Clerics are my favorite. In any game, I prefer the support role with buffs and healing. I also like them thematically. There is a lot of RP potential built in, with infinite possibilities for character concepts. Mechanically they do have some things I'm not entirely in love with, but they're functional.
I can't really think of that many unique character concepts with the Cleric, aside from "holy dude who wants you to convert". I really like the Cleric mechanically, but I find it difficult to detach them from their most archetypal depiction. Might you have some interesting ideas?
Sure! I think the versatility to me comes from the varied domains, and the many ways one can have a relationship with faith. Not every cleric is an evangelizing missionary. Some have simple faith. Some serve an important function in their culture. Some even question their god or their destiny. Some lead by example. Some just wish to further their god's plans (for good or evil) quietly.
Critical Role is very popular, so I'll use it as an example while trying to avoid spoilers. But over the course of 3 campaigns we have seen 4 very different clerics:
A sweet but rowdy War cleric, always ready to brawl, but who struggles with her faith at times.
A practical joker Trickster cleric, who does look for converts, but probably should have questioned her faith more.
A serene Grave cleric with a quiet connection to his god, who is just serving his community, and feels a duty to see the living and the dead both cope with death properly.
A literal heal-bot, with a generally sunny disposition, and no faith in a higher power whatsoever.
There are so many domains, so many different kinds of gods, and so many personal relationships with those concepts, I just see a lot of possibilities. A cleric could be a tribe's wise woman, their elder and healer. They could be a city's matchmaker, appealing to a god of love. They could be a dark warrior bent on world domination. They could be a forge priest, the fury of the tempest, or a guiding light. They might be a humble servant of their god, an avenging angel, a visionary prophet, or a chosen follower that wants nothing to do with the god's plans. That's why I love the class so much.
Clerics are my favorite. In any game, I prefer the support role with buffs and healing. I also like them thematically. There is a lot of RP potential built in, with infinite possibilities for character concepts. Mechanically they do have some things I'm not entirely in love with, but they're functional.
I can't really think of that many unique character concepts with the Cleric, aside from "holy dude who wants you to convert". I really like the Cleric mechanically, but I find it difficult to detach them from their most archetypal depiction. Might you have some interesting ideas?
Sure! I think the versatility to me comes from the varied domains, and the many ways one can have a relationship with faith. Not every cleric is an evangelizing missionary. Some have simple faith. Some serve an important function in their culture. Some even question their god or their destiny. Some lead by example. Some just wish to further their god's plans (for good or evil) quietly.
Critical Role is very popular, so I'll use it as an example while trying to avoid spoilers. But over the course of 3 campaigns we have seen 4 very different clerics:
A sweet but rowdy War cleric, always ready to brawl, but who struggles with her faith at times.
A practical joker Trickster cleric, who does look for converts, but probably should have questioned her faith more.
A serene Grave cleric with a quiet connection to his god, who is just serving his community, and feels a duty to see the living and the dead both cope with death properly.
A literal heal-bot, with a generally sunny disposition, and no faith in a higher power whatsoever.
There are so many domains, so many different kinds of gods, and so many personal relationships with those concepts, I just see a lot of possibilities. A cleric could be a tribe's wise woman, their elder and healer. They could be a city's matchmaker, appealing to a god of love. They could be a dark warrior bent on world domination. They could be a forge priest, the fury of the tempest, or a guiding light. They might be a humble servant of their god, an avenging angel, a visionary prophet, or a chosen follower that wants nothing to do with the god's plans. That's why I love the class so much.
Thanks for the ideas. I've seen a couple of Critical Role episodes, and I really like how Jester is portrayed. I'll probably play more Clerics in the future.
Can change their entire spell reportoire minus cantrips after a long rest. Spellbook not necessary. Gain their domain at first level. Great in the frontline of providing ranged support. Turn/destroy undead. Healing word anyone?
Great in the frontline of providing ranged support.
Ah, yes, they're perfect at leading the charge of battle that is being far away from the battle.
Sorry, I'm pedantic.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I have to say Rogue here. I especially love playing the Swashbuckler, as I enjoy being a cocky charismatic idiot, but besides that, I've found that Rogues can reliably multiclass into anything else and just make that second class SO MUCH BETTER. They also serve well as scouts, meat shields, spies, thieves, distractions, and fighters. It's impossible to not like Rogues.
Rollback Post to RevisionRollBack
Please, someone let me out of here! I've started eating the moths and rats! Yes, you have rats. Please don't get an exterminator, the moths have no flavor!
I have to say Rogue here. I especially love playing the Swashbuckler, as I enjoy being a cocky charismatic idiot, but besides that, I've found that Rogues can reliably multiclass into anything else and just make that second class SO MUCH BETTER. They also serve well as scouts, meat shields, spies, thieves, distractions, and fighters. It's impossible to not like Rogues.
