with the torment Tasha's received I doubt they'll do a core book themed like that again for a while
Tasha's was the best-selling book in the best-selling year ever for D&D. This forum's reaction to it (or rather the reaction of some of its loudest members) does not in any way reflect the overall reception of the book. For people without any sacred cows about how D&D should be (i.e. new players which is the most heavily targeted demographic for 5e) - Tasha's was a runaway success.
The only thing holding back another Tasha's is their own decisions for the pace of content release. There are absolutely no regrets there by WotC.
Just a note - I STILL LIKE TASHA's. I just know a lot of people have gone a bit SCAG-brained over it. SCAG had bad mechanics. Tasha's was just cool!
I actually quite like SCAG. Yes, it had some bad mechanics, but I bought it for the lore, and while it could definitely had more of it, the lore it had was quite good. However, everyone's allowed their own opinion.
Also, I don't dislike SCAG, it's just a bit flimsy compared to, say, Wildemount
Just using Amazon, which I know is only one market place, but it's still an indicator, at the time I write this (the figures apparently are update hourly): Tasha's is #4 in 5e sales behind PHB (need to play), Van Richten's (most recent release), and Wild Beyond Witchlight (literally just announced for pre-order), and ahead of the DMG, Monster Manual, then Xanathar's. Candlekeep is 13 after the starter kit, Volos, Essentials, Strixhaven preorder, and a bundled slipcase of the the three core rulebooks.
I'd say current sales strength (I mean, I don't see how you couldn't not know what's in Tasha's at this point) Tasha's place in the D&D market was and is strong. I write that as someone who is "meh" on Tasha's in that I'm hoping it's the last "miscellany of player options" preferring more thematically coherent books like the Ravensloft book. Tasha's was just too much little bits about lots of stuff, and whatever effort they were making to bind it all under the Tasha's rubric was short shrift.
Current sales vs overall sales is what I'm asking....
But that's a pretty good indicator that the book did well enough.
Although they do take community pushback fairly seriously based on decisions they have made from UA surveys.
with the torment Tasha's received I doubt they'll do a core book themed like that again for a while
Tasha's was the best-selling book in the best-selling year ever for D&D. This forum's reaction to it (or rather the reaction of some of its loudest members) does not in any way reflect the overall reception of the book. For people without any sacred cows about how D&D should be (i.e. new players which is the most heavily targeted demographic for 5e) - Tasha's was a runaway success.
The only thing holding back another Tasha's is their own decisions for the pace of content release. There are absolutely no regrets there by WotC.
Just a note - I STILL LIKE TASHA's. I just know a lot of people have gone a bit SCAG-brained over it. SCAG had bad mechanics. Tasha's was just cool!
Tasha's is a good book in my opinion. I bought it, I was happy with it, and I'm still happy with it. I've used the subclasses and spells presented in it numerous times, and I love rereading it (like all D&D books). People can criticize it all they want, but that's not going to keep me from using it.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
A fun fact about the Strixhaven: School of Mages MtG set:
Normally MtG sets have their creatures be a mix of "race" (human, goblin, elf but also angel, dragon, demon, wolf, spider, mutant etc.) and "class" (warrior, knight, cleric, archer, rogue, wizard etc.) in their creature type.
The Strixhaven set had no non-magic users except for animals or monsters. One warrior (a statue), no rogues, no archers - only things like birdfolk clerics, vampire druids, elf wizards or human warlocks.
This HOPEFULLY bodes well for a book with many new magic spells!
I think the collectors edition cover looks good but the regular cover .... yeesh. That is the butt ugliest, stupidest, god-awful cover ever on a 5e book. When I think of the fey wild clowns, top hats, and circus tents are not what comes to mind. I hope they reconsider that, It would be embarrassing to have that thing on my shelf.
I think the collectors edition cover looks good but the regular cover .... yeesh. That is the butt ugliest, stupidest, god-awful cover ever on a 5e book. When I think of the fey wild clowns, top hats, and circus tents are not what comes to mind. I hope they reconsider that, It would be embarrassing to have that thing on my shelf.
It's not a Feywild setting book, it's an adventure book. Presumably a circus will feature front and center during the campaign, and adventure books usually feature prominent NPCs or monsters on the cover.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
I think the collectors edition cover looks good but the regular cover .... yeesh. That is the butt ugliest, stupidest, god-awful cover ever on a 5e book. When I think of the fey wild clowns, top hats, and circus tents are not what comes to mind. I hope they reconsider that, It would be embarrassing to have that thing on my shelf.
It's not a Feywild setting book, it's an adventure book. Presumably a circus will feature front and center during the campaign, and adventure books usually feature prominent NPCs or monsters on the cover.
One interesting thing I'm noticing about the full cover is that while, yes, the Carnival takes up a considerable chunk of space on the artwork, it is neither the whole of the artwork or even at the center of it. It's off to the side mostly. There's space to the left of the Carnival (right where the...butterfly panther? is) that is more standard Feywild woodsy.
Could be nothing more than a stylistic choice. Or it could be that perhaps it indicates that there will be more to do in this adventure than just the Carnival.
"Dungeons and Dragons, the game with promises of epic adventure, but produced by a design team who is avoidant in making products that would support a campaign actually going there." There's an irony in that.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Saw the full artwork for the Feywild book on Polygon. I don't like the circus (in real life or as a fantasy setting), but what are you gonna do?
I love that Displacer Beast Cover!!
I like the Displacer Beast graphic too and the firefly(?) piece on the back. I can't say I'm completely sold on the yellow-creamy base to the cover.
I've reconsidered having seen a couple of other pictures of the game store incentive cover, and I'm liking the yellow/cream. Like the Candlekeep book, it evokes a sort of faux vintage feel to it, the sort of cover you'd expect to find fantastic fiction bound in back in the 60s and 70s. It doesn't have as many design elements as the Candlekeep book, that actually puts this one more in line with that vintage style of cover.
