I want to do pact of the chain, and use a sprite, but im left with more questions then is answered by the books, and I'm not sure if I should just do raw (then change myself to pact of the tome then) or is there more material on familiar I'm not aware of
My questions r as follows:
Is a warlock familiar sentient?
Could I teach my familiar to do something?
Y does the sprite use a longsword when it doesn't have the strength to do so?
How is sprite damage not zero?
Y doesnt the warlock learn touch spells that r useful in combat when paired with a familiar?
Is it possible to teach my sprite to use a dagger or a rapier?
Is the sprite magically locked and can't be taught anything?
And if it magically locked, y would I use it at higher levels as a warlock, when I can just get a normal familiar, and just do the other pacts bc they scale up quite nicely?
R there any material that properly explains what a familiar can and can't do?
Sure, it's a fey creature in its own right with an intelligence of 14, why wouldn't it be sentient?
I don't understand what you want to do here, teach it what?
The "longsword" and "shortbow" are flavourful description, based on the weapon size relative to the Sprite. They're not the same size as what players use.
Because 0 damage is pointless? Also see above.
Because the Warlock is not a Wizard, they have fewer spell slots and need to use them more carefully. Also, Pact of the Chain familiars are able to attack, which others cannot, and they have other useful actions as well.
No, you can't change the Sprite's weapons, you have to use what they have.
Again, not sure what you want to teach here...
Sprites have useful abilities that regular familiars don't, and they have hands so they can manipulate objects better than an animal.
Details on how to play a familiar are included in the Find Familiar spell. The Warlock rules cover any extra abilities they have, such as attacking.
From the spell:
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.
The other actions are any action a player can take, assuming it has the capability to do so (e.g. an animal will struggle to pick locks with their paws...)
From the class:
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
This overrides the spell rule about not being able to attack. There are other rules covered in the Warlock invocations related to the Pact of the Chain, but I'll leave you to read up on those as required.
Then what's the point of having a sentient companion if u can't teach to use a rapier or a dagger, since even though it's 'flavor text' the longsword it uses, doesn't work well with it?
And 1 damage is still pointless, y purposely give it no damage at all when the other familiars don't suffer from such a 'nerf' to its damage?
And if can't change what the sprite uses then does that mean u can't give them a +1 longsword or +1shortbow?
And when I mean is it magically locked, does that mean it stats will be liked that at 20th lvl? And wouldn't this make pact of the chain the worst pact to get bc it doesn't scale at all?
Standard familiars can't attack at all, so you're lucky to get any attack from these new forms.
Sprites are tiny creatures, so unless you can make +1 weapons at that size the DM is almost certainly going to not allow them to wield a weapon that is sized for a human.
If you're comparing the different warlock familiars then why pick a sprite at all? It has no damage resistances or immunities.
Perhaps folks take Sprite for the ranged attack rather than the raw damage output.
Bc I like the idea of a tinkerbell on my shoulder, it's a cool concept, but I just am having hard time understand it's attacks, is it strength that low if I was to bump it to 10 it'd do 5 instead of 1?
And if that's the case couldn't I give it a gauntlet of ogre so it can do 9 instead of 1 dmg?
And how does it have a plus 2 to hit if it has a strength of 3? Shouldn't it have a -2 to hit?
It just feels the sprite was half assed in its creation, and just looking to see how much can I do to help it out
If you compare the different familiars that Warlocks get, the Psuedodragon and Sprite are going to look weaker from a combat standpoint. That's simply because they're CR¼ compared to CR1 creatures, which reflects the Quasit and Imp having higher stats, resistances, and better damage. But that's a poor metric in my opinion.
Familiars are there to assist you, but not necessarily as straight damage dealers. Use them as scouts and distractions. The benefit you get from a familiar is through unique actions like the Sprite's shortbow attack, heart sight, and invisibility. It also has decent a stealth skill and better AC. I consider the Sprite a great option for RP heavy games with a lot of social interaction, because it can turn invisible and use heart sight to gauge someone's emotional state for you. But if you do want to give it a buff, take Eldritch Invocations that help it like Investment of the Chain Master.
Monsters don’t necessarily follow the same rules as characters. And sprites are monsters (fey). Their attacks are just as described in their stat block. They get +2 to hit with a longsword and +6 with the bow, both of which are sized for their tiny hands. They are not a pet or summons like you would get with a beast master Ranger, battlesmith artificer, Druid conjure animals, etc. Familiars tend to be more RP and utility (unless you have them do the help action during combat) and unless you are pact of the chain, a familiar cannot attack at all no matter their numbers.
