One thing I'd love to see improvement on D&D Beyond is inventory management, specifically relating to containers. I'd love to see the following:
Move Items Into Containers
Basically, each container that a character has should have its own inventory list, with the player able to transfer items from their character to a container and vice versa, ideally with drag-and-drop, but possibly another interface as well (e.g- when viewing an item add a "Move to" option with a choice of containers.
Each container would track its own contents and total weight against any known limits (e.g- 500 pounds for a Bag of Holding). By default a container's own weight will be the weight of the container plus the total weight of its contents, however some special containers (like the Bag of Holding) will limit the total weight to the player character.
Weapons and armour in containers cannot be equipped, these must be on the character itself.
It should be possible to put containers inside other containers, but certain types (again, Bag of Holding) should either not permit this, or should warn of the risk of an extra-dimensional tear.
Removing a container that currently has contents should prompt the player about what to do with those contents, ideally offering a choice of other (large enough) containers to move the item(s) into (and that aren't also inside the container being removed), but also the player's main inventory.
It should be possible to expand/collapse the contents of containers in the inventory list (so a character wearing armour and holding a weapon, with everything else in their backpack, would just see Longsword, Chain Mail and Backback on their list until they expand the Backpack to see what it contains).
Although containers will display any capacity limits that they have, it should be possible to exceed these with a warning (as for an encumbered player), to allow handling of special cases etc.
Attachable Item
Items inside a container should have a checkbox as for weapons and armour, but indicating whether the item is attached to the container, rather than contained inside it. This would be useful for items such as rope, waterskins etc. which can be attached outside of a Backpack, rather than taking up its internal capacity.
These would still count towards the container's total weight, but wouldn't count against the container's internal weight limit. If possible, containers should have a flag indicating whether items can be attached or not (so Backpacks would have this, but a Pouch would not).
Dropping Containers
All containers inside the player's main inventory should have a checkbox as for weapons and armour, indicating whether the container is being carried, or has been dropped. Some special containers (again, Bag of Holding) seem to already have something like this (Use/Stow), but it currently appears to serve no purpose.
When a container is being carried, its weight will be applied to the player, affecting encumbrance, when dropped, its weight will be removed and the player should keep in mind where they dropped it. This will make it possible for a player to organise their gear into their backpack such they can easily drop it to become unencumbered for combat, then recover it afterwards, ideal for variant encumbrance rules.
Ammunition Container
Containers for ammunitions would be a slightly special case; instead of a weight limit, they would have a limit on how much of a particular type of ammunition (arrow, bolt) that they can hold, though may have a capacity as well for unusual usage (e.g- holding fruit in a spare quiver as a makeshift basket).
When an ammunition container is equipped, so is any ammunition that it contains.
Automatic Container Contents
With the ability to put items in containers, it should be possible to automatically do-so in certain cases, specifically:
The various special pack bundles (explorer's pack etc.) should contain their contents by default, with the exception of attachable items that should be attached instead.
If a player has an ammunition container with spare capacity, and adds more of the appropriate ammunition, then it should be added to the ammunition container automatically.
Vehicles and Mounts
Vehicles and mounts should both be treated as containers, but ones that can never be carried (i.e- they are always considered "dropped" and therefore not counted against the player's carried weight). The capacity of ships etc. is simply their cargo capacity, for land vehicles this is a little more complicated.
Attaching Mounts
For land vehicles such as carts and wagons, the capacity is determined by the mounts that are pulling it. The easiest way to support this would be to allow mounts to added to a cart/wagon's contents, and then attached (same as a waterskin to a backpack), and as for other attached items this will remove the mount from the vehicle's carried weight.
In addition, attached mounts will be used to calculate the capacity of the vehicle. For example, attaching two Draft Horses to a Wagon will give a capacity of 5,000 lbs (540 lbs per Draft Horse, multiplied by 5, minus the 400 lb weight of the Wagon, minus any items carried by the horses themselves).
