I did, and have just rechecked it now. It doesn't appear to be working, which is bizarre. "Bonus - Hit Points" is the correct modifier, but it doesn't seem to be taking. Neither does "Bonus - Hit Points Per Level", i.e. how to do things like the Tough feat or the Dragonic Bloodline's bonus hit points. Might be broken in a recent DDB build, would not be the first time a homebrew tool modifier is nonfunctional. May be worth a bug report.
In which case it's a defect in the builder that needs to be addressed. The correct method for increasing any numerically scalable value by a fixed number [X] in DDB is "Bonus - Thing Being Scaled", with a fixed-value number equivalent to [X]. That's how you add (or decrease) walking speed, add or decrease AC, add or decrease ability scores, anything that's a number you can Plus or Minus. There's no other way to do so, this is the method you have to use.
I want to second that Bonus - Hit points does not work and had to work around with Bonus - hit points per level for the boon (consumed) for a boss battle that I had to figure out what level I expected my players to be at that time and how many extra hit points I wanted them to have at that point.
I posted a bug report a couple days ago when this was pointed out to me, linked a few posts above. You're encouraged to add your own voice to it, dead gods know the DDB team doesn't listen to bug reports until at least fifty people report the same bug. The more weight we can put on any given report, the better off we are on that report.
To implement the Stress Score mechanic fromVan Richter's Guide to Ravenloft you can make a Feat and use limited uses attached to a “General” Action with no “Activation Type” and a “Reset Type” of “Other.” If you give it 20ish limited uses that should be enough.
I am also updating my previous post to add this information as well as an image.
I don't see anyone else talking about it so I'll point it out just in case. For you to get a checkable box to show when an action feat/boon has/hasn't been used you need to go to Edit Feat->Actions->Edit/Add->Scroll down to Limited Use->Add Limited Use Data->Number of Uses, change the 0 to 1 (or whatever number of uses have) and after making sure everything is saved you'll have a way to actually mark off if you've used your boon or not.
I don't see anyone else talking about it so I'll point it out just in case. For you to get a checkable box to show when an action feat/boon has/hasn't been used you need to go to Edit Feat->Actions->Edit/Add->Scroll down to Limited Use->Add Limited Use Data->Number of Uses, change the 0 to 1 (or whatever number of uses have) and after making sure everything is saved you'll have a way to actually mark off if you've used your boon or not.
I was just going to add this. I had to look up to see how to get the boxes! :-D
and how do I implement this into a character? and honestly it may feel for you that's easy, no it's not. it's very complicated. just for not forgetting, I put my 'feat' now into 'notes' bc I have no idea how to implement it into my char otherwise.
and how do I implement this into a character? and honestly it may feel for you that's easy, no it's not. it's very complicated. just for not forgetting, I put my 'feat' now into 'notes' bc I have no idea how to implement it into my char otherwise.
Go onto your character sheet, and go to the Features & Traits tab. There click on Feats, and then “Manage Feats” and the sidebar will slide out and on it will be a list of every feat available for the character. Scroll down until you find the one you’ve looking for and add it to your character.
and how do I implement this into a character? and honestly it may feel for you that's easy, no it's not. it's very complicated. just for not forgetting, I put my 'feat' now into 'notes' bc I have no idea how to implement it into my char otherwise.
Go onto your character sheet, and go to the Features & Traits tab. There click on Feats, and then “Manage Feats” and the sidebar will slide out and on it will be a list of every feat available for the character. Scroll down until you find the one you’ve looking for and add it to your character.
You also need to make sure it's added to your collection. Mine wasn't, and I couldn't find it.
I'm trying to update my Boon of Spell Mastery to fit the 2024 model (i.e., adding a +1 to chosen Ability). It gives dropdowns for Ability and Spell and adds the spell with no problem, but it doesn't give the bonus to the chosen ability. I used this modifier and gave it a fixed value of 1. What am I doing wrong?