And I don’t think gauntlets of ogre power would work on a sprite. It would totally be DM dependent.
I mean it has a short bow attack that can knock things unconscious, it has the ability to know a creatures emotional state, can become invisible and has a plus 8 perception. The invisibility isn’t even once a day.
the sprite can even carry small things completely hidden.
sure this isn’t a massively powerful combat creature but it’s a cast once spell and then it lasts until it dies. It’s smart enough to make choices. It can act somewhat autonomously. You can even use it as a messenger.
What are you planning to do with your sprite, or any other familiars for that matter? What role do you see them playing in the group?
Im just curious why it seems so important to you that your sprite has to have different stats? Their stats really only come into play if a PC (or an NPC) forces an ability check, like grappling, for example.
And if the party found gauntlets of ogre power and you gave them to the sprite instead of a PC I would imagine the other players not being happy about it.
...I give it a gauntlet of ogre [strength] so it can do 9 instead of 1 dmg...
...they are sprites, not ogres, so why would they have ogre strength? It would be like asking your parents (or asking the pet store) why kittens do not have the strength of horses.
The same reason why my wife's Dwarven Bard gets Ogre strength. They received a magic item that gives it to them. As DM I wouldn't permit it, but given the premise of it being permitted, it would be valid.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Bc I like the idea of a tinkerbell on my shoulder, it's a cool concept, but I just am having hard time understand it's attacks, is it strength that low if I was to bump it to 10 it'd do 5 instead of 1?
And if that's the case couldn't I give it a gauntlet of ogre so it can do 9 instead of 1 dmg?
And how does it have a plus 2 to hit if it has a strength of 3? Shouldn't it have a -2 to hit?
It just feels the sprite was half assed in its creation, and just looking to see how much can I do to help it out
"Just bump it to 10?" "Couldn't I give it a gauntlet of ogre (power)?" Pardon?
"Hi, DM, just for a lark I decided to bump all my own stats to 30. That's fine, right? And equip myself with all the gear I like?"
In theory, if your DM allows it, you can do all sorts of things, but why would the DM allow it?
It can have a +2 to hit with a 3 strength because Monsters (incl NPC's) do not need to follow the same creation rules as player characters. As for helping them out, they are sprites, not ogres, so why would they have ogre strength? It would be like asking your parents (or asking the pet store) why kittens do not have the strength of horses.
I said bump it to ten to see what the damage would be if strength wasn't an issue, and gauntlet of ogre power is an uncommon item, so the dm has to give me a specific reason y I can't give it to my familiar bc nowhere in the rules says it cant
...I give it a gauntlet of ogre [strength] so it can do 9 instead of 1 dmg...
...they are sprites, not ogres, so why would they have ogre strength? It would be like asking your parents (or asking the pet store) why kittens do not have the strength of horses.
The same reason why my wife's Dwarven Bard gets Ogre strength. They received a magic item that gives it to them. As DM I wouldn't permit it, but given the premise of it being permitted, it would be valid.
Which might be why in the prior paragraph I had "In theory, if your DM allows it, you can do all sorts of things, but why would the DM allow it? "
Simply bc there is no rules against, Jeremy Crawford ruled on it, and so if a dm says no I am going to ask y, it doesn't break the game in any shape, it doesn't break combat, it doesn't break anything outside of combat, so I'll need a better answer then simply no, bc then it just feels like u didn't think it through, and it's simply the only way a chainlock familiar can scale with player
And guys keep in my mind I'm not asking my dm for these items to just be given to my sprite, it's something I want to work towards getting for the sprite that the reason he becomes so good is bc I took the time and effort to get him that way
Bc I like the idea of a tinkerbell on my shoulder, it's a cool concept, but I just am having hard time understand it's attacks, is it strength that low if I was to bump it to 10 it'd do 5 instead of 1?
And if that's the case couldn't I give it a gauntlet of ogre so it can do 9 instead of 1 dmg?
And how does it have a plus 2 to hit if it has a strength of 3? Shouldn't it have a -2 to hit?
It just feels the sprite was half assed in its creation, and just looking to see how much can I do to help it out
"Just bump it to 10?" "Couldn't I give it a gauntlet of ogre (power)?" Pardon?
"Hi, DM, just for a lark I decided to bump all my own stats to 30. That's fine, right? And equip myself with all the gear I like?"
In theory, if your DM allows it, you can do all sorts of things, but why would the DM allow it?