As noted, it's important to factor into the capacity any items carried by the attached mounts themselves, as unlike other attached containers, items in saddlebags etc. do reduce the total that can be hauled by the cart/wagon etc.
I realise that this might seem a lot for something fairly mundane, but it would help a lot with inventory management, and especially with dealing with encumbrance in campaigns using the variant (stricter) rules. Currently while the inventory section is fine, it's just one big list with no structure or weight management at all. For example, my character has a Bag of Holding but still appears to have 120 pounds of carried gear, when it actually should be around 50 thanks to the bag's maximum weight.
I've tried to be as thorough as possible to cover all the cases that should need to be handled to make this work.
I agree. I don't generally worry about inventory tracking much as a DM or player, but there are situations where it becomes absurd, and I think this would be a helpful feature to have my players think about where their heavier things are when they're out dungeoneering or whether they want to bring pack animals with them, etc. A system like this would enable me to think more narratively and realistically about the consequences of having all sorts of stuff.
its not because WotC owned D&D that beyond is theirs. dndbeyond is a subsidiary of fandom which isn't owned by WotC. thus wotc has nothing to do with how this website works.
basically heres how it works... - WotC owns the right to d&d, beyond pays a licence - Beyond owns the engine and the database. but whats in it belongs to WotC and their licence.
thus basically, beyond has right to make whatever they want, as long as it is only in the engine part. otherwise they can only do what WotC wants them to for anything else. now, if WotC has no official content for containers, why would beyond put time and effort on such a thing ? all that said, the feature has been requested often and beyond did say it was coming sometimes this year. since they added Q2 or Q3 which i am not sure yet. me think this is gonna happen this fall. that is if nothing stops or delay the feature. but adam in his friday dev update did say it was coming this year. sooner then later.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
now, if WotC has no official content for containers, why would beyond put time and effort on such a thing ?
The main reason is to make the site as easy as possible to use; the whole business model is getting people into using the character builder, interactive character sheet etc. as much as possible, so the easier and more useful it is, the more likely people are to stay and subscribe and/or unlock content.
Now the containers issue may not be the most pressing, or most likely to be a deal breaker, but the lack of proper container support does mean that the handling of encumbrance is pretty much pointless, as your character will always appear as encumbered even if you've decided to drop your pack to fight or such. Of course many groups might never get encumbered at all on the vanilla rules (15x Strength), but I've just gained a bag of holding that can hold 500 lbs, so you'd best believe I'm putting everything that isn't nailed down inside it. It's a more obvious problem as well if you use the variant, stricter encumbrance (which personally I prefer), as most characters will see their speed reduced while carrying their packs, and need to consider dropping them to fight. To users this can appear like encumbrance on D&D Beyond is "broken", because the features needed to really make it work are missing.
This pushes users to disable encumbrance and/or use speed overrides on their character sheet to track it manually; while this is no less convenient than when playing with regular pen and paper, it's not quite as slick as it could be.
Anyway, it's great to hear that it's on the roadmap for the future; hopefully they're able to cover all the points I've listed.
Oh, just thought of one other case that would be useful to cover, which is vehicles.
My current group just bought a wagon with two draft horses, but on D&D Beyond adding these to equipment means my poor Strength 8 Bard is now over his carrying capacity. 😂
Vehicles added to equipment should probably also count as containers that are never carried; some like ships will have a fixed carrying capacity, though carts/wagons etc. are a bit more complicated. These would probably need to treat mounts as attachable items, and then use attached mounts to calculate their capacity, less their weight. If I've read the rules right, my Wagon + two Draft Horse combo should have a capacity of 5,000 lbs (540 lbs per horse multiplied by 5, minus the 400 lb weight of the wagon).
I've added a summary of how this could work in my first post.
Oh, just thought of one other case that would be useful to cover, which is vehicles.
