So here is the situation: Say I have a character with both plate and chain mail equipped at once, but the chain mail is adamantine. Will I still get the adamantine chain mails immunity to critical hits along with the AC score of the plate armor?
So here is the situation: Say I have a character with both plate and chain mail equipped at once, but the chain mail is adamantine. Will I still get the adamantine chain mails immunity to critical hits along with the AC score of the plate armor?
You can't normally equip two sets of armour. It would be like wearing two sets of incredibly bulky clothes. You wouldn't be able to move.
Oh...... But the character creator allows that for some reason. Maybe if the chain mail was just a chain shirt? And not to mention a high strength score.
So here is the situation: Say I have a character with both plate and chain mail equipped at once, but the chain mail is adamantine. Will I still get the adamantine chain mails immunity to critical hits along with the AC score of the plate armor?
This up to the GM, but generally it is a no. In terms of RAW, Basic Rules says to use common sense.
"Multiple Items of the Same Kind Use common sense to determine whether more than one of a given kind of magic item can be worn. A character can't normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak. You can make exceptions; a character might be able to wear a circlet under a helmet, for example, or to layer two cloaks."
Oh...... But the character creator allows that for some reason. Maybe if the chain mail was just a chain shirt? And not to mention a high strength score.
There are limitations to the character sheet. Just because Beyond's character sheet says you can do it does not mean you can actually do it depending on the GM.
K, in the case of my character, she wears the chain shirt under the plate, so I am using common sense.
Again, as I mentioned above, this is up to the GM. But for most GMs, I think it would be no.
My rulings and opinions has no weight at your GM's table since I am not the GM running your game. But if it were up to me at my table, then I would only allow one suit of armor to take effect at a time, and switching takes time. If you want to switch which armor to take effect without taking it all off, you will still need to spend time to adjust the armor, and the time adjusting the armor will equal to the total time spent doffing the armor you want to switch out and the time donning the armor you want to switch in. So if you want to switch from plate to chain mail, you will need to spend 15 minutes adjusting your armor, since it takes 5 minutes to doff plate and 10 minutes don chain mail.
So here is the situation: Say I have a character with both plate and chain mail equipped at once, but the chain mail is adamantine. Will I still get the adamantine chain mails immunity to critical hits along with the AC score of the plate armor?
You can't normally equip two sets of armour. It would be like wearing two sets of incredibly bulky clothes. You wouldn't be able to move.
Oh...... But the character creator allows that for some reason. Maybe if the chain mail was just a chain shirt? And not to mention a high strength score.
The character sheet on dndbeyond allows you to mark everything that is equippable as being equipped at the same time. You can equip all 10 weapons that you are carrying.
It doesn't mean that the character is legally set up, it just makes it easier for the character sheet to display information in the appropriate places (or not, if not marked as equipped).
In any case, the answer to your question is "ask your DM". It's not a situation the rules generally permit so if the DM decides to permit it, he also decides on the effects.
Each piece of armour is a set AC calculation not a bonus. When more than one AC applies, the best one is used and the rest is ignored.
Plate has an AC calculation of: 18
A chain shirt has an AC calculation of 13 + Dex Mod (max 2) -- this is a maximum of 15.
So, your AC is 18.
If you were wearing Leather (AC of 11 + Dex Mod) instead of Plate and had a Dex mod of +2, the leather would be AC 13 so you'd use the AC of the chain shirt: 15, since it's higher.
If I was your DM and you were unhappy I would offer you a more realistic approach for wearing a chain shirt under plate armour : AC 19, -10 movement speed, disadvantage to all weapon attacks, disadvantage to any Dex based ability check and saving throws, and you receive 1 damage for every hour it is worn. Plate includes padding and leather under the plating, to add chain shirt under that is going to press that chain into you and rub terribly: it will ruin any clothing you were wearing and damage your skin. This is why they actually never wore chainmail under the metal plate type armour. You would have chain between plates in some places for not-full-plate type armour, but never have it under the plate. The only time you get chain under the plate is if the plate was not metal. The weight and design of metal plating - and that's the thing, it's not just weight, also design - would press that chain and rub it against the skin/clothing, due to the lack of room.
And this would be generous.