If you're already at 20 it won't add beyond that. Use Stacking Bonus instead.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Sir Yurei, did you test your implementation of Boon of Fortitude?
Please don't call me 'sir'. Just Yurei is fine.
I did, and have just rechecked it now. It doesn't appear to be working, which is bizarre. "Bonus - Hit Points" is the correct modifier, but it doesn't seem to be taking. Neither does "Bonus - Hit Points Per Level", i.e. how to do things like the Tough feat or the Dragonic Bloodline's bonus hit points. Might be broken in a recent DDB build, would not be the first time a homebrew tool modifier is nonfunctional. May be worth a bug report.
EDIT: and reported: https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/127951-hombrew-bonus-hit-points-and-bonus-hit-points-per
Go and upvote, comment, or whatever ends up working best to draw developer attention to the issue.
Please do not contact or message me.
Noted.
Hit Points Per Level does work (at least for draconic sorcerer), but I don't remember Hit Points ever working.
In which case it's a defect in the builder that needs to be addressed. The correct method for increasing any numerically scalable value by a fixed number [X] in DDB is "Bonus - Thing Being Scaled", with a fixed-value number equivalent to [X]. That's how you add (or decrease) walking speed, add or decrease AC, add or decrease ability scores, anything that's a number you can Plus or Minus. There's no other way to do so, this is the method you have to use.
Ahem: GDI, DDB
Please do not contact or message me.
I want to second that Bonus - Hit points does not work and had to work around with Bonus - hit points per level for the boon (consumed) for a boss battle that I had to figure out what level I expected my players to be at that time and how many extra hit points I wanted them to have at that point.
I posted a bug report a couple days ago when this was pointed out to me, linked a few posts above. You're encouraged to add your own voice to it, dead gods know the DDB team doesn't listen to bug reports until at least fifty people report the same bug. The more weight we can put on any given report, the better off we are on that report.
Please do not contact or message me.
already did
Bonus->Hit Points is for healing potions and currently does nothing:
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Same. Hp has been messed up for as long as I can remember.
For anyone who’s interested:
To implement the Stress Score mechanic fromVan Richter's Guide to Ravenloft you can make a Feat and use limited uses attached to a “General” Action with no “Activation Type” and a “Reset Type” of “Other.” If you give it 20ish limited uses that should be enough.
I am also updating my previous post to add this information as well as an image.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I don't see anyone else talking about it so I'll point it out just in case. For you to get a checkable box to show when an action feat/boon has/hasn't been used you need to go to Edit Feat->Actions->Edit/Add->Scroll down to Limited Use->Add Limited Use Data->Number of Uses, change the 0 to 1 (or whatever number of uses have) and after making sure everything is saved you'll have a way to actually mark off if you've used your boon or not.
CB III
Thank You so much. Awesome Job. I will use this.
Smart
I was just going to add this. I had to look up to see how to get the boxes! :-D
and how do I implement this into a character?
and honestly it may feel for you that's easy, no it's not. it's very complicated.
just for not forgetting, I put my 'feat' now into 'notes' bc I have no idea how to implement it into my char otherwise.
Go onto your character sheet, and go to the Features & Traits tab. There click on Feats, and then “Manage Feats” and the sidebar will slide out and on it will be a list of every feat available for the character. Scroll down until you find the one you’ve looking for and add it to your character.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
You also need to make sure it's added to your collection. Mine wasn't, and I couldn't find it.
I'm trying to update my Boon of Spell Mastery to fit the 2024 model (i.e., adding a +1 to chosen Ability). It gives dropdowns for Ability and Spell and adds the spell with no problem, but it doesn't give the bonus to the chosen ability. I used this modifier and gave it a fixed value of 1. What am I doing wrong?
If you're already at 20 it won't add beyond that. Use Stacking Bonus instead.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Thanks. The character just has a 19 Wisdom. I'll take a look at Stacking Bonus.