Custom map making tools with icons for furniture, buildings, dungeon dressing etc. I would like to be able to make everything from cities to individual building interiors, not to mention dungeons. PLEASE AND THANK YOU!
Look, it's one I know has been brought up before but..
Custom classes. Not subclasses. Classes.
This is something that can be super helpful to a homebrew campaign. Classes can link into the world and be used to reflect its history. (Look at the Blood Hunter as an example.) I have an idea for a homebrew game I've been wanting to do for ages, but I would have a hard time ever doing it on DND Beyond because it requires a custom class.
I imagine this is a difficult ask and why it's not been on the radar, but it's a good idea; and one I'd love to see happen.
(Also, the custom class? Lawyer. No, really. Trust me, my idea is awesome.)
As someone with unlimited character slots I would love a "folder" system so I could group characters as needed, for example all wizards or all characters meant for a specific campaign (NPC)
Not 100% sure if this is the correct thread or rather the best thread to post this in, but oh well.
I'd like to see integration into the equipment portion of the Character Sheet the effects of placing items in a Bag of Holding or a Handy Haversack.
Give the item objects another key attribute and have the default be the player's bag. Allow players to customize items to have the location change to whatever portable arcana safe they carry around. Have algorithm for total weight to use a a conditional based on item object location key attribute. If location is default, add weight to players total weight. If other location, add weight to different location's object weight total. If the added weight exceed that allowed by the item, disallow the change of location customization.
Or rather something like that. All in all, the request is: "Please design a way to account for items placed in items such as a bag of holding or handy haversack. Thank you "
Is there ever going to be a homebrew class feature? Or a way to copy/edit current classes and apply these edits to a character sheet? There are a bunch of edits and homebrew classes my campaign uses and we don't have the ability to put alot of this stuff on character sheets.
I know, but when this many of your customers want something you should find a way to make it happen. At least let us make custom classes to make our own version of it.
Custom map making tools with icons for furniture, buildings, dungeon dressing etc. I would like to be able to make everything from cities to individual building interiors, not to mention dungeons. PLEASE AND THANK YOU!
Look, it's one I know has been brought up before but..
Custom classes. Not subclasses. Classes.
This is something that can be super helpful to a homebrew campaign. Classes can link into the world and be used to reflect its history. (Look at the Blood Hunter as an example.) I have an idea for a homebrew game I've been wanting to do for ages, but I would have a hard time ever doing it on DND Beyond because it requires a custom class.
I imagine this is a difficult ask and why it's not been on the radar, but it's a good idea; and one I'd love to see happen.
(Also, the custom class? Lawyer. No, really. Trust me, my idea is awesome.)
I would love the ability to create homebrew warlock pact boons and eldritch invocations.
Add a section on front of character sheet that auto-calculates standling/running long/high jump
If you add a custom action to your sheet and add this formula it will auto calculate it for you.
Your Strength determines how far you can jump. Each foot you clear costs a foot of movement.
Long Jump. Running: {{abilityscore:str}} ft. Standing: {{(abilityscore:str/2)@rounddown}} ft.
High Jump. Running: {{3+modifier:str@min:0#unsigned}} ft. Standing: {{((3+modifier:str@min:0)/2)@rounddown#unsigned}} ft.
If you think you are going to have the Jump spell cast at you at any point you can add this action
Your Strength determines how far you can jump under the effects of the Jump Spell.
Long Jump. Running: {{3*abilityscore:str}} ft. Standing: {{(3*abilityscore:str/2)@rounddown}} ft.
High Jump. Running: {{3*(3+modifier:str@min:0)#unsigned}} ft. Standing: {{(3*((3+modifier:str@min:0)/2))@rounddown#unsigned}} ft.
If you think you would be using this on a lot of character sheets you can also homebrew a feat with these calculations on.
As someone with unlimited character slots I would love a "folder" system so I could group characters as needed, for example all wizards or all characters meant for a specific campaign (NPC)
A source filter for the character builder per character.
Not 100% sure if this is the correct thread or rather the best thread to post this in, but oh well.
I'd like to see integration into the equipment portion of the Character Sheet the effects of placing items in a Bag of Holding or a Handy Haversack.
Give the item objects another key attribute and have the default be the player's bag. Allow players to customize items to have the location change to whatever portable arcana safe they carry around. Have algorithm for total weight to use a a conditional based on item object location key attribute. If location is default, add weight to players total weight. If other location, add weight to different location's object weight total. If the added weight exceed that allowed by the item, disallow the change of location customization.
Or rather something like that. All in all, the request is: "Please design a way to account for items placed in items such as a bag of holding or handy haversack. Thank you "
Is there ever going to be a homebrew class feature? Or a way to copy/edit current classes and apply these edits to a character sheet? There are a bunch of edits and homebrew classes my campaign uses and we don't have the ability to put alot of this stuff on character sheets.
A way not to follow yourself
Enjoy my magic items, spells, monsters, my race, and a few feats. And GIVE ME FEEDBACK... or else.
Like what I say?
⬐ Just press this little guy right here.
Or better yet, easier tooltip features.
Enjoy my magic items, spells, monsters, my race, and a few feats. And GIVE ME FEEDBACK... or else.
Like what I say?
⬐ Just press this little guy right here.
The ability to use archived UA. :(
Edit: Specifically, I want to use Ranger Revised. Just like everyone else.
the ability to share custom encounters like homebrew monsters or spells
Dungeon Master: Killing your charcters since 1974
Timeless, Boundless, Ruler of The Spire of Creation
The decision to archive the Revised Ranger UA is a directive from WotC and out of the hands of the Beyond crew.
Although you could find it. Here you go. https://media.wizards.com/2016/dnd/downloads/UA_RevisedRanger.pdf
Enjoy my magic items, spells, monsters, my race, and a few feats. And GIVE ME FEEDBACK... or else.
Like what I say?
⬐ Just press this little guy right here.
I know, but when this many of your customers want something you should find a way to make it happen. At least let us make custom classes to make our own version of it.
I feel you.
Enjoy my magic items, spells, monsters, my race, and a few feats. And GIVE ME FEEDBACK... or else.
Like what I say?
⬐ Just press this little guy right here.
I would really like the ability to level beyond level 20 via multiclassing. Perhaps as a turn it on type affair, much like the different contents.
This would reveloutionise my games
Dark mode or night theme
Good idea!
Enjoy my magic items, spells, monsters, my race, and a few feats. And GIVE ME FEEDBACK... or else.
Like what I say?
⬐ Just press this little guy right here.