Largely off-topic... but why am I proficient in Strength?
Seems weird to me as that was not my intent when building the character... I'm not sure what it is that's making me proficient in it.
In fact, I'd prefer it be WIS or CON instead
Because you're a Ranger, and Rangers are proficient in Strength Saving Throws.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
He has a background under the background tab, and he has an appearance under the appearance tab
Glo-Riol
Feature: Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
&
APPEARANCE
- Standing 5ft 10 - Scar over his right eye - Prefers the lighter, more stealthy armour. - His green weathered hunters cloak makes him difficult to spot
If you customized your background, it won't include background equipment when you choose Starting Equipment. I suggest you look at the background you based the custom one on (Criminal?) and add those to your character. The Criminal background would give you dark common clothes, a crowbar, and 15gp.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
A lot of players play dex based Rangers for obvious reasons. They tend to dump strength, but Rangers pack for long hauls in the wilderness and even the starting equipment can pile up pretty quickly. this is something that happens to a lot of rangers, start off encumbered right off the bat and you got to manage your inventory just to get started. Certain backgrounds can also include additional heavy equipment and it's an easy thing to overlook
A lot of players play dex based Rangers for obvious reasons. They tend to dump strength, but Rangers pack for long hauls in the wilderness and even the starting equipment can pile up pretty quickly. this is something that happens to a lot of rangers, start off encumbered right off the bat and you got to manage your inventory just to get started. Certain backgrounds can also include additional heavy equipment and it's an easy thing to overlook
I would say that, as a Ranger, Wisdom is actually less important than it is for other casting classes - it doesn't affect the number of spells known, and none of the character's current spells depend on the spellcasting stat either.
Especially with a variant encumbrance campaign, I'd recommend putting at least a couple more points into Strength.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
A lot of players play dex based Rangers for obvious reasons. They tend to dump strength, but Rangers pack for long hauls in the wilderness and even the starting equipment can pile up pretty quickly. this is something that happens to a lot of rangers, start off encumbered right off the bat and you got to manage your inventory just to get started. Certain backgrounds can also include additional heavy equipment and it's an easy thing to overlook
I would say that, as a Ranger, Wisdom is actually less important than it is for other casting classes - it doesn't affect the number of spells known, and none of the character's current spells depend on the spellcasting stat either.
Especially with a variant encumbrance campaign, I'd recommend putting at least a couple more points into Strength.
i would agree 100% in that ranger spells don't really need a high wisdom. BUT...skills that really benefit a ranger like perception (ok, that's errybuddy) and survival surely benefit from a good wisdom. that being said, on my LoA Ranger....i could have been a little better off using my higher wisdom as con or str instead when i first rolled my character.
He has a background under the background tab, and he has an appearance under the appearance tab
Glo-Riol
Feature: Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
&
APPEARANCE
- Standing 5ft 10 - Scar over his right eye - Prefers the lighter, more stealthy armour. - His green weathered hunters cloak makes him difficult to spot
If you customized your background, it won't include background equipment when you choose Starting Equipment. I suggest you look at the background you based the custom one on (Criminal?) and add those to your character. The Criminal background would give you dark common clothes, a crowbar, and 15gp.
Oh right. I saw that the criminal background gives me proficiency in Stealth and Deception... I looked and deception did not have proficiency ticked, which I assume is due to the same reason I didn't have my crowbar? Therefore, I manual add that.
However, my stealth proficiency is ticked, but that's probably due to other factors (being a ranger, half-elf etc...), so does that mean I change stealth from proficient to expertise?
A lot of players play dex based Rangers for obvious reasons. They tend to dump strength, but Rangers pack for long hauls in the wilderness and even the starting equipment can pile up pretty quickly. this is something that happens to a lot of rangers, start off encumbered right off the bat and you got to manage your inventory just to get started. Certain backgrounds can also include additional heavy equipment and it's an easy thing to overlook
I would say that, as a Ranger, Wisdom is actually less important than it is for other casting classes - it doesn't affect the number of spells known, and none of the character's current spells depend on the spellcasting stat either.
