It also should be noted that every Dev Update is set up to be useful for both long time and first time DDB users/watchers, hence why information is covered repeatedly in the same format
Yes and I think that's a good thing to take into account. It could still probably be shortened or directed to vods to see stuff with no actual updates that day. It could be linked in chat/video description to direct them there as we have been in this thread (could even timestamp them). Maybe a full roadmap, including WIP with no updates, once a month so it doesn't become scattered/to hard to direct people to the information on other weeks.
On the other hand if the point is to use the dev updates as an advertising medium then it's more my personal issue. I just don't think everything needs to be an ad but understand from a business standpoint why it would be.
"Repeats" is what happens with a weekly update format. It took them two-plus years to get the underlying skeleton of the character sheet to a point where they could implement Tasha's Cauldron, and BadEye was talking about "the upcoming soon-to-be-released General Feature System" when he answered my own concerns in April of 2020. Software development takes a great deal of time and sweat, and an update consisting of "converted a lookup table from Titanoboa to Rice Cake" is meaningless non-news to most layfolks. Status updates of "yep, still working on it" for dozens and dozens of weeks piss people off even when they're the naked, unvarnished truth, because folks don't realize that it can take many thousands of man-hours to figure out how to muck with a system like this while the system is in full running operation and cannot be taken offline for maintenance.
It's one of the reasons they communicate those things less - people stop hearing it after a while and see "yep, still in progress" as being equivalenmt to announcing a delay. And we all know people cannot abide multiple delays.
True but on the other hand if you never hear about a feature or a bug fix again it quickly becomes vaporware. Add to this when things like this months subscriber benefits are dropped but not acknowledged it creates a more and more hostile environment. Or when we are redirected to an hour long promotional video instead of a short document listing up a roadmap. To name only those.
One thing to keep in mind about the GFS development - I can tell that they are working on adding database fields to be able to support it. Changing database tables that are actively being used is like a developer's worst nightmare; there are many things that can go wrong in the process. I'm impressed with how few bug reports there have been as a result, honestly.
This stage of development is where the mark of success is that nobody notices anything has changed. Unfortunately, this means that to customers, it looks like nothing has been done. But it's a necessary step in getting that General Features System done - which everybody wants, since then DDB will be able to support those features that they haven't been able to implement yet.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
"Repeats" is what happens with a weekly update format. It took them two-plus years to get the underlying skeleton of the character sheet to a point where they could implement Tasha's Cauldron, and BadEye was talking about "the upcoming soon-to-be-released General Feature System" when he answered my own concerns in April of 2020. Software development takes a great deal of time and sweat, and an update consisting of "converted a lookup table from Titanoboa to Rice Cake" is meaningless non-news to most layfolks. Status updates of "yep, still working on it" for dozens and dozens of weeks piss people off even when they're the naked, unvarnished truth, because folks don't realize that it can take many thousands of man-hours to figure out how to muck with a system like this while the system is in full running operation and cannot be taken offline for maintenance.
It's one of the reasons they communicate those things less - people stop hearing it after a while and see "yep, still in progress" as being equivalenmt to announcing a delay. And we all know people cannot abide multiple delays.
It almost feels like they should simply move to monthly releases to production and give a monthly update not weekly.
Working in Development myself we give fortnightly updates internally but customers only see demos of what we have done when a feature is completed to MVP level, and we only release to Prod 3 times a year. Interim releases are bug fixes or very minor updates only.
Weekly updates just feels far too regular to actually deliver anything meaningfully new and a real waste of time and effort.
None of this is to say I find no fault with DDB's communication. I find the Dev Update streams incredibly annoying - I don't have an hour to waste every week on Joe Starr practicing his hype man routine, I want a just-the-facts written summary of the damn thing for people who hate Twitch and are annoyed by having to chase napkin quotes from the videos and vlogs to get information that should be made clear, clean, and apparent here on the OFFICIAL WEBSITE. Part of good communication for a company like this is communicating in multiple ways to try and suit the tastes and tolerances of as many users as possible, and despite what media pundits have to say about Gamer Culture, not all of us are streaming junkies. I would think that's especially true of a typically more mature playerbase such as the D&D crowd. I know, I know, Critical Role, but even a lot of CR's fans watch it on YouTube at their own pace or take it in via podcast rather than dealing with the billion and three annoyances of livestreaming.
