Okay, the title is pretty explanatory, but I'll explain it a bit more just in case some people aren't familiar with the book. 1984 is a classic and well-known dystopian novel written by George Orwell (Eric Arthur Blair was his real name) about the dangers of authoritarianism and government surveillance. If you haven't read the book, you should probably go do that, as it's a short read and it gets referenced a ton (crimethought, doublethink, and Big Brother are some of the most common references to it). A basic rundown of the plot that hopefully doesn't spoil to much for you (I'm not sure why I'm worried about spoiling a 72 year old book, though) is in the spoiler below.
The government in 1984 is attempting to (and succeeding at) erase all attempts to rebel against the government in both action and thought, torturing those who perform "crimethought" until they switch back to their side and begin to love Big Brother again (it has long since been disproven that torture can make someone love you, but that wasn't known when this book was written). They also are changing the English language in order to try and limit the possible ways to commit crimethought by tying simple, everyday words to political ideologies. They also profess that their word is law, especially if it contradicts reality, going so far as to edit documents to make sure that what was said in them is always true and always the same.
So, I don't want to truly replicate 1984 in a campaign, I more want to find a way that such a government in a fantasy world would use spells, racial abilities, and other magic in order to enforce a strong authoritarian state and keep their people under high surveillance in order to keep ahold of their power. Some examples that come to mind from fantasy book series are the Beyonders trilogy and the 5 Kingdoms series by Brandon Mull, both of which have fantasy worlds with evil leaders that use magic to establish/enforce their power as the ruler of the world. In the Beyonders, the Emperor Maldor is the world's only wizard, and he uses a race of body-part-droppers (Displacers) to spy on his enemies, forces the rivals into luxurious retirement in order to get them out of the way, uses rumors of weaknesses as red-herrings in order to test his enemies' power and recruit them if they manage to pass his tests.
Any thoughts? What kind of setting would you put this in? Would you make it be a specific region/country of the world, or would you be the whole setting that was ruled by this dictatorial state? Would you have the ruler simply be a powerful mage, or would you have them be an otherworldly being, such as a Mind Flayer or fallen angel?
Some spells could include geas on misbehaving citizens to force them to obey the law, harm as a form of torture for those who rebel, and wall of force or forcecage as a temporary containment cell. As a fan of Five Kingdoms and Beyonders (and Brandon Mull's other books), I just want to mention that Maldor also helped suppress rebellion by forbidding use of maps, so that no one would really know that his empire didn't control everything, and people were encouraged to stay in their towns.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
The biggest challenge will be having any chance to win. How can you beat the BBEG when they're monitoring your every move and will squash you at l1 when you step out of line. Probably give every player some magic item or something so they can thwart the garden variety surveillance.
For example, what if you get a Doppleganger to impersonate you while you sneak around, and the scrying picks up the doppleganger insteas.
I really like the thought of Mind Flayers as the overlords in a dystopian world... it could be almost any 'setting' within that (high fantasy, modern, etc...) and seems entirely in keeping with how they would do it.
I really like the thought of Mind Flayers as the overlords in a dystopian world... it could be almost any 'setting' within that (high fantasy, modern, etc...) and seems entirely in keeping with how they would do it.
I think that would be interesting, which is why I mentioned it, but I also think it may be more jarring for the players if it isn't an otherworldly creature creating this dystopia. By having it be a human(oid) mage(s) at the top could be more engaging as a story, showing the evil that humanity is capable of. Mind Flayers certainly would fit and be typical enemies, but if it's just a human(oid) vying for power and control, that could be surprising and make for better/more engaging villains.
(I'm mostly thinking out loud here. I already have an idea for how I'm going to do this in my homebrew world, and already am choosing humanoids instead of extraplanar beings. I'm just explaining my reasoning for this. Feel free to prefer/use whatever you like.)
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You could have Mind Flayers as the final BBEG, with ruthless humans both working with and under control of them, or really flip things around and have the mind flayers as the puppet master / thugs enforcing things, with the BBEG being a powerful human mage, or a Litch (I actually really like that). Turn the Mind Flayer trope around and have someone using them... the PC's will never expect it.
You could have Mind Flayers as the final BBEG, with ruthless humans both working with and under control of them, or really flip things around and have the mind flayers as the puppet master / thugs enforcing things, with the BBEG being a powerful human mage, or a Litch (I actually really like that). Turn the Mind Flayer trope around and have someone using them... the PC's will never expect it.
Okay, I'm definitely doing that. The Intellect Devourers and Mind Flayers would be slaves of the BBEG. They're not actually the bad guys, they're just the monsters being used as tools by the bad guys.
