You don't have to worry about your stuff disappearing when WoTC moves to 5.5 or 6.0
Codes for D&D Beyond content could start appearing in print books.
WoTC could start offering more digital-only material.
A few questions I have:
What does this mean for DM's Guild?
Will D&D Beyond be able to offer 3rd party books?
Is a VTT option coming "soon"?
Yep. We won’t have to explain to people every few weeks that DDB is not WotC when they complain about having the hardcover and have to pay again for buying digital to use non-SRD. At least hopefully that will be the case eventually.
I expect, and this is speculation as is everything else anyone's going to post, what this means is that WOTC took a look at what DDB has planned for the near and midterm future, and liked what they saw, and pulled the trigger. Count me as cautiously hopeful about those things. :)
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
You don't have to worry about your stuff disappearing when WoTC moves to 5.5 or 6.0
Codes for D&D Beyond content could start appearing in print books.
WoTC could start offering more digital-only material.
A few questions I have:
What does this mean for DM's Guild?
Will D&D Beyond be able to offer 3rd party books?
Is a VTT option coming "soon"?
Yep. We won’t have to explain to people every few weeks that DDB is not WotC when they complain about having the hardcover and have to pay again for buying digital to use non-SRD. At least hopefully that will be the case eventually.
Unless they start selling all books sealed, I'm really not sure how the logistics behind that is going to work. I mean, I hope it does, I'm just not sure how. What I'm really hoping for is physical/digital prerelease bundles now.
I can't imagine what the endgame strategy is for WotC. But if I can chime in and give my 2 coppers, here's what I hope it will be:
D&D Beyond will be the portal for digital ownership of D&D 5e+ content.
With digital ownership unlocked, an honest to god API that allows other platforms to hook that owned content into their own applications.
WoTC doesn't need to develop yet another VTT and compete with all the others. They just have to provide the tools so any VTT can access owned content. I'd be so happy with just that.
According to Wizards' website, the Beyond team has 80 creators spread across US and Europe.
I am not sure if that number was mentioned before, but that is the first time that I have seen concrete numbers on the number of developers.
According to the press release, Hasbro will buy Beyond from Fandom for $146.3 million in cash (Hasbro has about a billion in cash), and the deal will finalize around the middle of this year. And if I am interpreting it correctly, Hasbro claims that royalties from Beyond for the last three years is one of their fastest growing source of revenue. The aquisition is not going to have much effect on revenue and earnings per share (EPS) this year, but will increase EPS next year and beyond.
Since the acquisition has immaterial impact on revenue for Hasbro this year, I assume that means the royalties from Beyond is still kind of chump change for Hasbro right now, but it is growing very quickly and is expected to have more significant impact as soon as next year.
I hope that means more languages will be supported. That is one way to signficantly increase revenue in my opinion. I also hope that means Wizards will pay attention to and read our forums, and invest more into Beyond so optional features will be implemented quicker. It will be nice if they bring back Unearthed Arcana, and I would not even mind buying archived options, but I have a feeling that they might not.
Not sure how they will go about the VTT thing. Since they are buying Beyond, as others have said, I think they might just buy a VTT and mash them together.
I am very skeptical that they will print digital codes onto books as a standard practice, or whatever other method of combining digital and physical books into one product, since that represents an increase in cost. As I have said before, even if Wizards owns Beyond, they still need to pay Beyond's staff their fair share of labor and there is no way in hell they will give away digital books for free if someone owns the physical books, let alone vice versa.
Very relieved about this. When WotC started making noises about a virtual tabletop and character sheets, I was worried that it would be the end for DnD Beyond. Was a bit worried about buying more stuff on here.
Hmm. Wonder how this will effect Critical Role, and their content on here.
I hope Blood Hunter doesn't get deleted.
Just the opposite. Hasbro is in the process of trashing everything non-CR and overhauling D&D in the image of CR. That is obvious.