But later on as I level up new spells will depend on the spellcasting stat... right?
He has a background under the background tab, and he has an appearance under the appearance tab
Glo-Riol
Feature: Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
&
APPEARANCE
- Standing 5ft 10 - Scar over his right eye - Prefers the lighter, more stealthy armour. - His green weathered hunters cloak makes him difficult to spot
If you customized your background, it won't include background equipment when you choose Starting Equipment. I suggest you look at the background you based the custom one on (Criminal?) and add those to your character. The Criminal background would give you dark common clothes, a crowbar, and 15gp.
Oh right. I saw that the criminal background gives me proficiency in Stealth and Deception... I looked and deception did not have proficiency ticked, which I assume is due to the same reason I didn't have my crowbar? Therefore, I manual add that.
However, my stealth proficiency is ticked, but that's probably due to other factors (being a ranger, half-elf etc...), so does that mean I change stealth from proficient to expertise?
With a custom background, you need to specifically select 2 skill proficiencies as part of it, in the Description page of the Character Builder. You can have them be Criminal's Stealth & Deception, or pick different ones that you think suit the custom background better.
Note that you chose Stealth and Investigation as your Half-Elf skill proficiencies. You can go to the Race page to change that to something else if you'd rather have Stealth from your background.
You don't get to double-dip on proficiencies and turn them into Expertise - that's specifically granted as a feature from certain classes, subclasses, and feats.
I would say that, as a Ranger, Wisdom is actually less important than it is for other casting classes - it doesn't affect the number of spells known, and none of the character's current spells depend on the spellcasting stat either.
But later on as I level up new spells will depend on the spellcasting stat... right?
yes, wisdom is your spellcasting modifier. But most rangers pick spells that dont require saves or are very situational. you dont need a high wisdom to cast zephyr strike or hunter's mark. spike growth is only a save to perceive the spell effect, not it's damage. even later spells like swift quiver are more self-serving than directly affecting an enemy. summon spells dont need a saving throw either. a lot of ranger spells just work.
we're not saying it isn't important. more, it's not as important as spell attributes are for other half casters.
He has a background under the background tab, and he has an appearance under the appearance tab
Glo-Riol
Feature: Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
&
APPEARANCE
- Standing 5ft 10 - Scar over his right eye - Prefers the lighter, more stealthy armour. - His green weathered hunters cloak makes him difficult to spot
If you customized your background, it won't include background equipment when you choose Starting Equipment. I suggest you look at the background you based the custom one on (Criminal?) and add those to your character. The Criminal background would give you dark common clothes, a crowbar, and 15gp.
Oh right. I saw that the criminal background gives me proficiency in Stealth and Deception... I looked and deception did not have proficiency ticked, which I assume is due to the same reason I didn't have my crowbar? Therefore, I manual add that.
However, my stealth proficiency is ticked, but that's probably due to other factors (being a ranger, half-elf etc...), so does that mean I change stealth from proficient to expertise?
With a custom background, you need to specifically select 2 skill proficiencies as part of it, in the Description page of the Character Builder. You can have them be Criminal's Stealth & Deception, or pick different ones that you think suit the custom background better.
Note that you chose Stealth and Investigation as your Half-Elf skill proficiencies. You can go to the Race page to change that to something else if you'd rather have Stealth from your background.
You don't get to double-dip on proficiencies and turn them into Expertise - that's specifically granted as a feature from certain classes, subclasses, and feats.
I would say that, as a Ranger, Wisdom is actually less important than it is for other casting classes - it doesn't affect the number of spells known, and none of the character's current spells depend on the spellcasting stat either.
But later on as I level up new spells will depend on the spellcasting stat... right?
yes, wisdom is your spellcasting modifier. But most rangers pick spells that dont require saves or are very situational. you dont need a high wisdom to cast zephyr strike or hunter's mark. spike growth is only a save to perceive the spell effect, not it's damage. even later spells like swift quiver are more self-serving than directly affecting an enemy. summon spells dont need a saving throw either. a lot of ranger spells just work.
we're not saying it isn't important. more, it's not as important as spell attributes are for other half casters.