That “Expertise” and “Cunning Action” offers so much for other classes, it’s true.
Artificer is my favorite class, there are a couple reason why they are my favorite class one being that artiticers are the closest thing to me in real life. Another reason why I love artificers is because I have really good memories of playing a specific artificer. I had played this artificer in a post-American Revolution campaign setting and he is still to this day one of my most favorite characters I had ever played.
1e AD&D was what introduced me to medieval combat, the reenactment of which grew into the hobby which has come to define my life.
It is a sad thing to me that the focus has moved away from this in later editions and seems to emphasize the magic and fantasy aspects more; to me, those things always felt like extras, non-essential tack-ons that I could take or leave. The real fun of the game lay in the weapons and armour. I feel like the game lost something essential when WotC made the decision to boost the combat prowess of all the non-Fighter classes; it took away what made the Fighter special in the first place.
Wizard. The best spell list, traveling the planes, defying reality.
Runner up: druid, preferably of Moon Circle because wild shape is so unique and so damn fun for combat or utility. A solid spell list that requires creative, strategic use for maxim effectiveness.
IMO at the highest levels, adventures for martial classes tend to just involve more killing. But spellcasters can continue to engage in interesting adventures that don't just involve killing things.
Last, interesting nuance between the poll results in this post (thus far) compared to what JC reported that based on DNDB characters: druids are the least played class. According to the poll in this post, druid is in a 3-way tie (with Bard and Ranger) for the 6th favorite class, behind Wizard, Cleric, Warlock, Paladin, and Artificers; and ahead of Rogue, Fighter, Barbarian, Sorcerer, Monk. So (assuming that both surveys have sufficiently large and unbiased samples), evidently a class can be the least played but a mid-tier favorite.
Melee combat characters with a twist. Alchemist, unchained rogue, dragon shaman, psychic warrior, duelist, shadowdancer, dreadknight…
i haven’t played a lot of 5e yet though currently playing a Dragonborn monk Way of the Ascendant Dragon. Trying to convince the DM to allow multiclassing to the 3.5 dragon shaman class which is only available here as homebrew.
Until just a couple days ago, I'd never answered my poll here.
I'll preface this by saying every class seems dope.. Except for the PHB monk and ranger (sorry guys!). But - while I've not played it too much - I had to go with the Wizard because of how much I loved playing Sneevil the Wheezel. He's a egend of a character and dominated with Silvery Barbs, Shield, and Absorb Elements and consistently bailed the whole party and himself out by protecting them from big hits.
I also love the Fighter and the Paladin is cool, but the former class is one I liked better when I was never and neither of these options are as awesome and versatile to me as the Wizard is.
Rollback Post to RevisionRollBack
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explainHERE.
Paladin, really well rounded in my opinion. Great for beginners since you start as fighter clone but get spells over time allowing an easy introduction into the concept of spellcasting. Also Smite goes BRRRRRRRRRRRRRRRRRRRR
Rollback Post to RevisionRollBack
Hello There. I am a worldbuilder and proud DM that is creating a huge world called Eldredom. I'm pouring many hours into it and I may make some things later...
Classes I'd say warlock. I love customization and Warlock has a bunch of it. If we are going specific subclasses I'd go with bladesinger because I love agile spellswords.
Also, I have this thing were I find the idea of adventuring in heavy armour to be a really awkward mental image so I prefer characters in light or no armour.
Sure! I think the versatility to me comes from the varied domains, and the many ways one can have a relationship with faith. Not every cleric is an evangelizing missionary. Some have simple faith. Some serve an important function in their culture. Some even question their god or their destiny. Some lead by example. Some just wish to further their god's plans (for good or evil) quietly.
Critical Role is very popular, so I'll use it as an example while trying to avoid spoilers. But over the course of 3 campaigns we have seen 4 very different clerics:
A sweet but rowdy War cleric, always ready to brawl, but who struggles with her faith at times.
A practical joker Trickster cleric, who does look for converts, but probably should have questioned her faith more.
A serene Grave cleric with a quiet connection to his god, who is just serving his community, and feels a duty to see the living and the dead both cope with death properly.
A literal heal-bot, with a generally sunny disposition, and no faith in a higher power whatsoever.
There are so many domains, so many different kinds of gods, and so many personal relationships with those concepts, I just see a lot of possibilities. A cleric could be a tribe's wise woman, their elder and healer. They could be a city's matchmaker, appealing to a god of love. They could be a dark warrior bent on world domination. They could be a forge priest, the fury of the tempest, or a guiding light. They might be a humble servant of their god, an avenging angel, a visionary prophet, or a chosen follower that wants nothing to do with the god's plans. That's why I love the class so much.
