... make all the skills marked with "D" and roll with disadvantage when exhaustion level 1 is toggled on.
GREAT IDEA!
Agreed - though the only issue I see with this (at least how it's worded) is that Advantage/Disadvantage should just cancel each other, so something like "Squat Nimbleness" (Advantage to escape a Grapple) wouldn't be an automatic Disadvantage if the PC has a level of Exhaustion, it'd just be a straight roll... To apply automatic disadvantage would be incorrect in this case, but not for other Acrobatics/Athletic checks, so there's the potential for other issues to arise as a result...
... make all the skills marked with "D" and roll with disadvantage when exhaustion level 1 is toggled on.
GREAT IDEA!
Agreed - though the only issue I see with this (at least how it's worded) is that Advantage/Disadvantage should just cancel each other, so something like "Squat Nimbleness" (Advantage to escape a Grapple) wouldn't be an automatic Disadvantage if the PC has a level of Exhaustion, it'd just be a straight roll... To apply automatic disadvantage would be incorrect in this case, but not for other Acrobatics/Athletic checks, so there's the potential for other issues to arise as a result...
Better than forgetting about the penalty entirely IMHO :)
... make all the skills marked with "D" and roll with disadvantage when exhaustion level 1 is toggled on.
GREAT IDEA!
Agreed - though the only issue I see with this (at least how it's worded) is that Advantage/Disadvantage should just cancel each other, so something like "Squat Nimbleness" (Advantage to escape a Grapple) wouldn't be an automatic Disadvantage if the PC has a level of Exhaustion, it'd just be a straight roll... To apply automatic disadvantage would be incorrect in this case, but not for other Acrobatics/Athletic checks, so there's the potential for other issues to arise as a result...
Better than forgetting about the penalty entirely IMHO :)
Hopefully the "D" would be enough to remind players to choose the disadvantage option when rolling. (Right-click to bring the option up, for those who don't know; if on mobile, just long-press the roll instead.)
In general it's a bad idea to *force* a character sheet roll to have advantage/disadvantage, since there's usually ways that it can be negated that might not be on the sheet.
... make all the skills marked with "D" and roll with disadvantage when exhaustion level 1 is toggled on.
GREAT IDEA!
Agreed - though the only issue I see with this (at least how it's worded) is that Advantage/Disadvantage should just cancel each other, so something like "Squat Nimbleness" (Advantage to escape a Grapple) wouldn't be an automatic Disadvantage if the PC has a level of Exhaustion, it'd just be a straight roll... To apply automatic disadvantage would be incorrect in this case, but not for other Acrobatics/Athletic checks, so there's the potential for other issues to arise as a result...
Better than forgetting about the penalty entirely IMHO :)
Hopefully the "D" would be enough to remind players to choose the disadvantage option when rolling. (Right-click to bring the option up, for those who don't know; if on mobile, just long-press the roll instead.)
In general it's a bad idea to *force* a character sheet roll to have advantage/disadvantage, since there's usually ways that it can be negated that might not be on the sheet.
Yeah, just adding the red "D" (for Exhaustion and Poison, maybe also Frightened - but with a different text) should be enough of a reminder for players... Forcing Disadvantage as the new "Standard" roll can cause other issues that people might not realise, that might not be an easy fix either.
Hey folks! I've figured out how to add "auto-permanent advantage/disadvantage" to the [rollable] tags, without having to right-click and choose advantage/disadvantage every time you roll!
Instead of having "Generic Attack Name. Melee Weapon Attack:[rollable ]+X;{"diceNotation":"1d20+X","rollType":"to hit","rollAction":"Generic Attack Name"}[/rollable ]..." change it to "Generic Attack Name. Melee Weapon Attack:[rollable ]+X;{"diceNotation":"2d20kh1+X","rollType":"to hit","rollAction":"Generic Attack Name"}[/rollable ]..." for permanent advantage, or "Generic Attack Name. Melee Weapon Attack:[rollable ]+X;{"diceNotation":"2d20kl1+X","rollType":"to hit","rollAction":"Generic Attack Name"}[/rollable ]..." for permanent disadvantage.
Note: If you do use "2d20kh1" or "2d20kl1" and right click for advantage or disadvantage, the system will roll 3d20 and give SUPER advantage/disadvantage (taking the highest/lowest of the 3 rolls)
Edited to add spaces after the word "rollable" so that the forum didn't truncate my post
Amazing find!!