That's absolutely not true at all. They've released 1 CR related adventure. They've also released a Rick and Morty and Stranger Things adventure. They're not trying to turn D&D into any of those things.
You don't have to worry about your stuff disappearing when WoTC moves to 5.5 or 6.0
Codes for D&D Beyond content could start appearing in print books.
WoTC could start offering more digital-only material.
A few questions I have:
What does this mean for DM's Guild?
Will D&D Beyond be able to offer 3rd party books?
Is a VTT option coming "soon"?
S1.) Wizards would've had to be flat-out insane to shitcan DDB. I can't think of a better way to ensure their plans for 2024 crashed and burned than telling ten million D&D players that every purchase they'd ever made on DDB was invalid, but that they were welcome to invest several hundred dollars again into their new spiffy competitive in-house platform. Wizards would not only have to somehow catch up to DDB's five years of progress on creating a digital toolset, but also have to convince ten million burned DDB users that "no, for realzies this time, it'll be okay!" It was never really a question in my mind that DDB would continue to be supported, and it probably shouldn't have been a question in anybody else's.
S2.) Wizards and DDB being different entities isn't the only, or even the primary, reason this has never happened. As has been explained seven hundred gorrillion times, DDB codes aren't in Wizards' books because unless the book is sold as a fully sealed package deal, there's no way for Wizards to know that whoever is redeeming the code is the person who bought the book. It would be trivial for an unsavory retail employee, as one example, to simply take the codes out of all the books and sell them off on eBay, while a bunch of people snarl about their book code not being in their book. Or, vastly more likely, whoever gets to the books on the FLGS shelves first snakes the code in the book and pockets it while whoever actually buys the book gets shafted. That will happen all the god damned time if Wizards is ever nuts enough to put DDB codes in loose books. Dragons of Icespire Peak and the DDB Essentials Kit was the one and only exception to this specifically because it was sold as a sealed packaged-up box set and Wizards could be reasonably sure that whoever was redeeming the codes was entitled to them. Now given, this new merger might mean we start seeing sealed box set DDB-coded editions of the physical books in the future, but you'll still never see a DDB code in a loose-pack, openable-at-the-store book. It's simply not a good idea.
S3.) Wizards is strongly disincentivized to offer digital-only material. They're a book-printing company and they'll always be one. The secondary market for physical D&D media and paraphernalia is also strong and thriving, they don't want to screw that up. Wizards' approach to the whole physical/digital divide, now that they've acquired DDB, can be accurately summed up as: They can sell physical books and digital books, they get a bigger share of DDB's sales without necessarily starving DDB's team of funds since Fandom doesn't get a cut anymore. Anything they offer purely physically pisses off the digital folks who want their stuff, and anything they offer purely digitally pisses off the Dead Tree Purists who insist that the only real D&D is D&D on paper. Considering they've already invested heavily in their dead-tree production and distribution, there's no reason for them to spurn DTPs. Outside of, y'know, not murdering trees by the smegload, but Wizards has never cared about that before why would they start now?
* * *
Q1.) Nothing. DM's Guild will continue on its merry way as it always has. DM's Guild and DDB have no real intersection. DM's Guild is more or less Wizards providing mod support for D&D 5e, managing and monetizing the inevitable flood of third-party supplements for their game. DM's Guild will continue to be a thing, and DDB will continue to have nothing to do with it. At the very most, you might see a few cross-advertising links between DDB and DM's Guild, but the DDB team is in over its head just trying to implement core D&D content. They'd need ten times the workforce and resource pool they have even to simply try and tackle the most popular and well-regarded DM's Guild content, let alone trying to do every damnfool weirdboi thingus some dingus puts out on DM's Guild.