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Oh, that's a shame. I thought the title was referring to doing "old-school" dungeons, a la 1984, where monsters in adjacent rooms had no relation to each other and no reason for being there :-(
You could have Mind Flayers as the final BBEG, with ruthless humans both working with and under control of them, or really flip things around and have the mind flayers as the puppet master / thugs enforcing things, with the BBEG being a powerful human mage, or a Litch (I actually really like that). Turn the Mind Flayer trope around and have someone using them... the PC's will never expect it.
Okay, I'm definitely doing that. The Intellect Devourers and Mind Flayers would be slaves of the BBEG. They're not actually the bad guys, they're just the monsters being used as tools by the bad guys.
Mind Flayers would NEVER be slaves! Never I say!!
Jokes aside, it could be interesting to have the players team up with Mind Flayers to rebel against the BBEG. Now, how do translate Communist Manifest to Illithid?
As to the society itself, I would put a tyrannical necromancer emperor as BBEG.
You could have Mind Flayers as the final BBEG, with ruthless humans both working with and under control of them, or really flip things around and have the mind flayers as the puppet master / thugs enforcing things, with the BBEG being a powerful human mage, or a Litch (I actually really like that). Turn the Mind Flayer trope around and have someone using them... the PC's will never expect it.
Okay, I'm definitely doing that. The Intellect Devourers and Mind Flayers would be slaves of the BBEG. They're not actually the bad guys, they're just the monsters being used as tools by the bad guys.
Mind Flayers would NEVER be slaves! Never I say!!
Jokes aside, it could be interesting to have the players team up with Mind Flayers to rebel against the BBEG. Now, how do translate Communist Manifest to Illithid?
As to the society itself, I would put a tyrannical necromancer emperor as BBEG.
This is such a great idea! If I was making a BBEG for this campaign, I would give it one ability. They could cast wish at will.
Obviously it gives the 'word is law' part a new meaning, and it would be impossible for the players to defeat in a straight up fight (I would design some sort of parallel world which they have to get out of if they decided to fight him, maybe even America in 1984, where magic doesn't exist), however I could see you setting up a bunch of traps and puzzles and maybe eventually finding their own wish spell scroll to attempt to defeat him. If it were me, I would make the scroll a phony (similar to the word in the Beyonders trilogy), just to screw with my players, and then let them defeat him some other way.
I love the idea of the Mind Flayers being pawns for a powerful Human emperor. He needn't even be a magic user, he could just be a person who has built up a power base. If he has loyal wizards, armed forces and monsters at his command, he could control everyone without needing to have any "powers" of his own.
It could be very interesting for the party to advance through, killing off his commanders etc., only to come face to face with him and find a weedy bloke controlling everything from behind the scenes (but probably protected by his bodyguards).
I love the idea of the Mind Flayers being pawns for a powerful Human emperor. He needn't even be a magic user, he could just be a person who has built up a power base. If he has loyal wizards, armed forces and monsters at his command, he could control everyone without needing to have any "powers" of his own.
It could be very interesting for the party to advance through, killing off his commanders etc., only to come face to face with him and find a weedy bloke controlling everything from behind the scenes (but probably protected by his bodyguards).
This actually fits perfectly with a character I created for a Throwdown- basically an attempt to get insane Deception and Persuasion. They're an eloquence bard who uses illusion spells to disguise themselves and gain power.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
This is such a great idea! If I was making a BBEG for this campaign, I would give it one ability. They could cast wish at will.
Obviously it gives the 'word is law' part a new meaning, and it would be impossible for the players to defeat in a straight up fight (I would design some sort of parallel world which they have to get out of if they decided to fight him, maybe even America in 1984, where magic doesn't exist), however I could see you setting up a bunch of traps and puzzles and maybe eventually finding their own wish spell scroll to attempt to defeat him. If it were me, I would make the scroll a phony (similar to the word in the Beyonders trilogy), just to screw with my players, and then let them defeat him some other way.
Ooh, misdirection MacGuffins, I like that! I'm definitely going to do something inspired by that, probably not with wish or spell scrolls, though.
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Please check out my homebrew, I would appreciate feedback:
I love the idea of the Mind Flayers being pawns for a powerful Human emperor. He needn't even be a magic user, he could just be a person who has built up a power base. If he has loyal wizards, armed forces and monsters at his command, he could control everyone without needing to have any "powers" of his own.
It could be very interesting for the party to advance through, killing off his commanders etc., only to come face to face with him and find a weedy bloke controlling everything from behind the scenes (but probably protected by his bodyguards).