It can have a +2 to hit with a 3 strength because Monsters (incl NPC's) do not need to follow the same creation rules as player characters. As for helping them out, they are sprites, not ogres, so why would they have ogre strength? It would be like asking your parents (or asking the pet store) why kittens do not have the strength of horses.
And it's a creature not a monster the spell makes that clear so y shouldn't it stats make sense like every other creatures does or familiar?
And y is the sprite the only one for a two ft 6 in creature to do one damage?
What 2 and half ft creature u know that just simply does 1 dmg even the effing spider has the potential to do more then one dmg and that's like the smallest familiar out there
...I give it a gauntlet of ogre [strength] so it can do 9 instead of 1 dmg...
...they are sprites, not ogres, so why would they have ogre strength? It would be like asking your parents (or asking the pet store) why kittens do not have the strength of horses.
The same reason why my wife's Dwarven Bard gets Ogre strength. They received a magic item that gives it to them. As DM I wouldn't permit it, but given the premise of it being permitted, it would be valid.
Which might be why in the prior paragraph I had "In theory, if your DM allows it, you can do all sorts of things, but why would the DM allow it? "
Simply bc there is no rules against, Jeremy Crawford ruled on it, and so if a dm says no I am going to ask y, it doesn't break the game in any shape, it doesn't break combat, it doesn't break anything outside of combat, so I'll need a better answer then simply no, bc then it just feels like u didn't think it through, and it's simply the only way a chainlock familiar can scale with player
The problem there is the assumption that the familiar should scale with the character (scaling with the player is a completely different thing, lol). Many abilities in game do not scale with level. A Gauntlet of Ogre Power on an otherwise str 3 creature is not merely 'scaling with level.'
There may be no rule against it but there is also no rule that says a DM has to hand out loot that useful that freely, either. Again, there is no rule prohibiting a DM from simply declaring the party infinitely powerful. A DM can literally do that. But it would make for a short, pointless campaign.
While I am extremely aware the dm doesn't have to hand out useful stuff, how else is the familiar to scale. When every other pact scales up, and the pact of the chain doesn't, then what else r u supposed to do but give it magic items to compete with the other pacts
And in that fact is where I see it being better then other pacts bc now u got risk vs reward, if I give it magic items then there's a huge chance I could lose these items if said familiar dies, but the payoff of said familiar does seem to outweigh the cost of maybe losing them
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I want to do pact of the chain, and use a sprite, but im left with more questions then is answered by the books, and I'm not sure if I should just do raw (then change myself to pact of the tome then) or is there more material on familiar I'm not aware of
My questions r as follows:
Is a warlock familiar sentient?
Could I teach my familiar to do something?
Y does the sprite use a longsword when it doesn't have the strength to do so?
How is sprite damage not zero?
Y doesnt the warlock learn touch spells that r useful in combat when paired with a familiar?
Is it possible to teach my sprite to use a dagger or a rapier?
Is the sprite magically locked and can't be taught anything?
And if it magically locked, y would I use it at higher levels as a warlock, when I can just get a normal familiar, and just do the other pacts bc they scale up quite nicely?
R there any material that properly explains what a familiar can and can't do?
I'll try to answer your questions as best I can.
From the spell:
The other actions are any action a player can take, assuming it has the capability to do so (e.g. an animal will struggle to pick locks with their paws...)
From the class:
This overrides the spell rule about not being able to attack. There are other rules covered in the Warlock invocations related to the Pact of the Chain, but I'll leave you to read up on those as required.
Hope this helps get you started.
Then what's the point of having a sentient companion if u can't teach to use a rapier or a dagger, since even though it's 'flavor text' the longsword it uses, doesn't work well with it?
And 1 damage is still pointless, y purposely give it no damage at all when the other familiars don't suffer from such a 'nerf' to its damage?
And if can't change what the sprite uses then does that mean u can't give them a +1 longsword or +1shortbow?
And when I mean is it magically locked, does that mean it stats will be liked that at 20th lvl? And wouldn't this make pact of the chain the worst pact to get bc it doesn't scale at all?
Familiars don't scale with level.
Standard familiars can't attack at all, so you're lucky to get any attack from these new forms.
Sprites are tiny creatures, so unless you can make +1 weapons at that size the DM is almost certainly going to not allow them to wield a weapon that is sized for a human.
If you're comparing the different warlock familiars then why pick a sprite at all? It has no damage resistances or immunities.
Perhaps folks take Sprite for the ranged attack rather than the raw damage output.
Bc I like the idea of a tinkerbell on my shoulder, it's a cool concept, but I just am having hard time understand it's attacks, is it strength that low if I was to bump it to 10 it'd do 5 instead of 1?