My current group just bought a wagon with two draft horses, but on D&D Beyond adding these to equipment means my poor Strength 8 Bard is now over his carrying capacity. 😂
Vehicles added to equipment should probably also count as containers that are never carried; some like ships will have a fixed carrying capacity, though carts/wagons etc. are a bit more complicated. These would probably need to treat mounts as attachable items, and then use attached mounts to calculate their capacity, less their weight. If I've read the rules right, my Wagon + two Draft Horse combo should have a capacity of 5,000 lbs (540 lbs per horse multiplied by 5, minus the 400 lb weight of the wagon).
I've added a summary of how this could work in my first post.
Under extras, you can add a few different ships, but no wagons, under Vehicles.
You can also add those water vehicles via equipment.
Oh, I did find that actually for adding the two horses, useful to get their stats!
I suppose that might be why carts and wagons don't appear there since they don't have any; Extras is a bit of a strange term for what that section is actually for, as it's really a stat-blocks or reference section, to make it easier to look up the stats for your pets, wildshapes etc.
I think it would be the wrong section for managing them as containers, equipment is probably still correct for that, though it'd be interesting if we could link the two (so if you give your horses unique names you don't need to update them twice, or you could switch quickly from equipment to extras to see the stat blocks etc.)
When stuff like “wagons” were entered there was no Extras section, that was added later. That, as well as many other things are all wrapped up in the site upgrades that are going on.
Oh, I did find that actually for adding the two horses, useful to get their stats!
I suppose that might be why carts and wagons don't appear there since they don't have any; Extras is a bit of a strange term for what that section is actually for, as it's really a stat-blocks or reference section, to make it easier to look up the stats for your pets, wildshapes etc.
I think it would be the wrong section for managing them as containers, equipment is probably still correct for that, though it'd be interesting if we could link the two (so if you give your horses unique names you don't need to update them twice, or you could switch quickly from equipment to extras to see the stat blocks etc.)
reality being that the section was first called "Creatures", not "Extras" ! but considering that it is pretty much all about creatures it made sense. the thing is, it englobes pretty much everything Extra to the players. so it also makes sense that it would be called that. it sjust a question of adding more categories in it.
if you ask me, the extra section is missing a ton of informations. but to be honest, that wagon and vehicules should be in equipment, not in Extra. after all that wagon is just an extra way of saying, we have a big cart to put our stuff in.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Oh, I did find that actually for adding the two horses, useful to get their stats!
I suppose that might be why carts and wagons don't appear there since they don't have any; Extras is a bit of a strange term for what that section is actually for, as it's really a stat-blocks or reference section, to make it easier to look up the stats for your pets, wildshapes etc.
I think it would be the wrong section for managing them as containers, equipment is probably still correct for that, though it'd be interesting if we could link the two (so if you give your horses unique names you don't need to update them twice, or you could switch quickly from equipment to extras to see the stat blocks etc.)
reality being that the section was first called "Creatures", not "Extras" ! but considering that it is pretty much all about creatures it made sense. the thing is, it englobes pretty much everything Extra to the players. so it also makes sense that it would be called that. it sjust a question of adding more categories in it.
if you ask me, the extra section is missing a ton of informations. but to be honest, that wagon and vehicules should be in equipment, not in Extra. after all that wagon is just an extra way of saying, we have a big cart to put our stuff in.
Sure, carts/wagons etc. also don't have stat blocks, they're really just an upgrade for a mount, that functions as a container/transport, so they definitely make most sense to be in equipment, especially once we get inventory management for them.
Inventory management has been one of the main advantages of digital character sheets and DDB is much less useful with out it. I guess most players do not bother with encumberance these days, otherwise I think you would see more calls for this feature.
containers arrives soon, its already incoming. its hapenning much sooner then you think. its been talked about often and dev updates every friday has it pending, as in its coming very soon.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
containers arrives soon, its already incoming. its hapenning much sooner then you think. its been talked about often and dev updates every friday has it pending, as in its coming very soon.
That’s not been my understanding from recent dev updates. At the beginning of the year, they were hoping to target inventory management for this year, but I haven’t heard much about it recently, and tasha’s has probably pushed a lot of other stuff back.