Q2.) No, and in fact that's the one immediate downside of this deal. DDB being owned by Wizards outright means the gate has forever been slammed in the faces of companies like Hit Point Press, Ghostfire Gaming, Darrington Press, or anybody else who's made a successful business of selling third-party 5e supplements. Wizards has no reason to allow those companies access to its shiny new digital ecosystem, especially when that ecosystem is struggling to accomodate all of their own core content. The legal issue has been simplified quite a bit, but the answer is still going to be "No", and an even firmer "No" than before. Especially since third-party content developers aren't developing their tools under the same ethos and strictures Wizards is. Some of these companies make wild alterations to the core D&D rules, in ways that DDB would never be able to properly manage. One example is the Crystalpunk campaign book I bought off Kickstarter on a lark; that game is fascinating, but it's "D&D 5e" kinna in name only. Asking DDB to implement that book would be a giant headache for everyone involved, and Wizards has no reason to allow it.
Q3.) Why would it be coming any sooner or later than it already was? This deal has nothing to do with VTT development, it's purely a matter of consolidating DDB's system under the Wizards umbrella. If I were Wizards I would be in no hurry to rush VTT development when DDB has managed to make itself a leading digital service without any VTT offerings at all. There's many hundreds of VTT services out there, and only the absolute largest and most successful are even within the same ballpark of success as DDB. The business calculus will tell business people who have no concept of how human beings work that VTTs aren't as popular/desirable as digital books and DDB's existing services, or some VTT or other would've done what DDB did and explode. Again - DDB's existing staff are overworked to hell and back just trying to keep up with the core books. Not only do they not have man-hours to spare to invent a brand new VTT, they're not necessarily the sort of people who have VTT Developin' Skills. That's a totally different can of beans, and they would likely need at least a few difficult-to-find new people for it. Combined with the fact that most existing DDB users either already have a VTT solution sorted out (tip: Owlbear Rodeo is so much nicer and easier to use than ****mothering Roll20, and it doesn't cost you a dime) or don't bother with a VTT, and there's no real pressure for them to start dropping book development in favor of a VTT.
I can't imagine what the endgame strategy is for WotC. But if I can chime in and give my 2 coppers, here's what I hope it will be:
D&D Beyond will be the portal for digital ownership of D&D 5e+ content.
With digital ownership unlocked, an honest to god API that allows other platforms to hook that owned content into their own applications.
WoTC doesn't need to develop yet another VTT and compete with all the others. They just have to provide the tools so any VTT can access owned content. I'd be so happy with just that.
They can shut down support/ financial ties with other VTT's. There is zero doubt this is only the first shoe to drop. Hasbro is either going to buy a VTT and try to smash DBB and that VTT together, or Hasbro will build one from scratch.
I absolutely believe it would make sense for Hasbro/WotC to shut down any deals/contracts with other VTT's. However, I don't think it makes sense to make a D&D only VTT to compete with all the other VTT's out there. The VTT's that exist have set the bar pretty high, and many/most of them are system agnostic. I can speak for myself when I say I'd be hesitant to dive into a D&D only VTT because D&D is not the only IP I want to play. So why learn a system agnostic VTT AND a D&D specific VTT?
No, I think the deals and licensing will end, and Hasbro will say, if you want digital content for our IP, buy it on D&D Beyond. Once you've purchased it, you will be able to access it via the D&D Beyond website and/or an API that can be tied into any VTT platform of your choice.
Codes for D&D Beyond content could start appearing in print books.
This will never happen. It's not just that WOTC and DDB were different companies. It's the same premise as buying Fallout 4 on Steam doesn't let you get it on Epic or GOG, or for a console, for free. They are different formats. You still have to pay to have the media in a different format. Same as back in the day, getting a VHS, DVD, and Blu-Ray of the same movie ... owning one format didn't give you access to the others for free.
I'm rather glad of this news for the sake of my books' security, but I'm not sure what this means for D&D and the digital landscape going forward. And I'd be curious if the words 'Gleemax', 'D&D Insider' or 'Virtual Table Beta' ever came up in the conversations before or during the acquisition. For the time being though, I'm optimistic. Here's hoping the D&D Beyond people's working conditions are just as good - if not better - under Wizards of the Coast.
Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
That's at least a very good news from the user stand point. But! Let's see how this evolve in time and see how this could be a better platform overall. I'm quite expectant!
