Yes!!! When I read this yesterday, it made me unbelievably excited. I forced one of my classes to fit as a Warlock subclass, but I'm much more jazzed about the potential of finishing it as a true class-- Plus the ability to make my two other classes available in DDB!! I guess that means I need to get them back into playtest so they'll be closer to done when this feature comes out. :)
Ive seen mentions of them introducing a way for you to keep track of an animal companion.
For example a Ranger who has a Wolf companion that gains a Hit die and additional proficiency bonuses as you level. Currently the only way to do it (That I'm aware of) is by creating a Homebrew monster.
Does anyone else think this isn't a great idea? For one thing, there's two-gazillion other things I'd much rather have done and fixed waaaaaaaaaaay before homebrew base classes. Anything that takes resources away from those things is a loss, IMO. For another thing, once it's done, it's going to require a huge amount of support because, let's face it, people can't even get a lot of the very most basic things about the current system right and imagine how much stuff is going to break when they bring the complexity of base class interaction with the rest of the system into the mix. I'm really not looking forward to it, to be honest.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Truthfully the lack of homebrew classes prevent me from making my world like I want to. It prevents people from making the smallest basic changes to the base classes.
I'm a legendary bundle owner with master tier and likely to buy new books as they come out here but to add a class I like from a third party source requires using a new program or do everything by hand. If it happens once annoying but not a dealbreaker. However, everytime it happens it makes the program become just a little less useful to me and it makes the buy in just a little less worth it. Everytime I have to decide whether i use a different program or compromise on the class and use one from a book unaltered it irritates.
I get why it wasn't as urgent as animal companions or the character sheet revamp but it is time for homebrew classes.
Honestly, I think it's great especially for UA. This means that people can recreate older UA material that is not on D&D Beyond and keep UA material that eventually gets converted to actual material. Of course in that scenario, it would have to be used privately as that would then be considered paid material.
While there are many other things that are needed, hopefully their recent merger will provide them with more resources to push this stuff out.
Does anyone else think this isn't a great idea? For one thing, there's two-gazillion other things I'd much rather have done and fixed waaaaaaaaaaay before homebrew base classes. Anything that takes resources away from those things is a loss, IMO. For another thing, once it's done, it's going to require a huge amount of support because, let's face it, people can't even get a lot of the very most basic things about the current system right and imagine how much stuff is going to break when they bring the complexity of base class interaction with the rest of the system into the mix. I'm really not looking forward to it, to be honest.
Adam Bradford said a couple times that he personally decided to add it to the roadmap due to user feedback.
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Homebrew base classes are on the roadmap.
From Adam Bradford on his Reddit AMA:
"1. Yes, I've made the decision based on community feedback that base classes will be homebrew-able at some point in the future."
https://www.reddit.com/r/dndnext/comments/a71bv9/ama_adam_bradford_dd_beyond_cofounder_product/ebzns4z
YEEEESSSSS!!!!! (insert happy celebration GIF here)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
This basically sums up reactions to this
Giant flaming rocks filled with tarrasques fall, everyone dies.
Yay. I was actually planning to use another system anytime I used homebrew and dndbeyond when I didn't need it.
If you take a look at what they've got coming in 2019, it looks amazing.
This would be great!
And I know it's not the intended use case, But I'd also finally be able to properly implement my Revised Ranger!
Now all we need is a proper way to track companions instead of making a homebrew Monster
We would also be able to create the sidekicks classes.
Not to mention probably use it to simulate levels over 20 and homebrewing for personal use more third party content we like.
Yes!!! When I read this yesterday, it made me unbelievably excited. I forced one of my classes to fit as a Warlock subclass, but I'm much more jazzed about the potential of finishing it as a true class-- Plus the ability to make my two other classes available in DDB!! I guess that means I need to get them back into playtest so they'll be closer to done when this feature comes out. :)
Glad Y'ALL are excited..... :kappa:
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
Not sure exactly what you mean by this but they are also working on a new monster builder for 2019. That might do what you need.
I hadn't even thought of that. EPIC LEVELS!!!
[My bad, double posted.]
Sorry, I kind of glanced over that.
Ive seen mentions of them introducing a way for you to keep track of an animal companion.
For example a Ranger who has a Wolf companion that gains a Hit die and additional proficiency bonuses as you level. Currently the only way to do it (That I'm aware of) is by creating a Homebrew monster.
Does the creatures tab not do that? I haven't tried it with animal companions yet.
Yes, the animal tab on the character sheet allows you to add animal companions, without the need to homebrew monsters.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I...did not spot this!
Pelor and the character sheet rework be praised!! <3
This is definitely awesome. I can't wait until this is released. I will be able to finally use the Revised Ranger in D&D Beyond!
Does anyone else think this isn't a great idea? For one thing, there's two-gazillion other things I'd much rather have done and fixed waaaaaaaaaaay before homebrew base classes. Anything that takes resources away from those things is a loss, IMO. For another thing, once it's done, it's going to require a huge amount of support because, let's face it, people can't even get a lot of the very most basic things about the current system right and imagine how much stuff is going to break when they bring the complexity of base class interaction with the rest of the system into the mix. I'm really not looking forward to it, to be honest.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Truthfully the lack of homebrew classes prevent me from making my world like I want to. It prevents people from making the smallest basic changes to the base classes.
I'm a legendary bundle owner with master tier and likely to buy new books as they come out here but to add a class I like from a third party source requires using a new program or do everything by hand. If it happens once annoying but not a dealbreaker. However, everytime it happens it makes the program become just a little less useful to me and it makes the buy in just a little less worth it. Everytime I have to decide whether i use a different program or compromise on the class and use one from a book unaltered it irritates.
I get why it wasn't as urgent as animal companions or the character sheet revamp but it is time for homebrew classes.
Homebrew is a basic function for gms.
Honestly, I think it's great especially for UA. This means that people can recreate older UA material that is not on D&D Beyond and keep UA material that eventually gets converted to actual material. Of course in that scenario, it would have to be used privately as that would then be considered paid material.
While there are many other things that are needed, hopefully their recent merger will provide them with more resources to push this stuff out.
Adam Bradford said a couple times that he personally decided to add it to the roadmap due to user feedback.