Just searched the forum and stumbled upon this relevant (to me) topic. As a player, I had just created a homebrewed object that fleshes out my backstory and noticed the spoiler code button next to adding links and images. Great I thought, I should be able to hide these details from the rest of the party until it comes up in the campaign, only my DM and me will see it.
I guess that's not how it works. I see the complete entry, of course, in my Homebrew Collection but on my character sheet it is redacted. My DM can't see it either. Is there a way to select exactly who could see the full details?
Example of spoiler text here. Just to see if the forum coding works the same way.
Just searched the forum and stumbled upon this relevant (to me) topic. As a player, I had just created a homebrewed object that fleshes out my backstory and noticed the spoiler code button next to adding links and images. Great I thought, I should be able to hide these details from the rest of the party until it comes up in the campaign, only my DM and me will see it.
I guess that's not how it works. I see the complete entry, of course, in my Homebrew Collection but on my character sheet it is redacted. My DM can't see it either. Is there a way to select exactly who could see the full details?
Example of spoiler text here. Just to see if the forum coding works the same way.
No. The system isn't designed to safeguard against metagaming. That's up to players and DM to manage. If you need to add something that is presented one way but is actually another, create 2 version: the presented version and the real version.
It would be the same, with even less convenience, if playing on paper. So while not perfectly ideal, it is still better than pen 'n' paper. And, to be realistic, it would be a lot of coding and implementing for such a seldom used and mostly unnecessary/niche thing that you can already do in 1 to 2 minutes. It will be very unlikely to ever be implemented.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Understandable. I only commented because it was the first time I noticed the Spoiler option. It fit my needs so I tried it out. Slightly disappointed my DM couldn’t see it but oh well. Perhaps, two spoiler buttons. One functions as is now. Another Metagame Spoiler button that reveals to anyone who clicks it. Click at your own risk. How many players could resist the temptation? Not many.
1. Create a copy of the item in question (Well Known, Cursed, etc)
2. Rename it with "- DM version" in the title
3. Remove it from my library
NOTE: This will NOT delete it, only make it inaccessible to players.
4. Then, I make a new *redacted* version of the item to give to players and, if necessary, change any other spoiler related details such as the name, powers, etc. If any changes were made, I go back to the DM version and add bullet points to the DM version.
I use a similar method to create my Tiered/Bonded/Evolving items and whatnot. I just remove the 'enhanced' versions from the library.
If players, want to spoil their fun and get around all that to guess or presume something is a 'Scripted Item' of some sort..? Fine. That's *their* fun to spoil! Some people like to get a leg up, metagame, or 'cheat'. I DO draw the line on spoiling others' fun, though...
Usually, I do enough fiddling and tweaking under the hood that players can't get a grip on what I'm up to. If it's just a mild offence, I'll just flip the script on them or some other 'in-game' consequences. I have been known to kick especially egregious offenders from my tables, though.
Shield of the Hidden Lord sounds like an artifact.
If you, as the DM, do not want the players to swoon with ecstasy when they find an item, then structure the campaign so that only relatively mundane enchanted items are available. If that limits the campaign modules that you run, too bad.
Seconded. Does identify reveal all the lore and curses though?
Identify specifically does not reveal curses, but traditionally (older editions) Identify included the name/description of an item and vague information about it's powers. But it also took 8 hours and ritual purification, so it's not exactly the "1 Action hold a diamond and you're good" spell.
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Not necessarily, no. Identify only reveals curses that state they are revealed by that spell. For the lore you might need a spell like legend lore.
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Just searched the forum and stumbled upon this relevant (to me) topic. As a player, I had just created a homebrewed object that fleshes out my backstory and noticed the spoiler code button next to adding links and images. Great I thought, I should be able to hide these details from the rest of the party until it comes up in the campaign, only my DM and me will see it.
I guess that's not how it works. I see the complete entry, of course, in my Homebrew Collection but on my character sheet it is redacted. My DM can't see it either. Is there a way to select exactly who could see the full details?
Example of spoiler text here. Just to see if the forum coding works the same way.
No. The system isn't designed to safeguard against metagaming. That's up to players and DM to manage. If you need to add something that is presented one way but is actually another, create 2 version: the presented version and the real version.
It would be the same, with even less convenience, if playing on paper. So while not perfectly ideal, it is still better than pen 'n' paper. And, to be realistic, it would be a lot of coding and implementing for such a seldom used and mostly unnecessary/niche thing that you can already do in 1 to 2 minutes. It will be very unlikely to ever be implemented.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Understandable. I only commented because it was the first time I noticed the Spoiler option. It fit my needs so I tried it out. Slightly disappointed my DM couldn’t see it but oh well.
Perhaps, two spoiler buttons. One functions as is now. Another Metagame Spoiler button that reveals to anyone who clicks it. Click at your own risk. How many players could resist the temptation? Not many.
The way I handle this is to:
1. Create a copy of the item in question (Well Known, Cursed, etc)
2. Rename it with "- DM version" in the title
3. Remove it from my library
NOTE: This will NOT delete it, only make it inaccessible to players.
4. Then, I make a new *redacted* version of the item to give to players and, if necessary, change any other spoiler related details such as the name, powers, etc. If any changes were made, I go back to the DM version and add bullet points to the DM version.
I use a similar method to create my Tiered/Bonded/Evolving items and whatnot. I just remove the 'enhanced' versions from the library.
If players, want to spoil their fun and get around all that to guess or presume something is a 'Scripted Item' of some sort..? Fine. That's *their* fun to spoil! Some people like to get a leg up, metagame, or 'cheat'. I DO draw the line on spoiling others' fun, though...
Usually, I do enough fiddling and tweaking under the hood that players can't get a grip on what I'm up to. If it's just a mild offence, I'll just flip the script on them or some other 'in-game' consequences. I have been known to kick especially egregious offenders from my tables, though.
Shield of the Hidden Lord sounds like an artifact.
If you, as the DM, do not want the players to swoon with ecstasy when they find an item, then structure the campaign so that only relatively mundane enchanted items are available. If that limits the campaign modules that you run, too bad.
Identify specifically does not reveal curses, but traditionally (older editions) Identify included the name/description of an item and vague information about it's powers. But it also took 8 hours and ritual purification, so it's not exactly the "1 Action hold a diamond and you're good" spell.