Similar to the Wizard of Oz, right? I'm not sure about that, I would like the BBEG to be a real menace in both personal and political power, but you do you.
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I think I would try a different time period. the 80s weren't really know for authoritarian government controls. When I think of government conspiracies and such I think the 1950-60s or the early 2000s /shrug
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
I think I would try a different time period. the 80s weren't really know for authoritarian government controls. When I think of government conspiracies and such I think the 1950-60s or the early 2000s /shrug
Myself I think of the Human empire in the Wildmount sourcebook the Government owns the churches and write what the priests are allowed to say, They have a branch of spies and assassin's that watch their own people and so on.
A big part of what really made 1984 sing was the crushing isolation of everybody and how there was always the specter of surveillance, but rarely any followthrough... besides the trichotomy of the Leaders of the Party, the Party, and the Proles. Even more so, the Proles were generally unwatched. The cost of surveillance was super high, so it was ultimately a threat until a spy told them where to look.
So, how to build the 1984 World. First off, you need a reason why people can't just leave the crummy town. Maybe "there is plague (real or not, it actually doesn't matter)" and they have been in quarantine for the past 20 years. Sure, the farmers can pour grain down a chute in the wall and get paid, but ultimately there's no real way out for the party.
Then you have the commons and the ghettos which are generally surveillance free (but not spy free. The local Thieves Guild is likely in cahoots with the leaders and smuggle them swag in addition to secrets).
Then you have the children being brought up in gangs run by the Thieves Guild, as well as the better off kids being educated by the state. Both are owned by the same people and both raise kids to be spies (especially on their parents).
Next, you need a resistance movement. I say leave their actual alliance up for grabs as long as possible. It's okay if they destroy parts of the spy network if that means that your BBEG can replace it with better stuff.
Lastly is your BBEG, and the Party Leaders. I'm currently fond of this either being a Lich, or a Beholder for your BBEG, and savvy sadists as the party leaders. Make sure they all have spells like Shocking Grasp for torture. (Personally, I've always used Shocking Grasp as a key for artifice based homes. Iron doors that get lifted by a powerful electromagnet in the wall when you feed them power, then slam back into place once you let go... but that's me).
The real question is how leveling up is going to work, what level to start them at, and how magic works. Part of the mystery of 1984 relates to how few friends anyone ever has, which makes the party (and by contrast, gangs and the resistance) so important. While the world keeps them all isolated, they strive for any sense of belonging. Magic can really throw off that vibe.
The Protagonist has like two friends, a boss, and a girlfriend. Friend A is obcessed with his work; friend B is concerned with his family's wellbeing; his boss is a surrogate friend by simple association; and the love interest is someone he's lucky enough to bump into. If the party gets access to magic, you'll want to keep the number of people they can use it on (or their actual spell list) extremely limited, possibly only adding a new NPC once or twice a session depending on how it goes. Suffice it to say, I'm not sure how well 1984 can work out without being Low Magic (though I do feel that Magic can be incorporated).
EDIT: Oh, I forgot about how the leader/BBEG keeps everyone on their toes! If he has a spell that works like the Bubonic Plague, but only where he wants, he can see to it that random proles die every day, and some party members each month. This could make a good adventure hook. Maybe a party member has dinner with their neighbor only to find out the neighbor has died of food borne illness/plague the next day, but they're curiously fine and symptom free.
I'm building a world like this currently. I don't have a lot of time to attempt to simplify everything I have written to make this world work (If i remember later i will attempt to do so) but the biggest thing is the strict control of who does what. Within my world, everyone is required to take a test to determine what job they are able to have. Magic is highly restricted, even creatures with innate magical abilities are forced into this system, sometimes via placation and sometimes via force. Making the people as weak as possible while also making them unaware of their weakness.
Okay, the title is pretty explanatory, but I'll explain it a bit more just in case some people aren't familiar with the book. 1984 is a classic and well-known dystopian novel written by George Orwell (Eric Arthur Blair was his real name) about the dangers of authoritarianism and government surveillance. If you haven't read the book, you should probably go do that, as it's a short read and it gets referenced a ton (crimethought, doublethink, and Big Brother are some of the most common references to it). A basic rundown of the plot that hopefully doesn't spoil to much for you (I'm not sure why I'm worried about spoiling a 72 year old book, though) is in the spoiler below.
The government in 1984 is attempting to (and succeeding at) erase all attempts to rebel against the government in both action and thought, torturing those who perform "crimethought" until they switch back to their side and begin to love Big Brother again (it has long since been disproven that torture can make someone love you, but that wasn't known when this book was written). They also are changing the English language in order to try and limit the possible ways to commit crimethought by tying simple, everyday words to political ideologies. They also profess that their word is law, especially if it contradicts reality, going so far as to edit documents to make sure that what was said in them is always true and always the same.