It's at least a better watch on YouTube as the unnecessary "here's 15 minutes of nothing but music because for some reason us streamers decide that we gotta have a waiting screen before the stream instead of just having the stream always start at a later time whilst we prep the stream." is cut out. (Whilst typing this comment I realize that folks might like it because viewers might arrive late to the stream and miss things, but, honestly it's so ******* annoying, just drop it plz) Much shorter video, so it makes the hype man routine much more bearable. Whilst I still watched the dev updates on YT I even started getting entertained by it. But honestly Joe and Mellie should probably stop focusing on entertaining the audience and more on delivering information, because right now calling it "Dev Updates" doesn't really reflect what the stream is. It's more of a "DDB hangout stream with the Community Managers". I like Joe & Mellie and they seem like nice folks, but the stream, oh the stream, it needs work.
Showcasing progress is new information and as stated I do like seeing progress. The other option I proposed is go to a Q&A stream if there's truly no new info and nothing to show. A quick hey guys were still working on the stuff from XYZ vod you can check it out there but I'm going to get to answering your questions today as I have no progress to share on that front. Potentially adding more question time as it's the suggested avenue for questions and cutting back on watching the same bit every week. Just my opinion though and there are millions of those and we won't all agree.
Them going into a Q&A format after just a quick 30 sec intro of saying "You see all these features on this slide? All still being worked on, nothing new today y'all so it's just a Q&A day." would be so much better than Joe & Mellie padding for time by talking about their favorite dinosaurs.
It's at least a better watch on YouTube as the unnecessary "here's 15 minutes of nothing but music because for some reason us streamers decide that we gotta have a waiting screen before the stream instead of just having the stream always start at a later time whilst we prep the stream." is cut out. (Whilst typing this comment I realize that folks might like it because viewers might arrive late to the stream and miss things, but, honestly it's so ******* annoying, just drop it plz)
I agree with your post in general. I just wanted to add - a lot of streams do this so not as many people miss the beginning content due to pre-roll ads when they join the stream. I have turbo so I could be wrong about DNDBeyond having ads play at the beginning. I don't know what their deal with twitch is but in general that's what I hear from streamers.
DDB does, in fact, have ads at the beginning of the stream. Twitch in general does this to any stream you care to watch, there's been a few times where I caved to try and watch an important stream only to lose out on critical information because a giant blaring overloud ad for some pointless product or service nobody whatsoever is there to care about completely overtakes the stream. Given that Twitch's entire business model is "LIVE UNINTERRUPTED STREAMS", it simply furthers the general desire in my bones for Twitch as a company to die horribly and whoever was involved in making decisions for it to find themselves unemployable save as a flipper of burgers for the rest of their natural lifespan.
It's at least a better watch on YouTube as the unnecessary "here's 15 minutes of nothing but music because for some reason us streamers decide that we gotta have a waiting screen before the stream instead of just having the stream always start at a later time whilst we prep the stream." is cut out. (Whilst typing this comment I realize that folks might like it because viewers might arrive late to the stream and miss things, but, honestly it's so ******* annoying, just drop it plz)
I agree with your post in general. I just wanted to add - a lot of streams do this so not as many people miss the beginning content due to pre-roll ads when they join the stream. I have turbo so I could be wrong about DNDBeyond having ads play at the beginning. I don't know what their deal with twitch is but in general that's what I hear from streamers.
Yeah but does it need to be 15 - 30 minutes long for it to achieve that tho? Most ads on the internet are ~3 or less minutes long. Probably 30 secs is the majority. Now, I have uBlock Origin, so I don't know if Twitch's ads are excessively long on desktop. From my experience of mobile twitch (god awful app btw) years ago, it was a similar experience to YT ads. Except without skipping.