This is why D&D rules don't let you combine armour in this way: because it's monumentally stupid. Armour is already unrealistic as it is for the sake of game-simplicity (otherwise anyone wearing heavy armour for more than an hour will be making Con saves to try stave off exhaustion, heavy armour in real life is only worn for short periods due to mobility issues, the weight, and more having detrimental affects: it's incredibly uncomfortable, snags, rubs, it's hot - you'll sweat profusely which is not only uncomfortable but can lead to rashes, and so on. Knights typically had multiple different sets of armour: some - the more traditional fancy full plate knight armour we see in most media, were mostly only worn for show and ceremonies, and others were worn for short periods only when one knows they're heading into a battle. For day to day, they wore much lighter armour.
You'll find it very difficult to find a DM who will let you wear multiple armours and for those that do expect severe penalties for doing so.
Oh..... but I will still do what I have been doing for my character.
Is an attitude that will get you kicked from many games.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Ok, i figured out a way to get what I wanted. I used good ol homebrew to combine the two armor properties (Plate +3 and Mizzium Armor) into a single piece of armor. Mizzium armor can be enchanted with magic, right?
Ok, i figured out a way to get what I wanted. I used good ol homebrew to combine the two armor properties (Plate +3 and Mizzium Armor) into a single piece of armor. Mizzium armor can be enchanted with magic, right?
Ask Your DM. It's a nonstandard item, so requirements/etc are up to the DM.
As noted by everyone, it's up to your DM what they allow in the game. Personally, when I DM I absolutely loathe when players come to me with their own homebrew items, spells, class features etc because almost every time it's something ridiculously unbalanced compared to anything that could be used in it's place from an actual sourcebook. You're literally saying "I want all of the best bonuses from these two different things, but with no downside." You might as well just go full out with the idea and ask if you can replace the numbers on every facet of all your dice with 20s. Including your d4s.
Plate +3 is already legendary. No one who’s DM for more than 10 minutes would allow a player to homebrew an item. But then to show up with something stronger than legendary, not a chance it would be allowed. But you do you. If everyone’s having fun, that’s what matters.
Hold up. Historically accurate armor actually includes a set of mail under plate. (Actually, a gambeson with mail over it, and plate on top of that.)
So it isn’t that you’d be wearing a chain shirt under plate, it’s you’d be wearing a gambeson and then the chain shirt, and then the mail, with the plate over that. The plate and mail were designed to work together and not be burdensome. They combine to make that suit of armor, so the whole combination would be the the +3 Plate. And if you didn’t want your nipples scraped off by the mail (and other bits too) then you want a gambeson under that. But the chain shirt is just in the way. (“Shirt” is misleading, it was more like a short dress. Came down too low to fit in under the leg sections and would restrict movement too much.)
So here is the situation: Say I have a character with both plate and chain mail equipped at once, but the chain mail is adamantine. Will I still get the adamantine chain mails immunity to critical hits along with the AC score of the plate armor?
Oh...... But the character creator allows that for some reason. Maybe if the chain mail was just a chain shirt? And not to mention a high strength score.
This up to the GM, but generally it is a no. In terms of RAW, Basic Rules says to use common sense.
"Multiple Items of the Same Kind
Use common sense to determine whether more than one of a given kind of magic item can be worn. A character can't normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak. You can make exceptions; a character might be able to wear a circlet under a helmet, for example, or to layer two cloaks."
There are limitations to the character sheet. Just because Beyond's character sheet says you can do it does not mean you can actually do it depending on the GM.
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K, in the case of my character, she wears the chain shirt under the plate, so I am using common sense.
Again, as I mentioned above, this is up to the GM. But for most GMs, I think it would be no.
My rulings and opinions has no weight at your GM's table since I am not the GM running your game. But if it were up to me at my table, then I would only allow one suit of armor to take effect at a time, and switching takes time. If you want to switch which armor to take effect without taking it all off, you will still need to spend time to adjust the armor, and the time adjusting the armor will equal to the total time spent doffing the armor you want to switch out and the time donning the armor you want to switch in. So if you want to switch from plate to chain mail, you will need to spend 15 minutes adjusting your armor, since it takes 5 minutes to doff plate and 10 minutes don chain mail.