So, I don't want to truly replicate 1984 in a campaign, I more want to find a way that such a government in a fantasy world would use spells, racial abilities, and other magic in order to enforce a strong authoritarian state and keep their people under high surveillance in order to keep ahold of their power. Some examples that come to mind from fantasy book series are the Beyonders trilogy and the 5 Kingdoms series by Brandon Mull, both of which have fantasy worlds with evil leaders that use magic to establish/enforce their power as the ruler of the world. In the Beyonders, the Emperor Maldor is the world's only wizard, and he uses a race of body-part-droppers (Displacers) to spy on his enemies, forces the rivals into luxurious retirement in order to get them out of the way, uses rumors of weaknesses as red-herrings in order to test his enemies' power and recruit them if they manage to pass his tests.
So, the question is; how you would use spells, magic items, racial abilities, and other fantastical tools to enforce a dictatorial surveillance state in a D&D world/campaign? Some obvious examples come to mind, like divination magic (scrying, detect thoughts, and locate creature), Changelings and Intellect Devourers as the ultimate spies, Zone of Truth, Antimagic Field, Gift of Gab, Modify Memory, Golem/Construct servants, and so on.
Any thoughts? What kind of setting would you put this in? Would you make it be a specific region/country of the world, or would you be the whole setting that was ruled by this dictatorial state? Would you have the ruler simply be a powerful mage, or would you have them be an otherworldly being, such as a Mind Flayer or fallen angel?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Some spells could include geas on misbehaving citizens to force them to obey the law, harm as a form of torture for those who rebel, and wall of force or forcecage as a temporary containment cell. As a fan of Five Kingdoms and Beyonders (and Brandon Mull's other books), I just want to mention that Maldor also helped suppress rebellion by forbidding use of maps, so that no one would really know that his empire didn't control everything, and people were encouraged to stay in their towns.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Clairvoyance + Sending is a magic Big Brother.
The biggest challenge will be having any chance to win. How can you beat the BBEG when they're monitoring your every move and will squash you at l1 when you step out of line. Probably give every player some magic item or something so they can thwart the garden variety surveillance.
For example, what if you get a Doppleganger to impersonate you while you sneak around, and the scrying picks up the doppleganger insteas.
I really like the thought of Mind Flayers as the overlords in a dystopian world... it could be almost any 'setting' within that (high fantasy, modern, etc...) and seems entirely in keeping with how they would do it.
I think that would be interesting, which is why I mentioned it, but I also think it may be more jarring for the players if it isn't an otherworldly creature creating this dystopia. By having it be a human(oid) mage(s) at the top could be more engaging as a story, showing the evil that humanity is capable of. Mind Flayers certainly would fit and be typical enemies, but if it's just a human(oid) vying for power and control, that could be surprising and make for better/more engaging villains.
(I'm mostly thinking out loud here. I already have an idea for how I'm going to do this in my homebrew world, and already am choosing humanoids instead of extraplanar beings. I'm just explaining my reasoning for this. Feel free to prefer/use whatever you like.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
As is my usual answer... why not both?
You could have Mind Flayers as the final BBEG, with ruthless humans both working with and under control of them, or really flip things around and have the mind flayers as the puppet master / thugs enforcing things, with the BBEG being a powerful human mage, or a Litch (I actually really like that). Turn the Mind Flayer trope around and have someone using them... the PC's will never expect it.
Okay, I'm definitely doing that. The Intellect Devourers and Mind Flayers would be slaves of the BBEG. They're not actually the bad guys, they're just the monsters being used as tools by the bad guys.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Oh, that's a shame. I thought the title was referring to doing "old-school" dungeons, a la 1984, where monsters in adjacent rooms had no relation to each other and no reason for being there :-(
Mind Flayers would NEVER be slaves! Never I say!!
Jokes aside, it could be interesting to have the players team up with Mind Flayers to rebel against the BBEG. Now, how do translate Communist Manifest to Illithid?
As to the society itself, I would put a tyrannical necromancer emperor as BBEG.
LITCH.
(that is all)
This is such a great idea! If I was making a BBEG for this campaign, I would give it one ability. They could cast wish at will.
Obviously it gives the 'word is law' part a new meaning, and it would be impossible for the players to defeat in a straight up fight (I would design some sort of parallel world which they have to get out of if they decided to fight him, maybe even America in 1984, where magic doesn't exist), however I could see you setting up a bunch of traps and puzzles and maybe eventually finding their own wish spell scroll to attempt to defeat him. If it were me, I would make the scroll a phony (similar to the word in the Beyonders trilogy), just to screw with my players, and then let them defeat him some other way.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
I thought that was Britons?