DDB does, in fact, have ads at the beginning of the stream. Twitch in general does this to any stream you care to watch, there's been a few times where I caved to try and watch an important stream only to lose out on critical information because a giant blaring overloud ad for some pointless product or service nobody whatsoever is there to care about completely overtakes the stream. Given that Twitch's entire business model is "LIVE UNINTERRUPTED STREAMS", it simply furthers the general desire in my bones for Twitch as a company to die horribly and whoever was involved in making decisions for it to find themselves unemployable save as a flipper of burgers for the rest of their natural lifespan.
Tangent but I agree that twitch is terrible. Twitch streamers hate twitch, twitch users hate twitch, twitch just sucks in general. There's a reason it's such a small site and everyone watches YT streams instead and online influencers tell Twitch newbies "Make a youtube channel and make that your focus to then promo your twitch if you want to make this a living". DDB should just switch to streaming on YT instead of on Twitch because it's just a better viewing experience in general and more people will actually watch the streams that way. But I presume they have a deal with twitch and so they can't just up and move and they can't break site rules to multi-stream like most non-partnered streamers.
Yeah but does it need to be 15 - 30 minutes long for it to achieve that tho? Most ads on the internet are ~3 or less minutes long. Probably 30 secs is the majority. Now, I have uBlock Origin, so I don't know if Twitch's ads are excessively long on desktop. From my experience of mobile twitch (god awful app btw) years ago, it was a similar experience to YT ads. Except without skipping.
I agree 15-30 mins is overkill. I think the average is roughly 3 mins from when you join the stream iirc (but it might have changed since I got turbo). This differs per stream I think because different streamers have different ad density requirements. So someone who joins 6 mins in will be stuck with ads until the 9 min mark. I think starting the "stream starting soon" before the scheduled time is good only for this reason but it shouldn't be pushing the actual scheduled time back imo (in general not just DDB). Hopefully most twitch users know to show up 3-5 mins early.
Yeah but does it need to be 15 - 30 minutes long for it to achieve that tho? Most ads on the internet are ~3 or less minutes long. Probably 30 secs is the majority. Now, I have uBlock Origin, so I don't know if Twitch's ads are excessively long on desktop. From my experience of mobile twitch (god awful app btw) years ago, it was a similar experience to YT ads. Except without skipping.
Twitch gets around adblock by just blanking your screen entirely for the duration of the ad, with a "PLEASE DISABLE ADBLOCK SO OUR REVENUE PARTNER CAN RUN ADS PROPERLY ON YOUR MACHINE" panel displayed. So either you miss giant chunks of the stream because of pointless useless actively toxic and harmful advertising, or you miss giant chunks of the stream because Twitch decides that allowing you access to their core service without imposing a bunch of highly undesirable ads on you is Just Not Okay.
So yeah. No good way around it short of paying Twitch several hundred dollars a month to skip ads, apparently. Always cool.
Twitch gets around adblock by just blanking your screen entirely for the duration of the ad, with a "PLEASE DISABLE ADBLOCK SO OUR REVENUE PARTNER CAN RUN ADS PROPERLY ON YOUR MACHINE" panel displayed. So either you miss giant chunks of the stream because of pointless useless actively toxic and harmful advertising, or you miss giant chunks of the stream because Twitch decides that allowing you access to their core service without imposing a bunch of highly undesirable ads on you is Just Not Okay.
So yeah. No good way around it short of paying Twitch several hundred dollars a month to skip ads, apparently. Always cool.
Huh, must've misremembered the adblockers all finding a workaround for twitch already. But yeah, just reiterating that twitch sucks. Watch dev updates on YT because YT is just a 10000% better viewing experience.
I may be of an unpopular opinion, I imagine, but I speak as a consumer nonetheless:
It seems like suggestions are being made as to:
What communication is delivered
How/where it gets delivered
When it gets delivered
Sprinkle in fluid developer timelines/commitments, product releases, contractual obligations, meaningful updates, and a multitude of user preferences... Maybe we can help push for 2, but all 3? That's a bit presumptuous as a consumer dictating to a business.
