1st Edition it was Thief, easily. Soooo many things you could do that no one else could do. Picking pockets, easily climbing walls, finding traps, hiding, backstabbing. And you advanced levels way way way quicker than other classes.
2nd Edition it became Wizard when school specializations came about. Although if you add Dark Sun, then Gladiator became cool. And if you add the handbooks, Psionicist was excellent.
Didn't play so much 3/3.5/4, nothing really stands out.
5e? That's tough. Warlock has great flavor, but I like more utility in my spell casters. Bard is great for that reason. It might be bard. Right now. And it might change :)
I usually DM but the few times I've gotten to be a character I've had the most fun being a cleric. Makes sense since back when I played mmos I usually rolled as a healer class
1st Edition it was Thief, easily. Soooo many things you could do that no one else could do. Picking pockets, easily climbing walls, finding traps, hiding, backstabbing. And you advanced levels way way way quicker than other classes.
Oh boy, I looked at 1e and 2e Thief. While that is true, most of it was also percentile based, early levels it was so unlikely. That didn't frustrate you?
1st Edition it was Thief, easily. Soooo many things you could do that no one else could do. Picking pockets, easily climbing walls, finding traps, hiding, backstabbing. And you advanced levels way way way quicker than other classes.
Oh boy, I looked at 1e and 2e Thief. While that is true, most of it was also percentile based, early levels it was so unlikely. That didn't frustrate you?
There were Dex and racial bonuses to skills too. So Move Silently was a 15% at 1st level, but if you were an elf with a 17 Dex, it would be a 25, and a halfling with an 18 dex would be a 35. So, still not great. But consider that no one else (maybe elves as a race...checking, yeah, alone and unarmored) could even attempt to move silently :)
The real benefit though was those unique abilities combined with XP levels. Those were different for different classes. Compare Thief to Fighter, required XP to advance:
To advance to 2nd level--Thief: 1251. Fighter: 2001
3rd--Thief: 2501. Fighter: 4001
4th--Thief: 5001. Fighter: 8001
5th--Thief: 10,001. Fighter: 18001
6th--Thief: 20,001. Fighter: 35,001
7th--Thief: 42,501. Fighter: 70,001
8th--Thief: 70,001. Fighter: 125,001
9th--Thief: 110,001. Fighter: 250,001
To advance to 10th level--Thief: 160,001. Fighter: 500,001.
11th--Thief: 220,001. Fighter: 750,001
So by the time the fighter is 9th level, you're 11th, and you're in the 70's and 80's for those skill percentages. Compare that to the Magic-User (wizard), who is hitting 10th level at 250,0001. When they start out, 1st level, they get one spell. First level. You can cast that spell once per day. Day, not rest 8| When you're done with that spell, you can poke at em with a dagger for a while, but you almost can't hit anything anyway because THAC0. LOL. So I always thought Thief was the most fun to play because you just had more that you could do for many, many levels. And unique skills that others couldn't even attempt.
I think my favorite is the wizard, because of the versatility of the spells they can use. I like to be able to handle problems in creative ways, and the more tools you have to do that, the better in my opinion.
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Maximilian "Mad Max" Oceanus, transmutation wizard, best known for being on the team that saved the universe from Kozelak's infinite hunger, and also an avenger of the Unspoken. Olaf Ericsson, a jolly ranger with a bit of an anger problem. Also likes to sing. Yaethel Akeelan, a druid with a plan; a very, very big plan. Damien Rook, full time author, part time adventurer. Plays god on Saturdays.
Partly because I just really enjoy playing a support character. I don't need to be the guy that lands the killing blow. I'm perfectly happy just helping the rest of the party be a little better and last a little longer. And cleric is perfect for that. Plus the cleric has an amazing survivability rate! When I create a character for a campaign, I tend to go a bit nuts with developing the backstory. I mean, I go DEEP. To me, backstory is the most important part of the character. So, after investing all that time and effort into developing a fully-dimensional character, I kinda want that character to last. I don't want to spend three months building a deep backstory for a character who gets one-shotted and dies half an hour into the first session. And clerics are amazingly resilient. Obviously, you can heal yourself. Plus a lot of domains give you heavy armor proficiency. So you're starting out at level 1 with an AC of 18 and healing!
Another great thing about clerics is that there are so many domains from which to choose. I think cleric is by far the single most customizable class. There's a domain for everything! Wanna tank? You got War and Tempest and Forge. Wanna be sneaky? Trickery! Wanna be creepy? Death or Grave. Wanna be a skill jockey? Knowledge or Arcana. Wanna throw FIREBALLS??? Light!
Clerics have it all. You can tank, you can heal, you can be the face, you can be the leader, you can be support, and you can deal massive damage! What other class can do 2d10+2 damage to all enemies within 30 feet of you AT LEVEL TWO? Well... Light can! Inflict Wounds does 3d10 damage at FIRST level!