One thing I'd love to see improvement on D&D Beyond is inventory management, specifically relating to containers. I'd love to see the following:
Move Items Into Containers
Basically, each container that a character has should have its own inventory list, with the player able to transfer items from their character to a container and vice versa, ideally with drag-and-drop, but possibly another interface as well (e.g- when viewing an item add a "Move to" option with a choice of containers.
Each container would track its own contents and total weight against any known limits (e.g- 500 pounds for a Bag of Holding). By default a container's own weight will be the weight of the container plus the total weight of its contents, however some special containers (like the Bag of Holding) will limit the total weight to the player character.
Weapons and armour in containers cannot be equipped, these must be on the character itself.
It should be possible to put containers inside other containers, but certain types (again, Bag of Holding) should either not permit this, or should warn of the risk of an extra-dimensional tear.
Removing a container that currently has contents should prompt the player about what to do with those contents, ideally offering a choice of other (large enough) containers to move the item(s) into (and that aren't also inside the container being removed), but also the player's main inventory.
It should be possible to expand/collapse the contents of containers in the inventory list (so a character wearing armour and holding a weapon, with everything else in their backpack, would just see Longsword, Chain Mail and Backback on their list until they expand the Backpack to see what it contains).
Although containers will display any capacity limits that they have, it should be possible to exceed these with a warning (as for an encumbered player), to allow handling of special cases etc.
Attachable Item
Items inside a container should have a checkbox as for weapons and armour, but indicating whether the item is attached to the container, rather than contained inside it. This would be useful for items such as rope, waterskins etc. which can be attached outside of a Backpack, rather than taking up its internal capacity.
These would still count towards the container's total weight, but wouldn't count against the container's internal weight limit. If possible, containers should have a flag indicating whether items can be attached or not (so Backpacks would have this, but a Pouch would not).
Dropping Containers
All containers inside the player's main inventory should have a checkbox as for weapons and armour, indicating whether the container is being carried, or has been dropped. Some special containers (again, Bag of Holding) seem to already have something like this (Use/Stow), but it currently appears to serve no purpose.
When a container is being carried, its weight will be applied to the player, affecting encumbrance, when dropped, its weight will be removed and the player should keep in mind where they dropped it. This will make it possible for a player to organise their gear into their backpack such they can easily drop it to become unencumbered for combat, then recover it afterwards, ideal for variant encumbrance rules.
Ammunition Container
Containers for ammunitions would be a slightly special case; instead of a weight limit, they would have a limit on how much of a particular type of ammunition (arrow, bolt) that they can hold, though may have a capacity as well for unusual usage (e.g- holding fruit in a spare quiver as a makeshift basket).
When an ammunition container is equipped, so is any ammunition that it contains.
Automatic Container Contents
With the ability to put items in containers, it should be possible to automatically do-so in certain cases, specifically:
The various special pack bundles (explorer's pack etc.) should contain their contents by default, with the exception of attachable items that should be attached instead.
If a player has an ammunition container with spare capacity, and adds more of the appropriate ammunition, then it should be added to the ammunition container automatically.
Vehicles and Mounts
Vehicles and mounts should both be treated as containers, but ones that can never be carried (i.e- they are always considered "dropped" and therefore not counted against the player's carried weight). The capacity of ships etc. is simply their cargo capacity, for land vehicles this is a little more complicated.
Attaching Mounts
For land vehicles such as carts and wagons, the capacity is determined by the mounts that are pulling it. The easiest way to support this would be to allow mounts to added to a cart/wagon's contents, and then attached (same as a waterskin to a backpack), and as for other attached items this will remove the mount from the vehicle's carried weight.
In addition, attached mounts will be used to calculate the capacity of the vehicle. For example, attaching two Draft Horses to a Wagon will give a capacity of 5,000 lbs (540 lbs per Draft Horse, multiplied by 5, minus the 400 lb weight of the Wagon, minus any items carried by the horses themselves).