I feel it falls to D&D Beyond to decide what model works best for them and their operations. We all retain the option to vote with our wallets, but we ultimately don't dictate how they run their business, right? Good, bad, or ugly, we submit suggestions and still need to respect the choices they deem fit.
I've certainly been involved in businesses facing client deliverables and there is quite a difference between when they would like things communicated vs when things are ready to be communicated. Development takes time; Messaging needs to be approved, reviewed, and approved again. "Throwing caution to the wind" isn't a valid strategy and certainly would harm future partnership(s). I get what is "wanted", understand that there can be improvement, but I think the consensus or accumulation of ideas is stretching a bit far, is all.
I may be of an unpopular opinion, I imagine, but I speak as a consumer nonetheless:
It seems like suggestions are being made as to:
What communication is delivered
How/where it gets delivered
When it gets delivered
Sprinkle in fluid developer timelines/commitments, product releases, contractual obligations, meaningful updates, and a multitude of user preferences... Maybe we can help push for 2, but all 3? That's a bit presumptuous as a consumer dictating to a business.
DDB has 9,353,082 users currently. If only ½% of us use the forums that’s still 46,765 if only 1% of us comment here that’s still 468 people. If we all ask for a different 2 out of the 3 then that should work, right?
I may be of an unpopular opinion, I imagine, but I speak as a consumer nonetheless:
It seems like suggestions are being made as to:
What communication is delivered
How/where it gets delivered
When it gets delivered
Sprinkle in fluid developer timelines/commitments, product releases, contractual obligations, meaningful updates, and a multitude of user preferences... Maybe we can help push for 2, but all 3? That's a bit presumptuous as a consumer dictating to a business.
DDB has 9,353,082 users currently. If only ½% of us use the forums that’s still 46,765 if only 1% of us comment here that’s still 468 people. If we all ask for a different 2 out of the 3 then that should work, right?
"We all" as in 468 people, 46,765, or 9,353,082 people?
It would appear we're suddenly painting a picture of user perspective. For how many users of 9,353,082 are experiencing an issue with communication vs how many have been heard from? What percentage of users holding issue would an executive team raise an eyebrow at?
I may be of an unpopular opinion, I imagine, but I speak as a consumer nonetheless:
It seems like suggestions are being made as to:
What communication is delivered
How/where it gets delivered
When it gets delivered
Sprinkle in fluid developer timelines/commitments, product releases, contractual obligations, meaningful updates, and a multitude of user preferences... Maybe we can help push for 2, but all 3? That's a bit presumptuous as a consumer dictating to a business.
DDB has 9,353,082 users currently. If only ½% of us use the forums that’s still 46,765 if only 1% of us comment here that’s still 468 people. If we all ask for a different 2 out of the 3 then that should work, right?
"We all" as in 468 people, 46,765, or 9,353,082 people?
It would appear we're suddenly painting a picture of user perspective. For how many users of 9,353,082 are experiencing an issue with communication vs how many have been heard from? What percentage of users holding issue would an executive team raise an eyebrow at?
I just meant the people here (468) because to count people not here would just be silly. If we each pick 2 of the 3 that’s still 936 votes for each What, Where/How, and When.
As to how many people have issue with things, I don’t have that data. (I don’t work here, I just live here.)
As to What percentage they should raise an eyebrow at? Don’t know, their eyebrows are off-topic and non-constructive. How many they should care about? All of us.
Well, if it's #1 and #3 that need to be addressed, would this suffice? As I believe this would be the outcome of such a request. Just curious.
This is rude. The original request was I think obviously much, but the response here is rude.
As I've said multiple times in this thread, I want to be pointed with my criticisms.
If I had to have my cake all the time with all the fixings?
Dev Updates should be every other week, with an emphasis on WIP and What's Next. This is already done, just changing the cadence. Why? So it doesn't feel like its the same update over and over. Complaints on the forums are the updates are basically the same. This gives the team the ability to not have to say this on a weekly basis. It also gives them more time to plan a more constructive update. If developers are being brought up, it means they are taking less time out of the fire working on actual progress. This is a "red name" problem.