Clerics rock.
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Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Mine would be the Bard. I like being flexible and Bards are just that. we can damage, heal and do magic and support fellow party members. I just love it.
althought, i have to admit, sometimes I am a bit biased so idk ahahah
Rogue ... I love being a sneaky b'strd. Sometimes being the only one who get get a group to where they need to be via a locked door or a disarmed trap etc makes it all worthwhile.
I recently got a ring of invisibility and I almost jumped for joy and danced round the room ,, Much Shenanigans will happen :D
Well, my favorite class sadly was not on the survey- I love to play a blood hunter- often a blood hunter multiclass. For some reason I'm just drawn to the risk involved. However, lacking that, I lean towards warlock. I like the flavor of most of the warlock subclasses, and enjoy the dynamic. Clerics are fun, and fighters are really good at what they do, but when I play, I go blood hunter, then cleric, and then paladin as the #3 choice.
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"La luz del Sol brilla mas al que no esté acostumbrado a su furor."
Warlock always has a soft spot in my heart, partly because it was the class of the first character I ever made, back when I thought the rules on wizard spellcasting were confusing, and I just love the story of a warlock. For whatever reason, the idea of a dark and evil character perhaps being brought to the light and abandoning their patron, or a good character who struggles with the whims of an evil being who grants them their power, or even just a good character with a good patron, all appeal to me. and imo Warlocks are the easiest class for the DM, after clerics and god-worshipping paladins, since they can just pop into the game as the warlock's patron and tell the warlock to go follow the quest hook.
Ranger, bard, warlock and druid are all fun, ranger's probably my favorite, just for the versatility and they're just good @ combat, but i'll play any class from wizard to monk, except paladin... i hate palaldins.
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Cult of Sedge
Rangers are the best, and have always been the best
I main wizard in the current campaign but for a one shot I played as a cleric of the forge for the first time ever as a dwarf. I immediately fell in love with clerics after that. Just hoping for another opportunity to play as one in these sessions.
Almost said none of the above but TBH it depends on the class and the race combination… until Tasha’s let us get creative.
When I started (1974?) it had 3 classes only - Wizard (or Mage, would have to check,) Fighting-man, and Cleric. Cleric was my favorite but Fighting-man was close.
Fast forward to today, those that appeal are Bard, Cleric, Druid, Fighter, Ranger, and Wizard. Different reasons for each but basic factors are durability (though TPKs are less frequent in AL,) flavor (LOTR fan) and role play, and spells.
Interesting question.
1st Edition it was Thief, easily. Soooo many things you could do that no one else could do. Picking pockets, easily climbing walls, finding traps, hiding, backstabbing. And you advanced levels way way way quicker than other classes.
2nd Edition it became Wizard when school specializations came about. Although if you add Dark Sun, then Gladiator became cool. And if you add the handbooks, Psionicist was excellent.
Didn't play so much 3/3.5/4, nothing really stands out.
5e? That's tough. Warlock has great flavor, but I like more utility in my spell casters. Bard is great for that reason. It might be bard. Right now. And it might change :)
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
I usually DM but the few times I've gotten to be a character I've had the most fun being a cleric. Makes sense since back when I played mmos I usually rolled as a healer class
Instagram * Etsy
Oh boy, I looked at 1e and 2e Thief. While that is true, most of it was also percentile based, early levels it was so unlikely. That didn't frustrate you?
There were Dex and racial bonuses to skills too. So Move Silently was a 15% at 1st level, but if you were an elf with a 17 Dex, it would be a 25, and a halfling with an 18 dex would be a 35. So, still not great. But consider that no one else (maybe elves as a race...checking, yeah, alone and unarmored) could even attempt to move silently :)
The real benefit though was those unique abilities combined with XP levels. Those were different for different classes. Compare Thief to Fighter, required XP to advance:
So by the time the fighter is 9th level, you're 11th, and you're in the 70's and 80's for those skill percentages. Compare that to the Magic-User (wizard), who is hitting 10th level at 250,0001. When they start out, 1st level, they get one spell. First level. You can cast that spell once per day. Day, not rest 8| When you're done with that spell, you can poke at em with a dagger for a while, but you almost can't hit anything anyway because THAC0. LOL. So I always thought Thief was the most fun to play because you just had more that you could do for many, many levels. And unique skills that others couldn't even attempt.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Bard always Bard
I think my favorite is the wizard, because of the versatility of the spells they can use. I like to be able to handle problems in creative ways, and the more tools you have to do that, the better in my opinion.
Maximilian "Mad Max" Oceanus, transmutation wizard, best known for being on the team that saved the universe from Kozelak's infinite hunger, and also an avenger of the Unspoken.
Olaf Ericsson, a jolly ranger with a bit of an anger problem. Also likes to sing.
