A level 2 Sorcerer would have 3 1st-level spell slots and 3 known spells, so see if you have 3 slots and can Learn 1 more spell. You don't get 2nd-level spell slots until level 3 Sorcerer.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
At 2nd level you should learn another 1st level spell. Go to the spells tab and choose manage spells. That's how I've been adding spells to classes thus far.
Thank you Jathom, I have added another spell. But was told I would be guided to all I needed to alter and so far not been guided to do anything so very unsure I am doing it correctly.
Thank you Jathom, I have added another spell. But was told I would be guided to all I needed to alter and so far not been guided to do anything so very unsure I am doing it correctly.
Sorcerer only has 4ish traits: spellcasting at level 1, font of magic at level 2 (doesn't require choices), metamagic at level 3, the level 20 capstone, and subclass features.
Only spells require making new choices regularly. Metamagic does at certain levels (starting at 3), and subclass depends on subclass. So you probably didn't miss anything as there is nothing to miss (beside 1 spell).
When levelling up a spellcaster, in the class tab of the levelling up you can choose the "Spells" part of the class to see if there's any new spells to add.
That is possibly the better place to choose new spells when levelling up.
Thank you Jathom, I have added another spell. But was told I would be guided to all I needed to alter and so far not been guided to do anything so very unsure I am doing it correctly.
Sorcerer only has 4ish traits: spellcasting at level 1, font of magic at level 2 (doesn't require choices), metamagic at level 3, the level 20 capstone, and subclass features.
Only spells require making new choices regularly. Metamagic does at certain levels (starting at 3), and subclass depends on subclass. So you probably didn't miss anything as there is nothing to miss (beside 1 spell).
I think deadhead02's comment was that this information isn't provided as part of the levelling up process.
Thanks all - will look up font of magic! Seems I only had to choose a spell. Though still at a loss as to generally what to do when levelling up - still probably will be a while now! :)
Thanks all - will look up font of magic! Seems I only had to choose a spell. Though still at a loss as to generally what to do when levelling up - still probably will be a while now! :)
Good luck!
Most things that take input have dropdowns when you level up. In case anyone official sees this I think it would be great to have a UI indicator when a spell caster hasn't chosen(memorized for prepared casters) all their available known spells
Thanks all - will look up font of magic! Seems I only had to choose a spell. Though still at a loss as to generally what to do when levelling up - still probably will be a while now! :)
At level 2, font of magic is basically just an extra level 1 spell slot. Still worth reading as it will be much more important at level 3 and beyond.
If you don't know how to level up within the game, it would be worth you reading the basic rules document which is free for everyone on dndbeyond. Each class also has a page dedicated to it that tells you exactly what you get at each level.
If you are asking for help with the character builder there is an option when you make a new character to have a step-by-step guide on making the character. You can also experiment with the character builder to find out where everything is to start.
A quick check to see if there's anything "to do" when you level is make sure to drop down the Class Features menu (on PC anyway, not sure on app) Anything you need to make choices on should have a highlight of some form, indicating there's more to do. Spells, as folks have noted, I go on the character sheet and Manage Spells, to see that I have for example 3/3 spells and not 2/3 or some such.
You can re-check your class info here as well, and there is a handy table for all the classes showing what happens each level. Quick spot to see if you get anything new or just the spells. It all might seem a little overwhelming at first, but once you go through it for a couple levels, you'll get the hang of it.
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Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
If you are asking for help with the character builder there is an option when you make a new character to have a step-by-step guide on making the character. You can also experiment with the character builder to find out where everything is to start.
Whilst the step-by-step guide might be good for creating characters at level 1, the OP's comment was that it isn't so helpful when adding additional levels to the already created character.
Thank you Falwith - talk to my DM it is! Was hoping not to appear an idiot and do it by myself! Seems I need to do something with hit die too - Our current game is hold as DM off for a bit so I have to create another character at level 6 to play an alternate quest. I have done my best but don't quite understand despite reading the class etc. I have made a fair stab and the temp DM will help tomorrow. But grateful for all help here.
Until you get used to building higher level characters, I recommend building them at level 1, then going 1 level at a time. This is especially useful for spellcasters so you don't wind up with more spells of higher level than should be possible.
Also for the hit dice, if you set the character for Fixed HP, it will give you a boost when you level automatically. It might be less than you COULD get rolling for HP but can also give more. Only once has our group used rolled HP and at that time, my character ended up with 8 HP less than fixed would have given him lol.