Thanks! I should also note / clarify that, if using "2d20kh1" or "2d20kl1" to force a default roll to be with advantage/disadvantage, there doesn't appear to be any way to get back to a standard / normal "Flat" roll, so if you create a monster with permanent advantage, then your only roll options are "Super Disadvantage", "Advantage" and "Super Advantage" (and likewise, a monster with permanent disadvantage can only roll "Super Disadvantage", "Disadvantage" and "Super Advantage"). Any kind of situation that would normally impose disadvantage, such as being prone or attacking an enemy you can't see, and therefore cancel the advantage, won't work.
As a workaround, a homebrew monster stat block could have two of the same actions - one with permanent advantage, and the other "standard", but then you're adding extra text to maybe save a few clicks...
As a workaround, add two rollable "to hit" boxes, like in the below image:
The above gives the option to roll "Super Disadvantage", "Advantage" and "Super Advantage" with the first button (using "2d20kh1") and "Disadvantage", "Flat" and "Advantage" (using "1d20") - basically 5 different rolling options with two buttons (for anyone who wants to have it all).
You can currently force a homebrew monster to roll at Advantage/Disadvantage as standard, but if you try to get back to a normal/straight roll, it doesn't work... I'd imagine the same flaw would exist with forcing Ability Checks at Disadvantage - there'd be no way to roll without it, even with situational advantage cancelling it out...
It would be neat to have a section similar to conditions for beneficial conditions as well. (i.e. Rage, Haste, Enlarge, or other spells or potions effects)
Not sure if this has already been requested / suggested (although I doubt I'm the first one to think of this), but it would be amazing if Monster Stat Blocks could be updated so that limited use abilities (such as spells), had a togglable checkbox for tracking slots used in the Encounter Builder / Combat Tracker... Something like the below:
Additionally / Alternatively - it would also be great if we could also add these checkboxes to homebrew monster stat blocks, just like we can add rollable buttons for "To Hit", "Damage", etc...
As a DM this would be Immensely helpful, please upvote Desmond's suggestion people
Got me an idea!! Let me know your thoughts, a "Shop" section on the campaign page where players can spend there pc's gold to actually purchase items rather than just add to inventory through the equipment section.
a DM could have access to the back end, utilizing categories as "Towns" and under have available shops such as blacksmith, general goods, etc.(maybe a suggestion button to autfill the shops based on type.)
This will give the player the ability to look back and remember what spots were available in regards to shopping. And also allow the player to utilize their downtime to make purchases between of sessions if needed.
Got me an idea!! Let me know your thoughts, a "Shop" section on the campaign page where players can spend there pc's gold to actually purchase items rather than just add to inventory through the equipment section.
a DM could have access to the back end, utilizing categories as "Towns" and under have available shops such as blacksmith, general goods, etc.(maybe a suggestion button to autfill the shops based on type.)
This will give the player the ability to look back and remember what spots were available in regards to shopping. And also allow the player to utilize their downtime to make purchases between of sessions if needed.
FANTASTIC!!
I know DND Beyond is more about character sheets and digital books, but I would love to see it expand in this way. They could even include shops/stables/inns from known locations, with shopkeeper NPCs. They could bargain with the shopkeeper and the outcome could alter the price.
OK, that was a bit far fetched, but I hope WotC heeds to your idea.
Got me an idea!! Let me know your thoughts, a "Shop" section on the campaign page where players can spend there pc's gold to actually purchase items rather than just add to inventory through the equipment section.
a DM could have access to the back end, utilizing categories as "Towns" and under have available shops such as blacksmith, general goods, etc.(maybe a suggestion button to autfill the shops based on type.)
This will give the player the ability to look back and remember what spots were available in regards to shopping. And also allow the player to utilize their downtime to make purchases between of sessions if needed.
At this point, a generalized API to allow players to modify their own character sheets programmatically seems like the easiest way to allow a lot of us to script these sorts of things for ourselves.
At this point, a generalized API to allow players to modify their own character sheets programmatically seems like the easiest way to allow a lot of us to script these sorts of things for ourselves.
All, If I posted this already feel free to beat me down, but an enhancement request page would be great. Then an idea can get posted once, and people can actually vote on it. I know there have been some similar ideas, and maybe this exact one, but that's, kind of, the point. Ideas posted on this 117 page thread are unlikely to gain traction, I would think.
At this point, a generalized API to allow players to modify their own character sheets programmatically seems like the easiest way to allow a lot of us to script these sorts of things for ourselves.