You don't have to worry about your stuff disappearing when WoTC moves to 5.5 or 6.0
Codes for D&D Beyond content could start appearing in print books.
WoTC could start offering more digital-only material.
A few questions I have:
What does this mean for DM's Guild?
Will D&D Beyond be able to offer 3rd party books?
Is a VTT option coming "soon"?
Yep. We won’t have to explain to people every few weeks that DDB is not WotC when they complain about having the hardcover and have to pay again for buying digital to use non-SRD. At least hopefully that will be the case eventually.
I still don't expect this to be the case, a print copy will still cost x amount and then porting the data over will cost Y, in addition you will need to have a unique code in every book and prevent people from going into shops and looking at the front page of the book to get a code. Practicality wise there is no easy way to do this and avoid fraud, or you have to wrap every book in plastic which I personally hope is not an approach WOTC take environmentally.
I am perfectly happy paying for the digital versions of the paper books I have bought, it makes sense to me understanding the costs of running a website like this.
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In case anyone missed the blue bar at the top of the page… https://dnd.wizards.com/news/announcement_04132022
-- Arms are for hugging The Dandy Warhols --
https://dnd.wizards.com/news/announcement_04132022
What?!?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
This is huge. It means that
A few questions I have:
https://sayeth.itch.io/
Yep. We won’t have to explain to people every few weeks that DDB is not WotC when they complain about having the hardcover and have to pay again for buying digital to use non-SRD. At least hopefully that will be the case eventually.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I expect, and this is speculation as is everything else anyone's going to post, what this means is that WOTC took a look at what DDB has planned for the near and midterm future, and liked what they saw, and pulled the trigger. Count me as cautiously hopeful about those things. :)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Interested to see what this means in terms of finally having a method for giving feedback to Wizards.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Unless they start selling all books sealed, I'm really not sure how the logistics behind that is going to work. I mean, I hope it does, I'm just not sure how. What I'm really hoping for is physical/digital prerelease bundles now.
I can't imagine what the endgame strategy is for WotC. But if I can chime in and give my 2 coppers, here's what I hope it will be:
WoTC doesn't need to develop yet another VTT and compete with all the others. They just have to provide the tools so any VTT can access owned content. I'd be so happy with just that.
According to Wizards' website, the Beyond team has 80 creators spread across US and Europe.
I am not sure if that number was mentioned before, but that is the first time that I have seen concrete numbers on the number of developers.
According to the press release, Hasbro will buy Beyond from Fandom for $146.3 million in cash (Hasbro has about a billion in cash), and the deal will finalize around the middle of this year. And if I am interpreting it correctly, Hasbro claims that royalties from Beyond for the last three years is one of their fastest growing source of revenue. The aquisition is not going to have much effect on revenue and earnings per share (EPS) this year, but will increase EPS next year and beyond.
Since the acquisition has immaterial impact on revenue for Hasbro this year, I assume that means the royalties from Beyond is still kind of chump change for Hasbro right now, but it is growing very quickly and is expected to have more significant impact as soon as next year.
I hope that means more languages will be supported. That is one way to signficantly increase revenue in my opinion. I also hope that means Wizards will pay attention to and read our forums, and invest more into Beyond so optional features will be implemented quicker. It will be nice if they bring back Unearthed Arcana, and I would not even mind buying archived options, but I have a feeling that they might not.
Not sure how they will go about the VTT thing. Since they are buying Beyond, as others have said, I think they might just buy a VTT and mash them together.
I am very skeptical that they will print digital codes onto books as a standard practice, or whatever other method of combining digital and physical books into one product, since that represents an increase in cost. As I have said before, even if Wizards owns Beyond, they still need to pay Beyond's staff their fair share of labor and there is no way in hell they will give away digital books for free if someone owns the physical books, let alone vice versa.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
Very relieved about this. When WotC started making noises about a virtual tabletop and character sheets, I was worried that it would be the end for DnD Beyond. Was a bit worried about buying more stuff on here.
