Do something basic for a name. No need for Terastotesthon. Look at official names for ideas. Toril, Krynn etc.
They all have short, nice to read names. Try going for that!
What's wrong with Terastotesthon? That was my grandmothers name. > <
I agree though. Once thing I've seen happen in concert with that is an author/ creator puts a lot of effort into considering the sound of a language. I think is commendable, but it's hard to crack when the end result is on the Nation of A'llevial'air, the northern state A'lluvyeli under the rule of Duchess Lyvevi'allu locked in civil war with I'lle'vialay led by Duchess Vyli'avar. If you grew up in that world, it would probably be clear, but for most it would become the North, the South, the Northern Duchess, the Southern Duchess (or maybe Lyv and Vy). Introduce a one off bartended named Jub, and Jub's chance at becoming a fixture rises because it's the only name anyone can remember without looking up their notes.
(But it's alright, because I have it on good authority Jub's a good guy. He and gramma Terastotesthon went way back. She spoke of him fondly.)
One angle to consider is many places are named after common things. Look at real life. In more than one language we use the same name for our planet as we do for dirt (more or less). They say Greenland got its name as a way of drawing settlers to it. Maybe the game world is named 'Tear' stemmed from an ancient belief that the world came to be when a cyclops shed a tear. Or maybe a nation is called Trelland because the initial migrants thought it was a land of endless trees.
Good points here. I’d add that, while it’s a fantasy convention, I personally hate random apostrophes in the middle of words. They do nothing. And I very, very rarely see a case where it’s actually used to elide two words, just people stick them in because they think it’s cool. End rant.
A really fun dynamic in the campaigns I do in my group is that all campaigns are on different worlds in the same universe and the DM of that campaign is basically the god of the world(there are still the vanilla gods and a few homebrew)and we name it after the dm’s real name(or nickname or really whatever you want) but modified for their god name and We also do a slight riff off of their god name. Hope this helped!
If civilization evolved on a specific world, a word that means "ground" in some language can easily also be the name of the world.
As civilizations evolve, civilizations usually give a name for the ground and keep using it as their awareness of how far the ground goes grows until the whole world is given the same name.
It is possible for different cultures in a single world to have a different name for the same world if the languages separated as they evolved or evolved in parallel, given how the word for ground can evolve along different paths in different cultures. The original culture that came up with the word for the world could even be lost to time and the name persists.
"Ground" can also be specifically dirt, rock, mud, sand... whatever and become the name of the world.
This is not a necessary rule, but it can be a useful tool in creating a world by going through its history.
If the world is inhabited by travelers from somewhere else, any name is possible. The travelers could also use their name for the world to supplant the locals' name for the world or as a translation for the locals' name for the world.
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
When I can't come up with a name for something that has meaning relative to the world, I usually just look at things in my surroundings and try to mumble make them into something fantasy-esk. For example, Door Knob = Doknor, Pencil = Lesspin, Phone = Nophe. Sometimes just sounding things out and being a weirdo is a great way to get inspired for names.
Again, that is barring any morphology that I might do to find the origin/structure of words and find a meaningful name to the world. For example, my tidally locked* world is named Everdawn. Or the manipulation of the magic granted by possessing the blood of the Gods is known as Themoturgy**
*Tidally Locked means no day/night cycle
** Themoturgy is a word I made coming from Theos which is greek for God, Hemo which comes from many languages "meaning to have blood", and -turgy which is a suffix that means manipulation of. Hence Themoturgy.
Chose a short but interesting name. Nothing fancy, but something your players will remember. It can be a fantasy name or a name with specific meaning, but don't go crazy on it. The most important attribute is that it's memorable.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Good points here. I’d add that, while it’s a fantasy convention, I personally hate random apostrophes in the middle of words. They do nothing. And I very, very rarely see a case where it’s actually used to elide two words, just people stick them in because they think it’s cool. End rant.
More into hyphens maybe? How about a Tyr-Lorek Grydon or an A-en Fil? Personally, I'm leaning toward making the schwa the hot new fantasy naming thing. Mər Lafaəl. (I made the second one not make sense just for you).
I was being tongue-in-cheek with my original examples because, perhaps a little similar to you, I've burned out on the senseless apostrophes. However, I'm not totally against them. The problem with elision is as a reader, we wouldn't know something was missing from the standard form. They could also be used similar to a breath mark in music to denote a minor pause or even something like a glottal stop, but again, unless explained, we wouldn't know. Also, the overuse thing doesn't go away. It's its own trope. Just saying, even if I poke fun, I like to imagine people do mean something with it when I read.
I could get behind some schwas. Or maybe some unprounounced umlauts.
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So essentially, I'm creating a world for a campaign. I need a name for the world, any suggestions?
erm. hello there, 'tis i. not that you know me.
Need more information (general themes,important locations,characters and events and other focus points of the setting)
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Do something basic for a name. No need for Terastotesthon. Look at official names for ideas. Toril, Krynn etc.
They all have short, nice to read names. Try going for that!
Edit: The new world I'm making is called Irin. Short sweet and simple.
Okay, thanks!
erm. hello there, 'tis i. not that you know me.
Good points here.
I’d add that, while it’s a fantasy convention, I personally hate random apostrophes in the middle of words. They do nothing. And I very, very rarely see a case where it’s actually used to elide two words, just people stick them in because they think it’s cool. End rant.
Use a number. Like just call the world 8. Keep the players guessing as to why (there isn't any why).
Jander Sunstar is the thinking person's Drizzt, fight me.
I did this once it was world 3 (aka the pact worlds)
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
A really fun dynamic in the campaigns I do in my group is that all campaigns are on different worlds in the same universe and the DM of that campaign is basically the god of the world(there are still the vanilla gods and a few homebrew)and we name it after the dm’s real name(or nickname or really whatever you want) but modified for their god name and We also do a slight riff off of their god name. Hope this helped!
insert original witty signature here:
If civilization evolved on a specific world, a word that means "ground" in some language can easily also be the name of the world.
As civilizations evolve, civilizations usually give a name for the ground and keep using it as their awareness of how far the ground goes grows until the whole world is given the same name.
It is possible for different cultures in a single world to have a different name for the same world if the languages separated as they evolved or evolved in parallel, given how the word for ground can evolve along different paths in different cultures. The original culture that came up with the word for the world could even be lost to time and the name persists.
"Ground" can also be specifically dirt, rock, mud, sand... whatever and become the name of the world.
This is not a necessary rule, but it can be a useful tool in creating a world by going through its history.
If the world is inhabited by travelers from somewhere else, any name is possible. The travelers could also use their name for the world to supplant the locals' name for the world or as a translation for the locals' name for the world.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
When I can't come up with a name for something that has meaning relative to the world, I usually just look at things in my surroundings and try to mumble make them into something fantasy-esk. For example, Door Knob = Doknor, Pencil = Lesspin, Phone = Nophe. Sometimes just sounding things out and being a weirdo is a great way to get inspired for names.
Again, that is barring any morphology that I might do to find the origin/structure of words and find a meaningful name to the world. For example, my tidally locked* world is named Everdawn. Or the manipulation of the magic granted by possessing the blood of the Gods is known as Themoturgy**
*Tidally Locked means no day/night cycle
** Themoturgy is a word I made coming from Theos which is greek for God, Hemo which comes from many languages "meaning to have blood", and -turgy which is a suffix that means manipulation of. Hence Themoturgy.
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
Chose a short but interesting name. Nothing fancy, but something your players will remember. It can be a fantasy name or a name with specific meaning, but don't go crazy on it. The most important attribute is that it's memorable.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
I could get behind some schwas. Or maybe some unprounounced umlauts.