YouTube already provides transcripts, and twitch is just the more popular program for live broadcasts. YouTube is great for archival and provides accessbility benefits. This system is fine. The arguments about preference of service are moot because both are being used. This is a "red name" problem.
Dev Update should be posted to the forums with whatever slides and brief but thorough descriptions. Even if the cadence is behind the twitch broadcast as they wait for the YouTube video to be released? This is fine since standard twitch contracts for partners and affiliates dictate that you have to wait 24 hours before uploading content to another platform, which is why the youtube video gets put on youtube later. "Red name"
90% of the threads in News can be locked and should be locked to prevent bumping and irrelevant conversation. This is a yellow name problem.
All of the book threads in bugs and support should be condensed to one megathread with all the problems from every source that is listed. This is a locked and staff managed thread. Then you have a separate discussion of bugs thread. This is a total of two threads to manage, one thread to moderate as opposed to five different focal points for all different sources. This is a red name problem at first because you're dealing with site bugs, and then becomes a yellow name problem once its been completed in terms of moderating the actual forums.
All of the feedback portals which are labeled as subforums need to be condensed into ONE thread in Feedback, which is sticked and locked. First post explains what the feedback portals are, and secondary posts are those portals themselves. Digital dice, encounters, etc.
Any thread on the forums that predates the new administration in terms of how the site is presented should be revamped. Period. It's a bad look when all of your threads talking about who runs the show is "alumni" or "insider" and not someone who actually runs the place.
Yes and I think that's a good thing to take into account. It could still probably be shortened or directed to vods to see stuff with no actual updates that day. It could be linked in chat/video description to direct them there as we have been in this thread (could even timestamp them). Maybe a full roadmap, including WIP with no updates, once a month so it doesn't become scattered/to hard to direct people to the information on other weeks.
On the other hand if the point is to use the dev updates as an advertising medium then it's more my personal issue. I just don't think everything needs to be an ad but understand from a business standpoint why it would be.
True but on the other hand if you never hear about a feature or a bug fix again it quickly becomes vaporware. Add to this when things like this months subscriber benefits are dropped but not acknowledged it creates a more and more hostile environment. Or when we are redirected to an hour long promotional video instead of a short document listing up a roadmap. To name only those.
One thing to keep in mind about the GFS development - I can tell that they are working on adding database fields to be able to support it. Changing database tables that are actively being used is like a developer's worst nightmare; there are many things that can go wrong in the process. I'm impressed with how few bug reports there have been as a result, honestly.
This stage of development is where the mark of success is that nobody notices anything has changed. Unfortunately, this means that to customers, it looks like nothing has been done. But it's a necessary step in getting that General Features System done - which everybody wants, since then DDB will be able to support those features that they haven't been able to implement yet.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
It almost feels like they should simply move to monthly releases to production and give a monthly update not weekly.
Working in Development myself we give fortnightly updates internally but customers only see demos of what we have done when a feature is completed to MVP level, and we only release to Prod 3 times a year. Interim releases are bug fixes or very minor updates only.
Weekly updates just feels far too regular to actually deliver anything meaningfully new and a real waste of time and effort.
It's at least a better watch on YouTube as the unnecessary "here's 15 minutes of nothing but music because for some reason us streamers decide that we gotta have a waiting screen before the stream instead of just having the stream always start at a later time whilst we prep the stream." is cut out. (Whilst typing this comment I realize that folks might like it because viewers might arrive late to the stream and miss things, but, honestly it's so ******* annoying, just drop it plz) Much shorter video, so it makes the hype man routine much more bearable. Whilst I still watched the dev updates on YT I even started getting entertained by it. But honestly Joe and Mellie should probably stop focusing on entertaining the audience and more on delivering information, because right now calling it "Dev Updates" doesn't really reflect what the stream is. It's more of a "DDB hangout stream with the Community Managers". I like Joe & Mellie and they seem like nice folks, but the stream, oh the stream, it needs work.