I'll get my coat...
I love the idea of the Mind Flayers being pawns for a powerful Human emperor. He needn't even be a magic user, he could just be a person who has built up a power base. If he has loyal wizards, armed forces and monsters at his command, he could control everyone without needing to have any "powers" of his own.
It could be very interesting for the party to advance through, killing off his commanders etc., only to come face to face with him and find a weedy bloke controlling everything from behind the scenes (but probably protected by his bodyguards).
This actually fits perfectly with a character I created for a Throwdown- basically an attempt to get insane Deception and Persuasion. They're an eloquence bard who uses illusion spells to disguise themselves and gain power.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Ooh, misdirection MacGuffins, I like that! I'm definitely going to do something inspired by that, probably not with wish or spell scrolls, though.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Similar to the Wizard of Oz, right? I'm not sure about that, I would like the BBEG to be a real menace in both personal and political power, but you do you.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I think I would try a different time period. the 80s weren't really know for authoritarian government controls. When I think of government conspiracies and such I think the 1950-60s or the early 2000s /shrug
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Myself I think of the Human empire in the Wildmount sourcebook the Government owns the churches and write what the priests are allowed to say, They have a branch of spies and assassin's that watch their own people and so on.
A big part of what really made 1984 sing was the crushing isolation of everybody and how there was always the specter of surveillance, but rarely any followthrough... besides the trichotomy of the Leaders of the Party, the Party, and the Proles. Even more so, the Proles were generally unwatched. The cost of surveillance was super high, so it was ultimately a threat until a spy told them where to look.
So, how to build the 1984 World. First off, you need a reason why people can't just leave the crummy town. Maybe "there is plague (real or not, it actually doesn't matter)" and they have been in quarantine for the past 20 years. Sure, the farmers can pour grain down a chute in the wall and get paid, but ultimately there's no real way out for the party.
Then you have the commons and the ghettos which are generally surveillance free (but not spy free. The local Thieves Guild is likely in cahoots with the leaders and smuggle them swag in addition to secrets).
Then you have the children being brought up in gangs run by the Thieves Guild, as well as the better off kids being educated by the state. Both are owned by the same people and both raise kids to be spies (especially on their parents).
Next, you need a resistance movement. I say leave their actual alliance up for grabs as long as possible. It's okay if they destroy parts of the spy network if that means that your BBEG can replace it with better stuff.
Lastly is your BBEG, and the Party Leaders. I'm currently fond of this either being a Lich, or a Beholder for your BBEG, and savvy sadists as the party leaders. Make sure they all have spells like Shocking Grasp for torture. (Personally, I've always used Shocking Grasp as a key for artifice based homes. Iron doors that get lifted by a powerful electromagnet in the wall when you feed them power, then slam back into place once you let go... but that's me).
The real question is how leveling up is going to work, what level to start them at, and how magic works. Part of the mystery of 1984 relates to how few friends anyone ever has, which makes the party (and by contrast, gangs and the resistance) so important. While the world keeps them all isolated, they strive for any sense of belonging. Magic can really throw off that vibe.
The Protagonist has like two friends, a boss, and a girlfriend. Friend A is obcessed with his work; friend B is concerned with his family's wellbeing; his boss is a surrogate friend by simple association; and the love interest is someone he's lucky enough to bump into. If the party gets access to magic, you'll want to keep the number of people they can use it on (or their actual spell list) extremely limited, possibly only adding a new NPC once or twice a session depending on how it goes. Suffice it to say, I'm not sure how well 1984 can work out without being Low Magic (though I do feel that Magic can be incorporated).
EDIT: Oh, I forgot about how the leader/BBEG keeps everyone on their toes! If he has a spell that works like the Bubonic Plague, but only where he wants, he can see to it that random proles die every day, and some party members each month. This could make a good adventure hook. Maybe a party member has dinner with their neighbor only to find out the neighbor has died of food borne illness/plague the next day, but they're curiously fine and symptom free.
I'm building a world like this currently. I don't have a lot of time to attempt to simplify everything I have written to make this world work (If i remember later i will attempt to do so) but the biggest thing is the strict control of who does what. Within my world, everyone is required to take a test to determine what job they are able to have. Magic is highly restricted, even creatures with innate magical abilities are forced into this system, sometimes via placation and sometimes via force. Making the people as weak as possible while also making them unaware of their weakness.
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