I've read a lot of it, but for sure need to read it more to be able to recall more things on the spot
For your character reread the specific race (Elf) and class (Ranger) sections, and then reread chapters 7, 9, & 10 as 90% of the stuff you will need every session is in those three chapters.
I've read a lot of it, but for sure need to read it more to be able to recall more things on the spot
For your character reread the specific race (Elf) and class (Ranger) sections, and then reread chapters 7, 9, & 10 as 90% of the stuff you will need every session is in those three chapters.
Will do.
Cheers bud!
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Ah, ok lol
Glo-Riol, the naked Hunter Ranger!
Largely off-topic... but why am I proficient in Strength?
Seems weird to me as that was not my intent when building the character... I'm not sure what it is that's making me proficient in it.
In fact, I'd prefer it be WIS or CON instead
Because you're a Ranger, and Rangers are proficient in Strength Saving Throws.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Ahhhh, I see...
I didnt know that... good to know.
Thanks my friend!
If you customized your background, it won't include background equipment when you choose Starting Equipment. I suggest you look at the background you based the custom one on (Criminal?) and add those to your character. The Criminal background would give you dark common clothes, a crowbar, and 15gp.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
A lot of players play dex based Rangers for obvious reasons. They tend to dump strength, but Rangers pack for long hauls in the wilderness and even the starting equipment can pile up pretty quickly. this is something that happens to a lot of rangers, start off encumbered right off the bat and you got to manage your inventory just to get started. Certain backgrounds can also include additional heavy equipment and it's an easy thing to overlook
I would say that, as a Ranger, Wisdom is actually less important than it is for other casting classes - it doesn't affect the number of spells known, and none of the character's current spells depend on the spellcasting stat either.
Especially with a variant encumbrance campaign, I'd recommend putting at least a couple more points into Strength.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
i would agree 100% in that ranger spells don't really need a high wisdom. BUT...skills that really benefit a ranger like perception (ok, that's errybuddy) and survival surely benefit from a good wisdom. that being said, on my LoA Ranger....i could have been a little better off using my higher wisdom as con or str instead when i first rolled my character.
Oh right.
I saw that the criminal background gives me proficiency in Stealth and Deception... I looked and deception did not have proficiency ticked, which I assume is due to the same reason I didn't have my crowbar? Therefore, I manual add that.
However, my stealth proficiency is ticked, but that's probably due to other factors (being a ranger, half-elf etc...), so does that mean I change stealth from proficient to expertise?
Ok, thanks for the info buddy
But later on as I level up new spells will depend on the spellcasting stat... right?
With a custom background, you need to specifically select 2 skill proficiencies as part of it, in the Description page of the Character Builder. You can have them be Criminal's Stealth & Deception, or pick different ones that you think suit the custom background better.
Note that you chose Stealth and Investigation as your Half-Elf skill proficiencies. You can go to the Race page to change that to something else if you'd rather have Stealth from your background.
You don't get to double-dip on proficiencies and turn them into Expertise - that's specifically granted as a feature from certain classes, subclasses, and feats.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
yes, wisdom is your spellcasting modifier. But most rangers pick spells that dont require saves or are very situational. you dont need a high wisdom to cast zephyr strike or hunter's mark. spike growth is only a save to perceive the spell effect, not it's damage. even later spells like swift quiver are more self-serving than directly affecting an enemy. summon spells dont need a saving throw either. a lot of ranger spells just work.
we're not saying it isn't important. more, it's not as important as spell attributes are for other half casters.
Really recommend reading the PHB at this point.
Understood.
Thanks
Read up about the Ranger: https://www.dndbeyond.com/classes/ranger
And the Basic Rules, especially the first half, has information that would be good for you to get familiar with.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Ok, gotcha!
Thanks
I've read a lot of it, but for sure need to read it more to be able to recall more things on the spot
For your character reread the specific race (Elf) and class (Ranger) sections, and then reread chapters 7, 9, & 10 as 90% of the stuff you will need every session is in those three chapters.
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Will do.
Cheers bud!