Them going into a Q&A format after just a quick 30 sec intro of saying "You see all these features on this slide? All still being worked on, nothing new today y'all so it's just a Q&A day." would be so much better than Joe & Mellie padding for time by talking about their favorite dinosaurs.
Er ek geng, þat er í þeim skóm er ek valda.
UwU









I agree with your post in general. I just wanted to add - a lot of streams do this so not as many people miss the beginning content due to pre-roll ads when they join the stream. I have turbo so I could be wrong about DNDBeyond having ads play at the beginning. I don't know what their deal with twitch is but in general that's what I hear from streamers.
DDB does, in fact, have ads at the beginning of the stream. Twitch in general does this to any stream you care to watch, there's been a few times where I caved to try and watch an important stream only to lose out on critical information because a giant blaring overloud ad for some pointless product or service nobody whatsoever is there to care about completely overtakes the stream. Given that Twitch's entire business model is "LIVE UNINTERRUPTED STREAMS", it simply furthers the general desire in my bones for Twitch as a company to die horribly and whoever was involved in making decisions for it to find themselves unemployable save as a flipper of burgers for the rest of their natural lifespan.
Please do not contact or message me.
Yeah but does it need to be 15 - 30 minutes long for it to achieve that tho? Most ads on the internet are ~3 or less minutes long. Probably 30 secs is the majority. Now, I have uBlock Origin, so I don't know if Twitch's ads are excessively long on desktop. From my experience of mobile twitch (god awful app btw) years ago, it was a similar experience to YT ads. Except without skipping.
Er ek geng, þat er í þeim skóm er ek valda.
UwU









Tangent but I agree that twitch is terrible. Twitch streamers hate twitch, twitch users hate twitch, twitch just sucks in general. There's a reason it's such a small site and everyone watches YT streams instead and online influencers tell Twitch newbies "Make a youtube channel and make that your focus to then promo your twitch if you want to make this a living". DDB should just switch to streaming on YT instead of on Twitch because it's just a better viewing experience in general and more people will actually watch the streams that way. But I presume they have a deal with twitch and so they can't just up and move and they can't break site rules to multi-stream like most non-partnered streamers.
Er ek geng, þat er í þeim skóm er ek valda.
UwU









I agree 15-30 mins is overkill. I think the average is roughly 3 mins from when you join the stream iirc (but it might have changed since I got turbo). This differs per stream I think because different streamers have different ad density requirements. So someone who joins 6 mins in will be stuck with ads until the 9 min mark. I think starting the "stream starting soon" before the scheduled time is good only for this reason but it shouldn't be pushing the actual scheduled time back imo (in general not just DDB). Hopefully most twitch users know to show up 3-5 mins early.
Twitch gets around adblock by just blanking your screen entirely for the duration of the ad, with a "PLEASE DISABLE ADBLOCK SO OUR REVENUE PARTNER CAN RUN ADS PROPERLY ON YOUR MACHINE" panel displayed. So either you miss giant chunks of the stream because of pointless useless actively toxic and harmful advertising, or you miss giant chunks of the stream because Twitch decides that allowing you access to their core service without imposing a bunch of highly undesirable ads on you is Just Not Okay.
So yeah. No good way around it short of paying Twitch several hundred dollars a month to skip ads, apparently. Always cool.
Please do not contact or message me.
Huh, must've misremembered the adblockers all finding a workaround for twitch already. But yeah, just reiterating that twitch sucks. Watch dev updates on YT because YT is just a 10000% better viewing experience.
Er ek geng, þat er í þeim skóm er ek valda.
UwU









This isn't the place to discuss the merits or otherwise of Twitch, FYI
Find my D&D Beyond articles here
I may be of an unpopular opinion, I imagine, but I speak as a consumer nonetheless:
It seems like suggestions are being made as to:
Sprinkle in fluid developer timelines/commitments, product releases, contractual obligations, meaningful updates, and a multitude of user preferences... Maybe we can help push for 2, but all 3? That's a bit presumptuous as a consumer dictating to a business.