Now I feel a lot more secure.
Hmm. Wonder how this will effect Critical Role, and their content on here.
I hope Blood Hunter doesn't get deleted.
That's absolutely not true at all. They've released 1 CR related adventure. They've also released a Rick and Morty and Stranger Things adventure. They're not trying to turn D&D into any of those things.
Since Wot C just put out a CR adventure, I think it'll all be safe.
S1.) Wizards would've had to be flat-out insane to shitcan DDB. I can't think of a better way to ensure their plans for 2024 crashed and burned than telling ten million D&D players that every purchase they'd ever made on DDB was invalid, but that they were welcome to invest several hundred dollars again into their new spiffy competitive in-house platform. Wizards would not only have to somehow catch up to DDB's five years of progress on creating a digital toolset, but also have to convince ten million burned DDB users that "no, for realzies this time, it'll be okay!" It was never really a question in my mind that DDB would continue to be supported, and it probably shouldn't have been a question in anybody else's.
S2.) Wizards and DDB being different entities isn't the only, or even the primary, reason this has never happened. As has been explained seven hundred gorrillion times, DDB codes aren't in Wizards' books because unless the book is sold as a fully sealed package deal, there's no way for Wizards to know that whoever is redeeming the code is the person who bought the book. It would be trivial for an unsavory retail employee, as one example, to simply take the codes out of all the books and sell them off on eBay, while a bunch of people snarl about their book code not being in their book. Or, vastly more likely, whoever gets to the books on the FLGS shelves first snakes the code in the book and pockets it while whoever actually buys the book gets shafted. That will happen all the god damned time if Wizards is ever nuts enough to put DDB codes in loose books. Dragons of Icespire Peak and the DDB Essentials Kit was the one and only exception to this specifically because it was sold as a sealed packaged-up box set and Wizards could be reasonably sure that whoever was redeeming the codes was entitled to them. Now given, this new merger might mean we start seeing sealed box set DDB-coded editions of the physical books in the future, but you'll still never see a DDB code in a loose-pack, openable-at-the-store book. It's simply not a good idea.
S3.) Wizards is strongly disincentivized to offer digital-only material. They're a book-printing company and they'll always be one. The secondary market for physical D&D media and paraphernalia is also strong and thriving, they don't want to screw that up. Wizards' approach to the whole physical/digital divide, now that they've acquired DDB, can be accurately summed up as:
They can sell physical books and digital books, they get a bigger share of DDB's sales without necessarily starving DDB's team of funds since Fandom doesn't get a cut anymore. Anything they offer purely physically pisses off the digital folks who want their stuff, and anything they offer purely digitally pisses off the Dead Tree Purists who insist that the only real D&D is D&D on paper. Considering they've already invested heavily in their dead-tree production and distribution, there's no reason for them to spurn DTPs. Outside of, y'know, not murdering trees by the smegload, but Wizards has never cared about that before why would they start now?
* * *
Q1.) Nothing. DM's Guild will continue on its merry way as it always has. DM's Guild and DDB have no real intersection. DM's Guild is more or less Wizards providing mod support for D&D 5e, managing and monetizing the inevitable flood of third-party supplements for their game. DM's Guild will continue to be a thing, and DDB will continue to have nothing to do with it. At the very most, you might see a few cross-advertising links between DDB and DM's Guild, but the DDB team is in over its head just trying to implement core D&D content. They'd need ten times the workforce and resource pool they have even to simply try and tackle the most popular and well-regarded DM's Guild content, let alone trying to do every damnfool weirdboi thingus some dingus puts out on DM's Guild.