Not to judge a book by its cover, but to judge the cover it's a good cover.
The regular cover I'm not entirely disappointed with, though it worries me that the story is focused in a way that won't give the Feywild a broader treatment. Discussing aspects of another adventure, Descent into Avernus, below spoiler
It's sort of like what Descent into Avernus would have been if it were not Descent into Avernus (which provides Avernus as a pretty open world to play in beyond the written adventure) but instead a "Hell book" focused on the Wandering Emporium (which is a funny though for me because I'm actually stitching the Heckna! circus as a sideshow so to speak to my Wandering Emporium).
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Jander Sunstar is the thinking person's Drizzt, fight me.
For people without any sacred cows about how D&D should be (i.e. new players which is the most heavily targeted demographic for 5e) - Tasha's was a runaway success.
True, just wanted to add that there are lots of folks that have been playing since 1E that also loved Tasha’s! A lot of us can have nostalgic feelings for past experiences and still acknowledge content improvements and enjoy new material and rules.
I'm really looking forward to Strixhaven after the UA dropped because non class-specific subclasses with customizable options is really interesting to me, but also just because I love magic schools and need a new place to get my fix since she-who-must-not-be-named went all terrible.
I could care less about MtG lore, but GIVE ME FUN MAGIC SCHOOL SHENANIGANS :)
Oh ok. Good point.
I'm the Valar (leader and creator) of The Lord of the Rings/The Hobbit/Anything Tolkien Cult!
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Extended Sig
Current sales vs overall sales is what I'm asking....
But that's a pretty good indicator that the book did well enough.
Although they do take community pushback fairly seriously based on decisions they have made from UA surveys.
Tasha's is a good book in my opinion. I bought it, I was happy with it, and I'm still happy with it. I've used the subclasses and spells presented in it numerous times, and I love rereading it (like all D&D books). People can criticize it all they want, but that's not going to keep me from using it.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
A fun fact about the Strixhaven: School of Mages MtG set:
Normally MtG sets have their creatures be a mix of "race" (human, goblin, elf but also angel, dragon, demon, wolf, spider, mutant etc.) and "class" (warrior, knight, cleric, archer, rogue, wizard etc.) in their creature type.
The Strixhaven set had no non-magic users except for animals or monsters. One warrior (a statue), no rogues, no archers - only things like birdfolk clerics, vampire druids, elf wizards or human warlocks.
This HOPEFULLY bodes well for a book with many new magic spells!
#OpenDnD
I think the collectors edition cover looks good but the regular cover .... yeesh. That is the butt ugliest, stupidest, god-awful cover ever on a 5e book. When I think of the fey wild clowns, top hats, and circus tents are not what comes to mind. I hope they reconsider that, It would be embarrassing to have that thing on my shelf.
Awesome!!!!!!
Can’t wait
It's not a Feywild setting book, it's an adventure book. Presumably a circus will feature front and center during the campaign, and adventure books usually feature prominent NPCs or monsters on the cover.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Whats the over/under on this adventure being 1-15?
One interesting thing I'm noticing about the full cover is that while, yes, the Carnival takes up a considerable chunk of space on the artwork, it is neither the whole of the artwork or even at the center of it. It's off to the side mostly. There's space to the left of the Carnival (right where the...butterfly panther? is) that is more standard Feywild woodsy.
Could be nothing more than a stylistic choice. Or it could be that perhaps it indicates that there will be more to do in this adventure than just the Carnival.
Since there are only 15 levels I'd say 100%.
#OpenDnD
I assume you are joking right?
Adventure confirmed to be levels 1-8
Ahh figured...
just goes to show how even the designers have a hard time with material into late T3 and T4.
How could they have a hard time with something they never do?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Fair point....
High level DnD is not very easy to run and its hard to make content for. This low level makes me think its more of an introduction to the Feywild.
"Dungeons and Dragons, the game with promises of epic adventure, but produced by a design team who is avoidant in making products that would support a campaign actually going there." There's an irony in that.
Jander Sunstar is the thinking person's Drizzt, fight me.
I've reconsidered having seen a couple of other pictures of the game store incentive cover, and I'm liking the yellow/cream. Like the Candlekeep book, it evokes a sort of faux vintage feel to it, the sort of cover you'd expect to find fantastic fiction bound in back in the 60s and 70s. It doesn't have as many design elements as the Candlekeep book, that actually puts this one more in line with that vintage style of cover.
Not to judge a book by its cover, but to judge the cover it's a good cover.
The regular cover I'm not entirely disappointed with, though it worries me that the story is focused in a way that won't give the Feywild a broader treatment. Discussing aspects of another adventure, Descent into Avernus, below spoiler
It's sort of like what Descent into Avernus would have been if it were not Descent into Avernus (which provides Avernus as a pretty open world to play in beyond the written adventure) but instead a "Hell book" focused on the Wandering Emporium (which is a funny though for me because I'm actually stitching the Heckna! circus as a sideshow so to speak to my Wandering Emporium).
Jander Sunstar is the thinking person's Drizzt, fight me.
True, just wanted to add that there are lots of folks that have been playing since 1E that also loved Tasha’s! A lot of us can have nostalgic feelings for past experiences and still acknowledge content improvements and enjoy new material and rules.
I'm really looking forward to Strixhaven after the UA dropped because non class-specific subclasses with customizable options is really interesting to me, but also just because I love magic schools and need a new place to get my fix since she-who-must-not-be-named went all terrible.
I could care less about MtG lore, but GIVE ME FUN MAGIC SCHOOL SHENANIGANS :)
She-who-must-not-be-named lol. (And yes, I know exactly why she's called that)
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.