As noted, it's important to factor into the capacity any items carried by the attached mounts themselves, as unlike other attached containers, items in saddlebags etc. do reduce the total that can be hauled by the cart/wagon etc.
I realise that this might seem a lot for something fairly mundane, but it would help a lot with inventory management, and especially with dealing with encumbrance in campaigns using the variant (stricter) rules. Currently while the inventory section is fine, it's just one big list with no structure or weight management at all. For example, my character has a Bag of Holding but still appears to have 120 pounds of carried gear, when it actually should be around 50 thanks to the bag's maximum weight.
I've tried to be as thorough as possible to cover all the cases that should need to be handled to make this work.
Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, Peregrine
My Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races
Guides: Creating Sub-Races Using Trait Options
WIP (feedback needed): Blood Mage, Chromatic Sorcerers, Summoner, Trickster Domain, Unlucky, Way of the Daoist (Drunken Master), Weapon Smith
Please don't reply to my posts unless you've read what they actually say.
I agree. I don't generally worry about inventory tracking much as a DM or player, but there are situations where it becomes absurd, and I think this would be a helpful feature to have my players think about where their heavier things are when they're out dungeoneering or whether they want to bring pack animals with them, etc. A system like this would enable me to think more narratively and realistically about the consequences of having all sorts of stuff.
It is already planned as an upgrade to the character sheet as a long term update:
https://trello.com/c/WTG2cdbL/19-inventory-management-enhancements
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hero lab already does most of that .... WoC has given lip service since 2018 on this
What does WotC have to do with any of this? They don’t own this website.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
do they not own DnD as it stands or has that changed
its not because WotC owned D&D that beyond is theirs. dndbeyond is a subsidiary of fandom which isn't owned by WotC. thus wotc has nothing to do with how this website works.
basically heres how it works...
- WotC owns the right to d&d, beyond pays a licence
- Beyond owns the engine and the database. but whats in it belongs to WotC and their licence.
thus basically, beyond has right to make whatever they want, as long as it is only in the engine part. otherwise they can only do what WotC wants them to for anything else.
now, if WotC has no official content for containers, why would beyond put time and effort on such a thing ?
all that said, the feature has been requested often and beyond did say it was coming sometimes this year. since they added Q2 or Q3 which i am not sure yet. me think this is gonna happen this fall. that is if nothing stops or delay the feature. but adam in his friday dev update did say it was coming this year. sooner then later.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
thank you for the info. i stand corrected.
The main reason is to make the site as easy as possible to use; the whole business model is getting people into using the character builder, interactive character sheet etc. as much as possible, so the easier and more useful it is, the more likely people are to stay and subscribe and/or unlock content.
Now the containers issue may not be the most pressing, or most likely to be a deal breaker, but the lack of proper container support does mean that the handling of encumbrance is pretty much pointless, as your character will always appear as encumbered even if you've decided to drop your pack to fight or such. Of course many groups might never get encumbered at all on the vanilla rules (15x Strength), but I've just gained a bag of holding that can hold 500 lbs, so you'd best believe I'm putting everything that isn't nailed down inside it. It's a more obvious problem as well if you use the variant, stricter encumbrance (which personally I prefer), as most characters will see their speed reduced while carrying their packs, and need to consider dropping them to fight. To users this can appear like encumbrance on D&D Beyond is "broken", because the features needed to really make it work are missing.
This pushes users to disable encumbrance and/or use speed overrides on their character sheet to track it manually; while this is no less convenient than when playing with regular pen and paper, it's not quite as slick as it could be.
Anyway, it's great to hear that it's on the roadmap for the future; hopefully they're able to cover all the points I've listed.
Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, Peregrine
My Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races
Guides: Creating Sub-Races Using Trait Options
WIP (feedback needed): Blood Mage, Chromatic Sorcerers, Summoner, Trickster Domain, Unlucky, Way of the Daoist (Drunken Master), Weapon Smith
Please don't reply to my posts unless you've read what they actually say.
Oh, just thought of one other case that would be useful to cover, which is vehicles.