I feel it falls to D&D Beyond to decide what model works best for them and their operations. We all retain the option to vote with our wallets, but we ultimately don't dictate how they run their business, right? Good, bad, or ugly, we submit suggestions and still need to respect the choices they deem fit.
I've certainly been involved in businesses facing client deliverables and there is quite a difference between when they would like things communicated vs when things are ready to be communicated. Development takes time; Messaging needs to be approved, reviewed, and approved again. "Throwing caution to the wind" isn't a valid strategy and certainly would harm future partnership(s). I get what is "wanted", understand that there can be improvement, but I think the consensus or accumulation of ideas is stretching a bit far, is all.
Your mileage may vary.
DDB has 9,353,082 users currently. If only ½% of us use the forums that’s still 46,765 if only 1% of us comment here that’s still 468 people. If we all ask for a different 2 out of the 3 then that should work, right?
I’ll take 1 & 3:
1: Everything
3: ASAP
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
"We all" as in 468 people, 46,765, or 9,353,082 people?
It would appear we're suddenly painting a picture of user perspective. For how many users of 9,353,082 are experiencing an issue with communication vs how many have been heard from? What percentage of users holding issue would an executive team raise an eyebrow at?
I just meant the people here (468) because to count people not here would just be silly. If we each pick 2 of the 3 that’s still 936 votes for each What, Where/How, and When.
As to how many people have issue with things, I don’t have that data. (I don’t work here, I just live here.)
As to What percentage they should raise an eyebrow at? Don’t know, their eyebrows are off-topic and non-constructive. How many they should care about? All of us.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Well, if it's #1 and #3 that need to be addressed, would this suffice? As I believe this would be the outcome of such a request. Just curious.
Hardly. That says 1 thing: “features remain in progress.” I said “everything.”
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
This is rude. The original request was I think obviously much, but the response here is rude.
As I've said multiple times in this thread, I want to be pointed with my criticisms.
If I had to have my cake all the time with all the fixings?
Dev Updates should be every other week, with an emphasis on WIP and What's Next. This is already done, just changing the cadence. Why? So it doesn't feel like its the same update over and over. Complaints on the forums are the updates are basically the same. This gives the team the ability to not have to say this on a weekly basis. It also gives them more time to plan a more constructive update. If developers are being brought up, it means they are taking less time out of the fire working on actual progress. This is a "red name" problem.
YouTube already provides transcripts, and twitch is just the more popular program for live broadcasts. YouTube is great for archival and provides accessbility benefits. This system is fine. The arguments about preference of service are moot because both are being used. This is a "red name" problem.
Dev Update should be posted to the forums with whatever slides and brief but thorough descriptions. Even if the cadence is behind the twitch broadcast as they wait for the YouTube video to be released? This is fine since standard twitch contracts for partners and affiliates dictate that you have to wait 24 hours before uploading content to another platform, which is why the youtube video gets put on youtube later. "Red name"
90% of the threads in News can be locked and should be locked to prevent bumping and irrelevant conversation. This is a yellow name problem.
All of the book threads in bugs and support should be condensed to one megathread with all the problems from every source that is listed. This is a locked and staff managed thread. Then you have a separate discussion of bugs thread. This is a total of two threads to manage, one thread to moderate as opposed to five different focal points for all different sources. This is a red name problem at first because you're dealing with site bugs, and then becomes a yellow name problem once its been completed in terms of moderating the actual forums.
All of the feedback portals which are labeled as subforums need to be condensed into ONE thread in Feedback, which is sticked and locked. First post explains what the feedback portals are, and secondary posts are those portals themselves. Digital dice, encounters, etc.
Any thread on the forums that predates the new administration in terms of how the site is presented should be revamped. Period. It's a bad look when all of your threads talking about who runs the show is "alumni" or "insider" and not someone who actually runs the place.