Hey @Davyd: What happened to the official site for posting Feature Requests? It seems that the link on the first page is no longer pointing there but to the WOTC helpdesk.
Would love to filter spells by materials components with a gold piece cost only. Would help as a player to see what spells I plan to take based on accessibility of resources in campaigns, and as a DM help drive narrative/reward if I can know what stuff to sprinkle as rewards.
Id like be able to create sub categories within a container/equipment on character sheet. So i can order them for things like weapons, armor, accessories, magic items. Just better overall organization. Id also like to be to be able to change font color when giving an item a custom name.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
GREAT IDEA!
Agreed - though the only issue I see with this (at least how it's worded) is that Advantage/Disadvantage should just cancel each other, so something like "Squat Nimbleness" (Advantage to escape a Grapple) wouldn't be an automatic Disadvantage if the PC has a level of Exhaustion, it'd just be a straight roll... To apply automatic disadvantage would be incorrect in this case, but not for other Acrobatics/Athletic checks, so there's the potential for other issues to arise as a result...
Better than forgetting about the penalty entirely IMHO :)
Hopefully the "D" would be enough to remind players to choose the disadvantage option when rolling. (Right-click to bring the option up, for those who don't know; if on mobile, just long-press the roll instead.)
In general it's a bad idea to *force* a character sheet roll to have advantage/disadvantage, since there's usually ways that it can be negated that might not be on the sheet.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Yeah, just adding the red "D" (for Exhaustion and Poison, maybe also Frightened - but with a different text) should be enough of a reminder for players... Forcing Disadvantage as the new "Standard" roll can cause other issues that people might not realise, that might not be an easy fix either.
For example, see below:
You can currently force a homebrew monster to roll at Advantage/Disadvantage as standard, but if you try to get back to a normal/straight roll, it doesn't work... I'd imagine the same flaw would exist with forcing Ability Checks at Disadvantage - there'd be no way to roll without it, even with situational advantage cancelling it out...
It would be neat to have a section similar to conditions for beneficial conditions as well. (i.e. Rage, Haste, Enlarge, or other spells or potions effects)
As a DM this would be Immensely helpful, please upvote Desmond's suggestion people
Got me an idea!! Let me know your thoughts, a "Shop" section on the campaign page where players can spend there pc's gold to actually purchase items rather than just add to inventory through the equipment section.
a DM could have access to the back end, utilizing categories as "Towns" and under have available shops such as blacksmith, general goods, etc.(maybe a suggestion button to autfill the shops based on type.)
This will give the player the ability to look back and remember what spots were available in regards to shopping. And also allow the player to utilize their downtime to make purchases between of sessions if needed.
FANTASTIC!!
I know DND Beyond is more about character sheets and digital books, but I would love to see it expand in this way. They could even include shops/stables/inns from known locations, with shopkeeper NPCs. They could bargain with the shopkeeper and the outcome could alter the price.
OK, that was a bit far fetched, but I hope WotC heeds to your idea.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
At this point, a generalized API to allow players to modify their own character sheets programmatically seems like the easiest way to allow a lot of us to script these sorts of things for ourselves.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
You have an unusual definition of easy.
All, If I posted this already feel free to beat me down, but an enhancement request page would be great. Then an idea can get posted once, and people can actually vote on it. I know there have been some similar ideas, and maybe this exact one, but that's, kind of, the point. Ideas posted on this 117 page thread are unlikely to gain traction, I would think.
Fair enough.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Hey @Davyd: What happened to the official site for posting Feature Requests? It seems that the link on the first page is no longer pointing there but to the WOTC helpdesk.
Would love to filter spells by materials components with a gold piece cost only. Would help as a player to see what spells I plan to take based on accessibility of resources in campaigns, and as a DM help drive narrative/reward if I can know what stuff to sprinkle as rewards.
Id like be able to create sub categories within a container/equipment on character sheet. So i can order them for things like weapons, armor, accessories, magic items. Just better overall organization.
Id also like to be to be able to change font color when giving an item a custom name.
We need homebrew mundane items.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Nigh impossible to know what has already been requested, but I'd like to add/vote for:
Homebrew Classes
Homebrew Skills
More detailed campaign configuration to let the DM decide which official/homebrew options are available.
Thanks for the great tool!
Filter magic items by notes instead of tags.
It will make looking for magic items that require attunement by a class much easier.