Thanks for the ideas. I've seen a couple of Critical Role episodes, and I really like how Jester is portrayed. I'll probably play more Clerics in the future.
[REDACTED]
Cleric.
Can change their entire spell reportoire minus cantrips after a long rest. Spellbook not necessary. Gain their domain at first level. Great in the frontline of providing ranged support. Turn/destroy undead. Healing word anyone?
Ah, yes, they're perfect at leading the charge of battle that is being far away from the battle.
Sorry, I'm pedantic.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Still bard. Too much fun.
I have to say Rogue here. I especially love playing the Swashbuckler, as I enjoy being a cocky charismatic idiot, but besides that, I've found that Rogues can reliably multiclass into anything else and just make that second class SO MUCH BETTER. They also serve well as scouts, meat shields, spies, thieves, distractions, and fighters. It's impossible to not like Rogues.
Please, someone let me out of here! I've started eating the moths and rats! Yes, you have rats. Please don't get an exterminator, the moths have no flavor!
Sorcerer, I usually play a mage in my campaigns if i'm not dming and its really fun
druid is fun because dope magic and wildshape.
My favorite changes every time I make a character I think.
That “Expertise” and “Cunning Action” offers so much for other classes, it’s true.
Artificer is my favorite class, there are a couple reason why they are my favorite class one being that artiticers are the closest thing to me in real life. Another reason why I love artificers is because I have really good memories of playing a specific artificer. I had played this artificer in a post-American Revolution campaign setting and he is still to this day one of my most favorite characters I had ever played.
Fighter. No question.
1e AD&D was what introduced me to medieval combat, the reenactment of which grew into the hobby which has come to define my life.
It is a sad thing to me that the focus has moved away from this in later editions and seems to emphasize the magic and fantasy aspects more; to me, those things always felt like extras, non-essential tack-ons that I could take or leave. The real fun of the game lay in the weapons and armour. I feel like the game lost something essential when WotC made the decision to boost the combat prowess of all the non-Fighter classes; it took away what made the Fighter special in the first place.
Wizard. The best spell list, traveling the planes, defying reality.
Runner up: druid, preferably of Moon Circle because wild shape is so unique and so damn fun for combat or utility. A solid spell list that requires creative, strategic use for maxim effectiveness.
IMO at the highest levels, adventures for martial classes tend to just involve more killing. But spellcasters can continue to engage in interesting adventures that don't just involve killing things.
Last, interesting nuance between the poll results in this post (thus far) compared to what JC reported that based on DNDB characters: druids are the least played class. According to the poll in this post, druid is in a 3-way tie (with Bard and Ranger) for the 6th favorite class, behind Wizard, Cleric, Warlock, Paladin, and Artificers; and ahead of Rogue, Fighter, Barbarian, Sorcerer, Monk. So (assuming that both surveys have sufficiently large and unbiased samples), evidently a class can be the least played but a mid-tier favorite.
Started playing AD&D in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in 2023
Warlock. Incredibly versatile, plenty of flavor, and a great multiclass option.
I wonder how plummeting hundreds of feet feels
Druid is my favorite! I'm pretty new to DnD, but the magic and the ability to transform into animals is just too fun. :)
Bard, because you can get +10 persuasion at level 5, which means you can easily persuade everyone. (Including dragons if you speak draconic)
Melee combat characters with a twist. Alchemist, unchained rogue, dragon shaman, psychic warrior, duelist, shadowdancer, dreadknight…
i haven’t played a lot of 5e yet though currently playing a Dragonborn monk Way of the Ascendant Dragon. Trying to convince the DM to allow multiclassing to the 3.5 dragon shaman class which is only available here as homebrew.
Until just a couple days ago, I'd never answered my poll here.
I'll preface this by saying every class seems dope.. Except for the PHB monk and ranger (sorry guys!). But - while I've not played it too much - I had to go with the Wizard because of how much I loved playing Sneevil the Wheezel. He's a egend of a character and dominated with Silvery Barbs, Shield, and Absorb Elements and consistently bailed the whole party and himself out by protecting them from big hits.
I also love the Fighter and the Paladin is cool, but the former class is one I liked better when I was never and neither of these options are as awesome and versatile to me as the Wizard is.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Paladin, really well rounded in my opinion. Great for beginners since you start as fighter clone but get spells over time allowing an easy introduction into the concept of spellcasting. Also Smite goes BRRRRRRRRRRRRRRRRRRRR
Hello There. I am a worldbuilder and proud DM that is creating a huge world called Eldredom. I'm pouring many hours into it and I may make some things later...
Classes I'd say warlock. I love customization and Warlock has a bunch of it. If we are going specific subclasses I'd go with bladesinger because I love agile spellswords.
Also, I have this thing were I find the idea of adventuring in heavy armour to be a really awkward mental image so I prefer characters in light or no armour.