Yaethel Akeelan, a druid with a plan; a very, very big plan.
Damien Rook, full time author, part time adventurer.
Plays god on Saturdays.
Cleric! Definitely cleric!
Partly because I just really enjoy playing a support character. I don't need to be the guy that lands the killing blow. I'm perfectly happy just helping the rest of the party be a little better and last a little longer. And cleric is perfect for that. Plus the cleric has an amazing survivability rate! When I create a character for a campaign, I tend to go a bit nuts with developing the backstory. I mean, I go DEEP. To me, backstory is the most important part of the character. So, after investing all that time and effort into developing a fully-dimensional character, I kinda want that character to last. I don't want to spend three months building a deep backstory for a character who gets one-shotted and dies half an hour into the first session. And clerics are amazingly resilient. Obviously, you can heal yourself. Plus a lot of domains give you heavy armor proficiency. So you're starting out at level 1 with an AC of 18 and healing!
Another great thing about clerics is that there are so many domains from which to choose. I think cleric is by far the single most customizable class. There's a domain for everything! Wanna tank? You got War and Tempest and Forge. Wanna be sneaky? Trickery! Wanna be creepy? Death or Grave. Wanna be a skill jockey? Knowledge or Arcana. Wanna throw FIREBALLS??? Light!
Clerics have it all. You can tank, you can heal, you can be the face, you can be the leader, you can be support, and you can deal massive damage! What other class can do 2d10+2 damage to all enemies within 30 feet of you AT LEVEL TWO? Well... Light can! Inflict Wounds does 3d10 damage at FIRST level!
Clerics rock.
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Anzio Faro. Lvl 5 Prot. Aasimar Light Cleric.
Mine would be the Bard. I like being flexible and Bards are just that. we can damage, heal and do magic and support fellow party members. I just love it.
althought, i have to admit, sometimes I am a bit biased so idk ahahahdiscord: pepper#4005 | timezone: gmt+8
A wild magic sorcerer. I can make him utterly unpredictable and insane! It's so much fun!
People here are either completely dedicated to one class, or can't pick between 3 or 4.
I like Monks the best, because they're like playing a Magic Item.
On the other hand, I like clerics, because there's so many different options for them
Paladin. Which is ironic because I can really struggle to play high charisma characters
Rogue ...
I love being a sneaky b'strd.
Sometimes being the only one who get get a group to where they need to be via a locked door or a disarmed trap etc makes it all worthwhile.
I recently got a ring of invisibility and I almost jumped for joy and danced round the room ,, Much Shenanigans will happen :D
Not necromancer?
Well, my favorite class sadly was not on the survey- I love to play a blood hunter- often a blood hunter multiclass. For some reason I'm just drawn to the risk involved. However, lacking that, I lean towards warlock. I like the flavor of most of the warlock subclasses, and enjoy the dynamic. Clerics are fun, and fighters are really good at what they do, but when I play, I go blood hunter, then cleric, and then paladin as the #3 choice.
"La luz del Sol brilla mas al que no esté acostumbrado a su furor."
Warlock always has a soft spot in my heart, partly because it was the class of the first character I ever made, back when I thought the rules on wizard spellcasting were confusing, and I just love the story of a warlock. For whatever reason, the idea of a dark and evil character perhaps being brought to the light and abandoning their patron, or a good character who struggles with the whims of an evil being who grants them their power, or even just a good character with a good patron, all appeal to me. and imo Warlocks are the easiest class for the DM, after clerics and god-worshipping paladins, since they can just pop into the game as the warlock's patron and tell the warlock to go follow the quest hook.
Ranger, bard, warlock and druid are all fun, ranger's probably my favorite, just for the versatility and they're just good @ combat, but i'll play any class from wizard to monk, except paladin... i hate palaldins.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Bard for the charisma and collage of glamour for the 1 hour charm that is undetectable
I main wizard in the current campaign but for a one shot I played as a cleric of the forge for the first time ever as a dwarf. I immediately fell in love with clerics after that. Just hoping for another opportunity to play as one in these sessions.
Almost said none of the above but TBH it depends on the class and the race combination… until Tasha’s let us get creative.
When I started (1974?) it had 3 classes only - Wizard (or Mage, would have to check,) Fighting-man, and Cleric. Cleric was my favorite but Fighting-man was close.
Fast forward to today, those that appeal are Bard, Cleric, Druid, Fighter, Ranger, and Wizard. Different reasons for each but basic factors are durability (though TPKs are less frequent in AL,) flavor (LOTR fan) and role play, and spells.
Gracias,
Glenn
Marked with the sign of the Z!
started with White Box Original D&D
Monk has sadly disappointed since it was introduced in a early supplement to the three base booklets.
Gracias,
Glenn
Marked with the sign of the Z!
started with White Box Original D&D