Rollback Post to RevisionRollBack
Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Also for the hit dice, if you set the character for Fixed HP, it will give you a boost when you level automatically. It might be less than you COULD get rolling for HP but can also give more. Only once has our group used rolled HP and at that time, my character ended up with 8 HP less than fixed would have given him lol.
Fixed HP uses the average rounded up. That means on average, you will have 1 HP more for every 2 levels than you would rolling.
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Went into my character sheet to level up from 1 to 2.
It says now level 2 but nothing else seems to have changed
I am an elf sorcerer so think at the very least I get one more spell? Searched on the forum but no help found there .
I also am going to play a short game and need another character at level 6 - I am not at all sure how to create this? Have started one for a human mon
Help gratefully received
Did you also set the Sorcerer level to 2?
A level 2 Sorcerer would have 3 1st-level spell slots and 3 known spells, so see if you have 3 slots and can Learn 1 more spell. You don't get 2nd-level spell slots until level 3 Sorcerer.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
At 2nd level you should learn another 1st level spell. Go to the spells tab and choose manage spells. That's how I've been adding spells to classes thus far.
^ THIS ^
Manage Spells will show that you've only learnt 2/3 spells.
Thank you Jathom, I have added another spell. But was told I would be guided to all I needed to alter and so far not been guided to do anything so very unsure I am doing it correctly.
Sorcerer only has 4ish traits: spellcasting at level 1, font of magic at level 2 (doesn't require choices), metamagic at level 3, the level 20 capstone, and subclass features.
Only spells require making new choices regularly. Metamagic does at certain levels (starting at 3), and subclass depends on subclass. So you probably didn't miss anything as there is nothing to miss (beside 1 spell).
When levelling up a spellcaster, in the class tab of the levelling up you can choose the "Spells" part of the class to see if there's any new spells to add.
That is possibly the better place to choose new spells when levelling up.
I think deadhead02's comment was that this information isn't provided as part of the levelling up process.
Thanks all - will look up font of magic! Seems I only had to choose a spell. Though still at a loss as to generally what to do when levelling up - still probably will be a while now! :)
Good luck!
Most things that take input have dropdowns when you level up. In case anyone official sees this I think it would be great to have a UI indicator when a spell caster hasn't chosen(memorized for prepared casters) all their available known spells
At level 2, font of magic is basically just an extra level 1 spell slot. Still worth reading as it will be much more important at level 3 and beyond.
If you don't know how to level up within the game, it would be worth you reading the basic rules document which is free for everyone on dndbeyond. Each class also has a page dedicated to it that tells you exactly what you get at each level.
If you are asking for help with the character builder there is an option when you make a new character to have a step-by-step guide on making the character. You can also experiment with the character builder to find out where everything is to start.
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A quick check to see if there's anything "to do" when you level is make sure to drop down the Class Features menu (on PC anyway, not sure on app) Anything you need to make choices on should have a highlight of some form, indicating there's more to do. Spells, as folks have noted, I go on the character sheet and Manage Spells, to see that I have for example 3/3 spells and not 2/3 or some such.
You can re-check your class info here as well, and there is a handy table for all the classes showing what happens each level. Quick spot to see if you get anything new or just the spells. It all might seem a little overwhelming at first, but once you go through it for a couple levels, you'll get the hang of it.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Whilst the step-by-step guide might be good for creating characters at level 1, the OP's comment was that it isn't so helpful when adding additional levels to the already created character.
Thank you Falwith - talk to my DM it is! Was hoping not to appear an idiot and do it by myself! Seems I need to do something with hit die too - Our current game is hold as DM off for a bit so I have to create another character at level 6 to play an alternate quest. I have done my best but don't quite understand despite reading the class etc. I have made a fair stab and the temp DM will help tomorrow. But grateful for all help here.
Until you get used to building higher level characters, I recommend building them at level 1, then going 1 level at a time. This is especially useful for spellcasters so you don't wind up with more spells of higher level than should be possible.
Also for the hit dice, if you set the character for Fixed HP, it will give you a boost when you level automatically. It might be less than you COULD get rolling for HP but can also give more. Only once has our group used rolled HP and at that time, my character ended up with 8 HP less than fixed would have given him lol.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Fixed HP uses the average rounded up. That means on average, you will have 1 HP more for every 2 levels than you would rolling.