And if that's the case couldn't I give it a gauntlet of ogre so it can do 9 instead of 1 dmg?
And how does it have a plus 2 to hit if it has a strength of 3? Shouldn't it have a -2 to hit?
It just feels the sprite was half assed in its creation, and just looking to see how much can I do to help it out
If you compare the different familiars that Warlocks get, the Psuedodragon and Sprite are going to look weaker from a combat standpoint. That's simply because they're CR¼ compared to CR1 creatures, which reflects the Quasit and Imp having higher stats, resistances, and better damage. But that's a poor metric in my opinion.
Familiars are there to assist you, but not necessarily as straight damage dealers. Use them as scouts and distractions. The benefit you get from a familiar is through unique actions like the Sprite's shortbow attack, heart sight, and invisibility. It also has decent a stealth skill and better AC. I consider the Sprite a great option for RP heavy games with a lot of social interaction, because it can turn invisible and use heart sight to gauge someone's emotional state for you. But if you do want to give it a buff, take Eldritch Invocations that help it like Investment of the Chain Master.
Yeah, I'm looking forward to trying pseudodragon with investment of the chain master. See how helpful the sleep poison is with a PC level save
Monsters don’t necessarily follow the same rules as characters. And sprites are monsters (fey). Their attacks are just as described in their stat block. They get +2 to hit with a longsword and +6 with the bow, both of which are sized for their tiny hands. They are not a pet or summons like you would get with a beast master Ranger, battlesmith artificer, Druid conjure animals, etc. Familiars tend to be more RP and utility (unless you have them do the help action during combat) and unless you are pact of the chain, a familiar cannot attack at all no matter their numbers.
And I don’t think gauntlets of ogre power would work on a sprite. It would totally be DM dependent.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I mean it has a short bow attack that can knock things unconscious, it has the ability to know a creatures emotional state, can become invisible and has a plus 8 perception. The invisibility isn’t even once a day.
the sprite can even carry small things completely hidden.
sure this isn’t a massively powerful combat creature but it’s a cast once spell and then it lasts until it dies. It’s smart enough to make choices. It can act somewhat autonomously. You can even use it as a messenger.
invisible help action is also a thing too.
Idk if this is just an error, actually it is bc they didn't think this through.
Y is the sprite not suffering nor benefiting from its stats like every other familiar does?
I don't see y it couldnt Jeremy Crawford said it can use magic items, and do have their separate attunement slots
What are you planning to do with your sprite, or any other familiars for that matter? What role do you see them playing in the group?
Im just curious why it seems so important to you that your sprite has to have different stats? Their stats really only come into play if a PC (or an NPC) forces an ability check, like grappling, for example.
And if the party found gauntlets of ogre power and you gave them to the sprite instead of a PC I would imagine the other players not being happy about it.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
The same reason why my wife's Dwarven Bard gets Ogre strength. They received a magic item that gives it to them. As DM I wouldn't permit it, but given the premise of it being permitted, it would be valid.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I said bump it to ten to see what the damage would be if strength wasn't an issue, and gauntlet of ogre power is an uncommon item, so the dm has to give me a specific reason y I can't give it to my familiar bc nowhere in the rules says it cant
Simply bc there is no rules against, Jeremy Crawford ruled on it, and so if a dm says no I am going to ask y, it doesn't break the game in any shape, it doesn't break combat, it doesn't break anything outside of combat, so I'll need a better answer then simply no, bc then it just feels like u didn't think it through, and it's simply the only way a chainlock familiar can scale with player
How else would u scale the sprite
And guys keep in my mind I'm not asking my dm for these items to just be given to my sprite, it's something I want to work towards getting for the sprite that the reason he becomes so good is bc I took the time and effort to get him that way
And it's a creature not a monster the spell makes that clear so y shouldn't it stats make sense like every other creatures does or familiar?
And y is the sprite the only one for a two ft 6 in creature to do one damage?
What 2 and half ft creature u know that just simply does 1 dmg even the effing spider has the potential to do more then one dmg and that's like the smallest familiar out there
While I am extremely aware the dm doesn't have to hand out useful stuff, how else is the familiar to scale. When every other pact scales up, and the pact of the chain doesn't, then what else r u supposed to do but give it magic items to compete with the other pacts
And in that fact is where I see it being better then other pacts bc now u got risk vs reward, if I give it magic items then there's a huge chance I could lose these items if said familiar dies, but the payoff of said familiar does seem to outweigh the cost of maybe losing them