Q2.) No, and in fact that's the one immediate downside of this deal. DDB being owned by Wizards outright means the gate has forever been slammed in the faces of companies like Hit Point Press, Ghostfire Gaming, Darrington Press, or anybody else who's made a successful business of selling third-party 5e supplements. Wizards has no reason to allow those companies access to its shiny new digital ecosystem, especially when that ecosystem is struggling to accomodate all of their own core content. The legal issue has been simplified quite a bit, but the answer is still going to be "No", and an even firmer "No" than before. Especially since third-party content developers aren't developing their tools under the same ethos and strictures Wizards is. Some of these companies make wild alterations to the core D&D rules, in ways that DDB would never be able to properly manage. One example is the Crystalpunk campaign book I bought off Kickstarter on a lark; that game is fascinating, but it's "D&D 5e" kinna in name only. Asking DDB to implement that book would be a giant headache for everyone involved, and Wizards has no reason to allow it.
Q3.) Why would it be coming any sooner or later than it already was? This deal has nothing to do with VTT development, it's purely a matter of consolidating DDB's system under the Wizards umbrella. If I were Wizards I would be in no hurry to rush VTT development when DDB has managed to make itself a leading digital service without any VTT offerings at all. There's many hundreds of VTT services out there, and only the absolute largest and most successful are even within the same ballpark of success as DDB. The business calculus will tell business people who have no concept of how human beings work that VTTs aren't as popular/desirable as digital books and DDB's existing services, or some VTT or other would've done what DDB did and explode. Again - DDB's existing staff are overworked to hell and back just trying to keep up with the core books. Not only do they not have man-hours to spare to invent a brand new VTT, they're not necessarily the sort of people who have VTT Developin' Skills. That's a totally different can of beans, and they would likely need at least a few difficult-to-find new people for it. Combined with the fact that most existing DDB users either already have a VTT solution sorted out (tip: Owlbear Rodeo is so much nicer and easier to use than ****mothering Roll20, and it doesn't cost you a dime) or don't bother with a VTT, and there's no real pressure for them to start dropping book development in favor of a VTT.
Does that clear anything up?
Please do not contact or message me.
I absolutely believe it would make sense for Hasbro/WotC to shut down any deals/contracts with other VTT's. However, I don't think it makes sense to make a D&D only VTT to compete with all the other VTT's out there. The VTT's that exist have set the bar pretty high, and many/most of them are system agnostic. I can speak for myself when I say I'd be hesitant to dive into a D&D only VTT because D&D is not the only IP I want to play. So why learn a system agnostic VTT AND a D&D specific VTT?
No, I think the deals and licensing will end, and Hasbro will say, if you want digital content for our IP, buy it on D&D Beyond. Once you've purchased it, you will be able to access it via the D&D Beyond website and/or an API that can be tied into any VTT platform of your choice.
This will never happen. It's not just that WOTC and DDB were different companies. It's the same premise as buying Fallout 4 on Steam doesn't let you get it on Epic or GOG, or for a console, for free. They are different formats. You still have to pay to have the media in a different format. Same as back in the day, getting a VHS, DVD, and Blu-Ray of the same movie ... owning one format didn't give you access to the others for free.
I'm rather glad of this news for the sake of my books' security, but I'm not sure what this means for D&D and the digital landscape going forward. And I'd be curious if the words 'Gleemax', 'D&D Insider' or 'Virtual Table Beta' ever came up in the conversations before or during the acquisition. For the time being though, I'm optimistic. Here's hoping the D&D Beyond people's working conditions are just as good - if not better - under Wizards of the Coast.
Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
- The Assemblage of Houses, World of Warcraft
Imagine thinking DDB is a Virtual Table Top
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
That's at least a very good news from the user stand point. But! Let's see how this evolve in time and see how this could be a better platform overall. I'm quite expectant!
I still don't expect this to be the case, a print copy will still cost x amount and then porting the data over will cost Y, in addition you will need to have a unique code in every book and prevent people from going into shops and looking at the front page of the book to get a code. Practicality wise there is no easy way to do this and avoid fraud, or you have to wrap every book in plastic which I personally hope is not an approach WOTC take environmentally.
I am perfectly happy paying for the digital versions of the paper books I have bought, it makes sense to me understanding the costs of running a website like this.