit backwards of how they should when considering your prepared spells. I would want it to work so that Spell Mastery makes a copy of the spells you chose that you can prepare and has them say they can be cast at will. Currently, Spell Mastery requires you to prepare the original spells to have the “at will” version pop up which doubles the space that the spells take up. Signature Spells currently makes the two spells you chose be always prepared but doesn’t remove the spells from counting against your prepared spells.
Careful not to wash up in Skullport! I hear that place is dangerous.
-Dresden White
Booyah. I speak for many, I'm sure, in saying we hope you have a great time. Thanks for your passion with this site.
I can understand where that is coming from. I figured with a new product you would have built the new site with frameworks you were trying to gear towards. I didn't realize you were reusing older systems for a new site, so that makes sense (Yay Tech Debt). It just fealt like there is a lot going on that makes managing the site harder than it really needs to be, when some styling and systems could do quite a bit of the work for you instead of you making it from scratch.
Otherwise, I understand there are going to be bugs and rough spots especially when you rewrite so much, so I'm quite happy with the results personally. I appreciate you going through all of the feedback and taking everything into account. I hope you enjoy your vacation!
INTP - Software Engineer. Builder of tools, Gamer, and Early Adopter.
Hey guys, Sorry of this has been asked.
Is there a way to force the desktop view of the sheet on a larger tablet?