My current group just bought a wagon with two draft horses, but on D&D Beyond adding these to equipment means my poor Strength 8 Bard is now over his carrying capacity. 😂
Vehicles added to equipment should probably also count as containers that are never carried; some like ships will have a fixed carrying capacity, though carts/wagons etc. are a bit more complicated. These would probably need to treat mounts as attachable items, and then use attached mounts to calculate their capacity, less their weight. If I've read the rules right, my Wagon + two Draft Horse combo should have a capacity of 5,000 lbs (540 lbs per horse multiplied by 5, minus the 400 lb weight of the wagon).
I've added a summary of how this could work in my first post.
Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, Peregrine
My Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races
Guides: Creating Sub-Races Using Trait Options
WIP (feedback needed): Blood Mage, Chromatic Sorcerers, Summoner, Trickster Domain, Unlucky, Way of the Daoist (Drunken Master), Weapon Smith
Please don't reply to my posts unless you've read what they actually say.
Under extras, you can add a few different ships, but no wagons, under Vehicles.
You can also add those water vehicles via equipment.
Strange that you cant do the same for wagons.
Oh, I did find that actually for adding the two horses, useful to get their stats!
I suppose that might be why carts and wagons don't appear there since they don't have any; Extras is a bit of a strange term for what that section is actually for, as it's really a stat-blocks or reference section, to make it easier to look up the stats for your pets, wildshapes etc.
I think it would be the wrong section for managing them as containers, equipment is probably still correct for that, though it'd be interesting if we could link the two (so if you give your horses unique names you don't need to update them twice, or you could switch quickly from equipment to extras to see the stat blocks etc.)
Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, Peregrine
My Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races
Guides: Creating Sub-Races Using Trait Options
WIP (feedback needed): Blood Mage, Chromatic Sorcerers, Summoner, Trickster Domain, Unlucky, Way of the Daoist (Drunken Master), Weapon Smith
Please don't reply to my posts unless you've read what they actually say.
When stuff like “wagons” were entered there was no Extras section, that was added later. That, as well as many other things are all wrapped up in the site upgrades that are going on.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
reality being that the section was first called "Creatures", not "Extras" !
but considering that it is pretty much all about creatures it made sense.
the thing is, it englobes pretty much everything Extra to the players. so it also makes sense that it would be called that.
it sjust a question of adding more categories in it.
if you ask me, the extra section is missing a ton of informations.
but to be honest, that wagon and vehicules should be in equipment, not in Extra.
after all that wagon is just an extra way of saying, we have a big cart to put our stuff in.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Sure, carts/wagons etc. also don't have stat blocks, they're really just an upgrade for a mount, that functions as a container/transport, so they definitely make most sense to be in equipment, especially once we get inventory management for them.
Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, Peregrine
My Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races
Guides: Creating Sub-Races Using Trait Options
WIP (feedback needed): Blood Mage, Chromatic Sorcerers, Summoner, Trickster Domain, Unlucky, Way of the Daoist (Drunken Master), Weapon Smith
Please don't reply to my posts unless you've read what they actually say.
Inventory management has been one of the main advantages of digital character sheets and DDB is much less useful with out it. I guess most players do not bother with encumberance these days, otherwise I think you would see more calls for this feature.
containers arrives soon, its already incoming. its hapenning much sooner then you think.
its been talked about often and dev updates every friday has it pending, as in its coming very soon.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
That’s not been my understanding from recent dev updates. At the beginning of the year, they were hoping to target inventory management for this year, but I haven’t heard much about it recently, and tasha’s has probably pushed a lot of other stuff back.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
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Yeah I'd love a source on it being imminent if there is one; I've tried to keep an eye on any news and haven't seen any.
Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, Peregrine
My Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races
Guides: Creating Sub-Races Using Trait Options
WIP (feedback needed): Blood Mage, Chromatic Sorcerers, Summoner, Trickster Domain, Unlucky, Way of the Daoist (Drunken Master), Weapon Smith
Please don't reply to my posts unless you've read what they actually say.
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