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Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
Oh..... but I will still do what I have been doing for my character.
Good Question
The character sheet on dndbeyond allows you to mark everything that is equippable as being equipped at the same time. You can equip all 10 weapons that you are carrying.
It doesn't mean that the character is legally set up, it just makes it easier for the character sheet to display information in the appropriate places (or not, if not marked as equipped).
In any case, the answer to your question is "ask your DM". It's not a situation the rules generally permit so if the DM decides to permit it, he also decides on the effects.
Each piece of armour is a set AC calculation not a bonus. When more than one AC applies, the best one is used and the rest is ignored.
Plate has an AC calculation of: 18
A chain shirt has an AC calculation of 13 + Dex Mod (max 2) -- this is a maximum of 15.
So, your AC is 18.
If you were wearing Leather (AC of 11 + Dex Mod) instead of Plate and had a Dex mod of +2, the leather would be AC 13 so you'd use the AC of the chain shirt: 15, since it's higher.
If I was your DM and you were unhappy I would offer you a more realistic approach for wearing a chain shirt under plate armour : AC 19, -10 movement speed, disadvantage to all weapon attacks, disadvantage to any Dex based ability check and saving throws, and you receive 1 damage for every hour it is worn. Plate includes padding and leather under the plating, to add chain shirt under that is going to press that chain into you and rub terribly: it will ruin any clothing you were wearing and damage your skin. This is why they actually never wore chainmail under the metal plate type armour. You would have chain between plates in some places for not-full-plate type armour, but never have it under the plate. The only time you get chain under the plate is if the plate was not metal. The weight and design of metal plating - and that's the thing, it's not just weight, also design - would press that chain and rub it against the skin/clothing, due to the lack of room.
And this would be generous.
This is why D&D rules don't let you combine armour in this way: because it's monumentally stupid. Armour is already unrealistic as it is for the sake of game-simplicity (otherwise anyone wearing heavy armour for more than an hour will be making Con saves to try stave off exhaustion, heavy armour in real life is only worn for short periods due to mobility issues, the weight, and more having detrimental affects: it's incredibly uncomfortable, snags, rubs, it's hot - you'll sweat profusely which is not only uncomfortable but can lead to rashes, and so on. Knights typically had multiple different sets of armour: some - the more traditional fancy full plate knight armour we see in most media, were mostly only worn for show and ceremonies, and others were worn for short periods only when one knows they're heading into a battle. For day to day, they wore much lighter armour.
You'll find it very difficult to find a DM who will let you wear multiple armours and for those that do expect severe penalties for doing so.
Also:
Is an attitude that will get you kicked from many games.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Ok, i figured out a way to get what I wanted. I used good ol homebrew to combine the two armor properties (Plate +3 and Mizzium Armor) into a single piece of armor. Mizzium armor can be enchanted with magic, right?
Ask Your DM. It's a nonstandard item, so requirements/etc are up to the DM.
As noted by everyone, it's up to your DM what they allow in the game. Personally, when I DM I absolutely loathe when players come to me with their own homebrew items, spells, class features etc because almost every time it's something ridiculously unbalanced compared to anything that could be used in it's place from an actual sourcebook. You're literally saying "I want all of the best bonuses from these two different things, but with no downside." You might as well just go full out with the idea and ask if you can replace the numbers on every facet of all your dice with 20s. Including your d4s.
Plate +3 is already legendary. No one who’s DM for more than 10 minutes would allow a player to homebrew an item. But then to show up with something stronger than legendary, not a chance it would be allowed.
But you do you. If everyone’s having fun, that’s what matters.
Hold up. Historically accurate armor actually includes a set of mail under plate. (Actually, a gambeson with mail over it, and plate on top of that.)
So it isn’t that you’d be wearing a chain shirt under plate, it’s you’d be wearing a gambeson and then the chain shirt, and then the mail, with the plate over that. The plate and mail were designed to work together and not be burdensome. They combine to make that suit of armor, so the whole combination would be the the +3 Plate. And if you didn’t want your nipples scraped off by the mail (and other bits too) then you want a gambeson under that. But the chain shirt is just in the way. (“Shirt” is misleading, it was more like a short dress. Came down too low to fit in under the leg sections and would restrict movement too much.)
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